I thought of a more fluid way of accessing your inventory. What if you could use your center mouse button to open up this scrollable list of items in your inventory and you can click to swap that item with the current item you are holding. That way you can quickly access storage while on the move, or under pressure.
If your sword runs out, scroll for your backup sword in your inventory. It would be simple.
Edit: Seriously if your friend hands you a sword it is highly unlikely it's going to put it in your selection bar. ._.
Read my post a bit further down for a more in depth explanation of this idea.
Edit2: Added a poll. If this gets enough positive posts, I'll put it on GetSatisfaction.
I know it could make things alot easier to rework the inventory system. It is so inconvenient when you need something in your inventory while something is coming towards you or if you're in a vulnerable area and the torches your friend gave you went to your inventory even if there is several free spots in your item selection bar.
I don't want to have to lose view of my surroundings and surrender all movement while trying to equip something to my inventory. When I die and recollect my stuff I have to reset all my weapons, torches, and tools to my selection bar while in danger of more things coming after me. This is especially bad when the enemy that killed me is still there and I have to rush around the thing to get my stuff, then have to scramble to defend myself.
Seriously how frustrating it is to try to get your sword out of your inventory with little space to move and a zombie coming after you. If it's a creeper I just run and try to find a wall to hide behind or frantically try to build a wall to stop the thing. If I could hit the middle wheel and a translucent screen came up and I could scroll to an item in my inventory and switch it with the selected spot in the selection bar, I could have my sword equipped to fight the pursuing creature.
It is exactly this purpose that other RPGs have weapon equipment slots and the ones that don't have the ability to pause the game and all the action to equip the item or have lots of open space to prepare yourself outside the danger zone. Other games do it, because it increases fluidity of combat. In a Minecraft setting it would increase the fludity in mining, building, and combating creatures.
All about Insurance in USA...Whether it is necessary to be insured against kidnapping UFO?
I believe you just got spambotted.
Also I don't get what you mean.
Okay I will explain it in very specific details.
Your selection bar consists of the 9 items you can scroll through and use. My idea would put a translucent(partially see through) vertical menu when you hit your center mouse button (basically depress the scroll whell down to bring up the menu). This menu would show the contents of your inventory 3-4 items at a time. When this menu is open you will be able to scroll through the items here instead of the items in your selection bar. When you find the item to want, just left click to switch that item with the slot that is selected in the selection bar (the item you are holding) or exit from the menu by hitting the center mouse button again.Having this quick access menu would allow you to freely see and move, while selecting items from your inventory.
It would most certainly fix the clunky way of retrieving things from your inventory. Minecraft has an outdated style of inventory management and its time for an upgrade. Every game I can recall that has an inventory you can scroll through the items, except Minecraft. You can only scroll through the selection bar.
I find it incredibly annoying when I run out of building material and I have to manually place each new stack of building material into my selection bar. This process is very contrived. You shouldn't need to manually drag it from your inventory to the selection bar, then move the item you're replacing back into your inventory.
I find it incredibly annoying when I run out of building material and I have to manually place each new stack of building material into my selection bar. This process is very contrived. You should need to manually drag it from your inventory to the selection bar, then move the item you're replacing back into your inventory.
uhm not realy :tongue.gif: see the first post -,-
You were just being nice. You don't want this. ._.
The suggestion (elsewhere) for automatically populating an exhausted item with a similar one from your inventory is a better way of handling this.
(e.g., you are placing sand blocks, you run out, you have another stack of sand, that gets placed in the same inventory slot automatically, you are using a stone pick, it breaks, you get another one from your inventory automatically etc.)
Your idea is a lot more complex than mine though and a lot less useful. Besides it would just fill up an empty inventory slot even if you didn't want it to.
Oh and Zek, I don't know why your mouse doesn't have a center mouse button. If it has a scroll wheel then it probably has a center mouse button. In fact the 20 dollar mouse my mom has has a center mouse button.
It what way is clicking-and-scrolling through your inventory less complex than something that happens automatically?
Because you can alreadys croll through your selection bar. The game currently isn't programmed to find a similar block id in your inventory and automatically give it to you when it detects you've run out of that block in your selection bar. What if you threw the material on the ground, does it just replace your empty slot with a new pile?
Because you can already scroll through your selection bar. The game currently isn't programmed to find a similar block id in your inventory and automatically give it to you when it detects you've run out of that block in your selection bar. What if you threw the material on the ground, does it just replace your empty slot with a new pile?
Yes, but the implementation is irrelevant, no? The important thing is the effect for the user/player. If you want this because you are annoyed about having to access the inventory to replace stuff in your selection bar, then having your selection bar auto-populate from your inventory is the best option, is it not? It saves you the most time / causes you the least hassle.
And yes, if you throw stuff away, you get a new pile. Makes throwing all of your [whatever] easier.
I can't think of a time when you WOULDN'T want this to happen. Although, as has been pointed out in previous discussions on this topic, it might specifically be disabled for weapons and food (for reasons of balance - stops you nomming through pork chops like crazy and being semi-invincible, makes you take more care in combat if you have to stop to get a new sword out).
I want this for that reason, but I want to have the option to choose when I want it to happen. I also want to be able to choose any item from my inventory without having to manually drag it over to an inventory slot and replace an object and then drag that object to an available inventory slot. It's especially annoying when a friend throws me a sword and despite an open inventory slot in the selection bar, it goes to my inventory for whatever reason and i have to go into the inventory to retrieve it. If something is coming towards me, this gets VERY annoying.
If someone can give me a reasonable explanation why this is not needed/ wouldn't work, please post. Because so far I have provided many reasons why it should be added and noone so far has given me a sensible reason why it shouldn't.
Pros of my idea
-Can easily access inventory while being hurt by mobs.
-Can easily rearrange your inventory
-More efficient/fluid way of adding things to your hotbar or vice versa
-Can access inventory without impeding movement
-Can access inventory without losing sight of surroundings
-More fluid way to build
-Provides a temp fix to random item slot arrangements upon pickup
-Possibly could be designed for quick item tossing
Cons of my idea
-Not everyone has a clickable center scrollwheel on their mouse (The arrow keys aren't being used. Could that be an alternative?)
-No way of choosing which item in your hotbar gets swapped after in menu mode
-No way to split item stacks up in this mode (Although this sounds more realistic to me)
-Possibly unrealistic(I guess one could argue this, but I swear noone completely loses complete sight of their surroundings when getting something out of their pack. I could argue how it could be realistic as well.)
-Can't swap multiple hotbar items (This might no be an issue if hotbar number keys still work or alt scrolls through the hot bar keys as well)