This idea has potential, for those of you saying "This would make the world not infinite" is wrong. The world isnt infinite and here is a direct quote to the mc wiki about it |"While the world is essentially infinite, the number of blocks the player may physically walk on is limited. The map contains a world border at +/- 29,999,984 X/Z. The world border is an animated wall of blue stripes"| So what could happen when you reach the border is a change in gravity. Nevertheless there is a problem with world genoration would have to be edited to double the what it already genorates so the you would have to have a killer pc.
Also why so much hate, it was an idea.
I partially support it
But really the world IS infinite. Because it does infinitely generate, and the parts that you can't interact with in survival are irrelevant as they are unreachable in survival. People have tried, and it's just not feasible. And this concept would have to restrict the world size significantly, because it would be pointless if it was so big that nobody would ever reach the edge. In other words, this suggestion would most definitely involve an incredible reduction in world size.
As for the part about generation, that's not quite true. It would really only involve teleporting you to the other end of the world. Aside from a moment of delay, and not being able to see past the edge of the world until walking through it, nothing would really change. And even those small problems could conceivably be resolved.
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Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
But really the world IS infinite. Because it does infinitely generate, and the parts that you can't interact with in survival are irrelevant as they are unreachable in survival. People have tried, and it's just not feasible. And this concept would have to restrict the world size significantly, because it would be pointless if it was so big that nobody would ever reach the edge. In other words, this suggestion would most definitely involve an incredible reduction in world size.
As for the part about generation, that's not quite true. It would really only involve teleporting you to the other end of the world. Aside from a moment of delay, and not being able to see past the edge of the world until walking through it, nothing would really change. And even those small problems could conceivably be resolved.
I see what you mean, but the surface wont get reduced, the underground will by a lot. Also since you cant interact with anything outside of the world border then its no use calling the world infinite.
The world generates in chunks, chucks go from bedrock to the sky block limit.We would have to increase the underground because we lost it in turning the world to a cube, so we would have to generate double(or more) the height. Generating more than double the chucks would result in much much more lag.
Rollback Post to RevisionRollBack
Hello =), I'm a programmer in training. I am familiar with most of the language but not fully. I know my way around the android's full directory and numerous other things.
Status: Problems with the a certain staff and what warning they gave me, message me if you want to know more
I like the idea of a round or cubic worldtype. However, I think this idea would also need some other features to give it that feeling, like time zones, and world tilt and regional weather.
However, I think this should be a world type, not the world that everyone uses.
There could also be more snow near the poles and more tropical biomes at the center, just some ideas.
I see what you mean, but the surface wont get reduced, the underground will by a lot. Also since you cant interact with anything outside of the world border then its no use calling the world infinite.
The world generates in chunks, chucks go from bedrock to the sky block limit.We would have to increase the underground because we lost it in turning the world to a cube, so we would have to generate double(or more) the height. Generating more than double the chucks would result in much much more lag.
Uhh... no. The surface will ABSOLUTELY be reduced, since it would be idiotic to incorporate this, but keep te current world size, since it would be literally impossible for anyone to ever reach the edge, ad actually USE this in survival.
As for the underground part, that depends. I'm viewing this in the way Badprenup described it, not the way it was shown in te video. Which is also sort of what the author said, but I can't speak for them. That way, te underground would NOT change at all.
As for the little side argument about whether or not the world is infinite, the world DOES infinitely generate. Even past where you can't interact, it actually does generate. So yeah, it's infinite. And if you think it makes it finite because you can't interact with it, it doesn't matter because it's not possible to reach it! It would take years of doing nothing but traveling straight forward to reach it.
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Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
The only real difficulty in implementing this would be ensuring that world generation smoothly wrapped around, so terrain at x=1000 lined up with terrain at x=0 (for a 1000x1000 world). Otherwise, coordinates can be wrapped around by performing modulo on them, which will return the remainder; in other worlds, 0 modulo 1000 and 1000 modulo 1000 are both 0, and 10 modulo 1000 and 1010 modulo 1000 are both 10 (e.g. a player is at x=1000 and they see terrain at x=1010, which is the terrain at x=10), and when the player's coordinate passes 1000 it can be reset to 0 (or vice-versa). There would be no teleportation delays with this method since when the player's coordinate is 1000 it is the same absolute coordinate as 0 (the reset just prevents it from accumulating a large value; 0-999 for the first crossing, 1000-1999 for the second, and so on, as well as ensuring that coordinates are always absolute relative to the world. This could even be applied to commands; teleporting to 3456 would actually teleport you to 456).
