Hello all, just thought i'd post my ideas on new mobs for minecraft. Please give feedback and post new suggestions or changes you would like to make to the current mobs. New mobs WILL be added so dont tell me that i need more mobs!I don't really like the drops I put for the goat so they will be changed.NOTE: most of these mobs have very long descriptions(especially the golem). Please read the ENTIRE description if you are interested in that mob.
If you would like to post an idea for a mob i could add, please follow this format:
Name:
Size:
Appearance:
Noise it Makes:
Where it Spawns:
Hostile or Not:
Attacks:
Description:
And now, the mobs!
Name: Salamander
Size: Half a block tall, half a block wide, and 1 and a half blocks long(plus maybe a tail)
Appearance: Orange body, fangs, claws, and red markings on its body.
Noise it Makes: A snarling type of growl.
Where it Spawns: In the Nether.
Hostile or Not: Neutral, it will only attack if provoked.
Attacks: When provoked, it will run at about the same speed you run and bite you. Each bite does a half a heart of damage.
Description: These giant lizards wander around the Nether aimlessly, attracted to lava like moths to a lightbulb. Often large groups will be seen gathering around a lava lake. They are immune to fire and lava but avoid lava. When you kill one, it has a %40 chance of dropping 1 salamander leather. Salamander leather is slightly oranger than cow leather and when made into armour, is extremely useful. Salamander armour has the strength and durabillity of somewhere inbetween iron armour and diamond armour. If you are wearing even one piece of salamander armour, it will make you invinsible to fire and lava. However, when you are wearing salamander armour and you catch on fire or fall in lava, your armour's durabillity will decrease but your health won't.
Name: Snake
Size: 1/4 block tall, 1/4 block wide, and 2-4 blocks long.
Appearance: Sandy-green body made of small cubes.
Noise it Makes: A hissing noise simialar to a spider but less snarly.
Where it Spawns: Anywhere in a sand biome.
Hostile or Not: Hostile.
Attacks: Bite, does half a heart of damage.
Description: These snakes roam the desert aimlessly, never leaving its safety and avoiding water. If one is chasing you and you leave the desert, they WILL follow you out of the desert. When one is killed, it will drop 0-3 drop of venom. If you place a drop of venom above an arrow in the crafting square, it creates a poison arrow. When shot at a mob, the mob will continue to be hurt by the poison for a certain amount of time. When a drop poison is placed above a sword in the crafting square, it creates a poison sword. These act in the same way that arrows do, but the number of uses is decreased. If the sword used in the crafting is wooden, it lasts 3 uses. If it is stone, it lasts 5 uses, iron lasts 10 uses, gold lasts 8 uses and diamond lasts 30 uses.
Name: Golem
Size: 2 and a half blocks tall, 2 blocks wide, and 1 and a half blocks long
Appearance: 2 stubby legs, 2 wide and longish arms, large body, small head(a little bigger than your head). Body is made of cobble, glowing yellow eyes.
Noise it Makes: Grunt.
Where it Spawns: Inside caves but can climb out of caves and be seen walking around the surface because they do not burn is daylight. They are difficult to find because they are very large and only spawn in caves. Even then, they are slightly rarer then other enemies(they do not spawn as often).
Hostile or Not: Hostile.
Attacks: Charge. Each hit does 2 hearts of damage. They will charge at you faster than you run but they turn slowly when they are charging and cannot jump in mid-charge. They will only stop charging you when they hit a hard block(or you)at full speed. While they are charging, they can break the following blocks: dirt, gravel, sand, lumber, leaves, planks, cloth, crops, mushrooms, flowers, glass, bookshelves, workbenches, signs, torches, chests, levers, buttons, redstone(wire), minecarts, minecart tracks, and boats. They will stop charging when they hit water or lava. Other mobs in the way of the charge will also get hurt but the golem will continue to charge(unless it is another golem).
