@ Randalpik :
- Dude go on my thread and copy and paste the images for the altimeter, unless you want the clock to function as an altimeter which would be very confusing
- Do you mind if I use some of these suggestions on my thread ? (the ones that people are suggesting, not your OP)
To anyone that wants to look at it, it's my first signature
Rollback Post to RevisionRollBack
These guys make awesome art for Mods (Items, New Blocks and Mobs)
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
Just clearing some things up, if you posted please look through here because I replied to almost all of your posts with informative information.
Quote from Reevalot »
It would take you 5 minutes to climb a ladder all the way to ceiling.
The point isn't to climb a ladder all the way to the ceiling. The point is that having an invisible ceiling in the sky is not realistic in the first place. That's basically the entire point of this suggestion. (Well, okay, not really.)
Quote from Nath99 »
P.S. if you were to add underwater content add this -snip-
I think the sunken ship is a great idea, the air tank will also provide air underwater as well, going to add this! :biggrin.gif:
Quote from rikachu »
Not too sure about the convulsions things, because it doesn't sound very fun at all
The convulsions would happen only at extremely (extremely) high altitudes. Think about how far a thousand blocks is horizontally. Now think about how much farther it would seem vertically. Now think about how far four thousand blocks is vertically. You get the picture. Anyway, I just multiplied the height you can build in vertically by 32. Thanks for the support :smile.gif:
Quote from wum7017 »
...but still, / should be able to be found in caves, but more minerals should be added for lower levels.
Maybe I was going over the top with that. But still, you gotta admit, it's a lot easier to find diamonds in caves than it should be, they should be a lot more rare in caves than buried in solid rock.
Quote from Ikaza »
I agree with the sky limit being increase. also we should be able to get to the moon. making a whole new world like the nether was for awhile.
I don't think the moon should be accessed physically, because it's impossible to get to the top height limit without infinite health; I also agree with Notch that the Nether has to be made more interesting before making a new world. Interesting idea tho.
Quote from BarrelMaki »
Also, the crafting recipe you have for altimeter is the same as the one being currently used by Minecraft for a clock. Perhaps adding an inc-sac and a string in there somehow would help (it would act as a barometer).
It's not the same recipe for a clock. Where = RS, a clock is this:
[] []
[] []
While an altimeter is this:
I do like your inc sac and string idea though, I should try to implement that somehow.
Quote from GameLag »
I'm torn on this. The realism is nice, but the increased height is a problem. Instead of increasing the current chunk size, why not place an extra chunk above the other ones.
Please read the suggestion. I'm DEcreasing the current chunk size. Chunks will be 16x16x16, and will load vertically as they do horizontally.
Quote from Nath99 »
@ Randalpik :
- Dude go on my thread and copy and paste the images for the altimeter, unless you want the clock to function as an altimeter which would be very confusing
- Do you mind if I use some of these suggestions on my thread ? (the ones that people are suggesting, not your OP)
To anyone that wants to look at it, it's my first signature
- I already have an altimeter art, too lazy to post it via dropbox just yet.
- Sure, maybe we could collab on an extra super awesome version of this idea :biggrin.gif:
This was a very interesting read but I am going to have to not support this. The height limits you suggest are immensely profound, and I can't say that I like the idea of massive mountains, and the lag that even such small chunks would cause. I would be satisfied if an extra two or three empty chunks were added above the current sky limit: they would contain nothing, add little lag, and be simply extra room to build huge towers and the like. The same could be done for the earth: two or three randomly generated blocks could be added below the current bedrock level, and all previously existing bedrock turned into smoothstone. A new layer of bedrock would be added at the bottom of the last chunk. Again, this allows for more mining space and all sorts of rare ores to be found.
But the extreme heights and depths you propose do not appeal to me much.
Please read the suggestion. I'm DEcreasing the current chunk size. Chunks will be 16x16x16, and will load vertically as they do horizontally.
