removed redstone engineer due to people's opinions
thread update: changed potionist to alchemist and altered it's trades as well as altering the lumberjack trades.
hello critics! i have an idea for you all to spit on (jk lol)
it's about villagers and lack of new professions of them. so far we only have:
farmers (fishermen, bakers etc)
blacksmiths (toolsmiths, weaponsmiths)
librarians (do i really need to explain the concept of a librarian)
priests (clerics and that's it really unless i'm mistaken)
butchers (meat sellers and leather workers)
and that's it........
not much now that you think about it. in my opinion, we need some new villagers.
nothing that doesn't fit out of place such as a "nuclear plant worker" (yes that stupid idea was a thing about a year ago)
things that would actually fit in very well with how minecraft works
so my suggestions are:
lumberjack: a simple woodcutter that would simply buy and sell different varieties of wood so that you wouldn't need to travel from biome to biome searching for wood
appearance: wearing overalls and a black and red shirt
functionality: would sell various wood types (spruce, acacia etc) and the various wooden planks and occasionally an enchanted axe of some sort. it would not be a trade of "a few logs for an emerald" as that's ridiculous. instead, two different wood types for an emerald, to add an incentive to collecting various logs (example: 32 oak wood and 48 dark oak wood for an emerald)
alchemist: would trade certain potion ingredients
appearance: a dark blue robe
function: would trade overworld ingredients (like a fermented spider eye or a golden carrot. nothing that you can already get from the nether)
these villagers would be about as common as blacksmiths or librarians.
i do not think either deserves a new building as their services
don't warrant a new building.
overall, it would be a nice addition to the game and would give villagers some new friends to talk to.
Well, before I could decide if it could be a good idea. Hmm, they need to have an extra building for those types which would cost more village space and yeah, what would their buildings look (Farmers have houses, blacksmiths have their own, librarians have library, priests have church, butchers have a small inn, and generic has their houses too)?
And the trading needs to be more clearer:
Engineers: Seeing as "sixteen pistons for an emerald" would be very costly , plus clerks actually sometimes trade 1 emerald for 1-3 emeralds. Not much support in this one ...
Lumberjacks: Hmm, kinda agree with you this time, no one in the village ever sold some wood so yeah, Support on this one ... The trade please, and don't tell me it would take 1 emerald for 6 spruce wood because it is what they call, "Villager scamming". Have them trade tools like axes and occasionally, enchanted ones. You can do 5 oak woods and an emerald for 20 oak planks.
67% supports this suggestion ..
Rollback Post to RevisionRollBack
I have returned after all these years and I'm internally dying inside whenever I think about the posts I've done prior to this current year. Just don't look at them.
for the engineer: you make a very good point. 16 pistons for an emerald does seem a bit expensive considering how hard it is to make one.
for the lumberjack: it would be a bit more than 6 or 7 wood for one emerald. like half a stack maybe? and yeah, they should only sometimes obtain enchanted axes.
I don't like your engineer. Villagers are pretty dumb, and there is a really mysterious implied backstory to Minecraft that it would kind of break (some more advanced society than the villagers built Strongholds, jungle temples, nether fortresses, and Desert Temples, but there's no real trace of what happened to them). Villages as they are have not progressed to 'stone brick' technology, so adding someone in that knows how to work redstone seems out of place.
I do like your Lumberjack, but it would make more sense if he bought wood and sold saplings than if he sold wood. This has an added advantage of making more wood types available in special world types.
Your Potionist could also be a sole source for Absorption potions, and he could be given the XP orb bottle currently held by someone else.
If I could add one more suggestion, it would be a Florist/Botanist who sells flowers and buys dye (or visa versa)
lumberjack: a simple woodcutter that would simply buy and sell different varieties of wood so that you wouldn't need to travel from biome to biome searching for wood
So basically I can get nearly free emeralds by cutting down a tree and giving the butchered tree to this villager.
potionist: would trade various potions
There's no such thing as a... "potionist". The word you want is "alchemist". And no, there should never be a villager that sells potions. That gives players a ticket to be lazy and not brew stuff themselves. I hate to keep digging but the format of the first post is kinda sloppy.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
There's no such thing as a... "potionist". The word you want is "alchemist". And no, there should never be a villager that sells potions. That gives players a ticket to be lazy and not brew stuff themselves. I hate to keep digging but the format of the first post is kinda sloppy.
Other than books, there is no resource sold by villagers which is "easier" to get through them than mining/collecting/building yourself. Potions are no exception, since if potions cost 3-30 emeralds each, it costs a lot more time and effort to get the emeralds than it would to just brew the potions yourself. There's also the "trade cooldown", where you can only buy a certain amount of any potion in a row before it gets X'd off, so you can't easily farm them out even if they're cheap.
Other than books, there is no resource sold by villagers which is "easier" to get through them than mining/collecting/building yourself. Potions are no exception, since if potions cost 3-30 emeralds each, it costs a lot more time and effort to get the emeralds than it would to just brew the potions yourself.
You could not be more wrong if you tried. All I need to do is find a villager that buys wool, then I can use my sheep farm to infinitely sell him wool and start swimming in emeralds, then use that emerald pool to buy these potions. This is why villagers don't sell ingots or diamonds, otherwise the game would need to be renamed to Buycraft.
There's also the "trade cooldown", where you can only buy a certain amount of any potion in a row before it gets X'd off, so you can't easily farm them out even if they're cheap.
