I am disappointed with the status of unarmed combat in Minecraft. No one engages in hand-to-hand combat by throwing their right fist over and over and jumping around a bit.
My suggestion is this: You could enter a boxing stance by pressing "u" on a computer or holding both L2 and R2 (RB and LB on Xbox) on console, deselecting your hotbar entirely and raising your fists up like they are when you hold up a map. Pressing the left mouse button throws punches with alternating fists doing 4 damage, while the right brings your fists up to block, reducing damage by 25%, except for potions of harming.
In addition, punching through glass blocks or panes in a boxing stance would damage anyone behind them by 5 health points (due to glass shards), but damage the puncher by 3 (due to punching glass). Sprinting continuously for three seconds before an attack would double your knockback.
When moving in boxing stance, the more armor you have on, the slower you will move, except for leather armor. Each piece of Gold/Iron/Chainmail armor you're wearing will slow you down by 10%, while each piece of diamond will slow you down by 20%.
This would be useful for any time your sword breaks; I just suggested it because I like punching things, though.
I am disappointed with the status of unarmed combat in Minecraft. No one engages in hand-to-hand combat by throwing their right fist over and over and jumping around a bit.
My suggestion is this: You could enter a boxing stance by pressing "u" on a computer or holding both L2 and R2 (RB and LB on Xbox) on console, deselecting your hotbar entirely and raising your fists up like they are when you hold up a map. Pressing the left mouse button throws punches with alternating fists doing 4 damage, while the right brings your fists up to block, reducing damage by 25%, except for potions of harming.
In addition, punching through glass blocks or panes in a boxing stance would damage anyone behind them by 5 health points (due to glass shards), but damage the puncher by 3 (due to punching glass). Sprinting continuously for three seconds before an attack would double your knockback.
When moving in boxing stance, the more armor you have on, the slower you will move, except for leather armor. Each piece of Gold/Iron/Chainmail armor you're wearing will slow you down by 10%, while each piece of diamond will slow you down by 20%.
This would be useful for any time your sword breaks; I just suggested it because I like punching things, though.
Punching is balanced against the early game. When you start with nothing, you're not supposed to be able to do mixed martial arts against zombies.
A sword is easy enough to come by and makes all these mechanics more-or-less pointless anyways. Durability is easily checked and planned for.
So with full diamond armor one would be moving at 20% speed? Even wearing iron armor and moving at 60% speed would be a huge pain, and would guarantee you'd lose against every mob, every time. No thanks.
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I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
I am disappointed with the status of unarmed combat in Minecraft. No one engages in hand-to-hand combat by throwing their right fist over and over and jumping around a bit.
My suggestion is this: You could enter a boxing stance by pressing "u" on a computer or holding both L2 and R2 (RB and LB on Xbox) on console, deselecting your hotbar entirely and raising your fists up like they are when you hold up a map. Pressing the left mouse button throws punches with alternating fists doing 4 damage, while the right brings your fists up to block, reducing damage by 25%, except for potions of harming.
In addition, punching through glass blocks or panes in a boxing stance would damage anyone behind them by 5 health points (due to glass shards), but damage the puncher by 3 (due to punching glass). Sprinting continuously for three seconds before an attack would double your knockback.
When moving in boxing stance, the more armor you have on, the slower you will move, except for leather armor. Each piece of Gold/Iron/Chainmail armor you're wearing will slow you down by 10%, while each piece of diamond will slow you down by 20%.
This would be useful for any time your sword breaks; I just suggested it because I like punching things, though.
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Punching is balanced against the early game. When you start with nothing, you're not supposed to be able to do mixed martial arts against zombies.
A sword is easy enough to come by and makes all these mechanics more-or-less pointless anyways. Durability is easily checked and planned for.
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"Each piece of armor slows you either 10 or 20%"
So with full diamond armor one would be moving at 20% speed? Even wearing iron armor and moving at 60% speed would be a huge pain, and would guarantee you'd lose against every mob, every time. No thanks.
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Why not just have this when both hands are empty?
Anyway, it's not terrible, but too RPG-ish for Minecraft.
Sorry, but No Support.
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