1) I though the current chunk size was already 16x16x16
2) If not, then your rewriting the map generator and idk if it will be hard to easy
Quote from randalpik »
Sure, maybe we could collab on an extra super awesome version of this idea :biggrin.gif:
Sorry I'd rather not, I mean the general idea of our threads are the same, Increasing Map Height, but when we go into detail our ideas start splitting (You, about generating more chunks, Me, Taking the Nether Coding and implement it into the sky, if this is confusing take a look and you'll get it),
it's like our threads are rivals lol and your winning,
Rollback Post to RevisionRollBack
These guys make awesome art for Mods (Items, New Blocks and Mobs)
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
I use stone pickaxes to mine (they are inexpensive). How many will it take to get me to the valuable stuff (diamonds)
Hmm... At least 45 pickaxes to tunnel down to the maximum height of where diamonds are (making a 1x3 tunnel down).
This would also screw up people's old worlds. They would either:
a) Delete their world with 2k iron
:cool.gif: Miss out on all the new things.
I Dislike the body temperature very much, putting on cooling tunics every 30 seconds would get ridiculously annoying, as would throwing snowballs or sitting in water.
1) I though the current chunk size was already 16x16x16
2) If not, then your rewriting the map generator and idk if it will be hard to easy
1) the current chunk size is 16x16x128
2) Notch with his massive brain, who made the generator in the first place, can rewrite it the way I want if motivated :smile.gif:
Quote from wum7017 »
Hey can anyone make a banner for this? It would help get more feedback.
I'll do that, just finished the underwater section
Quote from itwasthatguy »
I use stone pickaxes to mine (they are inexpensive). How many will it take to get me to the valuable stuff (diamonds)
Hmm... At least 45 pickaxes to tunnel down to the maximum height of where diamonds are (making a 1x3 tunnel down).
This would also screw up people's old worlds. They would either:
a) Delete their world with 2k iron
:cool.gif: Miss out on all the new things.
I Dislike the body temperature very much, putting on cooling tunics every 30 seconds would get ridiculously annoying, as would throwing snowballs or sitting in water.
This is just a bad idea overall.
It will automatically generate above/below the current height, worlds will be okay and won't have to be deleted.
Body temperature only happens below 2048 height. And diamond is supposed to be rare. Plus, 45 stone pickaxes isn't too hard; that's barely over 2 stacks of cobble and 11 logs.
i like the idea, but i dont like the immense hight!
maybe if you do it :4 or something, and if we cant use water was a brake anymore, what should we do?
make like slabs of slimebals? like make a source:
[] []
[] []
[] [] []
=slimeball
=bonemeal
results in 4 pieces of material bouncejelly
[] [] []
[] [] []
results in 3 bounc slabs
this wil bounce you back up to 50% of the old hight. and you can freely fall in water from like 200 meters
edit:
btw
c. About High Temperature
High temperature mirrors the effects of thin air, except underground. The first quarter- up to 2048 blocks below sea level- is okay, no effects, and it basically is like the current underground, although lava is not very common up to this depth. Because of the low pressure, caves are as common as they are in the current Minecraft.
underground is more presure than obove the ground dude.
make like slabs of slimebals? like make a source:
[] []
[] []
[] [] []
=slimeball
=bonemeal
results in 4 pieces of material bouncejelly
[] [] []
[] [] []
results in 3 bounc slabs
this wil bounce you back up to 50% of the old hight. and you can freely fall in water from like 200 meters
edit:
btw
c. About High Temperature
High temperature mirrors the effects of thin air, except underground. The first quarter- up to 2048 blocks below sea level- is okay, no effects, and it basically is like the current underground, although lava is not very common up to this depth. Because of the low pressure, caves are as common as they are in the current Minecraft.
underground is more presure than obove the ground dude.
Good idea, I'm saying low pressure because it's lower than the other quarters; in comparison this is pretty low pressure.
Good work, you thought this through very much!
