The idea for Mash Blocks stems from a lack of theme supportive decorative blocks in the game. Perhaps you want blocks that look like appliances, furniture, cabinetry, etc. and there just isn't really much available that fits the bill. Mash blocks are designed to be pushed together into the same block space as each other or as regular blocks using pistons and are designed in such a way as to create a multitude of theme oriented results. For example, one of the Mash blocks could be a dice block, another could be also white, a bit larger but a tad shorter, exposing the top of whatever block it's mashed with. Together, the two look like a stove with the 4 black circles on top representing the burners.
I haven't come up with all the different mash blocks and how they would go together. A fair bit of thought would have to go into it, but it is a way to make a few decorative blocks serve a multitude of purposes. With respect to the game mechanics, one way to work around possible space sharing restrictions would be to have Mash Blocks have a one item (block only) inventory and have the game visually represent both the mash block and the block in it's inventory at the same time, but count the ID as being the mash block. In this case, pistons would not be necessary to merge the blocks. This way, one could make a kitchen that looks more like a kitchen, a living room that looks more like a living room, etc. which may not be important to every Minecrafter, but I know there's more than a few out there that would like to give more personality to their creations.
Well I gave to examples of how the blocks could be mashed, either pushing them together or having them have a one item inventory and mashing with that. The specifics of what each mash block would look like hasn't been worked out yet, but an example of what two might look like and how they would look together has been given. The general idea of having blocks specifically designed to show as two overlapping blocks to create theme oriented combinations is the crux of the suggestion.
Well the idea was for the game "as-is" and as far as textures blending, the idea is that the blocks would be designed to merge properly with other blocks. The idea of having six slots (one for each side) would prevent texture overlap issues. I quite like that variation of the idea. If slots were left empty, that side could show the default texture for that particular mash block.
The way you explained this is just painfully confusing. Why not just have furniture itself available? Why do we have to squish blocks to have that? From what I think I understand about the idea, we're using a complex system just to get some aesthetic blocks.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Well the idea was for the game "as-is" and as far as textures blending, the idea is that the blocks would be designed to merge properly with other blocks. The idea of having six slots (one for each side) would prevent texture overlap issues. I quite like that variation of the idea. If slots were left empty, that side could show the default texture for that particular mash block.
And there are plenty of suggestions that are exactly the same as some mods out there.
Don't use resource packs to dismiss a suggestion. There are no exceptions to this rule.
Mods are not an official part of the game. Resource packs are, and they will accomplish this much better already.
Also I just noticed they removed Super Secret Settings. Did they finally add a list to choose shader?
The way you explained this is just painfully confusing. Why not just have furniture itself available? Why do we have to squish blocks to have that? From what I think I understand about the idea, we're using a complex system just to get some aesthetic blocks.
I understand where you're coming from, but the block blending concept allows players to come up with their own ideas for custom blocks that fit the role they want. There would be a wide range of possibilities without adding a schwack of new blocks.
I understand where you're coming from, but the block blending concept allows players to come up with their own ideas for custom blocks that fit the role they want. There would be a wide range of possibilities without adding a schwack of new blocks.
No, its just blocks with other block textures pasted on them. This has nothing to do with people's ideas.
My idea for mash blocks is to have the mash blocks themselves be different shapes, so the way textures are reflected is unique. The dice and short block example illustrates this. The 6 slot variation of the idea may require a rethink as far as shape mashing goes. But the crux of the suggestion is dynamically customizable aesthetic blocks. A block mashing idea is just one way this could be achieved.
My idea for mash blocks is to have the mash blocks themselves be different shapes, so the way textures are reflected is unique. The dice and short block example illustrates this. The 6 slot variation of the idea may require a rethink as far as shape mashing goes. But the crux of the suggestion is dynamically customizable aesthetic blocks. A block mashing idea is just one way this could be achieved.
And it would add an extremely unnecessary over 1000 new blocks. No thanks
How ya figure. If you even have one mash block, in the latter variation of the idea, it is like a chest with 6 slots which shows the texture of the contained blocks on each of it's sides. It adds ONE block to the game, not 1000, yet you have many options for controlling the appearance of that block. It's still one block, just like a chest is one block. In the first iteration of the idea, you have maybe 6 or 7 mash blocks of different shapes, and the shapes and textures can be shown in combination, but they still each represent a single block. It's only the way they are displayed which is polymorphic. For example: Mashblock A = Wooden chair, it contains Mashblock B which is a large music box. Both are displayed in the same square looking ln combination like a bed end table. Lots of combinations, but few blocks. Where do you get 1000 from? That's the opposite of the idea.
How ya figure. If you even have one mash block, in the latter variation of the idea, it is like a chest with 6 slots which shows the texture of the contained blocks on each of it's sides. It adds ONE block to the game, not 1000, yet you have many options for controlling the appearance of that block. It's still one block, just like a chest is one block. In the first iteration of the idea, you have maybe 6 or 7 mash blocks of different shapes, and the shapes and textures are shown in combination, but they still each represent a single block. It's only the way they are displayed which is polymorphic.
