(First off, I'd like to say that I encourage criticism, and will be happy with opinions, no matter full or none. Now that that's out of the way-)
I was playing Minecraft with my friends one day, and we were building our own stronghold, (like the ones underground, but this time on land) I started thinking about how Strongholds could become more interactive, with the only mobs I find being annoying amounts of silverfish. That's when an idea sparked in my head - Cobble Elves!
Cobble Elves would be a type of Mob that would live in villages located in Strongholds, and you'd be able to interact with them, raising or lowering your reputation. You could trade with them, fight with them, and even live with them! (Kind of) After dinner that same day, I started thinking a lot more about the concept of Cobble Elves to the point where I can actually make a suggestion about them!
The Cobble Elf Village
>>AKA where you choose whether you'll live or die constantly.
Since the village is located in a stronghold, there will have to be a roof over the village. In this case, the roof is 24 blocks from the ground. The size of the village is about 50 by 65 blocks, (not including the height of the village, 24 blocks) so there is a fair amount of space. Out of the 128 for each world, each ring will have a third of their strongholds include villages (Not counting the first ring of three. That will have two villages). In those villages there are several types of buildings.
Cobble Casitas
A casita is a small home, if you didn't know already. These houses are where almost any type of Cobble Elf resides (not counting the blacksmith and chief). Up to three Cobble Elves can be living in a single casita, and the casitas are 6x5x7. Every house includes a chest and either a crafting table, furnace, or anvil. The chest can include 1 - 3 stacks of the following:
Apples (50% Chance)
Cobblestone (50% Chance)
Iron Ingots (33% Chance)
Redstone (27.5% Chance)
Enchanted Book (27.5% Chance)
Emeralds (15% Chance)
A Single Wither Skull (2.4% Chance, 3.6% Chance on Hard)
Opening and/or closing a chest in a casita while one of the owners of that casita is watching, only the elves who live there will go berserk. If the chief sees, the entire village goes berserk. If it's anybody else, though, nothing happens. There is no way to tell who lives there, either, so it's risky.
The Smithy
The Smithy is where the Cobble Elf Blacksmith works. There is one per village, and there is only one blacksmith, too. The smithy is 10x7x7, and includes both a furnace and a double chest. The double chest can include 1 - 5 stacks of:
Iron Ingots (100% Chance)
Redstone (45% Chance)
Emeralds (42% Chance)
Iron Armor/Armour (25% Chance)
Diamonds (10% Chance)
A Single Wither Skull (1% Chance, 2.5% Chance on Hard)
If the blacksmith or chief sees you open the chest in the smithy, the entire city goes berserk. If it's anybody else, though, nothing happens.
Chief's Cottage
The Chief's Cottage is where the Chief Cobble Elf lives. There is one per village, as there is only one chief per village. The office is 12x9x14, as there is also a mini-attic in the house. In the cottage lies two chests, each with 3 stacks of the blacksmith's loot table. If anybody sees you with the chief's chest open, the village will not only go berserk and try to kill you, but the village will go into lockdown, where the entrance of the village is sealed with obsidian until everybody there is killed or you die. If it's you that dies, the village will go out of lockdown until you return.
Decoration Builds
In this case, decoration builds don't really serve as houses full of loot. They are more for - well, decoration. Decoration builds include the "Quartz Fountain", which is the village's ultimate shrine, and would go into lockdown if it was destroyed - and little doghouses for wolves that can't be tamed, due to them belonging to the village. The quartz fountain is 4x4x8, and located in the middle of the village. You can't miss it due to how tall it is.
Cobble Elf Classes
>>Now with rusty explanations of their appearance, because Tabula refuses to work!
Cobble Elves have the same model of a normal user, but have a cobblestone texture all-around if you don't count their tall, skinny, black eyes. These are different compared to a Zombie's eyes, or Steve's eyes, as those are long, flat, blue/black eyes. Cobble Elves also have pointy, but cubed cobblestone ears, similar to a cubed version of a movie goblin's ear.
Now that you know that, you should be able to imagine the basics of a Cobble Elf, and are now able to click the spoiler to be described to what can a Cobble Elf be. You've been wondering that for a while, right? Wondering what a Cobble Elf have for a role? Well, the spoiler holds all my ideas for these roles.
Citizen
Citizen Cobble Elves are imagined to wonder around aimlessly and trade different quality trades based on reputation, much like a villager. In this case, citizens are no more than a re-skinned villager until you remember you can also get on their bad side. Citizens will attack by running up to you and using their fists, punch you. Since their fists are pure cobblestone, their attacks can leave a mark, dealing three hearts of damage to somebody without armor. They have 25 hearts of health, or 50 health in general, but they will pick up any armor you drop.