Description:These hulking beasts will hunt you down until you kill them. They are amazingly strong and will tear apart an entire world trying to kill you. They have 30 hearts or health, so killing one is not an easy task. If you are unlucky enough to find 2 in one place, then you better have plenty of cobble at hand because a wall will almost certainly be nessisary. However, golems have a secret ability. When they see you but cannot reach you for more than 5 seconds, e.g. you are in a 1x2 tunnel and the golem is at the opening, they will explode. The explosion of a golem is much different than other explosions. It destroys any material except for: iron ore, iron block, gold ore, gold block, redstone ore, diamond ore, diamond block, lapis lazuli ore, lapis lazuli block, obsidian, and bedrock. The explosion of a golem is quite large and will deprive you of 5 hearts. When they explode, they drop 5-10 gunpowder, which is unharmed by the explosion. When they are killed normally, they will drop 0-2 gold ore, 0-1 diamonds, 2-8 coal, 0-8 iron ore, 10-15 cobblestone, 2-10 mossy coblestone, 0-5 obsidian, and 2-4 cyrstal shards. A crystal shard can be planted and grown or can be used to make magic runes. Crystals can be planted into smooth stone and grown. They must be at a low-ish light level(not dark enough for monsters but still dark). Crystal take a VERY long time to grow. Crystals can be crafted into runes. Depending on how you craft it, you get different runes. Each recpie gives you 8 runes. Blue rune: lapis lazuli and a crystal shard in a=the crafting square. Creates a rune that when thrown(right click) at a mob it will turn them bluish(ice colour) and slows them down by a lot. In this state, creepers can't blow up and skeletons can't fire arrows(same with other humans on SMP). Red rune: a lighter and a crystal shard in the crafting square. When thrown, it will ignite any blocks in a 5 block radius. When it hits a mob, the enemy catches on fire for a short time(shorter than normal). Purple rune: a drop of poison and a cyrstal shard in the cradting square. When it is thrown at a mob, the mob will be poisoned. Purple runes are a lot like poison arrows but they do not require a bow and the poison will last for much longer. Green Rune: a sapling, a cactus, a yellow flower and a red flower with a crystal shard in a crafting spuare. When thrown, this rune creates a HUGE tree where it lands. The trees it makes are much bigger then naturally occuring trees and the trunk is at least 7 blocks in diameter(in the middle, they have large roots at the bottem and it spreads out inyo large branches at the top.) and is hollow. This means that the tree can be made into a house. The branches are smaller than the trunk but are always big enough for you to fit through(except at the end of the branch).
Name: Goblin
Size: The same size a a zombie/skeleton/you but slightly shorter.
Appearance: A short person covered in rags. There is very little skin showing, but the skin that is showing is dark green. They hold either a bow or a stone sword in their hand.
Noise it Makes: An evil snicker.
Where it Spawns: Anywhere dark enough for it to spawn(they spawn at the same light level as zombies). They are a rare-ish spawn(you might only find one every day).
Hostile or Not: Hostile.
Attacks: If the goblin has a bow, they will shoot at you, similar to a skeleton. If they have a stone sword, they will attack you with it.
Description: There are two types of goblins, sword goblins and bow goblins. The only difference is their attacks. Both types of goblins can steal. Goblins can only steal the item that you are using at that moment. They move quickly so they are tough to beat. Goblins spawn at night but do not burn up at first light. Rather, they burn up near the middle of the day. This means that they must build a house before the couple of minutes in the middle of the day. Goblins build using cobblestone. They often build into mountains but if they see a manmade material(cloth of any coulour, chest, doors, glass, workbench, furnace,etc.), they will build elsewhere. Goblins do despawn after a while so goblin houses can be seen on the lanscape. However, they are small and easy to destroy. There is a third type of goblin however; a chief goblin. They are a rare spawn and the odds of finding one are %7 out of any given goblin. Once a chief goblin spawns, no other chief goblins will spawn and the chief goblin will not despawn. Chief goblins attract more goblins and together they build a large house out of mossy cobblestone. The goblins will follow the chief around(at a small distance) and can become a deadly army. Chief goblins weild iron swords and when killed, drop: 3-6 gold, 7-10 iron, 2-5 lapis lazuli and 0-2 diamonds. Normal goblins drop: 0-2 gold and 2-4 iron.
