I got a lot of suggestions, as i see, these dont break the gameplay. If you see something that i'm doing, and the rules says that i shouldn't do. I will remove it from my post, or the post itself.
Every kind of critics are allowed.
More useful villagers (No, its not a redundant "Builder" villager or something like that)
The villagers can detect a Crafting Table in a radius of 10 blocks, and may take every item depending of its profession to craft using these items.
Now there's a list of items that a Villager can take, depending on its profession:
Librarian:
Can take sugar canes, paper, leather, planks, books, ink sacs and feathers
Can craft: Paper, books, book n' quills and libraries
Cleric:
Can take: Glowstone dust
Can craft: Glowstone
Farmer:
New world interactions: Can plant and replant sugar canes, can break pumpkin, melon and cocoa.
Can take: Pumkpin, planks and the regular items that it take actually.
Can craft: Bread (Now in the crafting table) pumpkin pie and beetroot soup
I got a lot of suggestions, as i see, these dont break the gameplay. If you see something that i'm doing, and the rules says that i shouldn't do. I will remove it from my post, or the post itself.
Every kind of critics are allowed.
More useful villagers (No, its not a redundant "Builder" villager or something like that)
The villagers can detect a Crafting Table in a radius of 10 blocks, and may take every item depending of its profession to craft using these items.
Now there's a list of items that a Villager can take, depending on its profession:
Librarian:
Can take sugar canes, paper, leather, planks, books, ink sacs and feathers
Can craft: Paper, books, book n' quills and libraries
Cleric:
Can take: Glowstone dust
Can craft: Glowstone
Farmer:
New world interactions: Can plant and replant sugar canes, can break pumpkin, melon and cocoa.
Can take: Pumkpin, planks and the regular items that it take actually.
Can craft: Bread (Now in the crafting table) pumpkin pie and beetroot soup
Weapon smith:
Can take: Tools, armor, weapons, elytras, sticks, string, planks, diamond, iron, gold, etc
Can repair: Tools, armor, weapons, elytra
Can craft: Tools, armor, weapons...
"The green one" (if added ingame):
Can take: Everything
Can craft & drink: potions
Can burn: Everything that isn't a potion (So, this one is a trash can)
New world interactions: Will fight hostile mobs
Butcher:
Can take: Porkchop, beef, chicken, etc
Can cook: The same items that it can take
Leatherworker:
Can take: Leather
Can craft: Books and leather armor
Fisherman:
Can take: Sticks and string
Can cook: fish
Can craft: fishing rods
Can fish
Fletcher:
Can take sticks, string, arrows, leathers, flint and bows
Can attack hostile mobs and will give arrows and bows to a green villager
Can craft arrows and bows
Armourer:
Can take: armor materials and armor itself
Can repair: Armor
Can craft armor
Note: All the villagers wich can cook, can take also coal, blaze rods, etc
TO BE CONTINUED
Not a bad idea, it's kind of interesting, but I'm confused. Can they make items and sell them, or what? What's the point of them crafting items?
Also, a couple things.
1. I'd format this better. Create a spoiler for each villager, with each one labeled. It'd be better organized and would be easier to read.
2. Do add anything else. Each thread is only allowed to have one idea or a couple closely related ones. Just keep this one suggestion.
So, partial support. I don't honestly see the point, but if done right it could be interesting.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc