Water is an important part of minecraft. it can be used for a variety of things, it's infinite, and it's a very nice decoration. but have you ever noticed that th physics aren't terribly good? Notch hinted briefly implemented filling small areas with water when it flows into them in an early video.
Another idea is to add effects to blocks when they are exposed to water. Since it would be the more simple part of this upgrade, I'll explain it first. WATER'S EFFECT ON BLOCKS
In real life, water does all kinds of things to the terrain, eroding, molding ( ), rusting, etc. Although minecraft is not especially realistic, tiny things like this in games make for a nicer atmosphere. So here it goes. Dirt
There's actually a few things that could happen with dirt, but the best would be mud. Mud would act similar to sould sand as it would slow you down. it can be collected extra fast too. dirt and grass blocks within two blocks of a water source become mud. This also makes grass below water (which looks bad and unatural) turn to mud shortly after the water touches the top surface. The blocks below and to the side would take longer though. Cobblestone when cobble stone is submerged in, or touching water, every few minutes when the chunk is loaded, an imaginary dice will be rolled to see if it grows moss.
Yes: the cobble grows moss 50% chance
maybe: the cobble doesn't grow at that moment 30% chance
No: the cobble will never grow moss, so the cobble doesn't have a perfect line of mossy. 20% chance
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it would look more natural in other words.
This would also make it possible to farm mossy.
(Perhaps you have to have mossy close to the block in order for it to spread?) Iron Block
As you all know, metal can rust. so how about in minecraft? when an Iron block is touching water, it has a 20% chance of rusting and a 20% chance of never rusting, similar to mossy. Rusty Iron is purely for decoration, and in order to remove the rust, you have to expose it to lava for a short time period (more on this later)
If you have any ideas for more blocks that could be effected, post them!
-------------------------------------------------------------------------------------------- WATER PHYSICS
This is the biggy. right now water physics aren't exceptionally great. I don't mind that water flows from a single block infinitely, no. what I do care about is that it doesn't really go anywhere, and it's a pain to fill up a pool.
I have an Idea for water physics similar to, say, a bathtub. here it is
when water flows into a space surrounded with solid blocks,it detects that, and begins filling the space. the limit is 32 blocks. any bigger, it will just flow like normal. however, if more then one source blocks are flowing into the area, the size they can handle is doubled. once the area is filled, if there is still room below the source block and above the area filled that is a valid size (again 32 meters squared) that area will fill up too. so if you have a small 2 deep pool, you can fill it up all the way. The way the area fills up could be similar to the way it is done in the video. with a wave coming from where the flow touching, and spreading out until it hits the walls or another wave.
The water would be similar to regular, non flowing water, however, this is a seperate version of it, know as finite water blocks. While you can block off the source block, if you let the water flow out of the area, it will begin to deplete and occupy the area it is flowing into. unless the area the water is going into is full, the water will fully deplete, again like a bathtub's drain.
The above addition would most likely not mess up any mob traps, or anything like that, but if they somehow do, feel free to post a fix.
----------------------------------------------------- LAVA
Now that I've covered water, I think I'm neglecting another liquid. LAVA!
Lava would work similar to water except slower. however it would have different effects on blocks. Stone
when flowing lava flows onto stone, it will begin effecting it. At first it turns it to half molten stone. this behaves exactly like soulsand except it hurts you (doesn't catch you on fire) when you touch it. you can not mine it, as it is not solid, but you can't collect it in a bucket as it is too thick. so you must generate it with lava over time after some more exposure to lava, half molten stone will become a lava source block. This way, you can generate infinite lava, but it takes time to make it, and you have to reload it each time with smooth stone, which you have to smelt. thus it is balanced. Iron (to steel)
When you expose an iron block to lava, it will eventually (it takes a hellofalong time) turn to half-molten iron, which is exactly like half-molten stone except with different textures. further more, any iron touching lava, even if not half-molten, will harm you, though not as much, since it conducts heat very well. If the half-molten iron is continually exposed to lava, it will become lava, thus wastes 9 iron. however, if you remove the lava, and pour water on it, it will become a STEEL block, which translates to 9 steel. steel tools are faster and half more durability then iron, and bridge the huge gap between iron and diamond. however, steel can only be used for tools and armor, and it can't be changed back. being that iron is still somewhat useful, you shouldn't turn it all into steel.
