So, I haven't actually had nearly enough underwater experience, but I do think that the oceans could use some more action. I'm fairly sure most people do. And while we have the Ocean monument, its not exactly the most fulfilling experience to fight your way past all these giant pufferfish with laser eyes... and get a bunch of gold blocks.
And I feel like there is so much more we could get out of that endless expanse of ocean.
So, introducing the Octopus!
Appearance: The Octopus looks quite a bit like a squid, with a couple key differences
-The Octopus has a red tint to its whole body
-The Octopus has much longer tentacles.
-The Octopus has two enormous eyeballs, sorta like the Guardians, that follows you around.
-The Octopus is Giant. 6 Blocks long and 6 Blocks wide, with tentacles reaching another 20 blocks. The tentacles are prehensile, unlike the stick like limbs of its smaller compatriot, the squid.
Dungeon: The Octopus only lives on the bottom of the ocean, in the deepest of trenches.
On the bottom of the ocean, there can be found an enormous tunnel dug into the sandy bottom. It is at least 30 blocks wide around, and can travel for more than 300 blocks, twisting and turning. It has no branches, save for caves it may have intercepted, and there are spires of rock jutting out from the top and the bottom of the underwater cave. It has patches of cobblestone, and chunks of mossy cobble all over.
Following this tunnel will lead you to an even bigger cave (50 blocks across). The bottom is layered with sand and Coarse dirt, while the top of this Octopus Garden has a small pocket of air, with a small shelf around the edge. This underwater lake is where you can find the Octopus .
Growing on the sand and dirt is a small forest of new blocks, called Kelp.
Kelp grows like reeds, except underwater, and they can grow to be 10 blocks high. The texture sways a little in the current, but that is strictly for appearances. It takes a half of a second to break with your fist, and can be broken instantly with a sword. Each Kelp block broken has a 88% drop a piece of Kelp, a 10% chance to drop a Clown Fish, and a 2% chance to drop a Pufferfish.
The really special thing about kelp is that it gives anything swimming within it the invisibility buff. It does not last outside of the Kelp.
...
Be very careful though, as the Octopus can wander from its cave occasionally, though it will never stray too far. (at max 50 blocks away)
Stats:
The Octopus is comparatively weak, having a mere 30 health. But it makes up for this with a rather annoying and large attack.
Health: 30, or 15 hearts.
Attack: When you are below water, the Octopus will flail at you with its tentacles. The attacks will come every five seconds. A hit will do 4 damage, or two hearts, and a large amount of knockback.
If you are IN the water, but not underwater, just floating on top, the Octopus will attempt to drag you underwater. A connecting attack will do no damage,but lots of knockback downward.
If you are out of the water, the Octopus will float on top of the water and attempt to knock you back in the water, sweeping its tentacles along the shore. Any tentacles that hit you will deal 2 hearts and a large amount of knockback in a random direction. Drops: When finally killed, the Octopus has a few useful drops.
4-7 Ink Sacs
5-10 Raw Fish
50% chance of a Giant Eyeball
A Giant Eyeball can be used as a decoration (just click and place, and poof! A giant eyeball is the perfect centerpiece.) It emits a weak light, with a light level of 10 (7 is the base, right?)
Crafting the Eyeball with a Dye will dye the iris (or the pupil if there is no iris) No other effect, unless they really want it to change the color of the light :/
The Giant eyeball would have one of these effects (or multiple. I can't decide which one is best, thats why I made the poll!)
-Placing a torch under the eyeball will cause it to emit a "spotlight" effect, a bright beam of light (light level 15) that travels for 30 blocks before slowly fading.
-Making it a redstone torch will cause the Eye to follow mobs or players, at the cost of only traveling 15 blocks.
-The light has the same effect as sunlight, burning undead, and making spiders neutral.
-When a mob or player walks into the view of the Eye, it gives off a weak redstone signal
-Brewing it into a potion of Night Vision will make a potion of True Seeing. A PoTS causes all mobs and players to have the Glowing effect, and any potion particles are multiplied to be more visible. (but only for you. Its client side) You retain the Night Vision.
