I love it!
This would be very useful , since it takes FOREVER to clear out enough stuff to put all those repeaters
I get how the quartz and stuff works, and that makes sense too. Filling it with the correct amount of stuff, the more there is the longer, actually kinda makes sense with how its conducted.
I do have a Question/Suggestion.
The Suggestion is that the interface is composed of four open spaces in a line, from right to left, Quartz blocks, Redstone Blocks, Quartz, Redstone, in that order, with a small design of torches or something at the sides, to imply the current travels through it like that.
The Question is: If you do make it accept Quartz Blocks (at a high tick value, I'm assuming), will other types of quartz blocks work, like slabs and stairs and such? Or only the plain block?
Support
I only really see a need for it to accept basic quartz blocks, because otherwise, it would take additional programming to determine "quartz per block." For example, how much quartz should quartz stairs add? And if you bothered to chisel the block, then that likely means that you had other intentions for it. Still, if you have extra quartz items lying around, then something to use them in might be a good idea. I'll leave this open to discussion before saying yes or no.
As for your suggestion, I like it, but a lot of people are complaining that the interface is complicated already . I need to figure out how to fix that without reducing the functionality.
I guess the interface is a little complicated, but that's simply to give the player more control. I guess the possibility of a "simple mode" could be implemented, maybe similar to your repeater. (Although that "hi-tech" long delay seems a lot more complicated than putting resources into the delayer and typing a value.)
The main point of this suggestion was to give map makers the ability to give compressed delays between Command Blocks or other contraptions, but I saw it had a use in survival as well. Why create a convoluted machine to make a large delay when you could have a 1-block solution, at the price of it taking slightly more redstone and costing quartz? It also wouldn't replace that machine, because if you could make something more efficient than the delayer, then you have the choice of using more resources or more space.
I do agree that the item dropping could be problematic. I didn't think anyone would need that long of a delay in survival, but having that many items drop could cause lag/fill your inventory. I'll update the suggestion to make it so that you can load it with redstone blocks and quartz blocks to save time, and when the delayer is broken, it will drop block forms of the resources it contains first to save space, then whatever won't fit in a block will drop as an item form.
It doesn't consume resources, it just uses them to determine the maximum tick delay. I also don't want it completely replacing the repeater's delay function. There's no real way to balance infinity, so no matter how expensive I made it (unless I possibly made it cost a nether star, in which case no one would use it), having it able to delay for an infinite number of ticks regardless of its cost is OP. Think of it this way: diamonds are a lot more expensive than iron. However, diamonds do not completely replace the need for iron, and while diamond equipment can be pretty powerful, especially when enchanted, it doesn't (usually) provide 1-hit kills on everything and make you indestructible. This would be OP, no matter how rare and expensive diamonds were.
I've actually never even heard of a hopper clock. I don't know how that works, but it sounds like it would cost less redstone, but more space and iron, so you could still use the hopper clock depending on your needs.
So thanks for your support, but why only half support? Is it something wrong with the suggestion, or is it just that other types of clocks exist? While this can be easily used as a clock, its primary purpose is to delay a redstone signal.
Yes, there is. Just make it so you type the ticks you want delayed. There's no need for any of this fuss. This item has NO way of being overpowered. Explain to me how delaying redstone signals is going to skip half the game.
Yes, there is. Just make it so you type the ticks you want delayed. There's no need for any of this fuss. This item has NO way of being overpowered. Explain to me how delaying redstone signals is going to skip half the game.
It's not OP in a "skip half the game" context, it's OP in a "it's too cheap" context.
Let's say someone suggested that the redstone repeater be changed to be one cobblestone below one redstone dust. Making the repeater cheaper wouldn't really break the game in any way. However, no one would support it because the recipe is balanced as it is, and it fits Minecraft's current "work vs. reward" ratio.
Minecraft doesn't give the survival player the ability to use more for no additional cost. There's a reason we can only brew 3 potions from a single ingredient, we will never get an eternally burning fuel source/furnace, and that tools will never be able to have infinite durability (legitimately). Minecraft, at least in its recent versions is a game where everything is supposed to be difficult and nothing will be easy to get, including redstone delay.