No other modifications to world generation are required; not sure why worlds would "lose height" or the like.
As for the maximum practical world size, I've walked more than 10,000 km (10 million blocks) in one of my worlds in 82 IRL days of gameplay; this is approaching the original Far Lands limit of 12.5 million - if I had walked in a straight line - since I've never been more than 3,000 blocks from spawn, but this does show that you can walk very far in Survival; in one Minecraft day (20 minutes) you can easily cover 5,000 blocks (my average walking speed has only been about a third of this). Obviously, a wrapped world would have a smaller, adjustable size; with a world that is 7,000 blocks across you could walk between any two points in one Minecraft day (including diagonals).
So a mod deleted my question about this idea because... why..? I guess I'll just ask again then?
metalbones1, what positive things does this idea give us? So far, it seems to offer some strange complications and confusion. Especially if the gravity shifts around depending on where you stand.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
You already said that. You should probably carefully read ALL of my posts and not generalize me. But if you don't know what positive thing your own idea can bring people, why add it?
What kind of moderator comes onto a thread and deletes random comments for no reason?
Only ones on this forum.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Eeh... It's cool, but that's really the only thing it has going for it. There's simply no reason to spend the coding effort to make this happen. Either the world is too small to be entertaining, or too large for this to matter. As such, no support.
Eeh... It's cool, but that's really the only thing it has going for it. There's simply no reason to spend the coding effort to make this happen. Either the world is too small to be entertaining, or too large for this to matter. As such, no support.
In order to create a finite wrapped world; you'd have to ameliorate the biomes and terrain elevation on the two opposing ends of the world for the entire length of what you're trying to zipper together. Failure to do so would make any implementation ugly at best and buggy at worst.
This is made even worse when you have introductions of newly generated biome features (another ore or naturally generated block type) and now the system has to hook that together as well when even implementing new blocks in existing worlds can prove time consuming and problematic. The net gain would be largely ignorable in a best case.
- Needs a new world generation (related by terrain) mechanic to have regular pseudoedges (and not giant cuts of terrain). (medium difficulty to add)
- Needs a special chunk render system for the "pseudoedges" of the world (because the toroidal world is in reality flat and finite as current world) to see and go to the other "pseudoedge" of world instantly (very easy to add, mods can make this)
I just thought of this after readings the things said in thread. Look: http://imgur.com/a/hE3zy Ugh... imgur is being dumb and I had a few drinks so pretty much; do it like civilization 4 does it.
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White coats to bind me, out of control
I live alone inside my mind
World of confusion, air filled with noise
Who says that my life's such a crime?
Trapped in this nightmare
I wish I'd wake
As my whole life begins to shake
four walls surround me
an empty gaze
I can't find my way out of this maze
'Cause I don't care
Fall in, fall out
Gone without a doubt, help me
I can't take the blame
They don't feel the shame
It's a madhouse
Or so they claim
It's a madhouse
Oh, am I insane?
My fears behind me, what can I do
My dreams haunt my sleep at night
Oh no, won't learn their lesson, white fills my eyes
And only then they see the light
Cerroz and metalbones1 stop complaining about the mods. Cerroz you said basically the same thing multiple times, and while, sure, you deserve a response, in the major scheme of things it was just spam other than the first one, and I guess the second one to a much lesser extent.
Metalbones you're just spamming. We delete spam on these forums.
Both of you should be glad that we have mods paying enough attention to actually take action against little problems like spam.