Spawning: The Octopus can respawn multiple times in the Octopus Garden, but there is only a .05% chance that two will spawn at the same time.
The Octopus requires a light level of less then 7 to spawn.
Quirks: The Octopus will attempt to sink any boats it can get its tentacles on. The Octopus can wander from its Octopus Garden, but it will always stay close by, and will return to the main cave occasionally, to keep up pretenses.
Thank you for reading! If you see any flaws, or have any ideas, please tell me! I'll talk about it if I think you are wrong, but I will always take your opinion into account.
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For starters, I wouldn't say implementing this would add more life, variety and the experience players longed in the Oceans, as this would be rare, and the mob, much more rare. As for the mob, it has some potential, but I have doubts. For a mob, it has quite powerful attacks, forcing players into an area where they are most vulnerable, Players can't move fast in the water, and having this mob have the ability to drag, knockback, and pull into the water counts for a quick death. What's harder is trying to do damage to it while it's either trying to drown you or kill you. Basically saying, it needs more balancing. Allow more damage to be dealt and give it defence instead of having it take 1 heart of damage, lower it's health (if possible), and it's attack.
The Giant Eyeball also has some potential, and is quite powerful. But as a drop from this kind of mob, it doesn't really sound worthwhile. My suggestion, balance the health, and give it weakness, perhaps make it stray away from light, which contradicts the behaviour of normal Squids.
For starters, I wouldn't say implementing this would add more life, variety and the experience players longed in the Oceans, as this would be rare, and the mob, much more rare.
This one doesn't matter as much cause its pretty much solely opinion, but I do think it would add more to do. And while it might only be one life form, it is a BIG one, therefor adding a lot more life! (mostly joking)
This isn't what I really wanna talk about though.
As for the mob, it has some potential, but I have doubts. For a mob, it has quite powerful attacks, forcing players into an area where they are most vulnerable, Players can't move fast in the water, and having this mob have the ability to drag, knockback, and pull into the water counts for a quick death. What's harder is trying to do damage to it while it's either trying to drown you or kill you. Basically saying, it needs more balancing. Allow more damage to be dealt and give it defence instead of having it take 1 heart of damage, lower it's health (if possible), and it's attack.
Hmm. Good point. Its not supposed to be a boss, as much, more like a really difficult mob.
I think that reducing the health and attack each a little will help quite a bit. 20 hearts, or 40 health? and how about reducing each attack by 1 heart, making the surface drag attack simply to get you closer again, without doing any damage.
I did want this creature to be a different experience, less about being hard to hit, (Endermen, Ender Dragon, Cave Spiders, ect) or that it does lots of damage, (Zombie Pigmen, Wither) but that it can throw you around like a rag doll, making it hard to keep your orientation. I want to keep that, even if it makes it weaker overall.
The Giant Eyeball also has some potential, and is quite powerful. But as a drop from this kind of mob, it doesn't really sound worthwhile. My suggestion, balance the health, and give it weakness, perhaps make it stray away from light, which contradicts the behaviour of normal Squids.
Do you like the ideas for the Eyeball? Any preference for which ones it would do, or a new idea, without making it unbalanced or too weak?
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You're going to say that the eye is the weakest point, so in reality, the squid would have two hitboxes. Or, the eye would be a seperate entity. I believe most of what you said can be created as a plugin, and already has. we already have three bosses. And Ocean Monuments aren't very rare.
You're going to say that the eye is the weakest point, so in reality, the squid would have two hitboxes. Or, the eye would be a seperate entity. I believe most of what you said can be created as a plugin, and already has. we already have three bosses. And Ocean Monuments aren't very rare.
Yeah, whatever, as long as it would work. If the "weak point giant eyeball" is too cliche, then it could be changed, of course.
Its not really a "boss" (wait, three Bosses? Wither. Ender Dragon... are you counting an Elder Guardian?)
If it had to be classified as anything more than a really tough mob (I think that the Iron Golem is more tough to beat, or at least more recourse consuming, and that is not a "boss") then it would need to be classified as a Mini Boss. It doesn't have a HUGE advantage, health wise, and it doesn't give off the best drops.