Speaking on drops, upon death, citizen Cobble Elves will drop 2 - 3 cobble and either coal, iron, gold, redstone, lapis, diamond, or emerald. If you gave them armor, they also have a chance to drop that as well.
(Every normal Cobble Elf has a 66% chance to become a Citizen)
Hunter
Hunter Cobble Elves are probably the most special type of the group. Hunters can be found in their village, but they can also be found anywhere in a stronghold, and by special mini-camps they set up in the overworld. The camps have a 5% chance of spawning, and each has 5 - 7 Cobble Elf Hunters. Hunters are automatically hostile until you reach the village, as until then, you were considered nothing more than another animal. From that moment onward, hunters act differently based on how the village feels about you. Hunters have a slightly tinted cobblestone texture compared to the original, and are also split into two different sub-classes. Ranger Hunters have a bow with Power II, while Knight Hunters have an iron sword with Sharpness II. Both sub-types have 30 hearts of health due to their refined cobblestone. Ranger Hunters don't appear in Easy Mode.
When killed, hunters have a chance to drop their weapon, but they are guaranteed to drop 2 - 3 andesite, granite, or cobblestone - and they also are guaranteed to drop an emerald if they also drop cobblestone.
(Every normal Cobble Elf has a 33% Chance to become a Hunter)
Rider
Riders, until aggravated, look just like normal citizens. When the village goes hostile, though, the wolves will be called out of their houses, and the riders will hop on. The wolves that the riders mount are about as fast as a user can sprint, so choices are limited. The rider has 25 hearts, and the wolf has the same health as ever, though the damage is still three hearts of damage.
Riders also have the same drops as citizens, so the only proof you can obtain stating that citizens and riders are different is because they have different IDs.
(Every normal Cobble Elf has a 33% Chance to become a Rider)
Blacksmith
The Blacksmith Cobble Elf wears a pair of navy-blue jeans and an enchanted stone sword in hand, so it can be easily told apart from other Cobble Elves. The sword is enchanted with Sharpness IV and Knockback II. Like the blacksmith's unusual enchantment combo on his sword, the blacksmith prefers to circle around the enemy, and slowly close in on the user. The blacksmith has 29 hearts, basically 58 health points.
When killed, the Blacksmith will drop 1 - 3 coal ore, and a diamond. There is a very small chance for a blacksmith to drop an iron block, too.
(There is only one blacksmith per village)
Chief
The chief can be told apart by the fact that the chief's cobblestone texture has gone teal, and how the chief wears full, enchanted chain armor. The armor is a part of the chief's texture itself, so the armor isn't really enchanted. Upon lockdown, the chief will automatically retreat to a safe place until every other Cobble Elf in the village is killed. If the chief is attacked, on the other hand, it will get furious and kill the others for you with a strike of lightning. Either way, at that moment, a boss bar will appear with the title of "Cobble Elf Chief". Before the boss bar appears, it is impossible for you to kill the chief, but after the boss bar appears, the chief has its health set to 100 hearts, or 200 health points. The chief will then start attacking from a roster of moves. Those moves include:
The chief taking out a diamond sword, and dashing towards the player at intense speeds three times in a row, slashing once during each. The slash deals four hearts of damage unarmed.
At less than half-health, the dashing will be quicker and the attack will deal 4.5 hearts of damage unarmed instead.
The chief taking out an enchanted bow-and-arrow, and stands idly, firing arrows rapidly. Each arrow has a chance to deal a half-heart of damage. (This meaning that the chief has terrible aim, and is likely to fire a lot of arrows too high)
At less than half-health, the chief's accuracy is improved by 15%
The chief will roar, and citizens, hunters, and riders will appear, ready to attack. The amount of Cobble Elves summoned is decided depending on your health. For every two hearts you have, the chief will summon one Cobble Elf. There can only be 8 Cobble Elves summoned at a time.
The chief will stomp the ground, pushing you one block away from it. The stomp will push the user 2 blocks away instead of one when the chief reaches 30 hearts.
Upon the chief's death, you will be awarded 1,000 EXP the time the first village falls, by 700 EXP for every other village. You will also receive an uncraftable cobblestone chestplate by the name of "Chief's Glory" which actually has one more armor point than a regular diamond chestplate. The cobblestone chestplate is tinted a bit, much like the Hunter Cobble Elf's texture. It seems to make the chestplate more durable.