Yoshi provides a really good point, the zipping together generation might be really hard to code. But I still think it could work, couldn't it just generate with the other edge in mind? Like, pretending as if the edge that hasn't yet generated is just an area in a flat expanse that you skipped over, as if you teleported past it? So yeah, basically how civ does it
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Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Cerroz and metalbones1 stop complaining about the mods. Cerroz you said basically the same thing multiple times, and while, sure, you deserve a response, in the major scheme of things it was just spam other than the first one, and I guess the second one to a much lesser extent.
Er no, I only made my post twice because the first time I asked it was answered by someone else who said "we want this idea because the idea is good!!!" which is a pure reasonless/empty calories answer.
"Woah, how are you so rich?!"
"Bcuz I have a lot of money!!!!"
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
The Meaning of Life, the Universe, and Everything.
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Would the wrapping generation of the world effect how structures are generated? Sorry I don't know programming and was wondering how this new world gen system would affect structures like villages.
But really the world IS infinite. Because it does infinitely generate, and the parts that you can't interact with in survival are irrelevant as they are unreachable in survival. People have tried, and it's just not feasible. And this concept would have to restrict the world size significantly, because it would be pointless if it was so big that nobody would ever reach the edge. In other words, this suggestion would most definitely involve an incredible reduction in world size.
As for the part about generation, that's not quite true. It would really only involve teleporting you to the other end of the world. Aside from a moment of delay, and not being able to see past the edge of the world until walking through it, nothing would really change. And even those small problems could conceivably be resolved.
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
I see what you mean, but the surface wont get reduced, the underground will by a lot. Also since you cant interact with anything outside of the world border then its no use calling the world infinite.
The world generates in chunks, chucks go from bedrock to the sky block limit.We would have to increase the underground because we lost it in turning the world to a cube, so we would have to generate double(or more) the height. Generating more than double the chucks would result in much much more lag.
Hello =), I'm a programmer in training. I am familiar with most of the language but not fully. I know my way around the android's full directory and numerous other things.
Status: Problems with the a certain staff and what warning they gave me, message me if you want to know more
I like the idea of a round or cubic worldtype. However, I think this idea would also need some other features to give it that feeling, like time zones, and world tilt and regional weather.
However, I think this should be a world type, not the world that everyone uses.
There could also be more snow near the poles and more tropical biomes at the center, just some ideas.
How do you know? Sometimes features are easier than you think. It could be so if you keep walking in one direction, you would get to the other side.
Uhh... no. The surface will ABSOLUTELY be reduced, since it would be idiotic to incorporate this, but keep te current world size, since it would be literally impossible for anyone to ever reach the edge, ad actually USE this in survival.
As for the underground part, that depends. I'm viewing this in the way Badprenup described it, not the way it was shown in te video. Which is also sort of what the author said, but I can't speak for them. That way, te underground would NOT change at all.
As for the little side argument about whether or not the world is infinite, the world DOES infinitely generate. Even past where you can't interact, it actually does generate. So yeah, it's infinite. And if you think it makes it finite because you can't interact with it, it doesn't matter because it's not possible to reach it! It would take years of doing nothing but traveling straight forward to reach it.
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
The only real difficulty in implementing this would be ensuring that world generation smoothly wrapped around, so terrain at x=1000 lined up with terrain at x=0 (for a 1000x1000 world). Otherwise, coordinates can be wrapped around by performing modulo on them, which will return the remainder; in other worlds, 0 modulo 1000 and 1000 modulo 1000 are both 0, and 10 modulo 1000 and 1010 modulo 1000 are both 10 (e.g. a player is at x=1000 and they see terrain at x=1010, which is the terrain at x=10), and when the player's coordinate passes 1000 it can be reset to 0 (or vice-versa). There would be no teleportation delays with this method since when the player's coordinate is 1000 it is the same absolute coordinate as 0 (the reset just prevents it from accumulating a large value; 0-999 for the first crossing, 1000-1999 for the second, and so on, as well as ensuring that coordinates are always absolute relative to the world. This could even be applied to commands; teleporting to 3456 would actually teleport you to 456).
No other modifications to world generation are required; not sure why worlds would "lose height" or the like.