I don't really see what Ocean Monuments being more common has to do with it... :/
Thanks for your thoughts!
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You're going to say that the eye is the weakest point, so in reality, the squid would have two hitboxes. Or, the eye would be a seperate entity. I believe most of what you said can be created as a plugin, and already has. we already have three bosses. And Ocean Monuments aren't very rare.
But you usually need to invest in some rare(ish) enchantments to access the Ocean monuments.
For starters, I wouldn't say implementing this would add more life, variety and the experience players longed in the Oceans, as this would be rare, and the mob, much more rare. As for the mob, it has some potential, but I have doubts. For a mob, it has quite powerful attacks, forcing players into an area where they are most vulnerable, Players can't move fast in the water, and having this mob have the ability to drag, knockback, and pull into the water counts for a quick death.. What's harder is trying to do damage to it while it's either trying to drown you or kill you. Basically saying, it needs more balancing. Allow more damage to be dealt and give it defence instead of having it take 1 heart of damage, lower it's health (if possible), and it's attack.
The Giant Eyeball also has some potential, and is quite powerful. But as a drop from this kind of mob, it doesn't really sound worthwhile. My suggestion, balance the health, and give it weakness, perhaps make it stray away from light, which contradicts the behaviour of normal Squids.
Minimal support.
Basically this. (although defeating this thing would be easy with enchants) Balance it wee bit more. Although I love the giant eye.
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Correction, you don't need enchantments, you need a potion of water breathing. I meant boss for Elder Guardian as like a decorated mob, not a true boss. I'm not even sure of his exact health. But the eye thing, that is kind of already taken by the guardians. so You would have two then. I'm suggesting maybe a pointed head, like the Kraken, because that would be very cool. If there was a boat mod, like you could build boats then sail them, the kraken could sink it if it could come out of its cave. another useful item is scuba gear. You see, In 1.9 there is a lot of ocean. so this might be an appropriate "Ocean update" as a title. there could be sunken ships and chests in them, and the chest is fully underwater as signs and stairs also are. Along with the Kraken. But Mostly the Kraken, or giant squid. I like this idea.
Correction, you don't need enchantments, you need a potion of water breathing. I meant boss for Elder Guardian as like a decorated mob, not a true boss. I'm not even sure of his exact health. But the eye thing, that is kind of already taken by the guardians. so You would have two then. I'm suggesting maybe a pointed head, like the Kraken, because that would be very cool. If there was a boat mod, like you could build boats then sail them, the kraken could sink it if it could come out of its cave. another useful item is scuba gear. You see, In 1.9 there is a lot of ocean. so this might be an appropriate "Ocean update" as a title. there could be sunken ships and chests in them, and the chest is fully underwater as signs and stairs also are. Along with the Kraken. But Mostly the Kraken, or giant squid. I like this idea. I Support...Partiallywait, no, wholly.as in, I support.
Not exactly the most organized of thoughts, but lots of good ideas! The Giant Squid should be able to wander from its cave, but I think it should stay nearby, just so its not unexpectedly anywhere in the ocean. Sinking boats is also a good quirk. I'm going to add that.
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Not that this is the end of the world, but it's not a good habit to go "the ocean needs more life" and then just suggest one mob. I wouldn't be the biggest fan of taking an existing mob and blowing up the size. Perhaps this might go farther if the mob was an octopus or something, instead of just being a prefix mob.
I find the eyeball and potion interesting, but it would be a pure upgrade of spectral potions/arrows. And I do find the eyeball following mobs via redstone input amusing, but if this eyeball is capable of doing all this stuff, then again, it might fit better on another mob and not a squid. Magic eyeball + Squid = ???. Know what I mean.
Minimal support.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Yeah, I said more variety and I was THINKING more natural looking dungeons and things to do, but apparently it sounded like I want lots of little things :/
How bout more action? That works, instead. I think.
I wouldn't be the biggest fan of taking an existing mob and blowing up the size. Perhaps this might go farther if the mob was an octopus or something, instead of just being a prefix mob.