I understand where you're coming from, but the redstone and quartz cost is too central of an idea to this suggestion to change it with the current amount of support.
It's not OP in a "skip half the game" context, it's OP in a "it's too cheap" context.
Let's say someone suggested that the redstone repeater be changed to be one cobblestone below one redstone dust. Making the repeater cheaper wouldn't really break the game in any way. However, no one would support it because the recipe is balanced as it is, and it fits Minecraft's current "work vs. reward" ratio.
Minecraft doesn't give the survival player the ability to use more for no additional cost. There's a reason we can only brew 3 potions from a single ingredient, we will never get an eternally burning fuel source/furnace, and that tools will never be able to have infinite durability (legitimately). Minecraft, at least in its recent versions is a game where everything is supposed to be difficult and nothing will be easy to get, including redstone delay.
I understand where you're coming from, but the redstone and quartz cost is too central of an idea to this suggestion to change it with the current amount of support.
Then just give it a fairly complicated recipe! Say:
_ T _
R P R
Q Q Q
P = Repeater, R = Redstone Q = Quartz T = Redstone torch
Well I see this conversation going on and on and I kinda wanna add my own little tidbit to see if that helps clear things up.
You don't HAVE to put an excessive amount of items in it, if you only want it to delay for, say 10 seconds. Then you only need to put in ten seconds worth. And hey, maybe that ten seconds would work fine with no extra input, and that recipe you put up there. It wouldn't be cheap for a 10 second delay. Or even if it could change between 5 seconds, 10 seconds, and 15 seconds, sorta like the repeater.
But, since he really wants to make it so it can have any, ANY amount of delay, the more of a delay it has, the more repeaters would be needed to fill the gap. And if you could simply change it, with no restrictions, any mass of repeaters would become totally obsolete.
Since he wants to be able to change the amount of delay, with no restrictions, a single recipe is too hard to do. It will either become incredibly cheap, if you want a delay of hours, or much too expensive, if you simply want a second or two.
The extra quartz and stuff is basically how he can edit the recipe to be however he wants, expensive or cheap.
You know how the map works, right? Well, lets say the map was placeable, (not including item frames), and that once it was placed, you could insert more paper to make it bigger! Its literally the same thing as placing the paper on the crafting table, but in a way that is more specific for that item. (The map does need to move around, so making it more expensive that way doesn't work very well, while the Delayer does not need to move around, and the amount of items needed to correlate it is too much for a crafting table)
Yep. So, in short, the extra items are his way of altering the recipe, to make it expensive enough for how powerful it needs to be at the moment!
I hope that made sense... I've got a little headache, so I think my thoughts were going everywhichway...
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The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
Well I see this conversation going on and on and I kinda wanna add my own little tidbit to see if that helps clear things up.
You don't HAVE to put an excessive amount of items in it, if you only want it to delay for, say 10 seconds. Then you only need to put in ten seconds worth. And hey, maybe that ten seconds would work fine with no extra input, and that recipe you put up there. It wouldn't be cheap for a 10 second delay. Or even if it could change between 5 seconds, 10 seconds, and 15 seconds, sorta like the repeater.
But, since he really wants to make it so it can have any, ANY amount of delay, the more of a delay it has, the more repeaters would be needed to fill the gap. And if you could simply change it, with no restrictions, any mass of repeaters would become totally obsolete.
Since he wants to be able to change the amount of delay, with no restrictions, a single recipe is too hard to do. It will either become incredibly cheap, if you want a delay of hours, or much too expensive, if you simply want a second or two.
The extra quartz and stuff is basically how he can edit the recipe to be however he wants, expensive or cheap.
You know how the map works, right? Well, lets say the map was placeable, (not including item frames), and that once it was placed, you could insert more paper to make it bigger! Its literally the same thing as placing the paper on the crafting table, but in a way that is more specific for that item. (The map does need to move around, so making it more expensive that way doesn't work very well, while the Delayer does not need to move around, and the amount of items needed to correlate it is too much for a crafting table)
Yep. So, in short, the extra items are his way of altering the recipe, to make it expensive enough for how powerful it needs to be at the moment!
I hope that made sense... I've got a little headache, so I think my thoughts were going everywhichway...
