This idea took a long time of thinking in twisted and different ways, starting with wondering what other biomes could be available, while still being completely original, going to a city thing and moving forward and onward to THIS. Its really complicated, and might be a better idea for a Mod, but this is it.
The Beginning
You have taken down the Ender Dragon, you've enchanted all your armor, you have a sword that can one-shot EVERYTHING, you've left your mark in every dimension and you've created, then subsequently defeated, the Wither.
What now?
Why, create a Beacon, of course.
You place your beacon underneath your house, with a block of Glass letting the beam shine though your living room, illuminating everything and marking your house for miles around. But this pyramid of ore, with your hard earned Wither Star on top, seems to be rather... underwhelming, for an end game. Yes, its pretty. Yes it gives you strength and speed.
But what for? Why, when you have nothing to do? What challenge is next, to utilize this strange power? Sure, you could let another Wither loose in your house, but that just seems desperate for action.
There must be something more to this beacon.
The Game
This is going to be a fairly complicated thing to explain, and I'm not always the best at getting my point across, but I'll do my best.
The Time Machine is a box of Iron Blocks above the beacon, with Glass in the top and bottom. The Clock above the doorway would control the destination in time.
Blocks and Stages
As you move forward in time, objects rot and disappear, or crack and break. Things change, in stages.
Wooden Planks -> Old Planks -> Disappears
Stone Bricks -> Cracked Stone Bricks -> Mossy stone brick -> Cobblestone -> Mossy Cobblestone -> Disappears
Wooden Fences, Buttons, Pressure plates etc. -> Disappears
Iron items -> Rusted (or durability halved) -> Disappears
Stone tools-> durability halved -> Disappears
Wooden items -> Disappear
Food -> Rotten flesh -> disappears
Other objects -> gunpowder, String, coal -> disappears
Grass has a 80% chance to grow a tree and a 20% chance to grow wildgrass (if it is under open sky, and in some type of a forest biome)
Saplings -> Trees -> 90% Disappear, 8% Fallen Tree, 2% Giant Tree. (The chances of it transitioning is quadrupled)
If a Dragon Egg Hatches, then the area around where it hatched will have swathes of objects that have been destroyed, to signify the Dragon destroying things. The dragon will also be roaming the world, somewhere distant.
All blocks except dirt and stone will "fall" if there is no block underneath them (directly and around underneath) when the future is initially put together from the last world.
When a block disappears, there is a 50% chance that vines or mushrooms will grow on the blocks next to it.
Villages: a village can either be replaced with a bigger village, or it can turn into a ruin, and things will decay like normal.
Empty Plains -> 30% chance that it will spawn a Village -> 10% ruins, 90% town -> 30% ruins, 70% fort -> 50% ruins 50% castle -> 80% ruins, 20% Kingdom
A town will have more huts, and one bigger building in the center. It will be surrounded by a simple wall, with occasional openings. Farms will be outside the wall, with a couple huts nearby.
Contains Old villagers, which tend to sell more valuable things, but in a limited amount.
Buildings include: Farms with huts, huts, libraries, blacksmiths, large huts, a church (one of those stone tower things) and one Town Hall
A Fort will have a bigger wall all around, with doorways instead of openings. It will have more buildings, and more big buildings. Farms are outside
Forts will have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village
Buildings include: Farms with huts, large buildings, libraries, blacksmiths, mine, stables, a church, and one Fort,
A castle will have one very large building made of stone in the center (a castle) and is surrounded by normal buildings, and surrounding these all is a large, two block wall. Farms are still outside.
Castles have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.
Buildings include: Farms with huts, Large buildings, blacksmiths, large library, guardhouse, Mine, large church, stables, and one Castle.
A Kingdom will have an enormous castle in the center, surrounded by large buildings, which are surrounded by a wall, with several towns surrounding the wall.
a Kingdom has Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.
Buildings include: Farms with large buildings, large buildings, large libraries, large blacksmiths, large mine, large church, stables, guardhouse, towns all around, And one very large castle.
Present
Clock Position N
This is the present! Everything will stay the same here, and you can come back anytime!
(Note: Things might change some if you do big things in the past)
Near Future
Clock Position: NE
One twist, to the right, would send you just to the near future. (Just like described in the story.) Your house would slightly ruined, with some wood rotted away, stones cracked, stuff happened. But not exceedingly. Just enough to be visible.
10% chance of objects moving forward 1 phase, 5% chance of objects moving forward 2 phases.
Future.