Hmm... I suppose, and an octopus, not a Giant Octopus would add a unique twist to the theme. Whenever you hear of a giant tentacled monster, its usually a Kraken or a Squid. But an Octopus just being gigantic, and just assuming that that is the size of most octopi.... Adds some mystique.
I really like that, actually.
I don't know how the eyes would work out though. The armor and everything would need a different overall balance. And I really do like the Giant Eyeball.... And I suppose you could still get one from the octopus, but it doesn't fit the theme as well. Hmm.
Maaaaybe.... Maybe the Giant Squid could be its own thing, that spawns differently? That would add more variety, though there would be an awful lot of things like Squid and Octopus then... It would have to have a couple new mobs, to balance it.
I think I would rename the Cave to be the Octopus Garden, and then add a new kelp block or something.
Any thoughts about this? I'm not sure where to go from here.
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I really just wanna go with the Kraken, and Mojang has already taken an existing mob and blown up the size. that would be the Elder Guardian. But BookWyrm said that it would have longer tentacles, and a red tint. I do like the Idea, but when 1.9 comes out you might need to alter it a bit.
while I do agree that it need some balancing, this is a pretty neat idea, all I would suggest would be a 100% drop rate for the eye, and, if you put it on an armor stand, that the armor stand would fallow you creepily
Partial support
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I really just wanna go with the Kraken, and Mojang has already taken an existing mob and blown up the size. that would be the Elder Guardian. But BookWyrm said that it would have longer tentacles, and a red tint. I do like the Idea, but when 1.9 comes out you might need to alter it a bit.
The Elder Guardian isn't really that large, though I do agree to some extent of it being a blown up creature with a different skin and more abilities slapped on. A good example here is the Giant, which is basically a humongous Zombie, which has been removed for several reasons.
Was the Giant ever actually added? I thought it was more of a gag thing, or an Easter egg.
It was supposed to have more than just being bigger.... I do like the Octopus idea, if that fixes that problem. Just gotta figure out how to even it all out.
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Was the Giant ever actually added? I thought it was more of a gag thing, or an Easter egg.
Technically never was, but it's code is still in the game and that you can still summon the mob, the thing is, it has no AI. So why Mojang decided to remove the AI and the mob is a question we will never know.
Technically never was, but it's code is still in the game and that you can still summon the mob, the thing is, it has no AI. So why Mojang decided to remove the AI and the mob is a question we will never know.
It actually does have an AI, but it doesn't move very much. It's fun to let it squish you and walk on top of trees because it is so large.
This idea has potential.i personally would like some balancing, and maybe the kraken could drop its tentacles and the player would be able of brewing a potion of resistance. Also i would like if you did implement the kraken using some kind of shield first.
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You could use the tentacles to make a potion of mimic, like right-click an animal and you will become that animal for 8 minutes. you will have all the attributes and health of that animal. or you could possess it instead.
So, I haven't actually had nearly enough underwater experience, but I do think that the oceans could use some more variety. Agreed. I'm fairly sure most people do. And while we have the Ocean monument, its not exactly the most fulfilling experience to fight your way past all these giant pufferfish with laser eyes... and get a bunch of gold blocks.
And I feel like there is so much more we could get out of that endless expanse of ocean.
So, introducing the Giant Squid!
Appearance: The Giant Squid looks quite a bit like a normal squid, with a couple key differences
Okay...
-The Giant Squid has a red tint to its whole body
-The Giant Squid has much longer tentacles.
-The Giant Squid has one enormous eyeball, sorta like the Guardians, that follows you around.
Really, not two? Your choice.
-The Giant Squid is Giant. 15 Blocks long and 5 Blocks wide, with tentacles reaching another 20 blocks. The tentacles are prehensile, unlike the stick like limbs of its smaller compatriot.
That's quite the colossus; good word, by the way, "compatriot."
Dungeon: The Giant Squid only lives on the bottom of the ocean, in the deepest of trenches.
