The Meaning of Life, the Universe, and Everything.
Okay guys. Me, most of my school mates and both of my siblings just HATE the 1.9 "upgrade" or combat. My schoolmates call 1.9 as R.I.p. Combat Update / RIP Combat Downgrade, and now, 1.10 and even 1.11 versions are all comming out - we cannot play it! We just cannot stand it.
PLEASE REMOVE THOSE COOLDOWNS!!!!
I bought Minecraft, and It was extremely expenive for me, and very hard to make my parents borrow me their credit card. And now, it's all gone. My favorite server, Hypixel is at least still 1.8 compatible, but still. It's gonna be worse and worse by every update.
Ask some other guys on Hypixel server forums how happy they are that Hypixel is not 1.9. My favorite server I played even before I bought Minecraft is 1.9 and everything I done is gone.
I have nothing left to say. only another: "PLEASE REMOVE COOLDOWNS!", and if you agree, make a reply .
No thanks, I prefer the combat that provides a bit of challenge, instead of spammy, "whoever has the better connection to the server wins" combat. The combat still isn't hard, but it is harder and that is a good start.
and now, 1.10 and even 1.11 versions are all comming out - we cannot play it! We just cannot stand it.
Who is this "we" you speak of? This thread has been done a thousand times. No, the new combat was done for a good reason. No support.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
In real life, you can't spam a metal sword so fast, can you?
In real life you also can't punch through a tree with your bare hands, heave thousands of square meters of materials without slowing down, jump off a cliff without breaking your legs, stand in freezing biomes and not get hypothermia, stand in scorching biomes/ near lava and not get heatstroke or heal from near death to full health in 9.5 seconds (an equivalent to 11.4 minutes IRL) just by eating a couple of steaks. Just sayin.
I think the cool downs add skill into the combat instead of just spamming left click I think that you just don't want to relearn the combat which I didn't at first but now that I understand how to do it I think its way better and believe me I still get caught spamming some times but I'm getting better it takes getting use to but once you get it I think you'll see why its better
-People who had an autoclicker would dominate. Now that's changed, is it not?
-Before, only the sword was viable for attacking. Now, we have a wider range of weapons that are viable. Want to deal a lot of damage? The axe is your friend, but it has a pretty long cooldown to balance it out. You want to deal slightly less damage, but attack slightly faster and deal sweep damage? Go for the sword. You want to attack even faster than the sword, but deal less damage? Enchant a hoe with sharpness.
-Before, if you had a strength potion you'd double your damage output, and if you had Strength 2 then you'd triple. So you could use a diamond sword with sharpness 3, and you know how much damage you would deal? 36.75. Enough to kill somebody in one hit, even with a quarter of their armor bar filled. Now you'll deal 15 damage, which is much more reasonable and *cough* less overpowered *cough*
-Before, ranged people had a severe disadvantage. Now we have tipped arrows, letting us poison our victims or turn our allies invisible. To counteract this, we have shields which can (as of 16w36a) block 100% of damage and prevent potion effects from arrows. To prevent that from happening, we can now use axes to temporarily disable shields.
-Before, if you had full Protection 4 diamond armor you'd be pretty much invincible. Now that's not the case, so we now have to plan our attacks instead of just rushing in.
-Also the Elytra. It may not provide any protectional value, but you can use it to fly. And unless whoever's fighting you also has an Elytra, then they'll have to fight you with a bow, and you can just dodge the arrows.
Some people may not like the new 1.9 Cooldowns, but I feel they were needed for balance. If we removed them now then we'd have to remove all the combat changes just to fix a problem that was never meant to be fixed. With all this evidence against you, how can you change the non-supporters' minds? Some of us critics like the new 1.9 changes. It completely changed the pace of combat, making it about strategy rather than brute force. It's perfectly balanced, and it's easy to learn with the cooldown timer.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
If you'd like to talk with me about other games, here are a few I play.
Left 4 Dead series
Elder Scrolls series
Team Fortress 2
Dead Rising series
7 Days to Die
Come to think of it, I mainly play fighting-based games.
Get over it. I may be saying this purely out of bitterness, but I hate losing people because they can click 30 miles an hour. This adds strategy to pvp, and I won't get carpal tunnel anymore. This also adds shields, which are very nice, customizable and extremely useful. I've adapted to the change, why can't you? (I'm so sorry if this came out harsh. I'm not trying to insult you, just saying you should just adapt to the changes and roll with the punches.)
Not sure if you've noticed but you can still spam your attacks. The only thing the cooldown actually does is tell you how long before you can make a full powered attack again. Spamming consecutive attacks now results in weaker blows to opponents.
It seems to me that this was a much needed balancing mechanic. It forces players to now think a bit more before engaging a large group of zombies and spamming attacks. It's easier to get overwhelmed if you aren't careful and it's harder to dispatch groups without possibly or actually taking a few hits in return.
This also makes bows a bit more viable now. Can't say I've ever cared for using a bow since they added a draw speed delay to it way back when...
If you ever got into the habit of trying for critical hits and waiting for post-hit invincibility to wear off, you'll notice there's almost no practical difference between with-cooldown and without-cooldown.
Still being overwhelmed? There's this handy feature called "moving backwards". You may find it useful.
Besides, you know what else came out of the update? Stronger axes. Stone axes are now excellent for slaughtering livestock.