Do you understand how this would work? Every. Single. Possible. Outcome of mash block would have to be added as an individual block.
What on Earth is the use for a furnace with glass textures on the sides? I just don't understand why you guys think this would be so good for aesthetics.
The idea for Mash Blocks stems from a lack of theme supportive decorative blocks in the game. Perhaps you want blocks that look like appliances, furniture, cabinetry, etc. and there just isn't really much available that fits the bill. Mash blocks are designed to be pushed together into the same block space as each other or as regular blocks using pistons and are designed in such a way as to create a multitude of theme oriented results. For example, one of the Mash blocks could be a dice block, another could be also white, a bit larger but a tad shorter, exposing the top of whatever block it's mashed with. Together, the two look like a stove with the 4 black circles on top representing the burners.
I haven't come up with all the different mash blocks and how they would go together. A fair bit of thought would have to go into it, but it is a way to make a few decorative blocks serve a multitude of purposes. With respect to the game mechanics, one way to work around possible space sharing restrictions would be to have Mash Blocks have a one item (block only) inventory and have the game visually represent both the mash block and the block in it's inventory at the same time, but count the ID as being the mash block. In this case, pistons would not be necessary to merge the blocks. This way, one could make a kitchen that looks more like a kitchen, a living room that looks more like a living room, etc. which may not be important to every Minecrafter, but I know there's more than a few out there that would like to give more personality to their creations.
- Skit
Support my suggestions. Make the game better!
How do you mash the blocks? And what do they look like? I just don't get it.
Well I gave to examples of how the blocks could be mashed, either pushing them together or having them have a one item inventory and mashing with that. The specifics of what each mash block would look like hasn't been worked out yet, but an example of what two might look like and how they would look together has been given. The general idea of having blocks specifically designed to show as two overlapping blocks to create theme oriented combinations is the crux of the suggestion.
Support my suggestions. Make the game better!
But the entire point of "blocks" is to fill a designated square radius. There would just be an ugly flashy texture where you mashed them.
I don't think so, there must be better ways to add furniture and decoration.
No Support
It's called a resource pack. Find one you like, download, and enjoy.
(please be careful what you download, though.)
Well the idea was for the game "as-is" and as far as textures blending, the idea is that the blocks would be designed to merge properly with other blocks. The idea of having six slots (one for each side) would prevent texture overlap issues. I quite like that variation of the idea. If slots were left empty, that side could show the default texture for that particular mash block.
Support my suggestions. Make the game better!
The way you explained this is just painfully confusing. Why not just have furniture itself available? Why do we have to squish blocks to have that? From what I think I understand about the idea, we're using a complex system just to get some aesthetic blocks.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Again, you can use resource packs easily.
When a suggestion is literally the exact same thing as something already in the game, I think it should be.
Mods are not an official part of the game. Resource packs are, and they will accomplish this much better already.
Also I just noticed they removed Super Secret Settings. Did they finally add a list to choose shader?
That's absurd. Those shaders were lovely.
I understand where you're coming from, but the block blending concept allows players to come up with their own ideas for custom blocks that fit the role they want. There would be a wide range of possibilities without adding a schwack of new blocks.
Support my suggestions. Make the game better!
No, its just blocks with other block textures pasted on them. This has nothing to do with people's ideas.
My idea for mash blocks is to have the mash blocks themselves be different shapes, so the way textures are reflected is unique. The dice and short block example illustrates this. The 6 slot variation of the idea may require a rethink as far as shape mashing goes. But the crux of the suggestion is dynamically customizable aesthetic blocks. A block mashing idea is just one way this could be achieved.
Support my suggestions. Make the game better!
Again, this is already a feature...
And it would add an extremely unnecessary over 1000 new blocks. No thanks.
How ya figure. If you even have one mash block, in the latter variation of the idea, it is like a chest with 6 slots which shows the texture of the contained blocks on each of it's sides. It adds ONE block to the game, not 1000, yet you have many options for controlling the appearance of that block. It's still one block, just like a chest is one block. In the first iteration of the idea, you have maybe 6 or 7 mash blocks of different shapes, and the shapes and textures can be shown in combination, but they still each represent a single block. It's only the way they are displayed which is polymorphic. For example: Mashblock A = Wooden chair, it contains Mashblock B which is a large music box. Both are displayed in the same square looking ln combination like a bed end table. Lots of combinations, but few blocks. Where do you get 1000 from? That's the opposite of the idea.
Support my suggestions. Make the game better!
Do you understand how this would work? Every. Single. Possible. Outcome of mash block would have to be added as an individual block.
What on Earth is the use for a furnace with glass textures on the sides? I just don't understand why you guys think this would be so good for aesthetics.