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That's it, for the mod. time for a few diagrams because I can't make good images for creeper poo.
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water about to be released into a hole
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the aftermath
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= finite water block plug that ass water
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Releasing the finite water blocks
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If anyone wants to make some images to substitute the crappy smiley diagrams, or a support banner, go right ahead. If any talented modder wants to make this a reality, freaking do it
If there are any problems with the ideas I should correct, or any additional ideas, post away
If you want to flame or troll me, Try hugging a creeper with right click. they become your minions and can xplode infinitely. you can even ride them!!!
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IMO that seems a bit complicated for minecraft. and it would be a bit of a huge thing. The water physics in that do look nice though. also, if the water physics were better implemented with the filling thing, The Mojang crew might like it more then originally and keep it. I don't know though. I was Just suggesting. wasn't here for indev so I didn't know that was actually implemented. If anything someone should at least make a mod for this.
The underwater dwellers might not like this idea as building an underwater base preatty much exploits the lack of realistic water physics. But perhaps it could be a toggle-able mode?
The underwater dwellers might not like this idea as building an underwater base preatty much exploits the lack of realistic water physics. But perhaps it could be a toggle-able mode?
I don`t see how the changes would effect underwater houses. it`s not like I said glass would shater under water. explain your reasoning
There is already a finite water mod, I think it should be implemented into the full game, it is very cool, and I hate how when I update there is an empty ocean of non-existant water. The creepy part is it's really dark in there. I'd take a picture but I got scared and ran to my mommy.
hintedbriefly implemented filling small areas with water when it flows into them in an early video.Another idea is to add effects to blocks when they are exposed to water. Since it would be the more simple part of this upgrade, I'll explain it first.
WATER'S EFFECT ON BLOCKS
In real life, water does all kinds of things to the terrain, eroding, molding ( ), rusting, etc. Although minecraft is not especially realistic, tiny things like this in games make for a nicer atmosphere. So here it goes.
Dirt
There's actually a few things that could happen with dirt, but the best would be mud. Mud would act similar to sould sand as it would slow you down. it can be collected extra fast too. dirt and grass blocks within two blocks of a water source become mud. This also makes grass below water (which looks bad and unatural) turn to mud shortly after the water touches the top surface. The blocks below and to the side would take longer though.
Cobblestone when cobble stone is submerged in, or touching water, every few minutes when the chunk is loaded, an imaginary dice will be rolled to see if it grows moss.
Yes: the cobble grows moss 50% chance
maybe: the cobble doesn't grow at that moment 30% chance
No: the cobble will never grow moss, so the cobble doesn't have a perfect line of mossy. 20% chance
=
=
it would look more natural in other words.
This would also make it possible to farm mossy.
(Perhaps you have to have mossy close to the block in order for it to spread?)
Iron Block
As you all know, metal can rust. so how about in minecraft? when an Iron block is touching water, it has a 20% chance of rusting and a 20% chance of never rusting, similar to mossy. Rusty Iron is purely for decoration, and in order to remove the rust, you have to expose it to lava for a short time period (more on this later)
If you have any ideas for more blocks that could be effected, post them!
--------------------------------------------------------------------------------------------
WATER PHYSICS
This is the biggy. right now water physics aren't exceptionally great. I don't mind that water flows from a single block infinitely, no. what I do care about is that it doesn't really go anywhere, and it's a pain to fill up a pool.
