Full support. Tipped arrows seem useless as they are currently, and absurdly expensive. This would give more variety and use to them, allowing them to be as useful as spectral arrows (which are quite balanced now). Also, tipped arrows still use dragon's breath, so changing them to splash potions is definitely necessary.
This will literally ruin custom maps and minigames where tipped arrows are used. Can you imagine having to go in and change lots of things around to compensate for the changed tipped arrow behavior? The only way this would work is if the current tipped arrows are made Creative-Only, and that an entirely new set of arrows are made with the properties and functionality that you suggested.
The OP said that you would still be able to get the old tipped arrows with NBT tags.
And that STILL breaks lots of custom maps and minigames where tipped arrows are used. I don't think that Mapmakers want to go through all of their command blocks(or code) that give tipped arrows just to add in an NBT tag which was never originally posted in the suggestion when I read it.
And that STILL breaks lots of custom maps and minigames where tipped arrows are used. I don't think that Mapmakers want to go through all of their command blocks(or code) that give tipped arrows just to add in an NBT tag which was never originally posted in the suggestion when I read it.
Actually this would not be a problem. The maps would just be version restricted. For example, many adventure maps no longer work in 1.9 because the syntax in commands specifying what items a mob drops changed, meaning that, say, a key dropped by a boss mob would no longer drop until the command was changed. But it didn't cause a problem because the map is then 1.8 only. The few maps using positive-effect TAs would become 1.9 only.
Actually this would not be a problem. The maps would just be version restricted. For example, many adventure maps no longer work in 1.9 because the syntax in commands specifying what items a mob drops changed, meaning that, say, a key dropped by a boss mob would no longer drop until the command was changed. But it didn't cause a problem because the map is then 1.8 only. The few maps using positive-effect TAs would become 1.9 only.
Saying that mapmakers will have to version restrict their maps just so your suggestion will work is one of the most laziest excuses for defending a suggestion. It is also one of the most overused excuses. Yes, I can understand why some maps are version restricted because of all of the changes in 1.9, but a small 1.9.x update containing this change SHOULD NOT warrent for mapmakers to version-restrict their maps. Also, big servers that allready use tipped arrows are not and will not become version-restriced just to compensate for one small change.
Don't you mean 1.10 only? They wouldn't add this in a 1.9 update. The main 1.9 update has already been released and this is too big of a change to be added with a sub-update like 1.9.3; it would make the 1.9 versions incompatible with each other.
No, I intended this feature to be a potential addition for 1.10 or later. I meant that maps using the CURRENT positive-effect TAs would be 1.9 only, and maps utilizing the new TA features would be restricted to whatever future release they are added in.
Hey, why not make it so that arrows have a durability? Dragon breath is expensive. Your regeneration idea for all arrows would be awesome, but too OP. So to make it less OP, you can add a durability the same as maybe some gold tools, or maybe even less.
Has anyone effectively buffed allies with positive TAs outside of a minigame? I think my system would be used far more often and have far more applications.
Has anyone effectively buffed allies with positive TAs outside of a minigame? I think my system would be used far more often and have far more applications.
the only bad thing about positive arrows is that you damage your allies so its not usually worth it. if a new arrow that deals no damage was introduced then positive arrows would be useful.
your ideas are amazing but i think they fit better for enchantments rather than arrow types
Thank you! In response to your comment about making TAs enchantments instead, I wrote it that way because I think that the idea of tipped arrows and the method of obtaining them are good. Making them enchantments removes the mechanic.
i really like this suggestion
My Adventure Maps:
Updated the thread. Many of your criticisms have been addressed.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
Full support. Tipped arrows seem useless as they are currently, and absurdly expensive. This would give more variety and use to them, allowing them to be as useful as spectral arrows (which are quite balanced now). Also, tipped arrows still use dragon's breath, so changing them to splash potions is definitely necessary.
This will literally ruin custom maps and minigames where tipped arrows are used. Can you imagine having to go in and change lots of things around to compensate for the changed tipped arrow behavior? The only way this would work is if the current tipped arrows are made Creative-Only, and that an entirely new set of arrows are made with the properties and functionality that you suggested.
NO SUPPORT
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.And that STILL breaks lots of custom maps and minigames where tipped arrows are used. I don't think that Mapmakers want to go through all of their command blocks(or code) that give tipped arrows just to add in an NBT tag which was never originally posted in the suggestion when I read it.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Actually this would not be a problem. The maps would just be version restricted. For example, many adventure maps no longer work in 1.9 because the syntax in commands specifying what items a mob drops changed, meaning that, say, a key dropped by a boss mob would no longer drop until the command was changed. But it didn't cause a problem because the map is then 1.8 only. The few maps using positive-effect TAs would become 1.9 only.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
Saying that mapmakers will have to version restrict their maps just so your suggestion will work is one of the most laziest excuses for defending a suggestion. It is also one of the most overused excuses. Yes, I can understand why some maps are version restricted because of all of the changes in 1.9, but a small 1.9.x update containing this change SHOULD NOT warrent for mapmakers to version-restrict their maps. Also, big servers that allready use tipped arrows are not and will not become version-restriced just to compensate for one small change.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.No, I intended this feature to be a potential addition for 1.10 or later. I meant that maps using the CURRENT positive-effect TAs would be 1.9 only, and maps utilizing the new TA features would be restricted to whatever future release they are added in.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
Great idea, man!
Hey, why not make it so that arrows have a durability? Dragon breath is expensive. Your regeneration idea for all arrows would be awesome, but too OP. So to make it less OP, you can add a durability the same as maybe some gold tools, or maybe even less.
Support 100%
I'm an item frame, apparently.
I particularly like the idea of leaping arrows going farther and/or higher and swiftness arrows being shot faster. Thanks!
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while i like these ideas very much, i still want to see arrows applying positive buffs on allies.
Has anyone effectively buffed allies with positive TAs outside of a minigame? I think my system would be used far more often and have far more applications.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
the only bad thing about positive arrows is that you damage your allies so its not usually worth it. if a new arrow that deals no damage was introduced then positive arrows would be useful.
your ideas are amazing but i think they fit better for enchantments rather than arrow types
Thank you! In response to your comment about making TAs enchantments instead, I wrote it that way because I think that the idea of tipped arrows and the method of obtaining them are good. Making them enchantments removes the mechanic.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)