Clock Position: E
20% chance of objects moving forward 1 phase, 10% chance of objects moving forward 2 phases
Two twists, to the right, would send you farther on the timeline, out to where your house is falling apart, and the nearby towns have grown and prospered.
Far Future
Clock Position: SE
50% chance of objects moving forward 1 phase, 25% chance of objects moving forward 2 phases
Three twists sends you faaar from your starting point, to where your home is crumbling into nothingness, and the world around has changed and morphed.
Distant Future
Clock Position S
100% chance of objects moving forward 1 phase, 50% chance of objects moving forward 2 phases
Nothing is recognisable. Your home is gone and the town has turned into a Kingdom.
Past
Clock Position NW
The wheel of time is spinning in the other direction now, and you go back to when the world was simpler.
The world is the same as when it first spawned. Be very careful here, as placing or breaking things can damage your future.
Long Past
Clock Position W
You've gone back to before you were spawned, to when everything was different.
All grass is turned to coarse dirt, and dirt is turned to stone. There are strange trees and no grass. Small and large lizards roam the land. Nothing you do here will affect the future.
The Beginning
Clock Position SW
The world is fresh and dangerous. Ore is readily available, but the monsters are deadly.
All dirt is gone, replaced with stone, and rivers of lava cut through the land. Extreme hills boimes are replaced with Volcanoes, and clumps of ore and Obsidian litter the surface.
Weaker Ender Dragons roam the land. They guard their nests, which are made of Obsidian and contain 3 or 4 Ender Dragon Eggs
Important note: When traveling through time, each time in between the two destinations is calculated, to give all blocks and items and things the chance to be recorded for the next Time. Tim imagine it will be easier to move through each time for the first time, to reduce lag.
I put a lot of thought into this, but its still not complete. Any questions or ideas or flaws that you see are welcome!
... Just imagine (You don't need to read this, its just for fun) The Secret
After ages of experimenting, and testing, and building and doing and dying and trapping and starving and fishing and waiting and more, you find the secret of the beacon.
And its surprisingly simple. There are no giant structures, no complicated rituals.
Just a simple iron box, with a doorway
You surrounded the beam with Iron Blocks. The iron was one block away from the beam in all places (similar to the bookshelves around an enchanting table) You placed Glass underneath and in the top, allowing the beam to pass through. Mining a two-block opening in the box, you could see the beam.
You placed a Item frame above the opening... and placed a Clock in the frame. Twisting the clock once or twice, you left it slightly skewed.
You empty your inventory, just in case, then turn back to the box.
You walk inside the box, and wait a moment. Nothing seems to happen... and you sigh. Another failure.
You turn to leave... and then you notice that the beam seems to be... brighter.
Turning, you watch it glow brighter, and brighter... and then you are blinded by a flash of light.
...
The light dies down... And you look around...
And the box is the same.
Nothing is different.
Something happened, but you aren't sure what.
So you walk out the doorway... and stop in shock. Your house, your land... is in ruins. At first you are baffled. Is this the power of the beacon? Does it destroy everything around it? But then you notice that there is no sign of an explosion. Everything left is in its place. It just seems to be falling apart. Rotting wood and cracked stone, vines growing everywhere and mushrooms underfoot. What could have caused this in the few seconds you were in the box?
Wandering from the crumbling remains of your house, you trek toward the nearby village. Maybe they saw something. A flash of light, or a loud noise, something that can give you a hint of where you are.
You climb the hill that overlook the village, and when you reach the crest... You don't see a tiny village, with rudimentary huts or simple farms. In its place is a thriving town. You stop, and it all falls into place.
You've traveled to the future.
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I'm sorry, but the spacing and wording in this is just unreadable. Please, instead of reading from a story book can you just state clear, paragraphed information?
How far did you read? I like to write, but I don't get enough time to do it, so it leaks into my posts and ideas.
Only the first part sounds like a story. The rest is all information. I tried to make it like my Vampire Bat idea, sorta.
I'll be kinda sad if I can't write a little with my ideas. I suppose I can deal with it though.
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How far did you read? I like to write, but I don't get enough time to do it, so it leaks into my posts and ideas.
Only the first part sounds like a story. The rest is all information. I tried to make it like my Vampire Bat idea, sorta.
But this is a suggestion, not a discussion. You just need to state information clearly or no one will understand what you are saying.