As for the maximum practical world size, I've walked more than 10,000 km (10 million blocks) in one of my worlds in 82 IRL days of gameplay; this is approaching the original Far Lands limit of 12.5 million - if I had walked in a straight line - since I've never been more than 3,000 blocks from spawn, but this does show that you can walk very far in Survival; in one Minecraft day (20 minutes) you can easily cover 5,000 blocks (my average walking speed has only been about a third of this). Obviously, a wrapped world would have a smaller, adjustable size; with a world that is 7,000 blocks across you could walk between any two points in one Minecraft day (including diagonals).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Um why does a moderator keep deleting my comments? Take a joke bro, only the first thing you deleted was offensive
So a mod deleted my question about this idea because... why..? I guess I'll just ask again then?
metalbones1, what positive things does this idea give us? So far, it seems to offer some strange complications and confusion. Especially if the gravity shifts around depending on where you stand.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Moderator deleted my comment? I dunno why, I will just say it again.
Cerroz you hate all of my ideas.
What kind of moderator comes onto a thread and deletes random comments for no reason?
You already said that. You should probably carefully read ALL of my posts and not generalize me. But if you don't know what positive thing your own idea can bring people, why add it?
Only ones on this forum.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Eeh... It's cool, but that's really the only thing it has going for it. There's simply no reason to spend the coding effort to make this happen. Either the world is too small to be entertaining, or too large for this to matter. As such, no support.
Off Topic: I read Property of Hate. Awesome!
This is made even worse when you have introductions of newly generated biome features (another ore or naturally generated block type) and now the system has to hook that together as well when even implementing new blocks in existing worlds can prove time consuming and problematic. The net gain would be largely ignorable in a best case.
Everything on this forum is an idea. And it's okay to hate an idea. This is a suggestion forum. A suggestion is literally an idea of alteration.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Ideas are immortal! They eat you from the inside out! They change everything! It's changing you right now!
I just thought of this after readings the things said in thread. Look: http://imgur.com/a/hE3zy Ugh... imgur is being dumb and I had a few drinks so pretty much; do it like civilization 4 does it.
White coats to bind me, out of control
I live alone inside my mind
World of confusion, air filled with noise
Who says that my life's such a crime?
Trapped in this nightmare
I wish I'd wake
As my whole life begins to shake
four walls surround me
an empty gaze
I can't find my way out of this maze
'Cause I don't care
Fall in, fall out
Gone without a doubt, help me
I can't take the blame
They don't feel the shame
It's a madhouse
Or so they claim
It's a madhouse
Oh, am I insane?
My fears behind me, what can I do
My dreams haunt my sleep at night
Oh no, won't learn their lesson, white fills my eyes
And only then they see the light
-Joey Belladonna, Anthrax
That is verifiably false, also off topic.
No, that's the bad Chinese takeout, also off-topic.
This too is verifiable false and off-topic.
Yeah, sorry, that's the takeout again. What it's NOT changing is my opinion of the topic.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I'm sorry, but I'm going to have to take partial blame for that. I introduced him to the thing he's referencing right now.
Cerroz and metalbones1 stop complaining about the mods. Cerroz you said basically the same thing multiple times, and while, sure, you deserve a response, in the major scheme of things it was just spam other than the first one, and I guess the second one to a much lesser extent.
Metalbones you're just spamming. We delete spam on these forums.
Both of you should be glad that we have mods paying enough attention to actually take action against little problems like spam.
Yoshi provides a really good point, the zipping together generation might be really hard to code. But I still think it could work, couldn't it just generate with the other edge in mind? Like, pretending as if the edge that hasn't yet generated is just an area in a flat expanse that you skipped over, as if you teleported past it? So yeah, basically how civ does it
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
Er no, I only made my post twice because the first time I asked it was answered by someone else who said "we want this idea because the idea is good!!!" which is a pure reasonless/empty calories answer.
"Woah, how are you so rich?!"
"Bcuz I have a lot of money!!!!"
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Would the wrapping generation of the world effect how structures are generated? Sorry I don't know programming and was wondering how this new world gen system would affect structures like villages.
Giant👏 Meteor👏 2020👏
No, I am not spamming, it is called replying to a comment.