My only problem is the drill only takes 1 diamond/iron ingot but a pickaxe takes 3, i know it costs redstone too but i have chests of redstone because its so common even in early games.
I agree that the world shouldn't be virtually infinite in ever direct but you can only travel 64 meters up and 64 meters down.
I also never perticually likes the idea of portable torches much.
When you reach high enough snow should form on things and be around mountain tops
Good point! The drill doesn't even cost redstone, you only need to apply redstone power to it to get it started. I think i'll make it HALF the durability of said pickaxe. Thanks for the suggestions!
I was actually thinking about a similar concept to this recently, about chunks being placed in 3D space instead of as a flat array of maximum height chunks.
My idea for underground was that you could theoretically dig infinitely down, except that lava would be more and more common as you go down until eventually it would be completely unsafe to dig, and ultimately it would be all lava. Perhaps diamonds would be more frequent here, to balance the danger with reward. However I suppose one can keep pouring water and digging down, but at that point there would only be tiny speckles of anything but lava so it would not be worth excatating anyways, aside from obsidian (By the way can someone remind me if pouring water on a lava pool will convert it all into obsidian or only the top layer?).
So I like your ideas for making it impossible to go too far upwards, but I think only danger overpowering the chance of resources would be a better plan for digging downwards.
I was actually thinking about a similar concept to this recently, about chunks being placed in 3D space instead of as a flat array of maximum height chunks.
My idea for underground was that you could theoretically dig infinitely down, except that lava would be more and more common as you go down until eventually it would be completely unsafe to dig, and ultimately it would be all lava. Perhaps diamonds would be more frequent here, to balance the danger with reward. However I suppose one can keep pouring water and digging down, but at that point there would only be tiny speckles of anything but lava so it would not be worth excavating anyways, aside from obsidian (By the way can someone remind me if pouring water on a lava pool will convert it all into obsidian or only the top layer?).
So I like your ideas for making it impossible to go too far upwards, but I think only danger overpowering the chance of resources would be a better plan for digging downwards.
I'd prefer that the lower level danger be as in-depth as the higher level danger, but nice suggestion. To answer your question, pouring water on a lava pool would only convert the top layer to obsidian.
Well what is real life? The current "mountains" in Minecraft are just hills. And the width/breadth of the world is larger than earth anyway.
Minecraft isn't real life. And I don't want to spend hours travelling around a mountain. It's a game, it's supposed to be fun, and hours of walking/mining in a straight line is not fun. Taller mountains, yes. Thousand block-high mountains, no.
i agree that is a good idea, and then the weather implement will be way more legit!
I never thought of it that way, very nice idea!
Check out videos on forum:http://www.minecraftforum.net/topic/819663-lets-play-minecraft-videos/
- Dude go on my thread and copy and paste the images for the altimeter, unless you want the clock to function as an altimeter which would be very confusing
- Do you mind if I use some of these suggestions on my thread ? (the ones that people are suggesting, not your OP)
To anyone that wants to look at it, it's my first signature
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
The point isn't to climb a ladder all the way to the ceiling. The point is that having an invisible ceiling in the sky is not realistic in the first place. That's basically the entire point of this suggestion. (Well, okay, not really.)
I think the sunken ship is a great idea, the air tank will also provide air underwater as well, going to add this! :biggrin.gif:
The convulsions would happen only at extremely (extremely) high altitudes. Think about how far a thousand blocks is horizontally. Now think about how much farther it would seem vertically. Now think about how far four thousand blocks is vertically. You get the picture. Anyway, I just multiplied the height you can build in vertically by 32. Thanks for the support :smile.gif:
Maybe I was going over the top with that. But still, you gotta admit, it's a lot easier to find diamonds in caves than it should be, they should be a lot more rare in caves than buried in solid rock.
I don't think the moon should be accessed physically, because it's impossible to get to the top height limit without infinite health; I also agree with Notch that the Nether has to be made more interesting before making a new world. Interesting idea tho.
