“In 2009, it was demonstrated that the largest Japanese, Californian and European Argentine ant supercolonies were in fact part of a single, global "megacolony".”
- Ant Colony, Wikipedia
Ok, this suggestion includes a new type of mob, with new items as drops, found in a new dungeon, and also some new blocks.
First off, the mobs.
Basicly, they will be giant ants. There are three varieties. All ants would randomly spawn inside the area the tunnels occupy. This would be similar to the mechanic guardians have. Ants spawn when there is a solid block beneath them, and at any light level. Furthermore, no other mobs would spawn in this area because the ants “already got ‘em”.
Along with the ants spawned naturally, ants will also spawn with monster spawners in special rooms within the dungeon. This would make specific types of ants be more common in specific places, and make ants appear from seemingly nowhere.
So it would require Pack Spawning to check if the chunk contains an "Ant Tunnel" tag, and if it does, no hostile or passive mobs will spawn in that chunk, and ants will spawn instead. This is like the pack spawning with Ocean Monuments where only guardians can spawn (a dark, hollowed out monument won't have mobs spawn in it). So there is a bounding box over the ant dungeons that allows ants to spawn there.
Pack spawning would also further divide the ant dungeon into separate, ant dungeon chunks. Each chunk could choose to have a different ant type weight (like one has 50% each ant type, one has 25% worker, 75% soldier, ect), so different ants spawn more commonly in different chunks. Rooms inside the dungeon can spawn based on chunk as well, so that there is always the correct proportion of ants in the correct room.
Anyway, these are the mobs....
ALL ANTS ARE EFFECTED BY BANE OR ARTHROPODS ENCHANTMENT
Worker ant- "Baby" model for the ants I guess you can say. About 1x1x0.5, or as big as a cave spider.
Same melee attack damage as spider (Easy: 2 (), Normal: 2 (), Hard: 3 ()), but has Knockback I as well
No armor.
Same amount of health and speed as a cave spider (12 ())
Immune to the slowing effects of resin(more on that later).
Can climb walls like a spider
Looks like this.
Soldier ant- "adult" model for the ants. 2x2x1, or the size of a normal spider
Melee attack strength of 5 on Easy (), of 7 on Normal (), and 9 on Hard(), along with Knockback I.
Same amount of armor as a fully leather armored player.
Same amount of health as a normal spider (16 ())
Speed is slightly faster than a normal spider. (105% spider speed)
Immune to the slowing effects of resin(more on that later).
Can climb walls like a spider
Also gives the player a “Irritation” effect for 30 seconds, which halves all types of healing and hunger gain (Thank you Ceroz for suggesting that!), and Nausea for 3 seconds.
Looks likes this.
Ant Queen- Like the "Elder" class of guardian, or a Mini boss. About 2x3x1.5 blocks in size, or as big as a short horse.
Gives Regen I to nearby ants (like a 2 block radius),
Has the same amount of health as an Elder Guardian (80 ( × 40))
Has the same armor as a fully chain mail armored player.
Immune to the slowing effects of resin(more on that later).
Moves slightly slower than a normal spider.(90% of a spider's speed) Also does not wander much.
Attack-
places a resin block at a players feet randomly if the player is in a 3 block radius (randomly, like every tick, there is 1/30 chance of it doing this) More on resin blocks later.
Melee damage is comparable to a normal zombie. (Easy: 2 (), Normal: 3 (), Hard: 4 ()) Melee range is one block in front of it's head. Slow attack speed, because if you're in melee range, you're probably stuck in resin.
Looks likes this.
Behavior-
Worker ants are actually neutral. Soldier ants and Ant Queens are not though (they are aggressive). The worker ants will not bother you until you attack any kinda of ant. Example: You gain entrance to the ant dungeon, and all the worker ants are wandering around doing their thing. A soldier ant then immediately comes up ant tries to attack you. After you hit the soldier ant, all the workers will become aggressive to you too.
Ants will also attack all mobs, both hostile and passive. The only thing is, all hostile mobs are also hostile to ants, and mobs killed by the ants don't drop anything (to prevent them from becoming a substitute to iron golems).