I'm sorry to do this to all of your hard work, but this is all...overly complicated. And this is just in the overworld, it's not a dimension or a seperate gamemode (despite having the same response that I am about to provide you). What exactly is this...mode for (I'm going to refer it as a mode, because I don't really know what to call it)? This little action completely CHANGES your entire world and how everything works, I most likely don't even doubt that there would be the smallest amount of lag, or the fact it would crash your game due to the amount of changes your world is going through while you sit there. As much as it is as a concept, it doesn't exactly 'fit' Minecraft. It practically destroys all your hardwork, all for what? To play the game again in the same world, not even have your old work saved. If I defeated the Ender Dragon, Wither, and collected the Beacon and who knows what other big accomplishment, I wouldn't throw that all the way just to create a structure to have it all wiped out or messed up.
Another is how this adds to Kingdoms and Castle and such, these aren't normal little villages, they are enormous, and completely change the way of how they work. It even adds mobs that most likely aren't accessible unless you create this structure. This completely changes the way Minecraft would be if you did this, and not in that good kind of way.
Well it wasn't supposed to be a discussion...
If I put it at the end of the post, in a "Imagine this" kinda thing, just an extra, would that help? Then people wouldn't feel pressured to read it as much.
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I suppose it IS kinda complicated I just have a few comments I think you might have misunderstood.
It sounds like you think they can't go back to the Present (did I forget to add that?)
Mostly what it does, is when you have beat the game, (cause you got a beacon) you can go to the future and the past, to see what everything would look like then. It recreates the world, mostly exactly, with the biggest changes being replacing decayable things, to simulate ruins... of your world.
The Villages growing to towns and stuff are there mostly cause I don't think it would make sense to have this village stay the same size for decades on end. It would either grow or die.
Just be be absoluly certain, you CAN travel back to your present. Its not resetting the whole world, to do it all over again. its technically new dimensions, just using the same blocks from the overworld and replacing some. (Well, a little more than some)
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I suppose it IS kinda complicated I just have a few comments I think you might have misunderstood.
It sounds like you think they can't go back to the Present (did I forget to add that?)
Mostly what it does, is when you have beat the game, (cause you got a beacon) you can go to the future and the past, to see what everything would look like then. It recreates the world, mostly exactly, with the biggest changes being replacing decayable things, to simulate ruins... of your world.
The Villages growing to towns and stuff are there mostly cause I don't think it would make sense to have this village stay the same size for decades on end. It would either grow or die.
Just be be absoluly certain, you CAN travel back to your present. Its not resetting the whole world, to do it all over again. its technically new dimensions, just using the same blocks from the overworld and replacing some. (Well, a little more than some)
Now that I understand, this is SUPER cool. Its like 400 Years. But the amount of coding... this just wouldn't work.
I suppose it IS kinda complicated I just have a few comments I think you might have misunderstood.
It sounds like you think they can't go back to the Present (did I forget to add that?)
Mostly what it does, is when you have beat the game, (cause you got a beacon) you can go to the future and the past, to see what everything would look like then. It recreates the world, mostly exactly, with the biggest changes being replacing decayable things, to simulate ruins... of your world.
The Villages growing to towns and stuff are there mostly cause I don't think it would make sense to have this village stay the same size for decades on end. It would either grow or die.
Just be be absoluly certain, you CAN travel back to your present. Its not resetting the whole world, to do it all over again. its technically new dimensions, just using the same blocks from the overworld and replacing some. (Well, a little more than some)
Perhaps, but there are still faults I see in the whole concept. I can understand how much thought you put into making this, but it feels so expanded that it wouldnt really fit Minecraft since your world would keep pace with regular time. As much as it's more of a 'challenged' version of it, this perhaps could be better off as a gamemode? But if so, there perhaps could still be large faults with it, since it would be related to Survival mode. I also might not have the potential to argue whether it would be better off as a gamemode or as a whole either way, especially with how it would be played out. Basically, it's running on two ends of the seesaw, while being surrounded by boiling hot lava.
I WOULD take a lot of coding. But nothing is impossible, so who knows?
And mostly I think the code would be dedicated to detecting and changing certain things, and calculating the chance and the result of some things. Probably mostly trees cause I think those should change often cause trees do that. And there are lots of trees.
I don't know squat about coding though so its hard for me to really tell.
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I like the idea, but I feel like this suggestion would weigh heavily on minecraft's memory. Having to remember all of the blocks across many different dimensions as well as carrying out block updates across dimensions if you break anything in the past.
Then there is the process of ageing which will have to constantly be done as you explore the future or past. Then there is the possibility of making a mistake that messes up your world completely . What if you break a tree, and it turns out to be the first tree that you broke when you spawned? When the past you tries to break the tree to make tools, it won't be there. Anything made by that tree would be erased, and anything that they affected would be put back to normal. Your past self will have to find a different tree which will may lead them to discover a cooler place to build a base than your original timeline. They build the base there and poof, your base is gone. Not to mention that the computer would not be able to predict what you would do and would probably corrupt your world instead.