Well I see this conversation going on and on and I kinda wanna add my own little tidbit to see if that helps clear things up.
You don't HAVE to put an excessive amount of items in it, if you only want it to delay for, say 10 seconds. Then you only need to put in ten seconds worth. And hey, maybe that ten seconds would work fine with no extra input, and that recipe you put up there. It wouldn't be cheap for a 10 second delay. Or even if it could change between 5 seconds, 10 seconds, and 15 seconds, sorta like the repeater.
But, since he really wants to make it so it can have any, ANY amount of delay, the more of a delay it has, the more repeaters would be needed to fill the gap. And if you could simply change it, with no restrictions, any mass of repeaters would become totally obsolete.
Since he wants to be able to change the amount of delay, with no restrictions, a single recipe is too hard to do. It will either become incredibly cheap, if you want a delay of hours, or much too expensive, if you simply want a second or two.
The extra quartz and stuff is basically how he can edit the recipe to be however he wants, expensive or cheap.
You know how the map works, right? Well, lets say the map was placeable, (not including item frames), and that once it was placed, you could insert more paper to make it bigger! Its literally the same thing as placing the paper on the crafting table, but in a way that is more specific for that item. (The map does need to move around, so making it more expensive that way doesn't work very well, while the Delayer does not need to move around, and the amount of items needed to correlate it is too much for a crafting table)
Yep. So, in short, the extra items are his way of altering the recipe, to make it expensive enough for how powerful it needs to be at the moment!
I hope that made sense... I've got a little headache, so I think my thoughts were going everywhichway...
THERE IS NO "TOO CHEAP". This item is not powerful in any way, it's a TOOL, same as a comparator or daylight sensor. It should be NO DIFFERENT in usage.
THERE IS NO "TOO CHEAP". This item is not powerful in any way, it's a TOOL, same as a comparator or daylight sensor. It should be NO DIFFERENT in usage.
So uh, I guess I'm confused.
Pickaxes are tools too, right? But since a diamond pick is better than an iron one, diamonds are rarer, which makes them more expensive. Right?
Since a Delayer has varying degrees of power more than a repeater, it needed a way to have varying degrees of cost.
I guess..
I guess my main question is, why do you think its "not powerful"? It serves the purpose of tons and tons of repeaters, fit into a small spot.
A Daylight sensor is more powerful, ability wise, than a lever for a light switch, because it enables things to open and close depending on the time, rather than having to manually change it every morning/night. Isn't it?
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The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
THERE IS NO "TOO CHEAP". This item is not powerful in any way, it's a TOOL, same as a comparator or daylight sensor. It should be NO DIFFERENT in usage.
There's no need to yell, this is just a suggestion. I understand your stance, you've made it perfectly clear.
However, I can't say I agree with your stance. I'd like to ask you, have you ever made anything complex with redstone in survival? Even simple contraptions require work.
Let's say you need to make a delay of 60 seconds. With how you want it, the player has two options:
1. Spend time smelting a bunch of stone and mining a bunch of redstone to make a lot of repeaters (specifically 150), or
2. Smelt a little bit of stone, mine one or two blocks of redstone ore, then build a nether portal with buckets (or use one already created), go to the nether, and mine a little bit of quartz to make a single delayer.
Most people would choose option #2 simply because it's cheaper and easier.
If something becomes so much of a "go-to choice" because of cheapness, and completely renders all other methods completely obsolete, then it is too cheap, regardless of whether it is game-breaking or not. And even a daylight sensor, which one might argue is "just a tool, and not powerful in any way," requires quartz, which requires visiting the nether and spending time searching for quartz.
There's no need to yell, this is just a suggestion. I understand your stance, you've made it perfectly clear.
However, I can't say I agree with your stance. I'd like to ask you, have you ever made anything complex with redstone in survival? Even simple contraptions require work.
Let's say you need to make a delay of 60 seconds. With how you want it, the player has two options:
1. Spend time smelting a bunch of stone and mining a bunch of redstone to make a lot of repeaters (specifically 150), or
2. Smelt a little bit of stone, mine one or two blocks of redstone ore, then build a nether portal with buckets (or use one already created), go to the nether, and mine a little bit of quartz to make a single delayer.