(There is one chief per village)
Hybrid
Hybrid Cobble Elves are extremely rare, yet extremely rewarding. Hybrids will have have spiky heads and bodies, and their eyes completely black, not just the pupils. If you haven't guessed already, they look a lot like silverfish combined with Steve. Like other Cobble Elves, when hybrids are attacked in a village, the village will automatically go on lockdown. Thing is, though, is that hybrids are automatically hostile, and deal two hearts of damage upon touch and have 25 hearts. They also sprint constantly, and other Citizen Cobble Elves will start to transform into hybrids, which is definitely a bit creepy. (But then yet, weren't Enderman suddenly appearing behind you shaking and yelling also creepy?)
Upon death, the host Hybrid Cobble Elf (The "Elf" who started the infection) is guaranteed to drop a diamond block and 9 cobblestone. Other hybrids will drop a single diamond and four cobblestone. Each and every one of them has a chance to drop a wither skull, too.
(Every normal Cobble Elf has a 1% Chance to become a Hybrid)
Hybrids are also the only type of Cobble Elf that cannot be found in creative mode via spawn egg, much like the Charged Creepers and Spider Jockeys.
A Conclusion...
>>...to a suggestion.
I appreciate you reading this suggestion through, and I'd really appreciate honest opinions, support or not support. I will also balance and add/remove stuff as strongly requested. -Also, if you haven't noticed-
This is not a mod.
This is a suggestion.
Just in case somebody didn't remember :3
~CrazyChippy
Credits
>>That section that gives out cash and credit to everybody who has helped balance my suggestion
The Original Post: CrazyChippy
Idea of Nerfing Chief: Everybody who had read this before the edit, really.
Idea of Having More Than a Two Village Limit: Kevino36 & Kholdstare
Idea of Making Chief's Glory Make More Sense: LeoGaming350
So these are better villagers and villages.. Mhmm.. Lemme think.. I think it has a good concept.. Although I think the chief is too OP. It has a higher health than the wither boss or/and the ender dragon. And it has lots of abilities and spawnings. Come on, he has an enchanted diamond sword and bow?
I also can't get the logic that when it drops the uncraftable cobblestone chestpiece, is that it has a higher armor point than a diamond chestplate. Stone pickaxes can't even break a diamond ore/block. So I still can't get the logic. Well, it actually would be better if it would have the same armor point as a chain/iron armor and maybe add a special ability to it like faster mining or speed, etc.
Minimal Support
Rollback Post to RevisionRollBack
Hit that green button below if I helped~!
A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
I Support this, as long as the Chief is nerfed, and maybe there could be an unlimited amount of villages, like Strongholds? They just seem too cool to only have 2 . Also, can the elves breed, or will they die out easily?
Anyways, these are way too rare, the chestplate isn't a worthwhile upgrade
Although very small that upgrade is still larger than it seems; the difference between full diamond and full diamond with the cobble chestplate is only slightly smaller than the difference between being unarmored and wearing leather armor. It has to be small, anyway, because there are only two of the chestplates in the game and making it powerful would be a massive boon to anyone that has it in PvP.
Regarding the idea itself, there shouldn't be a limit on the number of elf villages; the world is infinite, might as well make use of it. Perhaps just have 33% of strongholds generating with elves, with the first ring being forced to spawn 2 villages/1 empty as the OP states. Otherwise, seems decent.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
A single wither skull is OP? These 'cobble villages' spawn twice in a world and you have 2.4% chance of getting it. Even if you do get two, a wither boss needs 3 skulls and you need one more from killing an uncommon wither skelly. So I can't see why that is 'OP'.
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A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
While there is a chance that you could get three wither skulls, it's extremely unlikely, as the skulls are hard enough to get from the chests in general. I appreciate the comment, though.
I Support this, as long as the Chief is nerfed, and maybe there could be an unlimited amount of villages, like Strongholds? They just seem too cool to only have 2 . Also, can the elves breed, or will they die out easily?
A lot of people have been talking about Chief too OP, and I realized they were right. I'll have to nerf Chief a bit after I publish this comment. A few of you guys have also been talking about more villages, which will also be changed, too. (128 strongholds per world in 1.9) Maybe 33% of the time, like Kholdstare suggested.
On the breeding subject, there are no ways to manually breed them (not unless you enter Creative), and you can't see them automatically breed, either - Though when you first reach the village, there will be a few babies as default. (Babies also ride baby wolves if they get a class as rider!)