On the bottom of the ocean, there can be found an enormous tunnel dug into the sandy bottom. It is at least 30 blocks wide around, and can travel for more than 300 blocks, twisting and turning. It has no branches, save for caves it may have intercepted, and there are spires of rock jutting out from the top and the bottom of the underwater cave. It has patches of cobblestone, and chunks of mossy cobble all over.
Following this tunnel will lead you to an even bigger cave (50 blocks across). The top of this cave has a small pocket of air, with a small shelf around the edge. This underwater lake is where you can find the Giant Squid. I take it anyone who got here already can breathe underwater, but I'm cool with it. To be clear, is this tunnel under the ocean or simply on the sea floor?
Be very careful though, as the Squid can wander from its cave occasionally, though it will never stray too far.
An exact value would be appreciated. Stats:
The Giant Squid is comparatively weak, having a mere 50 health. That's enormous. But it makes up for this with a superb defense and a large attack.
Health: 50, or 25 hearts.
Armor: will take a maximum of 1 heart from ANY attack, except ones that hit its Eye. This is its weak spot, and it will take normal damage there. Okay, depending on the manner in which the Giant Squid attacks, hitting the eye is going to be nearly impossible. One would normally think of a Giant Squid as attacking with its beak facing the player. If that's what it does, and all it does, then there's no good way to hit the eye, especially underwater. Do you ever see the back of a zombie that's attacking you? Me neither. In order for this to work, the squid must circle the player for a while so the player can shoot the eye with arrows. But if the player doesn't have a bow, is he/she forced to smack it 50-100 times as it attacks?
Attack: When you are below water, the giant Squid will flail at you with its tentacles. A hit will do 6 damage, or three hearts, and a large amount of knockback. Does this mean that the Giant Squid simply can't be fought with melee weapons? I mean, I couldn't see somebody getting past a metaphorical wall of tentacles that deal "a large amount of knockback," especially considering the very poor movement speed of a submerged player. Do I have to try and swing at the (probably fast and thin) tentacles with a sword and hit 25 TIMES without getting smacked four times in order to win without a bow?
If you are IN the water, but not underwater, just floating on top, the Squid will attempt to drag you underwater. A connecting attack will do 1 heart, and lots of knockback downward. Incredibly powerful attack that deals damage, causes drowning, and likely brings you closer to the other tentacles, which can kill you quickly all as a punishment for trying to take a breath? That's pretty harsh.
If you are out of the water, the Squid will attempt to knock you back in the water. Any tentacles that hit you will deal 2 hearts and a large amount of knockback in a random direction. Again, incredibly powerful. Disengaging such a creature would be hard enough without the possibility of being pulled back in after getting out of the water.
Drops: When finally killed, the Giant Squid has a few useful drops.
4-7 Ink Sacs
5-10 Raw Fish
25% chance of a Giant Eyeball
Not nearly worth the effort
A Giant Eyeball can be used as a decoration (just click and place, and poof! A giant eyeball is the perfect centerpiece.) It emits a weak light, with a light level of 10 (7 is the base, right?).
The Giant eyeball would have one of these effects (or multiple. I can't decide which one is best, thats why I made the poll!)
-Brewing it into a potion of Night Vision will make a potion of True Seeing. A PoTS causes all mobs and players to have the Glowing effect, and any potion particles are multiplied to be more visible. (but only for you. Its client side) You retain the Night Vision. More details... I can't see anybody wanting to kill the monster you describe even for three hours of night vision.
-Placing a torch under the eyeball will cause it to emit a "spotlight" effect, a bright beam of light (light level 15) that travels for 30 blocks before slowly fading.
Not bad.
-Making it a redstone torch will cause the Eye to follow mobs or players, at the cost of only traveling 15 blocks.
-The light has the same effect as sunlight, burning undead, and making spiders neutral. I like it.
-When a mob or player walks into the view of the Eye, it gives off a weak redstone signal Good. That's useful.
Spawning: The Giant Squid can respawn multiple times in the Squid Cave, but there is only a 3% chance that two will spawn at the same time. The horror!