Most people would choose option #2 simply because it's cheaper and easier.
If something becomes so much of a "go-to choice" because of cheapness, and completely renders all other methods completely obsolete, then it is too cheap, regardless of whether it is game-breaking or not. And even a daylight sensor, which one might argue is "just a tool, and not powerful in any way," requires quartz, which requires visiting the nether and spending time searching for quartz.
Repeaters are for renewing a signal, not delaying long time periods. This would not make them obsolete.
Repeaters are for renewing a signal, not delaying long time periods. This would not make them obsolete.
It wouldn't make them obsolete for renewing a signal, it would make them obsolete for long delays. Repeaters do have the purpose of delaying signals, otherwise we couldn't change their delay amount.
I don't really use much redstone, but I guess that it is useful for whenever I do want to use it, so support.
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4 years ago, I started played MCPE/Minecraft in general. Now, I have MCPC, and I'm still not bored of the blocky sandbox indie. Cuz awesomeness! Got a problem with that?
1. It might require more mining, but it is difficult to find a good balance of redstone and ticks. Since redstone is so common, and quartz isn't used for much, I thought the cost was fine. It's a space vs. cost thing. On one hand, you could save a lot of space, but you'll spend a lot more in resources. Or, you could use less resources, but take a lot more space, which could get difficult to hide/manage efficiently. The high cost is intentional. If it makes you want to still use repeaters, but other people still use the delayer, then it's done exactly what I wanted it to do: be an alternative to, not a replacement for, repeaters.
2. This is to avoid the possibility of the delayer being used as an infinite storage container for redstone and quartz. If it's inconvenient to take things out, then it won't be used as a chest. However, maybe this isn't a good argument. Perhaps, clicking on the number displaying the redstone/quartz inventory number will give one of the item, and shift-clicking will give one stack.
3. Pulse mode was added because I was also going to add a redstone clock block, but it was too similar to the delayer that I decided to combine their functions. Plus it's useful for creative mode. However, because I knew it might be a little controversial, I added this into the poll.
4. I didn't think this mattered either way. I didn't want it to repeat the signal like repeater, but keeping the signal strength (perhaps subtracted by one) might be better.
As for your suggestion, clicking 600 times or even 120 times to put redstone is inconvenient, could hurt your mouse, and would be bad for people with arthritis or other diseases. Also, 1 redstone for 5 ticks is too much. It needs to cost more redstone than repeaters to balance out the space savings, which I discussed in point 1.
Actually a second is 20 ticks so it would be 2.1 seconds.
But anyways,
Support!
Because redstone can cause a lot of lag, it has its own system of ticks. One redstone tick is equal to two game ticks, which means that there are ten redstone ticks in a second.
I like this idea, I think that pretty much anyone who works with redstone would find this addition massively helpful. My one major problem with your suggestion is combining redstone and quartz to increase the max delay. I understand that you want to keep them more expensive than repeaters but I think having the requirement for both redstone and quartz just over complicates things.
I would suggest removing the requirement for redstone and just have it require that you add quartz to increase the delay by four ticks each. This would keep the cost higher than repeaters because quartz is harder to get than redstone but make the interface a bit less complicated.
I like this idea, I think that pretty much anyone who works with redstone would find this addition massively helpful. My one major problem with your suggestion is combining redstone and quartz to increase the max delay. I understand that you want to keep them more expensive than repeaters but I think having the requirement for both redstone and quartz just over complicates things.
I would suggest removing the requirement for redstone and just have it require that you add quartz to increase the delay by four ticks each. This would keep the cost higher than repeaters because quartz is harder to get than redstone but make the interface a bit less complicated.
So all in all I guess I would give it 80% Support
Hmm, that's an idea. However, if quartz was the only cost, then it should add less to the delay, as quartz is 3-4 times as common as redstone and much easier to find.
Hmm, that's an idea. However, if quartz was the only cost, then it should add less to the delay, as quartz is 3-4 times as common as redstone and much easier to find.
I don't really use quartz much in my survival worlds so I wouldn't really know exactly how common it is. You could bring quartz down to 1 tick each if you think that would be more balanced, I just think that the way you have it with two different materials is a little bit over complicated.