Thanks for all the comments! I'm going to update the page to balance the situation out as much as possible and hand out credit as needed.
Introduction
>>A casual greeting to the world of Cobble Elves.
(First off, I'd like to say that I encourage criticism, and will be happy with opinions, no matter full or none. Now that that's out of the way-)
I was playing Minecraft with my friends one day, and we were building our own stronghold, (like the ones underground, but this time on land) I started thinking about how Strongholds could become more interactive, with the only mobs I find being annoying amounts of silverfish. That's when an idea sparked in my head - Cobble Elves!
Cobble Elves would be a type of Mob that would live in villages located in Strongholds, and you'd be able to interact with them, raising or lowering your reputation. You could trade with them, fight with them, and even live with them! (Kind of) After dinner that same day, I started thinking a lot more about the concept of Cobble Elves to the point where I can actually make a suggestion about them!
The Cobble Elf Village
>>AKA where you choose whether you'll live or die constantly.
Since the village is located in a stronghold, there will have to be a roof over the village. In this case, the roof is 24 blocks from the ground. The size of the village is about 50 by 65 blocks, (not including the height of the village, 24 blocks) so there is a fair amount of space. Out of the 128 for each world, each ring will have a third of their strongholds include villages (Not counting the first ring of three. That will have two villages). In those villages there are several types of buildings.
Cobble Casitas
A casita is a small home, if you didn't know already. These houses are where almost any type of Cobble Elf resides (not counting the blacksmith and chief). Up to three Cobble Elves can be living in a single casita, and the casitas are 6x5x7. Every house includes a chest and either a crafting table, furnace, or anvil. The chest can include 1 - 3 stacks of the following:
Opening and/or closing a chest in a casita while one of the owners of that casita is watching, only the elves who live there will go berserk. If the chief sees, the entire village goes berserk. If it's anybody else, though, nothing happens. There is no way to tell who lives there, either, so it's risky.
The Smithy
The Smithy is where the Cobble Elf Blacksmith works. There is one per village, and there is only one blacksmith, too. The smithy is 10x7x7, and includes both a furnace and a double chest. The double chest can include 1 - 5 stacks of:
If the blacksmith or chief sees you open the chest in the smithy, the entire city goes berserk. If it's anybody else, though, nothing happens.
Chief's Cottage
The Chief's Cottage is where the Chief Cobble Elf lives. There is one per village, as there is only one chief per village. The office is 12x9x14, as there is also a mini-attic in the house. In the cottage lies two chests, each with 3 stacks of the blacksmith's loot table. If anybody sees you with the chief's chest open, the village will not only go berserk and try to kill you, but the village will go into lockdown, where the entrance of the village is sealed with obsidian until everybody there is killed or you die. If it's you that dies, the village will go out of lockdown until you return.
Decoration Builds
In this case, decoration builds don't really serve as houses full of loot. They are more for - well, decoration. Decoration builds include the "Quartz Fountain", which is the village's ultimate shrine, and would go into lockdown if it was destroyed - and little doghouses for wolves that can't be tamed, due to them belonging to the village. The quartz fountain is 4x4x8, and located in the middle of the village. You can't miss it due to how tall it is.
Cobble Elf Classes
>>Now with rusty explanations of their appearance, because Tabula refuses to work!
Cobble Elves have the same model of a normal user, but have a cobblestone texture all-around if you don't count their tall, skinny, black eyes. These are different compared to a Zombie's eyes, or Steve's eyes, as those are long, flat, blue/black eyes. Cobble Elves also have pointy, but cubed cobblestone ears, similar to a cubed version of a movie goblin's ear.
Now that you know that, you should be able to imagine the basics of a Cobble Elf, and are now able to click the spoiler to be described to what can a Cobble Elf be. You've been wondering that for a while, right? Wondering what a Cobble Elf have for a role? Well, the spoiler holds all my ideas for these roles.
Citizen
Citizen Cobble Elves are imagined to wonder around aimlessly and trade different quality trades based on reputation, much like a villager. In this case, citizens are no more than a re-skinned villager until you remember you can also get on their bad side. Citizens will attack by running up to you and using their fists, punch you. Since their fists are pure cobblestone, their attacks can leave a mark, dealing three hearts of damage to somebody without armor. They have 25 hearts of health, or 50 health in general, but they will pick up any armor you drop.
Speaking on drops, upon death, citizen Cobble Elves will drop 2 - 3 cobble and either coal, iron, gold, redstone, lapis, diamond, or emerald. If you gave them armor, they also have a chance to drop that as well.