Then there is the thought of yourself. What happens when/if you find yourself. How will you communicate with your past self? Not to mention that seeing your future self would change the past therefore changing the future and possibly creating a paradox.
I am done now. I am on the verge of confusing myself and running in circles. Basically, I think that this is too complicated to hope for a computer to run, a commonly affordable one at least.
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"The moment one gives close attention to anything, even a blade of grass,
it becomes a mysterious, awesome, incredibly magnificent world in itself"-Henry Miller
Basically, it's running on two ends of the seesaw, while being surrounded by boiling hot lava.
That was an avid description.
Kinda funny that we are having another "Does it fit minecraft" thing. I suppose thats life.
It is supposed to be a big thing. Its kinda one of those things thats been on the sidelines in my head for a long time, and I've finally taken it out and made it better than just a vague idea. It would make creating a beacon more than something to do just because its the last achievement, and while yes, Minecraft is a game that never ends, theres not much to do once you've done all that now. This would add lots of experiementation and creating and expanding into the game, both before and after you got the beacon, to create and do and show others.
And the idea of seeing my creation in natural ruins just fascinates me.
...
(Hey is there a better way to edit my other answer to answer yours as well, instead of creating lots of posts?)
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That was an avid description.
Kinda funny that we are having another "Does it fit minecraft" thing. I suppose thats life.
It is supposed to be a big thing. Its kinda one of those things thats been on the sidelines in my head for a long time, and I've finally taken it out and made it better than just a vague idea. It would make creating a beacon more than something to do just because its the last achievement, and while yes, Minecraft is a game that never ends, theres not much to do once you've done all that now. This would add lots of experiementation and creating and expanding into the game, both before and after you got the beacon, to create and do and show others.
And the idea of seeing my creation in natural ruins just fascinates me.
...
(Hey is there a better way to edit my other answer to answer yours as well, instead of creating lots of posts?)
If Minecraft is a game that never ends and has limited possibilities, what's the point of calling it a sandbox game in the first place? If you completed all that, then perhaps build an automatic farm. Done that? Try travelling to the edge of the world. That as well? Make more challenges for yourself. Don't know any? Perhaps even download a mod to satisfy your need for "more more more!".
Also, try the multiquote feature, simply click on the multiquote where you want to quote a user, then multiquote another person and however many you'd like as well, then just reply to 'em.
....
Well.
Um.
That's not exactly how I expect it to work. But it would certainly be cool if that happened.
Trees would change often, but I imagine that things as detailed as mining ore you mined in the present would not affect the other world. Maybe we would even go as far as to re randomly spawn ore, as if it changes position over time, and so stuff like ores and trees would be explained that it was a different thing.
I figure there will be a few significant ways to change the Present by doing something in the past, but they will be something like 'If you kill the enderdragon in the past, the items that you enchanted with that experience lose the enchantments" Though it would be very complicated.
The Past affecting the present issue would be a big thing, but I think the best way to do it would be that anything you build in the past, if it coincides with the present, will just get bulldozed, like you found this creation and build your house on top of it.
Or if you dig a pit where your house would have gone, under all the blocks and stuff you placed would be lots of fences, like you decided to build your house over a pit and just supended it on fence.
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Support. But this would be ridiculously difficult to code. I'm sorry, this idea is awesome, but it won't happen. You still have my support though! *waves pendant*
If Minecraft is a game that never ends and has limited possibilities, what's the point of calling it a sandbox game in the first place? If you completed all that, then perhaps build an automatic farm. Done that? Try travelling to the edge of the world. That as well? Make more challenges for yourself. Don't know any? Perhaps even download a mod to satisfy your need for "more more more!".
Also, try the multiquote feature, simply click on the multiquote where you want to quote a user, then multiquote another person and however many you'd like as well, then just reply to 'em.
I suppose that is a good point. I do like Mods sometimes.
I guess right now, to me personally, it feels like creating a beacon is "The End." Any more challenges I make for myself are.. ones I made for myself, trying to stretch out the world.
You can never add enough stuff to make it infinite, that is true. I guess it just seems like to me that the option of Time Travel to the the future and the past of more of an open ended question than "I defeated the Wither, the final (usually) boss, now what goal can I make for myself)
Or maybe even like an Epilogue. I love books that give an extra hint of what happened next, instead of just ending with "They lived happily ever after". It shows that they still have trials and challenges, and that life continues. And seeing the future of what you do seems like a good way to do that for me, at least.
