The Meaning of Life, the Universe, and Everything.
Join Date:
5/7/2016
Posts:
46
Member Details
Fixes-
Consumable potions stack in 3's
Throw-able (including lingering) stack in 2's
Lingering potion of invisibility causes mobs in -area- to be invisible. (currently does - gives you invisibility even when you leave the AOE)
Items-
Witch Hat - Increases distance of throw by 2 extra tiles. Armor rating of leather. Drops from witches.
Ideas-
Love potion - Main ingredient= Chocoa Beans( Chocolate is love) - causes players vision to be covered in hearts. If thrown, animals in hit will mate or makes mobs follow you around. (easier way to lead large groups of mobs)
Potion of Growth - Main ingredient= bonemeal - more potent bone meal. When drunk it bone meals the area around you.
Potion of the Dragon - Main ingredient = Eye of Ender -The end dragons attack basically. More options to attack, this does damage to all mobs.
Potion of Recall - Main ingredient - Chorus Fruit = Teleports player who drinks back to their bed. (no throw version as that would be evil) or ( it acts like Chorus fruit, but is usable as splash, to defensibly or offensively teleport away or another player away.)
I'd like to see magic added to minecraft and seeing as potions are the what they have in mind. I'd like to see more items and utility aimed towards them. I always like using potions in combat and utility and I prove to be useful. We have a bowman, a knight and me the Witch or alchemist or whathaveyou. My only issue is bag space, so i'd really like to see more stacking potential and more all around potion options. I do appreciate the newer ones we have been given.
TL;DR - Stacking(small) Potion ideas, and Items specifically armor for pure potion users. Witch hat. Please. I think it looks neat.
Lingering potion of invisibility causes mobs in -area- to be invisible. (currently does - gives you invisibility even when you leave the AOE)
These aren't fixes. Potions can be very powerful, therefore stacking them is truly unbalanced. I do agree on the invisibility part though. Imagine someone carrying 12 strength potions by using up only 4 slots. Too too much.
Items-
Witch Hat - Increases distance of throw by 2 extra tiles. Armor rating of leather. Drops from witches.
A little strange, but not the worst idea. Can't decide if I support this.
Ideas-
Love potion - Main ingredient= Chocoa Beans( Chocolate is love) - causes players vision to be covered in hearts. If thrown, animals in hit will mate or makes mobs follow you around. (easier way to lead large groups of mobs)
Not so sure we need a potion that just copies what food does. Though I find the player-side effect to be a little amusing, I'm not sure we need this.
Potion of Growth - Main ingredient= bonemeal - more potent bone meal. When drunk it bone meals the area around you.
Another... different implementation of a potion. I can support this one, maybe.
Potion of the Dragon - Main ingredient = Eye of Ender -The end dragons attack basically. More options to attack, this does damage to all mobs.
I don't get it. Drinking this just makes all mobs around take one hit of damage..? What?
Potion of Recall - Main ingredient - Chorus Fruit = Teleports player who drinks back to their bed. (no throw version as that would be evil) or ( it acts like Chorus fruit, but is usable as splash, to defensibly or offensively teleport away or another player away.)
Ehhhhh, I find that one overpowered. Ruins the point of defending yourself as best as you can only to have a 'get out of trouble free' card. No doubt it would be useful, but I don't think it's something I'd want in vanilla.
I'd like to see magic added to minecraft and seeing as potions are the what they have in mind. I'd like to see more items and utility aimed towards them. I always like using potions in combat and utility and I prove to be useful. We have a bowman, a knight and me the Witch or alchemist or whathaveyou. My only issue is bag space, so i'd really like to see more stacking potential and more all around potion options. I do appreciate the newer ones we have been given.
1.11 will have carry-around Chorus chests, so you can stick more potions in those. Having both stacked potions and that is again, too much. Moderate support overall.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/7/2016
Posts:
46
Member Details
I see all your points as valid I do, just as someone who uses mainly potions 1 potion in one slot just sucks, no way around it until 1.11. Too me something is always useful to someone. The dragons breath one, is me wanting a different attack potion besides poison and instant damage. Basically a damage that works on all mobs including zombies that is hard to make or something. I'm a fan of purple. Inventory management is just my main issue, like have them stack, but still use a slot. So i don't have to open my inventory move out the empty bottles or change them around mid combat. Sometimes the auto replace is a bit wonky. Thank you for the feedback.
Fixes-
Consumable potions stack in 3's
Throw-able (including lingering) stack in 2's
Lingering potion of invisibility causes mobs in -area- to be invisible. (currently does - gives you invisibility even when you leave the AOE)
Items-
Witch Hat - Increases distance of throw by 2 extra tiles. Armor rating of leather. Drops from witches.
Ideas-
Love potion - Main ingredient= Chocoa Beans( Chocolate is love) - causes players vision to be covered in hearts. If thrown, animals in hit will mate or makes mobs follow you around. (easier way to lead large groups of mobs)
Potion of Growth - Main ingredient= bonemeal - more potent bone meal. When drunk it bone meals the area around you.
Potion of the Dragon - Main ingredient = Eye of Ender -The end dragons attack basically. More options to attack, this does damage to all mobs.
Potion of Recall - Main ingredient - Chorus Fruit = Teleports player who drinks back to their bed. (no throw version as that would be evil) or ( it acts like Chorus fruit, but is usable as splash, to defensibly or offensively teleport away or another player away.)
I'd like to see magic added to minecraft and seeing as potions are the what they have in mind. I'd like to see more items and utility aimed towards them. I always like using potions in combat and utility and I prove to be useful. We have a bowman, a knight and me the Witch or alchemist or whathaveyou. My only issue is bag space, so i'd really like to see more stacking potential and more all around potion options. I do appreciate the newer ones we have been given.
TL;DR - Stacking(small) Potion ideas, and Items specifically armor for pure potion users. Witch hat. Please. I think it looks neat.
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These aren't fixes. Potions can be very powerful, therefore stacking them is truly unbalanced. I do agree on the invisibility part though. Imagine someone carrying 12 strength potions by using up only 4 slots. Too too much.
A little strange, but not the worst idea. Can't decide if I support this.
Not so sure we need a potion that just copies what food does. Though I find the player-side effect to be a little amusing, I'm not sure we need this.
Another... different implementation of a potion. I can support this one, maybe.
I don't get it. Drinking this just makes all mobs around take one hit of damage..? What?
Ehhhhh, I find that one overpowered. Ruins the point of defending yourself as best as you can only to have a 'get out of trouble free' card. No doubt it would be useful, but I don't think it's something I'd want in vanilla.
1.11 will have carry-around Chorus chests, so you can stick more potions in those. Having both stacked potions and that is again, too much. Moderate support overall.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I see all your points as valid I do, just as someone who uses mainly potions 1 potion in one slot just sucks, no way around it until 1.11. Too me something is always useful to someone. The dragons breath one, is me wanting a different attack potion besides poison and instant damage. Basically a damage that works on all mobs including zombies that is hard to make or something. I'm a fan of purple. Inventory management is just my main issue, like have them stack, but still use a slot. So i don't have to open my inventory move out the empty bottles or change them around mid combat. Sometimes the auto replace is a bit wonky. Thank you for the feedback.