I was just thinking of a fairly simple idea that could save players quite a large amount of time and space. When Hoppers were introduced to the game, a large amount of automatic farms became and other machines became possible. Some of my favorites being a fully automatic reed farm and furnace which store the resulting items in a chest to be picked up later, rather than simply discarding the raw items on the floor, hoping you pick them up before they disappear. But why not take this further?
I think we could make farming even more efficient with the addition of a new block: an Auto-crafting table, crafted from a normal crafting table, a dispenser, a hopper, and some redstone. This would be a programmable crafting table which you can set to craft a specific recipe, such as paper or books, this would be programmed through a GUI where you would select a specific recipe (similar to the console edition crafting GUI). You can directly shift-click items into the table to have them automatically placed in the appropriate spot in the recipe, or, more effectively, you can have hoppers leading into the table to have items automatically fill in and to be dispensed out of the front, into a hopper, chest, another auto-crafting table, etc.
With this block, you can cut out the middle man for a lot of recipes. You can have your gold and iron automatically crafted into gold and iron blocks as soon as they come out of your automatic furnace and have all of your sugarcane from that farm automatically compressed into paper, maybe even having that linked to a nearby leather farm to make books.
I like the crafting table, but not the recipe swapping, thats OP. You could just make a hopper clock to lock and unlock the input hopper so you split the materials into half so you can save some of them( or any ratio you want ofc).
3/4 support
I fail to understand how it would be OP, could you clarify some?
An item wouldn't be crafted unless all the materials are in the table, once crafted, the items would disappear like any normal crafting recipe. Changing the recipe would just cause the system to eject any unrelated raw materials and only accept the materials related to the new recipe. It wouldn't affect how many materials you've farmed or duplicate any materials.
Rollback Post to RevisionRollBack
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I'm not a big fan of this idea in general, because very rarely do I just want to keep crafting a particular item for an extremely long time. Smelting items sure because you need to smelt most of the items before they are useful, but not crafting. There are a few exceptions like making Brick blocks from Bricks, but because Clay is so sparse and I have to dig it up manually there really isn't any reason to set up a machine to automate it.
I agree with HeadsUpHigh about not liking the recipe swap thing as well, but I don't think it is OP so much as basically pointless. Making multiple autocrafters and splitting the inputs would always be easier and more convenient to use because it prevents jamming if you make a proper sorter to begin with. Besides, going from your example, assuming I did want Sugar and Paper, am I really going to want a 1:1 craft ratio? What are the pure odds of that? It would be better to have 2 crafters and I just dump in what I need for how much of the crafted item I want.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I like this idea. I agree with Heads-Up-High that swapping recipes would be a little OP, but an auto-crafter would be a cool addition to Minecraft. It would be very useful for gold farms, turning nuggets into ingots and ingots into blocks. Thanks for the idea!
Rollback Post to RevisionRollBack
Consider me the Bob Ross of Minecraft, watch me on Twitch or play along!
I had the same idea!
I'm glad I searched for it before starting a new topic.
It may have sounded too weird in 2016, but now, when we have the recipe book, let's take it further and actually introduce this block!
That would be really useful for both singleplayer and multiplayer.
And if you feel like it's too overpowered, it could be nerfed by requiring fuel.
So, you could set up 5 hoppers: 4 on the sides, 1 under it.
3 hoppers on the sides supply raw materials, 1 hopper on the side supplies fuel, and the hopper on the bottom pulls the ready product.
Autocrafting would be a GREAT idea. I know of a vocal group against all forms of grinding (including jeb_ himself :notch:), so the recipe could be made into something for mid- to end-game players with substantial amounts of quartz.
Yeah, I was thinking about the same. And we might be closer to it.
It seems like in 1.14 crafting will be split between multiple blocks, which I welcome (for various reasons). There is stone cutter, block which caught my attention. Because I'd like automatic crafting pretty much only for stone brics. Think about it: some furnace array, with load balancing for fuel and items, with it's output to stone cutter, which would make stone into stone brics. And from there directly to storage. Almost too good to be true.
So yes, I support this, but in slightly mutated version.
I have grave reservations about adding autocrafting as removing a significant part of the game.
Placing those aside…
This functionality could be acheived by placing an autocrafting array (composed of nine autocrafting blocks) above a crafting table with nine conventional hoppers above it.
Whenever the items contained in the nine hoppers represented a craftble item, one recipe of that iterm (eg 1 hoe / 3 ladders) would be crafted and placed into a hopper below the table per TIME_UNIT (The unit needs to be define, but I'd argue for a fairly long period – both to allow a player to correct mistakes and to limit the power of the device).
The need to monitor/control the feed lines would retain a degree of player involvement. (Ensuring one did not accidentally craft shovels instead of axes or axes instead of picks if a particular feedline was exhausted, for instance. )
Making the device only work while the crafting table was powered would make it easier to use, as would making it function like a dropper where it acted only on the rising edge of a signal. (Although either would remove a considerable amount of the feed line management challenge.)