The Giant Squid requires a light level of less then 7 to spawn.
Quirks: The Giant Squid will attempt to sink any boats it can get its tentacles on. The Giant Squid can wander from its Squid Cave, but it will always stay close by, and will return to the main cave occasionally, to keep up pretenses. These two "quirks" will do a great job at screwing over unsuspecting players.
Thank you for reading! If you see any flaws, or have any ideas, please tell me! I'll talk about it if I think you are wrong, but I will always take your opinion into account.
Responses in italics, because I'm too much of a hipster to write my responses in bold.
So, I haven't actually had nearly enough underwater experience, but I do think that the oceans could use some more action. I'm fairly sure most people do. And while we have the Ocean monument, its not exactly the most fulfilling experience to fight your way past all these giant pufferfish with laser eyes... and get a bunch of gold blocks.
And I feel like there is so much more we could get out of that endless expanse of ocean.
So, introducing the Octopus!
Appearance:
The Octopus looks quite a bit like a squid, with a couple key differences
-The Octopus has a red tint to its whole body
-The Octopus has much longer tentacles.
-The Octopus has two enormous eyeballs, sorta like the Guardians, that follows you around.
-The Octopus is Giant. 6 Blocks long and 6 Blocks wide, with tentacles reaching another 20 blocks. The tentacles are prehensile, unlike the stick like limbs of its smaller compatriot, the squid.
Dungeon:
The Octopus only lives on the bottom of the ocean, in the deepest of trenches.
On the bottom of the ocean, there can be found an enormous tunnel dug into the sandy bottom. It is at least 30 blocks wide around, and can travel for more than 300 blocks, twisting and turning. It has no branches, save for caves it may have intercepted, and there are spires of rock jutting out from the top and the bottom of the underwater cave. It has patches of cobblestone, and chunks of mossy cobble all over.
Following this tunnel will lead you to an even bigger cave (50 blocks across). The bottom is layered with sand and Coarse dirt, while the top of this Octopus Garden has a small pocket of air, with a small shelf around the edge. This underwater lake is where you can find the Octopus .
Growing on the sand and dirt is a small forest of new blocks, called Kelp.
Kelp grows like reeds, except underwater, and they can grow to be 10 blocks high. The texture sways a little in the current, but that is strictly for appearances. It takes a half of a second to break with your fist, and can be broken instantly with a sword. Each Kelp block broken has a 88% drop a piece of Kelp, a 10% chance to drop a Clown Fish, and a 2% chance to drop a Pufferfish.
The really special thing about kelp is that it gives anything swimming within it the invisibility buff. It does not last outside of the Kelp.
...
Be very careful though, as the Octopus can wander from its cave occasionally, though it will never stray too far. (at max 50 blocks away)
Stats:
The Octopus is comparatively weak, having a mere 30 health. But it makes up for this with a rather annoying and large attack.
Health: 30, or 15 hearts.
Attack: When you are below water, the Octopus will flail at you with its tentacles. The attacks will come every five seconds. A hit will do 4 damage, or two hearts, and a large amount of knockback.
If you are IN the water, but not underwater, just floating on top, the Octopus will attempt to drag you underwater. A connecting attack will do no damage,but lots of knockback downward.
If you are out of the water, the Octopus will float on top of the water and attempt to knock you back in the water, sweeping its tentacles along the shore. Any tentacles that hit you will deal 2 hearts and a large amount of knockback in a random direction.
Drops:
When finally killed, the Octopus has a few useful drops.
4-7 Ink Sacs
5-10 Raw Fish
50% chance of a Giant Eyeball
A Giant Eyeball can be used as a decoration (just click and place, and poof! A giant eyeball is the perfect centerpiece.) It emits a weak light, with a light level of 10 (7 is the base, right?)
Crafting the Eyeball with a Dye will dye the iris (or the pupil if there is no iris) No other effect, unless they really want it to change the color of the light :/
The Giant eyeball would have one of these effects (or multiple. I can't decide which one is best, thats why I made the poll!)
-Placing a torch under the eyeball will cause it to emit a "spotlight" effect, a bright beam of light (light level 15) that travels for 30 blocks before slowly fading.