Tsk,tsk,tsk, how could I have forgotten the most important mob of all(if you don't understand, look at my name).
Well anyway here it is; THE GOAT!
Name: Goat
Size: About the same size as a cow(except for the horns that make it technically taller).
Appearance: Grey-white fur, black hooves, goatee and grey curvy horns.
Noise it Makes: The same noise as a sheep. They make a chomping noise when they eat grass.
Where it Spawns: It follows the same spawn restrictions as chickens, sheep, pigs and cows. Will spawn on any difficulty. There are a fairly rare spawn.
Hostile or Not: Friendly.
Attacks: None.
Description: These friendly creatures wander around aimlessly, and chew on any grass near them. When a goat is standing on grass, it will eat it, turning the grass to dirt. The eat rather slowly, so don't worry about your beautiful landscape becoming barren and dead. They will wander aimlessly and only stop if you come close, in which case they will stop, look at you, and continue walking. When a goat is killed, they will drop horns and 1-3 pieces of fur. They will always drop 2 horns. What you ask, will you do with these horns? Well, they have a crafting use. They can be crafted into tools. Goat horn tools are somewhat good, and are better than stone but worse than iron. However, they have a hidden ability. When you mine a block of the appropriate type to the tool(pick-stone/ores, axe-wood/planks, Etc...) They will drop 1-2 of that block(except for redstone, which will drop 4-8 dust). Because goat horns are so sharp and precise, they can mine the block away and create little rubble (particles), which means more block for you! You may have noticed that earlier I mentioned fur. This is not the same as cloth. Fur looks like little patches of cloth. If you craft 4 pieces of fur in a block shape(like sand into sandstone), you can make cloth.
Please leave feedback of these mobs!
P.S. I really have no idea for what the goat's drops should be. Please leave any ideas you have for it!
I like the general idea, though I think there needs to be some more mobs than that. Think of how they created the creeper= they used a failed drawing of a pig. I'l attempt to figure out some monster kind of like that. If anybody has any ideas, I'm always open for a PM.
Poison, not poisen. On the topic: every mob makes minecraft more funny to me. If ALL the mobs suggested will be added into minecraft, and they can be toggled, this will become good.
These are some pretty good ideas. The snake seems really short and thin though. I'm glad that golems spawn in caves. I have a lit up town with walls around it and I would hate to have one running around.
If you would like to post an idea for a mob i could add, please follow this format:
Name:
Size:
Appearance:
Noise it Makes:
Where it Spawns:
Hostile or Not:
Attacks:
Description:
And now, the mobs!
Name: Salamander
Size: Half a block tall, half a block wide, and 1 and a half blocks long(plus maybe a tail)
Appearance: Orange body, fangs, claws, and red markings on its body.
Noise it Makes: A snarling type of growl.
Where it Spawns: In the Nether.
Hostile or Not: Neutral, it will only attack if provoked.
Attacks: When provoked, it will run at about the same speed you run and bite you. Each bite does a half a heart of damage.
Description: These giant lizards wander around the Nether aimlessly, attracted to lava like moths to a lightbulb. Often large groups will be seen gathering around a lava lake. They are immune to fire and lava but avoid lava. When you kill one, it has a %40 chance of dropping 1 salamander leather. Salamander leather is slightly oranger than cow leather and when made into armour, is extremely useful. Salamander armour has the strength and durabillity of somewhere inbetween iron armour and diamond armour. If you are wearing even one piece of salamander armour, it will make you invinsible to fire and lava. However, when you are wearing salamander armour and you catch on fire or fall in lava, your armour's durabillity will decrease but your health won't.
Name: Snake
Size: 1/4 block tall, 1/4 block wide, and 2-4 blocks long.
Appearance: Sandy-green body made of small cubes.
Noise it Makes: A hissing noise simialar to a spider but less snarly.
Where it Spawns: Anywhere in a sand biome.
Hostile or Not: Hostile.
