This tab (think of creative inventory tabs) will be used for all types of chests, however the only use for regular chests is to allow you to name them (Meaning, in this tab, called “Chest Management” there is a black line allowing text input). Names of chests will appear to the right of the lock on the front of the chest. Naming is only available for double-chests.
Chest filtering allows you to give a chest an item-whitelist. By right-clicking a Filtered Chest, then navigating to the new tab “Chest Management”, a new section will appear in addition to the naming ability. The GUI for this section is similar to the hopper GUI, but with a few extra buttons.
Putting item(s) inside of the hopper-like slots (The filter, for future reference) will activate the “whitelist” mode, where the chest will refuse any items that aren’t inside the filter.
Like other chests, you can identify a filtered chest by looking at the front (Only applicable for double chests!). Left of the lock, there is a box similar to the Item Frame showcasing whatever is in the first slot (or first filled slot) of the filter (If no item is in the filter, the box will be empty). Small filtered chests aren't visually different from regular chests.
Filtered chests will allow you to use a “Quick Deposit” button, located in the both the storage tab and the chest management tab, similar to Terraria. It only works with items located in the filter, meaning it won’t work if you have a filtered chest without anything for it to filter.
If you know what the Quick deposit does from Terraria, skip this paragraph. In Terraria, you can push a button that will put the items you have in your inventory in chests if they have the item in them. E.g. let’s say you have a chest with only wood and stone. Pushing quick deposit will automatically move both the wood and the stone from your inventory, and nothing else, into the chest. Just remember the mechanics of this are different than what I described in the previous paragraph.
This is pretty simple. To lock a chest, use a new item called an “Unused Key” and shift + right click a chest to assign the chest to it (and shift + right click again to un-assign it). Now, to open the chest all you need is the key anywhere in the inventory, the location of it doesn’t matter. You can only have one chest assigned to a key. Breaking a chest will break the link between a key and a chest as well.
You can duplicate keys but putting the assigned key in the first slot of an anvil, and another unused key in the second slot. You cannot assign more than one key to a chest by shift + right clicking, you have to use the anvil method.
The name of the chest will also become the default name of the key it is assigned (However, the name of the key isn’t what tells the chest it can be opened, so feel free to change either name without loosing access). If a key is destroyed (by lava or despawning) the chest will become unlocked.
There are a new assortment of gamerules for map-makers & server admins to use related to chests.
/gamerule allowChestLocking – Setting this to false will prevent chests reacting to keys, and will prevent any keys in the future from being crafted.
/gamerule allowChestFilters – Setting this to false will remove the “filter” section from the “Chest Management”, and disable filtered chests from being crafted in the future.
/gamerule allowChestNaming – Setting this to false will remove the ability to name chests, and will erase existing names.
/gamerule disableChestManagement – This will do the same as all 3 gamerules above, but will also remove the “Chest Management” tab.
I love how this makes storage management much simpler. Support. Also, maybe add things similar to jaquadro's storage drawers, which are quite amazing in how they can store things and even compress them(compression drawer).
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