#JustShowerThoughts
Oh and I mean when I post an answer to something and then someone else posted while I was writing so I need to answer them now. :/
That might be true... and probably a good idea to start with. I just have no clue how to make one, or how to ask someone to make one. I just don't know how to say "Hey can you put large amounts of your life into this idea?" Unless I was paying them.
But I'm quite, quite broke. So.
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
I suppose that is a good point. I do like Mods sometimes.
I guess right now, to me personally, it feels like creating a beacon is "The End." Any more challenges I make for myself are.. ones I made for myself, trying to stretch out the world.
You can never add enough stuff to make it infinite, that is true. I guess it just seems like to me that the option of Time Travel to the the future and the past of more of an open ended question than "I defeated the Wither, the final (usually) boss, now what goal can I make for myself)
Or maybe even like an Epilogue. I love books that give an extra hint of what happened next, instead of just ending with "They lived happily ever after". It shows that they still have trials and challenges, and that life continues. And seeing the future of what you do seems like a good way to do that for me, at least.
#JustShowerThoughts
Oh and I mean when I post an answer to something and then someone else posted while I was writing so I need to answer them now. :/
That might be true... and probably a good idea to start with. I just have no clue how to make one, or how to ask someone to make one. I just don't know how to say "Hey can you put large amounts of your life into this idea?" Unless I was paying them.
But I'm quite, quite broke. So.
Its OK to have it in both Suggestions and Mod suggestions, right?
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This idea took a long time of thinking in twisted and different ways, starting with wondering what other biomes could be available, while still being completely original, going to a city thing and moving forward and onward to THIS. Its really complicated, and might be a better idea for a Mod, but this is it.
The Beginning
You have taken down the Ender Dragon, you've enchanted all your armor, you have a sword that can one-shot EVERYTHING, you've left your mark in every dimension and you've created, then subsequently defeated, the Wither.
What now?
Why, create a Beacon, of course.
You place your beacon underneath your house, with a block of Glass letting the beam shine though your living room, illuminating everything and marking your house for miles around. But this pyramid of ore, with your hard earned Wither Star on top, seems to be rather... underwhelming, for an end game. Yes, its pretty. Yes it gives you strength and speed.
But what for? Why, when you have nothing to do? What challenge is next, to utilize this strange power? Sure, you could let another Wither loose in your house, but that just seems desperate for action.
There must be something more to this beacon.
The Game
This is going to be a fairly complicated thing to explain, and I'm not always the best at getting my point across, but I'll do my best.
The Time Machine is a box of Iron Blocks above the beacon, with Glass in the top and bottom. The Clock above the doorway would control the destination in time.
Blocks and Stages
As you move forward in time, objects rot and disappear, or crack and break. Things change, in stages.
Wooden Planks -> Old Planks -> Disappears
Stone Bricks -> Cracked Stone Bricks -> Mossy stone brick -> Cobblestone -> Mossy Cobblestone -> Disappears
Wooden Fences, Buttons, Pressure plates etc. -> Disappears
Glass - Cracked Glass -> Disappears
Hardened Clay -> Cracked Clay -> Disappears
Farmland, Coarse Dirt, Dirt path -> Dirt -> Grass
Nether Bricks -> Cracked Nether Bricks - Disappears
Wooden Door -> Old door -> Disappears
Iron objects -> Rusted iron -> Disappears (chance of transitioning is halved)
Redstone -> Disappears (Chance of transitioning is halved)
Bookshelves -> Old Bookshelves -> Disappears
Trapped Chest -> Chest -> Old Chest -> Disappears
Dragon Egg -> Broken Egg
Heads -> Skeleton Skull -> disappears
Cake, pumpkin, melon, etc -> disappears (chance of transitioning is tripled)
Items in storage:
Diamond tools -> Durability fourthed-> Durabilty fourthed -> Durabilty fourthed -> disappears
Gold items -> Disappear
Iron items -> Rusted (or durability halved) -> Disappears
Stone tools-> durability halved -> Disappears
Wooden items -> Disappear
Food -> Rotten flesh -> disappears
Other objects -> gunpowder, String, coal -> disappears
Grass has a 80% chance to grow a tree and a 20% chance to grow wildgrass (if it is under open sky, and in some type of a forest biome)
Saplings -> Trees -> 90% Disappear, 8% Fallen Tree, 2% Giant Tree. (The chances of it transitioning is quadrupled)
If a Dragon Egg Hatches, then the area around where it hatched will have swathes of objects that have been destroyed, to signify the Dragon destroying things. The dragon will also be roaming the world, somewhere distant.