-Making it a redstone torch will cause the Eye to follow mobs or players, at the cost of only traveling 15 blocks.
-The light has the same effect as sunlight, burning undead, and making spiders neutral.
-When a mob or player walks into the view of the Eye, it gives off a weak redstone signal
-Brewing it into a potion of Night Vision will make a potion of True Seeing. A PoTS causes all mobs and players to have the Glowing effect, and any potion particles are multiplied to be more visible. (but only for you. Its client side) You retain the Night Vision.
Spawning:
The Octopus can respawn multiple times in the Octopus Garden, but there is only a .05% chance that two will spawn at the same time.
The Octopus requires a light level of less then 7 to spawn.
Quirks:
The Octopus will attempt to sink any boats it can get its tentacles on.
The Octopus can wander from its Octopus Garden, but it will always stay close by, and will return to the main cave occasionally, to keep up pretenses.
Thank you for reading! If you see any flaws, or have any ideas, please tell me! I'll talk about it if I think you are wrong, but I will always take your opinion into account.
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For starters, I wouldn't say implementing this would add more life, variety and the experience players longed in the Oceans, as this would be rare, and the mob, much more rare. As for the mob, it has some potential, but I have doubts. For a mob, it has quite powerful attacks, forcing players into an area where they are most vulnerable, Players can't move fast in the water, and having this mob have the ability to drag, knockback, and pull into the water counts for a quick death. What's harder is trying to do damage to it while it's either trying to drown you or kill you. Basically saying, it needs more balancing. Allow more damage to be dealt and give it defence instead of having it take 1 heart of damage, lower it's health (if possible), and it's attack.
The Giant Eyeball also has some potential, and is quite powerful. But as a drop from this kind of mob, it doesn't really sound worthwhile. My suggestion, balance the health, and give it weakness, perhaps make it stray away from light, which contradicts the behaviour of normal Squids.
Minimal support.
Well hello again, Endergirl
You have some great points. I'm gonna need to change stuff (but thats always expected, right?)
This one doesn't matter as much cause its pretty much solely opinion, but I do think it would add more to do. And while it might only be one life form, it is a BIG one, therefor adding a lot more life! (mostly joking)
This isn't what I really wanna talk about though.
Hmm. Good point. Its not supposed to be a boss, as much, more like a really difficult mob.
I think that reducing the health and attack each a little will help quite a bit. 20 hearts, or 40 health? and how about reducing each attack by 1 heart, making the surface drag attack simply to get you closer again, without doing any damage.
I did want this creature to be a different experience, less about being hard to hit, (Endermen, Ender Dragon, Cave Spiders, ect) or that it does lots of damage, (Zombie Pigmen, Wither) but that it can throw you around like a rag doll, making it hard to keep your orientation. I want to keep that, even if it makes it weaker overall.
Do you like the ideas for the Eyeball? Any preference for which ones it would do, or a new idea, without making it unbalanced or too weak?
I'm gonna work on changing that ;D Thanks for the criticism!
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You're going to say that the eye is the weakest point, so in reality, the squid would have two hitboxes. Or, the eye would be a seperate entity. I believe most of what you said can be created as a plugin, and already has. we already have three bosses. And Ocean Monuments aren't very rare.
Yeah, whatever, as long as it would work. If the "weak point giant eyeball" is too cliche, then it could be changed, of course.
Its not really a "boss" (wait, three Bosses? Wither. Ender Dragon... are you counting an Elder Guardian?)
If it had to be classified as anything more than a really tough mob (I think that the Iron Golem is more tough to beat, or at least more recourse consuming, and that is not a "boss") then it would need to be classified as a Mini Boss. It doesn't have a HUGE advantage, health wise, and it doesn't give off the best drops.
I don't really see what Ocean Monuments being more common has to do with it... :/
Thanks for your thoughts!
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But you usually need to invest in some rare(ish) enchantments to access the Ocean monuments.
Basically this. (although defeating this thing would be easy with enchants) Balance it wee bit more. Although I love the giant eye.