I only really see a need for it to accept basic quartz blocks, because otherwise, it would take additional programming to determine "quartz per block." For example, how much quartz should quartz stairs add? And if you bothered to chisel the block, then that likely means that you had other intentions for it. Still, if you have extra quartz items lying around, then something to use them in might be a good idea. I'll leave this open to discussion before saying yes or no.
As for your suggestion, I like it, but a lot of people are complaining that the interface is complicated already . I need to figure out how to fix that without reducing the functionality.
But, regardless, thank you for the support!
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yes, there is. Just make it so you type the ticks you want delayed. There's no need for any of this fuss. This item has NO way of being overpowered. Explain to me how delaying redstone signals is going to skip half the game.
It's not OP in a "skip half the game" context, it's OP in a "it's too cheap" context.
Let's say someone suggested that the redstone repeater be changed to be one cobblestone below one redstone dust. Making the repeater cheaper wouldn't really break the game in any way. However, no one would support it because the recipe is balanced as it is, and it fits Minecraft's current "work vs. reward" ratio.
Minecraft doesn't give the survival player the ability to use more for no additional cost. There's a reason we can only brew 3 potions from a single ingredient, we will never get an eternally burning fuel source/furnace, and that tools will never be able to have infinite durability (legitimately). Minecraft, at least in its recent versions is a game where everything is supposed to be difficult and nothing will be easy to get, including redstone delay.
I understand where you're coming from, but the redstone and quartz cost is too central of an idea to this suggestion to change it with the current amount of support.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Then just give it a fairly complicated recipe! Say:
_ T _
R P R
Q Q Q
P = Repeater, R = Redstone Q = Quartz T = Redstone torch
There's no need for "powering" items inputted.
That only makes it slightly more expensive and doesn't make really fix anything.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Well I see this conversation going on and on and I kinda wanna add my own little tidbit to see if that helps clear things up.
You don't HAVE to put an excessive amount of items in it, if you only want it to delay for, say 10 seconds. Then you only need to put in ten seconds worth. And hey, maybe that ten seconds would work fine with no extra input, and that recipe you put up there. It wouldn't be cheap for a 10 second delay. Or even if it could change between 5 seconds, 10 seconds, and 15 seconds, sorta like the repeater.
But, since he really wants to make it so it can have any, ANY amount of delay, the more of a delay it has, the more repeaters would be needed to fill the gap. And if you could simply change it, with no restrictions, any mass of repeaters would become totally obsolete.
Since he wants to be able to change the amount of delay, with no restrictions, a single recipe is too hard to do. It will either become incredibly cheap, if you want a delay of hours, or much too expensive, if you simply want a second or two.
The extra quartz and stuff is basically how he can edit the recipe to be however he wants, expensive or cheap.
You know how the map works, right? Well, lets say the map was placeable, (not including item frames), and that once it was placed, you could insert more paper to make it bigger! Its literally the same thing as placing the paper on the crafting table, but in a way that is more specific for that item. (The map does need to move around, so making it more expensive that way doesn't work very well, while the Delayer does not need to move around, and the amount of items needed to correlate it is too much for a crafting table)
Yep. So, in short, the extra items are his way of altering the recipe, to make it expensive enough for how powerful it needs to be at the moment!
I hope that made sense... I've got a little headache, so I think my thoughts were going everywhichway...
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
My beliefs exactly. Thank you!
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
THERE IS NO "TOO CHEAP". This item is not powerful in any way, it's a TOOL, same as a comparator or daylight sensor. It should be NO DIFFERENT in usage.
So uh, I guess I'm confused.
Pickaxes are tools too, right? But since a diamond pick is better than an iron one, diamonds are rarer, which makes them more expensive. Right?
Since a Delayer has varying degrees of power more than a repeater, it needed a way to have varying degrees of cost.
I guess..
I guess my main question is, why do you think its "not powerful"? It serves the purpose of tons and tons of repeaters, fit into a small spot.
A Daylight sensor is more powerful, ability wise, than a lever for a light switch, because it enables things to open and close depending on the time, rather than having to manually change it every morning/night. Isn't it?
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
There's no need to yell, this is just a suggestion. I understand your stance, you've made it perfectly clear.
