I realize that there are already a number of weather-related threads here, but most are unnecessarily complex and include quite superficial things like volcanoes, hurricanes, and solar flares. What I am proposing here are simple weather conditions like rain, snow, lightning, and wind, and their effects on blocks both natural and man-made.
Slightly Cloudy
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Slightly cloudy is the most favourable of all weather conditions. It describes the extent of weather as it is in Minecraft currently. Brightly-shining sun with a few clouds. Mud (see Rain section below) would become dried mud, and this weather would be in all biomes.
Clear Skies
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Clear skies would be like slightly cloudy, but with little to no clouds. The sun would shine brightly on the ground, evaporating small bodies of water, and reducing it to a half-block of water that cannot be picked up. Placing water on this evaporated water would return to its full state. This condition would also turn mud (see Rain section below) into dried mud, and melt snow in forests, woods, and seasonal forests.
Rain
---
Rain is exactly what it is--rain. It would fall in every biome except for desert, taiga, and tundra, and only rarely in savanna. Rain would turn dirt within 2 blocks of water into mud and wash away snow.
Mud
Mud would be a wet, sticky surface created when rain falls on dirt within 2 blocks of water. If it is left alone, it turns back to dirt after 1 day of dry weather. It is best dug up with shovels, and when done so, it turns into mud balls, 3-4 balls per mud block. Mud balls can be crafted into mud blocks in the following recipe, where is mud balls.
Mud blocks can be placed anywhere. If it is placed within 2 blocks of water, it remains mud, but if it placed somewhere dry, it will turn into dry mud after 1 day. Dry mud can be mined with a pick, and cannot turn back into wet mud.
Snow
---
Snow can occur in taiga, tundra, woods, forests, and seasonal forests. Snow refills the thin layer of snow on top of blocks in the taiga and tundra, and creates that layer in other biomes. A fifth of the time, heavy snow may fall, creating a 1-3 block thick layer of snow blocks over the existing blocks. Clear skies and rain clear away snow in forests, woods, and seasonal forests.
Thunderstorms
---
Thunderstorms, meaning lightning + heavy rain, cannot occur in deserts, taigas, and tundras. Lightning creates a flash of light level 15. It hits the highest point within the thunderstorm range. If the block it hits is flammable, it lights the block on fire. In the case that it hits the player, it deals 5 damage. Thunderstorms create mud from dirt within 5 blocks of water.
Wind
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Wind can occur on any biome, and moves around 'loose blocks' like sand or gravel, as well as tall pillars of dirt. It also pushes the player slightly in the direction the wind is blowing. There would be a craftable wind flag, which determines the strength and direction of wind. The crafting recipe is as follows, where ]" title="-<->" /> is string.
I like the idea, but the lightening could be irritating. Me and a friend that play online LOVE making overhang houses, and the lightening could interfere a lot But other than that, sounds cool ^^
Before you start running, you should learn how to walk first.
I agree, there are many weather threads out there that suggest extreme weather conditions; erm, how about we get through the basic weather conditions such as the OP's suggestion? This works for me.
I completely LOVE this idea and it needs to be supported! the more complex weather posts irritate me, too much can go wrong and many things would be annoying...i mean imagine this: you finish building your epic castle and BAM a meteor falls on it and progress is destroyed. But with your idea it brings in great aspects of real life into a fantasy game. For example, you may spawn in a sunny forest biome and long for snow after building a great base, but then it snows! After it snows and you get tired of digging through snow to get to the block below it. After that the snow is washed away with rain and it gets sunny out. Maybe you can add seasonal ideas:
Forests
Winter: In winter time it snows almost every day and it slowly piles up into a block or 2 of snow. Water freezes, the environment is layered with crisp, white snow, and your in heaven...well at least until you get tired of it.