Attacks: Bite, does half a heart of damage.
Description: These snakes roam the desert aimlessly, never leaving its safety and avoiding water. If one is chasing you and you leave the desert, they WILL follow you out of the desert. When one is killed, it will drop 0-3 drop of venom. If you place a drop of venom above an arrow in the crafting square, it creates a poison arrow. When shot at a mob, the mob will continue to be hurt by the poison for a certain amount of time. When a drop poison is placed above a sword in the crafting square, it creates a poison sword. These act in the same way that arrows do, but the number of uses is decreased. If the sword used in the crafting is wooden, it lasts 3 uses. If it is stone, it lasts 5 uses, iron lasts 10 uses, gold lasts 8 uses and diamond lasts 30 uses.
Name: Golem
Size: 2 and a half blocks tall, 2 blocks wide, and 1 and a half blocks long
Appearance: 2 stubby legs, 2 wide and longish arms, large body, small head(a little bigger than your head). Body is made of cobble, glowing yellow eyes.
Noise it Makes: Grunt.
Where it Spawns: Inside caves but can climb out of caves and be seen walking around the surface because they do not burn is daylight. They are difficult to find because they are very large and only spawn in caves. Even then, they are slightly rarer then other enemies(they do not spawn as often).
Hostile or Not: Hostile.
Attacks: Charge. Each hit does 2 hearts of damage. They will charge at you faster than you run but they turn slowly when they are charging and cannot jump in mid-charge. They will only stop charging you when they hit a hard block(or you)at full speed. While they are charging, they can break the following blocks: dirt, gravel, sand, lumber, leaves, planks, cloth, crops, mushrooms, flowers, glass, bookshelves, workbenches, signs, torches, chests, levers, buttons, redstone(wire), minecarts, minecart tracks, and boats. They will stop charging when they hit water or lava. Other mobs in the way of the charge will also get hurt but the golem will continue to charge(unless it is another golem).
Description:These hulking beasts will hunt you down until you kill them. They are amazingly strong and will tear apart an entire world trying to kill you. They have 30 hearts or health, so killing one is not an easy task. If you are unlucky enough to find 2 in one place, then you better have plenty of cobble at hand because a wall will almost certainly be nessisary. However, golems have a secret ability. When they see you but cannot reach you for more than 5 seconds, e.g. you are in a 1x2 tunnel and the golem is at the opening, they will explode. The explosion of a golem is much different than other explosions. It destroys any material except for: iron ore, iron block, gold ore, gold block, redstone ore, diamond ore, diamond block, lapis lazuli ore, lapis lazuli block, obsidian, and bedrock. The explosion of a golem is quite large and will deprive you of 5 hearts. When they explode, they drop 5-10 gunpowder, which is unharmed by the explosion. When they are killed normally, they will drop 0-2 gold ore, 0-1 diamonds, 2-8 coal, 0-8 iron ore, 10-15 cobblestone, 2-10 mossy coblestone, 0-5 obsidian, and 2-4 cyrstal shards. A crystal shard can be planted and grown or can be used to make magic runes. Crystals can be planted into smooth stone and grown. They must be at a low-ish light level(not dark enough for monsters but still dark). Crystal take a VERY long time to grow. Crystals can be crafted into runes. Depending on how you craft it, you get different runes. Each recpie gives you 8 runes. Blue rune: lapis lazuli and a crystal shard in a=the crafting square. Creates a rune that when thrown(right click) at a mob it will turn them bluish(ice colour) and slows them down by a lot. In this state, creepers can't blow up and skeletons can't fire arrows(same with other humans on SMP). Red rune: a lighter and a crystal shard in the crafting square. When thrown, it will ignite any blocks in a 5 block radius. When it hits a mob, the enemy catches on fire for a short time(shorter than normal). Purple rune: a drop of poison and a cyrstal shard in the cradting square. When it is thrown at a mob, the mob will be poisoned. Purple runes are a lot like poison arrows but they do not require a bow and the poison will last for much longer. Green Rune: a sapling, a cactus, a yellow flower and a red flower with a crystal shard in a crafting spuare. When thrown, this rune creates a HUGE tree where it lands. The trees it makes are much bigger then naturally occuring trees and the trunk is at least 7 blocks in diameter(in the middle, they have large roots at the bottem and it spreads out inyo large branches at the top.) and is hollow. This means that the tree can be made into a house. The branches are smaller than the trunk but are always big enough for you to fit through(except at the end of the branch).