All blocks except dirt and stone will "fall" if there is no block underneath them (directly and around underneath) when the future is initially put together from the last world.
When a block disappears, there is a 50% chance that vines or mushrooms will grow on the blocks next to it.
Villages: a village can either be replaced with a bigger village, or it can turn into a ruin, and things will decay like normal.
Empty Plains -> 30% chance that it will spawn a Village -> 10% ruins, 90% town -> 30% ruins, 70% fort -> 50% ruins 50% castle -> 80% ruins, 20% Kingdom
A town will have more huts, and one bigger building in the center. It will be surrounded by a simple wall, with occasional openings. Farms will be outside the wall, with a couple huts nearby.
Contains Old villagers, which tend to sell more valuable things, but in a limited amount.
Buildings include: Farms with huts, huts, libraries, blacksmiths, large huts, a church (one of those stone tower things) and one Town Hall
A Fort will have a bigger wall all around, with doorways instead of openings. It will have more buildings, and more big buildings. Farms are outside
Forts will have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village
Buildings include: Farms with huts, large buildings, libraries, blacksmiths, mine, stables, a church, and one Fort,
A castle will have one very large building made of stone in the center (a castle) and is surrounded by normal buildings, and surrounding these all is a large, two block wall. Farms are still outside.
Castles have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.
Buildings include: Farms with huts, Large buildings, blacksmiths, large library, guardhouse, Mine, large church, stables, and one Castle.
A Kingdom will have an enormous castle in the center, surrounded by large buildings, which are surrounded by a wall, with several towns surrounding the wall.
a Kingdom has Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.
Buildings include: Farms with large buildings, large buildings, large libraries, large blacksmiths, large mine, large church, stables, guardhouse, towns all around, And one very large castle.
Present
Clock Position N
This is the present! Everything will stay the same here, and you can come back anytime!
(Note: Things might change some if you do big things in the past)
Near Future
Clock Position: NE
One twist, to the right, would send you just to the near future. (Just like described in the story.) Your house would slightly ruined, with some wood rotted away, stones cracked, stuff happened. But not exceedingly. Just enough to be visible.
10% chance of objects moving forward 1 phase, 5% chance of objects moving forward 2 phases.
Future.
Clock Position: E
20% chance of objects moving forward 1 phase, 10% chance of objects moving forward 2 phases
Two twists, to the right, would send you farther on the timeline, out to where your house is falling apart, and the nearby towns have grown and prospered.
Far Future
Clock Position: SE
50% chance of objects moving forward 1 phase, 25% chance of objects moving forward 2 phases
Three twists sends you faaar from your starting point, to where your home is crumbling into nothingness, and the world around has changed and morphed.
Distant Future
Clock Position S
100% chance of objects moving forward 1 phase, 50% chance of objects moving forward 2 phases
Nothing is recognisable. Your home is gone and the town has turned into a Kingdom.
Past
Clock Position NW
The wheel of time is spinning in the other direction now, and you go back to when the world was simpler.
The world is the same as when it first spawned. Be very careful here, as placing or breaking things can damage your future.
Long Past
Clock Position W
You've gone back to before you were spawned, to when everything was different.
All grass is turned to coarse dirt, and dirt is turned to stone. There are strange trees and no grass. Small and large lizards roam the land. Nothing you do here will affect the future.
The Beginning
Clock Position SW
The world is fresh and dangerous. Ore is readily available, but the monsters are deadly.
All dirt is gone, replaced with stone, and rivers of lava cut through the land. Extreme hills boimes are replaced with Volcanoes, and clumps of ore and Obsidian litter the surface.
Weaker Ender Dragons roam the land. They guard their nests, which are made of Obsidian and contain 3 or 4 Ender Dragon Eggs
Important note: When traveling through time, each time in between the two destinations is calculated, to give all blocks and items and things the chance to be recorded for the next Time. Tim imagine it will be easier to move through each time for the first time, to reduce lag.
I put a lot of thought into this, but its still not complete. Any questions or ideas or flaws that you see are welcome!
... Just imagine (You don't need to read this, its just for fun)
The Secret
After ages of experimenting, and testing, and building and doing and dying and trapping and starving and fishing and waiting and more, you find the secret of the beacon.
And its surprisingly simple. There are no giant structures, no complicated rituals.
Just a simple iron box, with a doorway
You surrounded the beam with Iron Blocks. The iron was one block away from the beam in all places (similar to the bookshelves around an enchanting table) You placed Glass underneath and in the top, allowing the beam to pass through. Mining a two-block opening in the box, you could see the beam.