(Every normal Cobble Elf has a 66% chance to become a Citizen)
Hunter
Hunter Cobble Elves are probably the most special type of the group. Hunters can be found in their village, but they can also be found anywhere in a stronghold, and by special mini-camps they set up in the overworld. The camps have a 5% chance of spawning, and each has 5 - 7 Cobble Elf Hunters. Hunters are automatically hostile until you reach the village, as until then, you were considered nothing more than another animal. From that moment onward, hunters act differently based on how the village feels about you. Hunters have a slightly tinted cobblestone texture compared to the original, and are also split into two different sub-classes. Ranger Hunters have a bow with Power II, while Knight Hunters have an iron sword with Sharpness II. Both sub-types have 30 hearts of health due to their refined cobblestone. Ranger Hunters don't appear in Easy Mode.
When killed, hunters have a chance to drop their weapon, but they are guaranteed to drop 2 - 3 andesite, granite, or cobblestone - and they also are guaranteed to drop an emerald if they also drop cobblestone.
(Every normal Cobble Elf has a 33% Chance to become a Hunter)
Rider
Riders, until aggravated, look just like normal citizens. When the village goes hostile, though, the wolves will be called out of their houses, and the riders will hop on. The wolves that the riders mount are about as fast as a user can sprint, so choices are limited. The rider has 25 hearts, and the wolf has the same health as ever, though the damage is still three hearts of damage.
Riders also have the same drops as citizens, so the only proof you can obtain stating that citizens and riders are different is because they have different IDs.
(Every normal Cobble Elf has a 33% Chance to become a Rider)
Blacksmith
The Blacksmith Cobble Elf wears a pair of navy-blue jeans and an enchanted stone sword in hand, so it can be easily told apart from other Cobble Elves. The sword is enchanted with Sharpness IV and Knockback II. Like the blacksmith's unusual enchantment combo on his sword, the blacksmith prefers to circle around the enemy, and slowly close in on the user. The blacksmith has 29 hearts, basically 58 health points.
When killed, the Blacksmith will drop 1 - 3 coal ore, and a diamond. There is a very small chance for a blacksmith to drop an iron block, too.
(There is only one blacksmith per village)
Chief
The chief can be told apart by the fact that the chief's cobblestone texture has gone teal, and how the chief wears full, enchanted chain armor. The armor is a part of the chief's texture itself, so the armor isn't really enchanted. Upon lockdown, the chief will automatically retreat to a safe place until every other Cobble Elf in the village is killed. If the chief is attacked, on the other hand, it will get furious and kill the others for you with a strike of lightning. Either way, at that moment, a boss bar will appear with the title of "Cobble Elf Chief". Before the boss bar appears, it is impossible for you to kill the chief, but after the boss bar appears, the chief has its health set to 100 hearts, or 200 health points. The chief will then start attacking from a roster of moves. Those moves include:
Upon the chief's death, you will be awarded 1,000 EXP the time the first village falls, by 700 EXP for every other village. You will also receive an uncraftable cobblestone chestplate by the name of "Chief's Glory" which actually has one more armor point than a regular diamond chestplate. The cobblestone chestplate is tinted a bit, much like the Hunter Cobble Elf's texture. It seems to make the chestplate more durable.
(There is one chief per village)
Hybrid
Hybrid Cobble Elves are extremely rare, yet extremely rewarding. Hybrids will have have spiky heads and bodies, and their eyes completely black, not just the pupils. If you haven't guessed already, they look a lot like silverfish combined with Steve. Like other Cobble Elves, when hybrids are attacked in a village, the village will automatically go on lockdown. Thing is, though, is that hybrids are automatically hostile, and deal two hearts of damage upon touch and have 25 hearts. They also sprint constantly, and other Citizen Cobble Elves will start to transform into hybrids, which is definitely a bit creepy. (But then yet, weren't Enderman suddenly appearing behind you shaking and yelling also creepy?)
Upon death, the host Hybrid Cobble Elf (The "Elf" who started the infection) is guaranteed to drop a diamond block and 9 cobblestone. Other hybrids will drop a single diamond and four cobblestone. Each and every one of them has a chance to drop a wither skull, too.
(Every normal Cobble Elf has a 1% Chance to become a Hybrid)
Hybrids are also the only type of Cobble Elf that cannot be found in creative mode via spawn egg, much like the Charged Creepers and Spider Jockeys.
A Conclusion...
>>...to a suggestion.