-In the early days of winter you may expect for it to start to rain extensively, and water levels rise and floods have a possibility of happening
-next it starts to snow and snow and snow, but in the forest the most snow you would have is a couple of blocks. flowers could also be destroyed and leaves start to rot
-the rain comes back and washes away the snow...the start of this weather cycle brings on the start of spring
Spring: It's about time that rotten winter is over, and leaves start to regrow and flowers blossom in the air
-In the beginning of spring there are heavy rainfalls washing away all traces of snow and turning dirt blocks into mud
-Light clouds start to form and flowers blossom and tree's leaves slowly grow back
-In the later stages of spring light clouds disappear and with that it leaves nothing in the sky at all, slowly drying up small sources of water, thus summer is starting
Summer: As temperatures rise droughts are brought with it, summer starts to dry up lakes and thunderstorms have a good chance of happening
-In the early stages of summer the clouds disappear and water evaporates
-Next comes the thunderstorms, replenishing oceans and lakes alike, more days consist of slightly cloudy conditions. Also the days where it is clear have a more brutal effect on the landscape
-as summer cools down rains start to wash away the land and there are increasing amounts of clouds all the way into fall
Fall: Leaves turn their colors into beautiful shades of oranges and reds, and the rain comes back to save the land from drought
-Clouds form and there are constant thunderstorms and rainy days
-This will continue all throughout fall until the first snowfall marks the beginning of winter
Deserts
Winter: winter comes and days cool down to a warmer-than-hotter climate. Rains are rare and water still evaporates
Spring: Large continuous thunderstorms occur, maybe acting like a typhoon of some sort? in the end plains are flooded and basins turned into lakes
Summer: In the brutal climate of a desert only the most conservative may survive, for water is not to be found ANYWHERE!
Fall: mostly clear conditions occur but it may also be slightly cloudy on some days
Tundra Very well one of the most violent climates you can ever hope for! (NOTE: Many shovels will be needed to survive)
Winter: Snow falls every day piling up on mountains and structures alike, this is the season where you will use up the most shovels
-Snow starts to lightly dust the environment, but in a couple days there will be a few blocks of snow right outside your door!
-In mid-winter there will be 3-7 blocks of snow fallen everywhere completely stripping leaves of tress!
-conditions are still violent but some snow has melted and now there are 2-5 blocks layering the landscape
Spring-Summer: Arguably harder to live though than winter, constant rains and thunderstorms will rape you in every non-sexual sense of the word
Fall: now there are only some thunderstorms and a whole lot of rain!
========================================================================================================================================================
========================================================================================================================================================
Animal spawning percentages for each season in the forest/tundra biome:
Wow, thanks for all the support. I honestly didn't think it was that great of a suggestion at first.
@PaperCut: Seasons is something I thought about in the beginning, but later discarded. This is a good suggestion for the implementation of seasons. The changes in the animal spawn rates throughout the seasons is pretty dramatic. It would be extremely difficult to find resources in winter, but I guess that adds to the Minecraft experience. Perhaps the spawn rates should be increased a bit in winter? Of course, if these suggestions were to be implemented, biomes would have to be made MUCH bigger, because as it is now, when it's summer in the desert and there's no water, you can just walk about 2 chunks to the east and find a lush forest area.
Fog is a good idea, but I'm not sure how heavy clouds would affect the environment other than dimming the sky.
@Tekwerk: Please, go ahead! I'd love to see this idea be expanded and popularized.
Coming up: A section on biome expansion. It seems necessary if weather were to be implemented.
@PaperCut: Seasons is something I thought about in the beginning, but later discarded. This is a good suggestion for the implementation of seasons. The changes in the animal spawn rates throughout the seasons is pretty dramatic. It would be extremely difficult to find resources in winter, but I guess that adds to the Minecraft experience. Perhaps the spawn rates should be increased a bit in winter? Of course, if these suggestions were to be implemented, biomes would have to be made MUCH bigger, because as it is now, when it's summer in the desert and there's no water, you can just walk about 2 chunks to the east and find a lush forest area.
Well for the spawn rates that was just a start, and i agree the tundra is a bit too harsh to find important things such as food, string, sulphur, and bones for fertilizer. I tried to make them not so dramatic and i will edit it tomorrow.
also biomes unlike the one you spawned in are small and boring if you find a different one, for example you spawn in a lush forest and walk and walk and walk, and HEY! you found some snow...unfortunately its about a couple chunks. And for deserts, i have never seen a good size desert in minecraft, even when i have spawned in the desert its either right next to the ocean or very small and close to the woodland. I think notch should make deserts and tundras MUCH larger for benefits of weather and seasons if they are implemented.
Maybe harsh weather conditions such as snow piling up to 7 blocks high and a complete water shortage should be rarer, like an occasional winter or summer would be absolutely BRUTAL!