It's not the same recipe for a clock. Where = RS, a clock is this:
[] []
[] []
While an altimeter is this:
I do like your inc sac and string idea though, I should try to implement that somehow.
Please read the suggestion. I'm DEcreasing the current chunk size. Chunks will be 16x16x16, and will load vertically as they do horizontally.
- I already have an altimeter art, too lazy to post it via dropbox just yet.
- Sure, maybe we could collab on an extra super awesome version of this idea :biggrin.gif:
But the extreme heights and depths you propose do not appeal to me much.
Check out videos on forum:http://www.minecraftforum.net/topic/819663-lets-play-minecraft-videos/
1) I though the current chunk size was already 16x16x16
2) If not, then your rewriting the map generator and idk if it will be hard to easy
Sorry I'd rather not, I mean the general idea of our threads are the same, Increasing Map Height, but when we go into detail our ideas start splitting (You, about generating more chunks, Me, Taking the Nether Coding and implement it into the sky, if this is confusing take a look and you'll get it),
it's like our threads are rivals lol and your winning,
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
Hmm... At least 45 pickaxes to tunnel down to the maximum height of where diamonds are (making a 1x3 tunnel down).
This would also screw up people's old worlds. They would either:
a) Delete their world with 2k iron
:cool.gif: Miss out on all the new things.
I Dislike the body temperature very much, putting on cooling tunics every 30 seconds would get ridiculously annoying, as would throwing snowballs or sitting in water.
This is just a bad idea overall.
YUM YUM YUM!
1) the current chunk size is 16x16x128
2) Notch with his massive brain, who made the generator in the first place, can rewrite it the way I want if motivated :smile.gif:
I'll do that, just finished the underwater section
It will automatically generate above/below the current height, worlds will be okay and won't have to be deleted.
Body temperature only happens below 2048 height. And diamond is supposed to be rare. Plus, 45 stone pickaxes isn't too hard; that's barely over 2 stacks of cobble and 11 logs.
maybe if you do it :4 or something, and if we cant use water was a brake anymore, what should we do?
make like slabs of slimebals? like make a source:
[] []
[] []
[] [] []
=slimeball
=bonemeal
results in 4 pieces of material bouncejelly
[] [] []
[] [] []
results in 3 bounc slabs
this wil bounce you back up to 50% of the old hight. and you can freely fall in water from like 200 meters
edit:
btw
c. About High Temperature
High temperature mirrors the effects of thin air, except underground. The first quarter- up to 2048 blocks below sea level- is okay, no effects, and it basically is like the current underground, although lava is not very common up to this depth. Because of the low pressure, caves are as common as they are in the current Minecraft.
underground is more presure than obove the ground dude.
Good idea, I'm saying low pressure because it's lower than the other quarters; in comparison this is pretty low pressure.
Good point! The drill doesn't even cost redstone, you only need to apply redstone power to it to get it started. I think i'll make it HALF the durability of said pickaxe. Thanks for the suggestions!
My idea for underground was that you could theoretically dig infinitely down, except that lava would be more and more common as you go down until eventually it would be completely unsafe to dig, and ultimately it would be all lava. Perhaps diamonds would be more frequent here, to balance the danger with reward. However I suppose one can keep pouring water and digging down, but at that point there would only be tiny speckles of anything but lava so it would not be worth excatating anyways, aside from obsidian (By the way can someone remind me if pouring water on a lava pool will convert it all into obsidian or only the top layer?).
So I like your ideas for making it impossible to go too far upwards, but I think only danger overpowering the chance of resources would be a better plan for digging downwards.
I'd prefer that the lower level danger be as in-depth as the higher level danger, but nice suggestion. To answer your question, pouring water on a lava pool would only convert the top layer to obsidian.
Minecraft isn't real life. And I don't want to spend hours travelling around a mountain. It's a game, it's supposed to be fun, and hours of walking/mining in a straight line is not fun. Taller mountains, yes. Thousand block-high mountains, no.
Thanks, I've had a lot of practice with this type of thing.