Name: Goblin
Size: The same size a a zombie/skeleton/you but slightly shorter.
Appearance: A short person covered in rags. There is very little skin showing, but the skin that is showing is dark green. They hold either a bow or a stone sword in their hand.
Noise it Makes: An evil snicker.
Where it Spawns: Anywhere dark enough for it to spawn(they spawn at the same light level as zombies). They are a rare-ish spawn(you might only find one every day).
Hostile or Not: Hostile.
Attacks: If the goblin has a bow, they will shoot at you, similar to a skeleton. If they have a stone sword, they will attack you with it.
Description: There are two types of goblins, sword goblins and bow goblins. The only difference is their attacks. Both types of goblins can steal. Goblins can only steal the item that you are using at that moment. They move quickly so they are tough to beat. Goblins spawn at night but do not burn up at first light. Rather, they burn up near the middle of the day. This means that they must build a house before the couple of minutes in the middle of the day. Goblins build using cobblestone. They often build into mountains but if they see a manmade material(cloth of any coulour, chest, doors, glass, workbench, furnace,etc.), they will build elsewhere. Goblins do despawn after a while so goblin houses can be seen on the lanscape. However, they are small and easy to destroy. There is a third type of goblin however; a chief goblin. They are a rare spawn and the odds of finding one are %7 out of any given goblin. Once a chief goblin spawns, no other chief goblins will spawn and the chief goblin will not despawn. Chief goblins attract more goblins and together they build a large house out of mossy cobblestone. The goblins will follow the chief around(at a small distance) and can become a deadly army. Chief goblins weild iron swords and when killed, drop: 3-6 gold, 7-10 iron, 2-5 lapis lazuli and 0-2 diamonds. Normal goblins drop: 0-2 gold and 2-4 iron.
Tsk,tsk,tsk, how could I have forgotten the most important mob of all(if you don't understand, look at my name).
Well anyway here it is; THE GOAT!
Name: Goat
Size: About the same size as a cow(except for the horns that make it technically taller).
Appearance: Grey-white fur, black hooves, goatee and grey curvy horns.
Noise it Makes: The same noise as a sheep. They make a chomping noise when they eat grass.
Where it Spawns: It follows the same spawn restrictions as chickens, sheep, pigs and cows. Will spawn on any difficulty. There are a fairly rare spawn.
Hostile or Not: Friendly.
Attacks: None.
Description: These friendly creatures wander around aimlessly, and chew on any grass near them. When a goat is standing on grass, it will eat it, turning the grass to dirt. The eat rather slowly, so don't worry about your beautiful landscape becoming barren and dead. They will wander aimlessly and only stop if you come close, in which case they will stop, look at you, and continue walking. When a goat is killed, they will drop horns and 1-3 pieces of fur. They will always drop 2 horns. What you ask, will you do with these horns? Well, they have a crafting use. They can be crafted into tools. Goat horn tools are somewhat good, and are better than stone but worse than iron. However, they have a hidden ability. When you mine a block of the appropriate type to the tool(pick-stone/ores, axe-wood/planks, Etc...) They will drop 1-2 of that block(except for redstone, which will drop 4-8 dust). Because goat horns are so sharp and precise, they can mine the block away and create little rubble (particles), which means more block for you! You may have noticed that earlier I mentioned fur. This is not the same as cloth. Fur looks like little patches of cloth. If you craft 4 pieces of fur in a block shape(like sand into sandstone), you can make cloth.
P.S. I really have no idea for what the goat's drops should be. Please leave any ideas you have for it!
Edit: I'll be keeping the golem.
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