Harsh winters in woodland: 15% chance
Harsh winters in tundra: 30% chance
Harsh summers in woodland: 5% chance
Harsh summers in tundra: 35% chance (believe it or not rainstorms are very common in some frozen climates during summer)
Harsh summers in the desert: 50% chance
P.S. Heavy clouds would be dark clouds in the sky blocking out the sun, but sunlight still comes through, but the light level is a couple levels lower (although not low enough for hostile mobs to spawn)
Well i will keep posting constructive criticism/ ideas for your topic.
I think this is pretty reasonable; the only change I would offer is to Mud.
-Scrap "dry mud" as a block and have it simply revert to Dirt under dry conditions.
-Mud is sustained by water above or below it, not adjacent; it still forms temporarily in rain, and naturally in swamps.
A proposal of weather and its effects on blocks.
I realize that there are already a number of weather-related threads here, but most are unnecessarily complex and include quite superficial things like volcanoes, hurricanes, and solar flares. What I am proposing here are simple weather conditions like rain, snow, lightning, and wind, and their effects on blocks both natural and man-made.
---
---
---
Mud
Mud would be a wet, sticky surface created when rain falls on dirt within 2 blocks of water. If it is left alone, it turns back to dirt after 1 day of dry weather. It is best dug up with shovels, and when done so, it turns into mud balls, 3-4 balls per mud block. Mud balls can be crafted into mud blocks in the following recipe, where is mud balls.
Mud blocks can be placed anywhere. If it is placed within 2 blocks of water, it remains mud, but if it placed somewhere dry, it will turn into dry mud after 1 day. Dry mud can be mined with a pick, and cannot turn back into wet mud.
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]" title="-<->" />
[] []
[] []
or
[] []
[] ]" title="-<->" />
[]
Add this image to your signature.
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That's about it for now. Any comments, suggestions, or constructive criticism would be appreciated.
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+1
I agree, there are many weather threads out there that suggest extreme weather conditions; erm, how about we get through the basic weather conditions such as the OP's suggestion? This works for me.
Sometimes too much clouds are annoying so clear skies would be nice.
i
Forests
Winter: In winter time it snows almost every day and it slowly piles up into a block or 2 of snow. Water freezes, the environment is layered with crisp, white snow, and your in heaven...well at least until you get tired of it.
-In the early days of winter you may expect for it to start to rain extensively, and water levels rise and floods have a possibility of happening
-next it starts to snow and snow and snow, but in the forest the most snow you would have is a couple of blocks. flowers could also be destroyed and leaves start to rot
-the rain comes back and washes away the snow...the start of this weather cycle brings on the start of spring
Spring: It's about time that rotten winter is over, and leaves start to regrow and flowers blossom in the air
-In the beginning of spring there are heavy rainfalls washing away all traces of snow and turning dirt blocks into mud
-Light clouds start to form and flowers blossom and tree's leaves slowly grow back
-In the later stages of spring light clouds disappear and with that it leaves nothing in the sky at all, slowly drying up small sources of water, thus summer is starting
Summer: As temperatures rise droughts are brought with it, summer starts to dry up lakes and thunderstorms have a good chance of happening
-In the early stages of summer the clouds disappear and water evaporates
-Next comes the thunderstorms, replenishing oceans and lakes alike, more days consist of slightly cloudy conditions. Also the days where it is clear have a more brutal effect on the landscape
-as summer cools down rains start to wash away the land and there are increasing amounts of clouds all the way into fall
Fall: Leaves turn their colors into beautiful shades of oranges and reds, and the rain comes back to save the land from drought
-Clouds form and there are constant thunderstorms and rainy days
-This will continue all throughout fall until the first snowfall marks the beginning of winter
Deserts
Winter: winter comes and days cool down to a warmer-than-hotter climate. Rains are rare and water still evaporates
Spring: Large continuous thunderstorms occur, maybe acting like a typhoon of some sort? in the end plains are flooded and basins turned into lakes
Summer: In the brutal climate of a desert only the most conservative may survive, for water is not to be found ANYWHERE!
Fall: mostly clear conditions occur but it may also be slightly cloudy on some days
Tundra Very well one of the most violent climates you can ever hope for! (NOTE: Many shovels will be needed to survive)
Winter: Snow falls every day piling up on mountains and structures alike, this is the season where you will use up the most shovels
-Snow starts to lightly dust the environment, but in a couple days there will be a few blocks of snow right outside your door!
-In mid-winter there will be 3-7 blocks of snow fallen everywhere completely stripping leaves of tress!