I have an Idea for water physics similar to, say, a bathtub. here it is
when water flows into a space surrounded with solid blocks,it detects that, and begins filling the space. the limit is 32 blocks. any bigger, it will just flow like normal. however, if more then one source blocks are flowing into the area, the size they can handle is doubled. once the area is filled, if there is still room below the source block and above the area filled that is a valid size (again 32 meters squared) that area will fill up too. so if you have a small 2 deep pool, you can fill it up all the way. The way the area fills up could be similar to the way it is done in the video. with a wave coming from where the flow touching, and spreading out until it hits the walls or another wave.
The water would be similar to regular, non flowing water, however, this is a seperate version of it, know as finite water blocks. While you can block off the source block, if you let the water flow out of the area, it will begin to deplete and occupy the area it is flowing into. unless the area the water is going into is full, the water will fully deplete, again like a bathtub's drain.
The above addition would most likely not mess up any mob traps, or anything like that, but if they somehow do, feel free to post a fix.
-----------------------------------------------------
LAVA
Now that I've covered water, I think I'm neglecting another liquid. LAVA!
Lava would work similar to water except slower. however it would have different effects on blocks.
Stone
when flowing lava flows onto stone, it will begin effecting it. At first it turns it to half molten stone. this behaves exactly like soulsand except it hurts you (doesn't catch you on fire) when you touch it. you can not mine it, as it is not solid, but you can't collect it in a bucket as it is too thick. so you must generate it with lava over time after some more exposure to lava, half molten stone will become a lava source block. This way, you can generate infinite lava, but it takes time to make it, and you have to reload it each time with smooth stone, which you have to smelt. thus it is balanced.
Iron (to steel)
When you expose an iron block to lava, it will eventually (it takes a hellofalong time) turn to half-molten iron, which is exactly like half-molten stone except with different textures. further more, any iron touching lava, even if not half-molten, will harm you, though not as much, since it conducts heat very well. If the half-molten iron is continually exposed to lava, it will become lava, thus wastes 9 iron. however, if you remove the lava, and pour water on it, it will become a STEEL block, which translates to 9 steel. steel tools are faster and half more durability then iron, and bridge the huge gap between iron and diamond. however, steel can only be used for tools and armor, and it can't be changed back. being that iron is still somewhat useful, you shouldn't turn it all into steel.
-------------------------------------------------------------
That's it, for the mod. time for a few diagrams because I can't make good images for creeper poo.
[] [] []
[] [] []
[] [] []
water about to be released into a hole
[] [] []
[] []
the aftermath
[] [] []
[] [] []
= finite water block
plug that
asswater[] [] []
[] [] []
[] [] []
Releasing the finite water blocks
----------------------------------------------------------
If anyone wants to make some images to substitute the crappy smiley diagrams, or a support banner, go right ahead. If any talented modder wants to make this a reality, freaking do it
If there are any problems with the ideas I should correct, or any additional ideas, post away
If you want to flame or troll me, Try hugging a creeper with right click. they become your minions and can xplode infinitely. you can even ride them!!!
----------------------------------------------------------
Member of the official ctm pillar club
http://www.moddb.com/games/liquid-cubed ... b-released
I would MUCH rather this kind of liquid physics
IMO that seems a bit complicated for minecraft. and it would be a bit of a huge thing. The water physics in that do look nice though. also, if the water physics were better implemented with the filling thing, The Mojang crew might like it more then originally and keep it. I don't know though. I was Just suggesting. wasn't here for indev so I didn't know that was actually implemented. If anything someone should at least make a mod for this.
Member of the official ctm pillar club
I don`t see how the changes would effect underwater houses. it`s not like I said glass would shater under water. explain your reasoning
Member of the official ctm pillar club
[simg]http://dragcave.net/image/CRlr.gif[/simg]
it's notches, but thanks O.o you reminded me to fix something too.
Member of the official ctm pillar club
If you vote that it needs balancing, post why and <optional> how.
Member of the official ctm pillar club