You placed a Item frame above the opening... and placed a Clock in the frame. Twisting the clock once or twice, you left it slightly skewed.
You empty your inventory, just in case, then turn back to the box.
You walk inside the box, and wait a moment. Nothing seems to happen... and you sigh. Another failure.
You turn to leave... and then you notice that the beam seems to be... brighter.
Turning, you watch it glow brighter, and brighter... and then you are blinded by a flash of light.
...
The light dies down... And you look around...
And the box is the same.
Nothing is different.
Something happened, but you aren't sure what.
So you walk out the doorway... and stop in shock. Your house, your land... is in ruins. At first you are baffled. Is this the power of the beacon? Does it destroy everything around it? But then you notice that there is no sign of an explosion. Everything left is in its place. It just seems to be falling apart. Rotting wood and cracked stone, vines growing everywhere and mushrooms underfoot. What could have caused this in the few seconds you were in the box?
Wandering from the crumbling remains of your house, you trek toward the nearby village. Maybe they saw something. A flash of light, or a loud noise, something that can give you a hint of where you are.
You climb the hill that overlook the village, and when you reach the crest... You don't see a tiny village, with rudimentary huts or simple farms. In its place is a thriving town. You stop, and it all falls into place.
You've traveled to the future.
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
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I'm sorry, but the spacing and wording in this is just unreadable. Please, instead of reading from a story book can you just state clear, paragraphed information?
How far did you read? I like to write, but I don't get enough time to do it, so it leaks into my posts and ideas.
Only the first part sounds like a story. The rest is all information. I tried to make it like my Vampire Bat idea, sorta.
I'll be kinda sad if I can't write a little with my ideas. I suppose I can deal with it though.
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But this is a suggestion, not a discussion. You just need to state information clearly or no one will understand what you are saying.
I'm sorry to do this to all of your hard work, but this is all...overly complicated. And this is just in the overworld, it's not a dimension or a seperate gamemode (despite having the same response that I am about to provide you). What exactly is this...mode for (I'm going to refer it as a mode, because I don't really know what to call it)? This little action completely CHANGES your entire world and how everything works, I most likely don't even doubt that there would be the smallest amount of lag, or the fact it would crash your game due to the amount of changes your world is going through while you sit there. As much as it is as a concept, it doesn't exactly 'fit' Minecraft. It practically destroys all your hardwork, all for what? To play the game again in the same world, not even have your old work saved. If I defeated the Ender Dragon, Wither, and collected the Beacon and who knows what other big accomplishment, I wouldn't throw that all the way just to create a structure to have it all wiped out or messed up.
Another is how this adds to Kingdoms and Castle and such, these aren't normal little villages, they are enormous, and completely change the way of how they work. It even adds mobs that most likely aren't accessible unless you create this structure. This completely changes the way Minecraft would be if you did this, and not in that good kind of way.
No support.
Well it wasn't supposed to be a discussion...
If I put it at the end of the post, in a "Imagine this" kinda thing, just an extra, would that help? Then people wouldn't feel pressured to read it as much.
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I suppose it IS kinda complicated I just have a few comments I think you might have misunderstood.
It sounds like you think they can't go back to the Present (did I forget to add that?)
Mostly what it does, is when you have beat the game, (cause you got a beacon) you can go to the future and the past, to see what everything would look like then. It recreates the world, mostly exactly, with the biggest changes being replacing decayable things, to simulate ruins... of your world.
The Villages growing to towns and stuff are there mostly cause I don't think it would make sense to have this village stay the same size for decades on end. It would either grow or die.
Just be be absoluly certain, you CAN travel back to your present. Its not resetting the whole world, to do it all over again. its technically new dimensions, just using the same blocks from the overworld and replacing some. (Well, a little more than some)
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Now that I understand, this is SUPER cool. Its like 400 Years. But the amount of coding... this just wouldn't work.
Support but will never happen
Perhaps, but there are still faults I see in the whole concept. I can understand how much thought you put into making this, but it feels so expanded that it wouldnt really fit Minecraft since your world would keep pace with regular time. As much as it's more of a 'challenged' version of it, this perhaps could be better off as a gamemode? But if so, there perhaps could still be large faults with it, since it would be related to Survival mode. I also might not have the potential to argue whether it would be better off as a gamemode or as a whole either way, especially with how it would be played out. Basically, it's running on two ends of the seesaw, while being surrounded by boiling hot lava.
I WOULD take a lot of coding. But nothing is impossible, so who knows?
And mostly I think the code would be dedicated to detecting and changing certain things, and calculating the chance and the result of some things. Probably mostly trees cause I think those should change often cause trees do that. And there are lots of trees.