-conditions are still violent but some snow has melted and now there are 2-5 blocks layering the landscape
Spring-Summer: Arguably harder to live though than winter, constant rains and thunderstorms will rape you in every non-sexual sense of the word
Fall: now there are only some thunderstorms and a whole lot of rain!
========================================================================================================================================================
========================================================================================================================================================
Animal spawning percentages for each season in the forest/tundra biome:
Forest:
Fall:
Pig=85%
Sheep=75%
Cow=90%
Chicken=50%
Zombie=70%
Skeleton=105%
Creeper=95%
Spider=75%
Winter:
Pig=60%
Sheep=55%
Cow=75%
Chicken=45%
Zombie=60%
Skeleton=85%
Creeper=55%
Spider=25%
Spring:
Pig=75%
Sheep=85%
Cow=85%
Chicken=65%
Zombie=65%
Skeleton=90%
Creeper=65%
Spider=45%
Summer:
Pig=100%
Sheep=100%%
Cow=100%%
Chicken=100%
Zombie=100%
Skeleton=100%
Creeper=100%
Spider=100%
Tundra:
Fall:
Pig=60%
Sheep=55%
Cow=75%
Chicken=40%
Zombie=60%
Skeleton=80%
Creeper=35%
Spider=50%
Winter:
Pig=45%
Sheep=30%
Cow=50%
Chicken=15%
Zombie=40%
Skeleton=55%
Creeper=20%
Spider=40%
Spring:
Pig=60%
Sheep=45%
Cow=65%
Chicken=25%
Zombie=60%
Skeleton=75%
Creeper=35%
Spider=65%
Summer:
Pig=55%
Sheep=55%
Cow=55%
Chicken=40%
Zombie=55%
Skeleton=65%
Creeper=80%
Spider=75%
That is my suggestion towards your suggestions, and also heavy clouds and fog would be a great thing to edit in.
and yes i do want to comment on your ideas
This needs more support. I don't personally believe in thread sigs but I might make one for this.
http://i54.tinypic.com/2dsqyw4.jpg
Click for alternate, huge sig.
@PaperCut: Seasons is something I thought about in the beginning, but later discarded. This is a good suggestion for the implementation of seasons. The changes in the animal spawn rates throughout the seasons is pretty dramatic. It would be extremely difficult to find resources in winter, but I guess that adds to the Minecraft experience. Perhaps the spawn rates should be increased a bit in winter? Of course, if these suggestions were to be implemented, biomes would have to be made MUCH bigger, because as it is now, when it's summer in the desert and there's no water, you can just walk about 2 chunks to the east and find a lush forest area.
Fog is a good idea, but I'm not sure how heavy clouds would affect the environment other than dimming the sky.
@Tekwerk: Please, go ahead! I'd love to see this idea be expanded and popularized.
Coming up: A section on biome expansion. It seems necessary if weather were to be implemented.
Well for the spawn rates that was just a start, and i agree the tundra is a bit too harsh to find important things such as food, string, sulphur, and bones for fertilizer. I tried to make them not so dramatic and i will edit it tomorrow.
also biomes unlike the one you spawned in are small and boring if you find a different one, for example you spawn in a lush forest and walk and walk and walk, and HEY! you found some snow...unfortunately its about a couple chunks. And for deserts, i have never seen a good size desert in minecraft, even when i have spawned in the desert its either right next to the ocean or very small and close to the woodland. I think notch should make deserts and tundras MUCH larger for benefits of weather and seasons if they are implemented.
Maybe harsh weather conditions such as snow piling up to 7 blocks high and a complete water shortage should be rarer, like an occasional winter or summer would be absolutely BRUTAL!
Harsh winters in woodland: 15% chance
Harsh winters in tundra: 30% chance
Harsh summers in woodland: 5% chance
Harsh summers in tundra: 35% chance (believe it or not rainstorms are very common in some frozen climates during summer)
Harsh summers in the desert: 50% chance
P.S. Heavy clouds would be dark clouds in the sky blocking out the sun, but sunlight still comes through, but the light level is a couple levels lower (although not low enough for hostile mobs to spawn)
Well i will keep posting constructive criticism/ ideas for your topic.
-PaperCuT
-Scrap "dry mud" as a block and have it simply revert to Dirt under dry conditions.
-Mud is sustained by water above or below it, not adjacent; it still forms temporarily in rain, and naturally in swamps.
Header:
Sig:
http://i54.tinypic.com/2dsqyw4.jpg
Click for alternate, huge sig.