I appreciate you reading this suggestion through, and I'd really appreciate honest opinions, support or not support. I will also balance and add/remove stuff as strongly requested. -Also, if you haven't noticed-
This is not a mod.
This is a suggestion.
Just in case somebody didn't remember :3
~CrazyChippy
Credits
>>That section that gives out cash and credit to everybody who has helped balance my suggestion
The Original Post: CrazyChippy
Idea of Nerfing Chief: Everybody who had read this before the edit, really.
Idea of Having More Than a Two Village Limit: Kevino36 & Kholdstare
Idea of Making Chief's Glory Make More Sense: LeoGaming350
As I kind of said in the post, if you don't really think it has any chance of making it into Minecraft, say that it may have no chance.
Well, I mean not like that, but-
Basically, I'd appreciate it more if you didn't sugar coat it.
~CrazyChippy
So these are better villagers and villages.. Mhmm.. Lemme think.. I think it has a good concept.. Although I think the chief is too OP. It has a higher health than the wither boss or/and the ender dragon. And it has lots of abilities and spawnings. Come on, he has an enchanted diamond sword and bow?
I also can't get the logic that when it drops the uncraftable cobblestone chestpiece, is that it has a higher armor point than a diamond chestplate. Stone pickaxes can't even break a diamond ore/block. So I still can't get the logic. Well, it actually would be better if it would have the same armor point as a chain/iron armor and maybe add a special ability to it like faster mining or speed, etc.
Minimal Support
Hit that green button below if I helped~!
A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
Support ________
Case by case usage.
So in conclusion, this takes strongholds, the places that are meant to seem abandoned, and adds elves. It also allows you to get
And may I remind you a STACK of apples, cobblestone, iron, redstone, emeralds, and wither skulls is 64.
Also the wither skull is OP, and this is the easiest chest to find, too!
Also the boss in the stronghold is stronger than the boss you are trying to get to if you're looking for strongholds.
Also I said also too many times.
Also No Support.
Read it again. He said 'a single wither skull'. Can't see anything wrong with that.
Hit that green button below if I helped~!
A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
Support ________
Case by case usage.
I Support this, as long as the Chief is nerfed, and maybe there could be an unlimited amount of villages, like Strongholds? They just seem too cool to only have 2
. Also, can the elves breed, or will they die out easily?
Exactly
He also said "1-3 stacks of"
therefore
"1-3 stacks of a single wither skull"
That makes no sense
And even just a single wither skull is OP.
Although very small that upgrade is still larger than it seems; the difference between full diamond and full diamond with the cobble chestplate is only slightly smaller than the difference between being unarmored and wearing leather armor. It has to be small, anyway, because there are only two of the chestplates in the game and making it powerful would be a massive boon to anyone that has it in PvP.
Regarding the idea itself, there shouldn't be a limit on the number of elf villages; the world is infinite, might as well make use of it. Perhaps just have 33% of strongholds generating with elves, with the first ring being forced to spawn 2 villages/1 empty as the OP states. Otherwise, seems decent.
A single wither skull is OP? These 'cobble villages' spawn twice in a world and you have 2.4% chance of getting it. Even if you do get two, a wither boss needs 3 skulls and you need one more from killing an uncommon wither skelly. So I can't see why that is 'OP'.
Hit that green button below if I helped~!
A Guide To Suggestion Ratings
Full Support
I love the idea; it is flawless.
Support
I like the idea. It has some minor problems but nothing which cannot be easily corrected.
Partial Support
I like some of the ideas but some I don't.
Partial Support II
I like the overall idea but the execution is bad
No Support
I don't support your idea
Extreme No Support
If this were to be added, I would be very cross.
Support Pending
If you fix a problem, I will support.
Support ________
Case by case usage.
While there is a chance that you could get three wither skulls, it's extremely unlikely, as the skulls are hard enough to get from the chests in general. I appreciate the comment, though.
A lot of people have been talking about Chief too OP, and I realized they were right. I'll have to nerf Chief a bit after I publish this comment. A few of you guys have also been talking about more villages, which will also be changed, too. (128 strongholds per world in 1.9) Maybe 33% of the time, like Kholdstare suggested.
On the breeding subject, there are no ways to manually breed them (not unless you enter Creative), and you can't see them automatically breed, either - Though when you first reach the village, there will be a few babies as default. (Babies also ride baby wolves if they get a class as rider!)
Thanks for all the comments! I'm going to update the page to balance the situation out as much as possible and hand out credit as needed.