I don't know squat about coding though so its hard for me to really tell.
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I like the idea, but I feel like this suggestion would weigh heavily on minecraft's memory. Having to remember all of the blocks across many different dimensions as well as carrying out block updates across dimensions if you break anything in the past.
Then there is the process of ageing which will have to constantly be done as you explore the future or past. Then there is the possibility of making a mistake that messes up your world completely . What if you break a tree, and it turns out to be the first tree that you broke when you spawned? When the past you tries to break the tree to make tools, it won't be there. Anything made by that tree would be erased, and anything that they affected would be put back to normal. Your past self will have to find a different tree which will may lead them to discover a cooler place to build a base than your original timeline. They build the base there and poof, your base is gone. Not to mention that the computer would not be able to predict what you would do and would probably corrupt your world instead.
Then there is the thought of yourself. What happens when/if you find yourself. How will you communicate with your past self? Not to mention that seeing your future self would change the past therefore changing the future and possibly creating a paradox.
I am done now. I am on the verge of confusing myself and running in circles. Basically, I think that this is too complicated to hope for a computer to run, a commonly affordable one at least.
That was an avid description.
Kinda funny that we are having another "Does it fit minecraft" thing. I suppose thats life.
It is supposed to be a big thing. Its kinda one of those things thats been on the sidelines in my head for a long time, and I've finally taken it out and made it better than just a vague idea. It would make creating a beacon more than something to do just because its the last achievement, and while yes, Minecraft is a game that never ends, theres not much to do once you've done all that now. This would add lots of experiementation and creating and expanding into the game, both before and after you got the beacon, to create and do and show others.
And the idea of seeing my creation in natural ruins just fascinates me.
...
(Hey is there a better way to edit my other answer to answer yours as well, instead of creating lots of posts?)
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I think this would be better as a mod...
If Minecraft is a game that never ends and has limited possibilities, what's the point of calling it a sandbox game in the first place? If you completed all that, then perhaps build an automatic farm. Done that? Try travelling to the edge of the world. That as well? Make more challenges for yourself. Don't know any? Perhaps even download a mod to satisfy your need for "more more more!".
Also, try the multiquote feature, simply click on the multiquote where you want to quote a user, then multiquote another person and however many you'd like as well, then just reply to 'em.
....
Well.
Um.
That's not exactly how I expect it to work. But it would certainly be cool if that happened.
Trees would change often, but I imagine that things as detailed as mining ore you mined in the present would not affect the other world. Maybe we would even go as far as to re randomly spawn ore, as if it changes position over time, and so stuff like ores and trees would be explained that it was a different thing.
I figure there will be a few significant ways to change the Present by doing something in the past, but they will be something like 'If you kill the enderdragon in the past, the items that you enchanted with that experience lose the enchantments" Though it would be very complicated.
The Past affecting the present issue would be a big thing, but I think the best way to do it would be that anything you build in the past, if it coincides with the present, will just get bulldozed, like you found this creation and build your house on top of it.
Or if you dig a pit where your house would have gone, under all the blocks and stuff you placed would be lots of fences, like you decided to build your house over a pit and just supended it on fence.
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Support. But this would be ridiculously difficult to code. I'm sorry, this idea is awesome, but it won't happen. You still have my support though! *waves pendant*
“Cats are connoisseurs of comfort.”
― James Herriot, James Herriot's Cat Stories
I suppose that is a good point. I do like Mods sometimes.
I guess right now, to me personally, it feels like creating a beacon is "The End." Any more challenges I make for myself are.. ones I made for myself, trying to stretch out the world.
You can never add enough stuff to make it infinite, that is true. I guess it just seems like to me that the option of Time Travel to the the future and the past of more of an open ended question than "I defeated the Wither, the final (usually) boss, now what goal can I make for myself)
Or maybe even like an Epilogue. I love books that give an extra hint of what happened next, instead of just ending with "They lived happily ever after". It shows that they still have trials and challenges, and that life continues. And seeing the future of what you do seems like a good way to do that for me, at least.
#JustShowerThoughts
Oh and I mean when I post an answer to something and then someone else posted while I was writing so I need to answer them now. :/
That might be true... and probably a good idea to start with. I just have no clue how to make one, or how to ask someone to make one. I just don't know how to say "Hey can you put large amounts of your life into this idea?" Unless I was paying them.
But I'm quite, quite broke. So.
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Go to the mod suggestion forum and repost this.
Its OK to have it in both Suggestions and Mod suggestions, right?
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Yes