However, I can't say I agree with your stance. I'd like to ask you, have you ever made anything complex with redstone in survival? Even simple contraptions require work.
Let's say you need to make a delay of 60 seconds. With how you want it, the player has two options:
1. Spend time smelting a bunch of stone and mining a bunch of redstone to make a lot of repeaters (specifically 150), or
2. Smelt a little bit of stone, mine one or two blocks of redstone ore, then build a nether portal with buckets (or use one already created), go to the nether, and mine a little bit of quartz to make a single delayer.
Most people would choose option #2 simply because it's cheaper and easier.
If something becomes so much of a "go-to choice" because of cheapness, and completely renders all other methods completely obsolete, then it is too cheap, regardless of whether it is game-breaking or not. And even a daylight sensor, which one might argue is "just a tool, and not powerful in any way," requires quartz, which requires visiting the nether and spending time searching for quartz.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Repeaters are for renewing a signal, not delaying long time periods. This would not make them obsolete.
It wouldn't make them obsolete for renewing a signal, it would make them obsolete for long delays. Repeaters do have the purpose of delaying signals, otherwise we couldn't change their delay amount.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
It wouldn't bring much to survival but this is definitely useful for creative and for adventure.
I don't really use much redstone, but I guess that it is useful for whenever I do want to use it, so support.
4 years ago, I started played MCPE/Minecraft in general. Now, I have MCPC, and I'm still not bored of the blocky sandbox indie. Cuz awesomeness! Got a problem with that?
Let this tell you that I'm not a noob.
And I'm not a 6-year-old whinger either.
Actually a second is 20 ticks so it would be 2.1 seconds.
But anyways,
Support!
Support!
1. It might require more mining, but it is difficult to find a good balance of redstone and ticks. Since redstone is so common, and quartz isn't used for much, I thought the cost was fine. It's a space vs. cost thing. On one hand, you could save a lot of space, but you'll spend a lot more in resources. Or, you could use less resources, but take a lot more space, which could get difficult to hide/manage efficiently. The high cost is intentional. If it makes you want to still use repeaters, but other people still use the delayer, then it's done exactly what I wanted it to do: be an alternative to, not a replacement for, repeaters.
2. This is to avoid the possibility of the delayer being used as an infinite storage container for redstone and quartz. If it's inconvenient to take things out, then it won't be used as a chest. However, maybe this isn't a good argument. Perhaps, clicking on the number displaying the redstone/quartz inventory number will give one of the item, and shift-clicking will give one stack.
3. Pulse mode was added because I was also going to add a redstone clock block, but it was too similar to the delayer that I decided to combine their functions. Plus it's useful for creative mode. However, because I knew it might be a little controversial, I added this into the poll.
4. I didn't think this mattered either way. I didn't want it to repeat the signal like repeater, but keeping the signal strength (perhaps subtracted by one) might be better.
As for your suggestion, clicking 600 times or even 120 times to put redstone is inconvenient, could hurt your mouse, and would be bad for people with arthritis or other diseases. Also, 1 redstone for 5 ticks is too much. It needs to cost more redstone than repeaters to balance out the space savings, which I discussed in point 1.
Thanks!
Because redstone can cause a lot of lag, it has its own system of ticks. One redstone tick is equal to two game ticks, which means that there are ten redstone ticks in a second.
But, anyway, thanks for the support!
Thank you!
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I like this idea, I think that pretty much anyone who works with redstone would find this addition massively helpful. My one major problem with your suggestion is combining redstone and quartz to increase the max delay. I understand that you want to keep them more expensive than repeaters but I think having the requirement for both redstone and quartz just over complicates things.
I would suggest removing the requirement for redstone and just have it require that you add quartz to increase the delay by four ticks each. This would keep the cost higher than repeaters because quartz is harder to get than redstone but make the interface a bit less complicated.
So all in all I guess I would give it 80% Support
Hmm, that's an idea. However, if quartz was the only cost, then it should add less to the delay, as quartz is 3-4 times as common as redstone and much easier to find.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I don't really use quartz much in my survival worlds so I wouldn't really know exactly how common it is. You could bring quartz down to 1 tick each if you think that would be more balanced, I just think that the way you have it with two different materials is a little bit over complicated.