If I have the chance to farm-buy something, I'm still gonna do it. I won't let a cooldown stop me altogether. Even if a trade gets "X'd off", it doesn't stop from emerald farming for other stuff.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
thread update: new villager idea added: potionist
thread update:
removed redstone engineer due to people's opinions
thread update:
changed potionist to alchemist and altered it's trades as well as altering the lumberjack trades.
hello critics! i have an idea for you all to spit on (jk lol)
it's about villagers and lack of new professions of them. so far we only have:
farmers (fishermen, bakers etc)
blacksmiths (toolsmiths, weaponsmiths)
librarians (do i really need to explain the concept of a librarian)
priests (clerics and that's it really unless i'm mistaken)
butchers (meat sellers and leather workers)
and that's it........
not much now that you think about it. in my opinion, we need some new villagers.
nothing that doesn't fit out of place such as a "nuclear plant worker" (yes that stupid idea was a thing about a year ago)
things that would actually fit in very well with how minecraft works
so my suggestions are:
lumberjack: a simple woodcutter that would simply buy and sell different varieties of wood so that you wouldn't need to travel from biome to biome searching for wood
appearance: wearing overalls and a black and red shirt
functionality: would sell various wood types (spruce, acacia etc) and the various wooden planks and occasionally an enchanted axe of some sort. it would not be a trade of "a few logs for an emerald" as that's ridiculous. instead, two different wood types for an emerald, to add an incentive to collecting various logs (example: 32 oak wood and 48 dark oak wood for an emerald)
alchemist: would trade certain potion ingredients
appearance: a dark blue robe
function: would trade overworld ingredients (like a fermented spider eye or a golden carrot. nothing that you can already get from the nether)
these villagers would be about as common as blacksmiths or librarians.
i do not think either deserves a new building as their services
don't warrant a new building.
overall, it would be a nice addition to the game and would give villagers some new friends to talk to.
thank you for reading
Well, before I could decide if it could be a good idea. Hmm, they need to have an extra building for those types which would cost more village space and yeah, what would their buildings look (Farmers have houses, blacksmiths have their own, librarians have library, priests have church, butchers have a small inn, and generic has their houses too)?
And the trading needs to be more clearer:
Engineers: Seeing as "sixteen pistons for an emerald" would be very costly , plus clerks actually sometimes trade 1 emerald for 1-3 emeralds. Not much support in this one ...
Lumberjacks: Hmm, kinda agree with you this time, no one in the village ever sold some wood so yeah, Support on this one ... The trade please, and don't tell me it would take 1 emerald for 6 spruce wood because it is what they call, "Villager scamming". Have them trade tools like axes and occasionally, enchanted ones. You can do 5 oak woods and an emerald for 20 oak planks.
67% supports this suggestion ..
I have returned after all these years and I'm internally dying inside whenever I think about the posts I've done prior to this current year. Just don't look at them.
Minecraft is forever eternal...
for the engineer: you make a very good point. 16 pistons for an emerald does seem a bit expensive considering how hard it is to make one.
for the lumberjack: it would be a bit more than 6 or 7 wood for one emerald. like half a stack maybe? and yeah, they should only sometimes obtain enchanted axes.
thanks for the reply!
bumping is lame.
I don't like your engineer. Villagers are pretty dumb, and there is a really mysterious implied backstory to Minecraft that it would kind of break (some more advanced society than the villagers built Strongholds, jungle temples, nether fortresses, and Desert Temples, but there's no real trace of what happened to them). Villages as they are have not progressed to 'stone brick' technology, so adding someone in that knows how to work redstone seems out of place.
I do like your Lumberjack, but it would make more sense if he bought wood and sold saplings than if he sold wood. This has an added advantage of making more wood types available in special world types.
Your Potionist could also be a sole source for Absorption potions, and he could be given the XP orb bottle currently held by someone else.
If I could add one more suggestion, it would be a Florist/Botanist who sells flowers and buys dye (or visa versa)
MinecraftLovers+ - Survival with a twist!
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I did a post like this a while back - not about getting new trades but updating the existing ones
- I like the idea of lumberjack but not engineer but agree with aegisjester that lumberjack should buy wood & sell saplings
So basically I can get nearly free emeralds by cutting down a tree and giving the butchered tree to this villager.
There's no such thing as a... "potionist". The word you want is "alchemist". And no, there should never be a villager that sells potions. That gives players a ticket to be lazy and not brew stuff themselves. I hate to keep digging but the format of the first post is kinda sloppy.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
ok. i'll make the changes now
Other than books, there is no resource sold by villagers which is "easier" to get through them than mining/collecting/building yourself. Potions are no exception, since if potions cost 3-30 emeralds each, it costs a lot more time and effort to get the emeralds than it would to just brew the potions yourself. There's also the "trade cooldown", where you can only buy a certain amount of any potion in a row before it gets X'd off, so you can't easily farm them out even if they're cheap.
MinecraftLovers+ - Survival with a twist!
Active semi-vanilla survival server, running for 4 years and counting! If you haven't checked it out already, see what you've been missing!
MC Forums Thread - Our Website
You could not be more wrong if you tried. All I need to do is find a villager that buys wool, then I can use my sheep farm to infinitely sell him wool and start swimming in emeralds, then use that emerald pool to buy these potions. This is why villagers don't sell ingots or diamonds, otherwise the game would need to be renamed to Buycraft.
If I have the chance to farm-buy something, I'm still gonna do it. I won't let a cooldown stop me altogether. Even if a trade gets "X'd off", it doesn't stop from emerald farming for other stuff.
I don't see the changes.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
they are there now!