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I was just thinking of a fairly simple idea that could save players quite a large amount of time and space. When Hoppers were introduced to the game, a large amount of automatic farms became and other machines became possible. Some of my favorites being a fully automatic reed farm and furnace which store the resulting items in a chest to be picked up later, rather than simply discarding the raw items on the floor, hoping you pick them up before they disappear. But why not take this further?
I think we could make farming even more efficient with the addition of a new block: an Auto-crafting table, crafted from a normal crafting table, a dispenser, a hopper, and some redstone. This would be a programmable crafting table which you can set to craft a specific recipe, such as paper or books, this would be programmed through a GUI where you would select a specific recipe (similar to the console edition crafting GUI). You can directly shift-click items into the table to have them automatically placed in the appropriate spot in the recipe, or, more effectively, you can have hoppers leading into the table to have items automatically fill in and to be dispensed out of the front, into a hopper, chest, another auto-crafting table, etc.
With this block, you can cut out the middle man for a lot of recipes. You can have your gold and iron automatically crafted into gold and iron blocks as soon as they come out of your automatic furnace and have all of your sugarcane from that farm automatically compressed into paper, maybe even having that linked to a nearby leather farm to make books.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I fail to understand how it would be OP, could you clarify some?
An item wouldn't be crafted unless all the materials are in the table, once crafted, the items would disappear like any normal crafting recipe. Changing the recipe would just cause the system to eject any unrelated raw materials and only accept the materials related to the new recipe. It wouldn't affect how many materials you've farmed or duplicate any materials.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I'm not a big fan of this idea in general, because very rarely do I just want to keep crafting a particular item for an extremely long time. Smelting items sure because you need to smelt most of the items before they are useful, but not crafting. There are a few exceptions like making Brick blocks from Bricks, but because Clay is so sparse and I have to dig it up manually there really isn't any reason to set up a machine to automate it.
I agree with HeadsUpHigh about not liking the recipe swap thing as well, but I don't think it is OP so much as basically pointless. Making multiple autocrafters and splitting the inputs would always be easier and more convenient to use because it prevents jamming if you make a proper sorter to begin with. Besides, going from your example, assuming I did want Sugar and Paper, am I really going to want a 1:1 craft ratio? What are the pure odds of that? It would be better to have 2 crafters and I just dump in what I need for how much of the crafted item I want.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I like this idea. I agree with Heads-Up-High that swapping recipes would be a little OP, but an auto-crafter would be a cool addition to Minecraft. It would be very useful for gold farms, turning nuggets into ingots and ingots into blocks. Thanks for the idea!
Consider me the Bob Ross of Minecraft, watch me on Twitch or play along!
G-Rated, Family Friendly gameplay
Fridays from 12 Noon to 4pm EST
Twitch.tv/twitchitarian
Alright, good points against the recipe swapping, I've edited that part out of the OP.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I had the same idea!
I'm glad I searched for it before starting a new topic.
It may have sounded too weird in 2016, but now, when we have the recipe book, let's take it further and actually introduce this block!
That would be really useful for both singleplayer and multiplayer.
And if you feel like it's too overpowered, it could be nerfed by requiring fuel.
So, you could set up 5 hoppers: 4 on the sides, 1 under it.
3 hoppers on the sides supply raw materials, 1 hopper on the side supplies fuel, and the hopper on the bottom pulls the ready product.
I totally do SUPPORT it!
Autocrafting would be a GREAT idea. I know of a vocal group against all forms of grinding (including jeb_ himself :notch:), so the recipe could be made into something for mid- to end-game players with substantial amounts of quartz.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Yeah, I was thinking about the same. And we might be closer to it.
It seems like in 1.14 crafting will be split between multiple blocks, which I welcome (for various reasons). There is stone cutter, block which caught my attention. Because I'd like automatic crafting pretty much only for stone brics. Think about it: some furnace array, with load balancing for fuel and items, with it's output to stone cutter, which would make stone into stone brics. And from there directly to storage. Almost too good to be true.
So yes, I support this, but in slightly mutated version.
I have grave reservations about adding autocrafting as removing a significant part of the game.
Placing those aside…
This functionality could be acheived by placing an autocrafting array (composed of nine autocrafting blocks) above a crafting table with nine conventional hoppers above it.
Whenever the items contained in the nine hoppers represented a craftble item, one recipe of that iterm (eg 1 hoe / 3 ladders) would be crafted and placed into a hopper below the table per TIME_UNIT (The unit needs to be define, but I'd argue for a fairly long period – both to allow a player to correct mistakes and to limit the power of the device).
The need to monitor/control the feed lines would retain a degree of player involvement. (Ensuring one did not accidentally craft shovels instead of axes or axes instead of picks if a particular feedline was exhausted, for instance. )
Making the device only work while the crafting table was powered would make it easier to use, as would making it function like a dropper where it acted only on the rising edge of a signal. (Although either would remove a considerable amount of the feed line management challenge.)