Partial Support.
Correction, you don't need enchantments, you need a potion of water breathing. I meant boss for Elder Guardian as like a decorated mob, not a true boss. I'm not even sure of his exact health. But the eye thing, that is kind of already taken by the guardians. so You would have two then. I'm suggesting maybe a pointed head, like the Kraken, because that would be very cool. If there was a boat mod, like you could build boats then sail them, the kraken could sink it if it could come out of its cave. another useful item is scuba gear. You see, In 1.9 there is a lot of ocean. so this might be an appropriate "Ocean update" as a title. there could be sunken ships and chests in them, and the chest is fully underwater as signs and stairs also are. Along with the Kraken. But Mostly the Kraken, or giant squid. I like this idea.
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Not that this is the end of the world, but it's not a good habit to go "the ocean needs more life" and then just suggest one mob. I wouldn't be the biggest fan of taking an existing mob and blowing up the size. Perhaps this might go farther if the mob was an octopus or something, instead of just being a prefix mob.
I find the eyeball and potion interesting, but it would be a pure upgrade of spectral potions/arrows. And I do find the eyeball following mobs via redstone input amusing, but if this eyeball is capable of doing all this stuff, then again, it might fit better on another mob and not a squid. Magic eyeball + Squid = ???. Know what I mean.
Minimal support.
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Yeah, I said more variety and I was THINKING more natural looking dungeons and things to do, but apparently it sounded like I want lots of little things :/
How bout more action? That works, instead. I think.
Hmm... I suppose, and an octopus, not a Giant Octopus would add a unique twist to the theme. Whenever you hear of a giant tentacled monster, its usually a Kraken or a Squid. But an Octopus just being gigantic, and just assuming that that is the size of most octopi.... Adds some mystique.
I really like that, actually.
I don't know how the eyes would work out though. The armor and everything would need a different overall balance. And I really do like the Giant Eyeball.... And I suppose you could still get one from the octopus, but it doesn't fit the theme as well. Hmm.
Maaaaybe.... Maybe the Giant Squid could be its own thing, that spawns differently? That would add more variety, though there would be an awful lot of things like Squid and Octopus then... It would have to have a couple new mobs, to balance it.
I think I would rename the Cave to be the Octopus Garden, and then add a new kelp block or something.
Any thoughts about this? I'm not sure where to go from here.
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I really just wanna go with the Kraken, and Mojang has already taken an existing mob and blown up the size. that would be the Elder Guardian. But BookWyrm said that it would have longer tentacles, and a red tint. I do like the Idea, but when 1.9 comes out you might need to alter it a bit.
while I do agree that it need some balancing, this is a pretty neat idea, all I would suggest would be a 100% drop rate for the eye, and, if you put it on an armor stand, that the armor stand would fallow you creepily
Partial support
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The Elder Guardian isn't really that large, though I do agree to some extent of it being a blown up creature with a different skin and more abilities slapped on. A good example here is the Giant, which is basically a humongous Zombie, which has been removed for several reasons.
Was the Giant ever actually added? I thought it was more of a gag thing, or an Easter egg.
It was supposed to have more than just being bigger.... I do like the Octopus idea, if that fixes that problem. Just gotta figure out how to even it all out.
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Technically never was, but it's code is still in the game and that you can still summon the mob, the thing is, it has no AI. So why Mojang decided to remove the AI and the mob is a question we will never know.
It actually does have an AI, but it doesn't move very much. It's fun to let it squish you and walk on top of trees because it is so large.
This idea has potential.i personally would like some balancing, and maybe the kraken could drop its tentacles and the player would be able of brewing a potion of resistance. Also i would like if you did implement the kraken using some kind of shield first.
You could use the tentacles to make a potion of mimic, like right-click an animal and you will become that animal for 8 minutes. you will have all the attributes and health of that animal. or you could possess it instead.
I am going to give you support on this because it is a very interesting idea and I think adding a Mini-Boss would be awesome.
Support.
Responses in italics, because I'm too much of a hipster to write my responses in bold.