Ant queens will actually retreat to the nearest ant after being hit (along the x,z axis, I don't want them wandering to the closest ant above them).
As many people have suggested, ants now spawn around the ant queen, but they do so in a different manner than you may expect. Ants (75% of them will be soldier ants, 25% worker ants) will spawn within a 12 block radius from the ant queen, but will not spawn within an 8 block radius of the queen. More so, ants will only spawn if the player is in an 8 block radius with the queen. This would make the ants occasionally spawn behind the player, or in different rooms adjacent to the Queen’s room. This is meant to simulate all ants in the hive travelling over to save the queen (because many of the times, the ants would spawn out of view, or at the entrance to the room). The ants the queen spawns will also automatically target the player, even if the ant does not have a direct line of sight with the player. About 2-4 ants spawn each time, and spawn with the same frequency of a monster spawner.
Diagram explaining ants spawning around the queen:
Drops-
All ants drop random amounts of resin droplettes () and red sand, similar to guardians dropping prismarine shards and fish (so 1-3 resin nuggets, 0-2 red sand)
Worker ants also rarely drop random plants like; leave blocks (all varieties), mushrooms, vines, seeds, and crops, but only if killed by a player
Soldier ants also rarely drop mob related items, like rotten flesh, string, bones, and gunpowder, but only if killed by the player. They also have a unique drop, an “ant stinger” () which is a potion ingredient, and is dropped normally.
Can be brewed with an awkward potion to make an “Irritation I” potion that has a duration of 3 minutes.
Extended potions last 5 minutes
Adding glowstone dust makes an “Irritation II” potion, which lasts 1 minute, 30 seconds and reduces healing and hunger gains by 2/3rds
Adding a fermented spider eye makes a “Wellness” potion, which increases health and hunger gains by 50% for “Wellness I” and 66% for “Wellness II”. Has the same effect time and their un-spider eyed counterparts
Ant Stinger’s are “bad food” like spider eyes, or rotten flesh. Has an 90% chance to give you the “Irritation I” effect for 7 seconds when eaten, has the same amount of saturation and hunger points as a spider eye.
Ant queens have a 50% chance to drop an Ant Queen head, and commonly drop whole resin blocks themselves.
The dungeon-
Note- Some ant colonies would be Polygyny, or have multiple queens.
The dungeons the ants spawn in appear in any type of Mesa Biome. They have a 1/150 chance to spawn around any specific chunk within Mesa Biome.
It looks similar to caves, but always connects to the surface, and with hardened resin blocks and red sandstone mixed with the naturally occurring hardened clay.
The caverns would look like this.
Please forgive me for my terrible cave making skills…...
At the end of each dead end in the tunnels generated like this, there would be one of several specific rooms that can form. All rooms have a weight value, which will help the game determine which room has what probability to spawn.
Notice! Room weight values are prone to change.
"Resting" Room- a default room I guess you could say. Nothing too special. Has hardened resin and "soft" non-drying resin equally distributed in here. 50/50 spawning for each type of ant. Has a weight value of 150
Nursery room- Would contain a single Ant Queen would spawn (like a Elder Guardian in a Monument), and there would be many, many "soft" non-drying resin blocks everywhere, accumulating in piles. 75% of the ants that spawn here are soldier ants, 25% are worker. The change weight that this room will spawn is 20 (but there will always be at least one!)
Food room- Would have leaf blocks and both types of mushrooms naturally growing inside of this room. A couple "soft" non-drying resin blocks, but mostly there is hardened resin. 50/50 spawning for each type of ant. Chance weight is 70
Garbage room- Contains mostly coarse dirt and mycelium. Contains only hardened resin, no "soft' resin. Only worker ants spawn here. Chance weight is 50
Hatchery room- This is the only room that contains spawners. There is one worker ant spawner in here, hidden under a pile of "soft" non-drying resin blocks. Actually, there would be many, many piles of "soft" non-drying Resin Blocks. everywhere. 75% of ants spawned here through natural means are worker ants, 25% are soldier ants.
Blocks-
Resin blocks are like the combination of a slime block, sand, and cobweb. It looks like a amber colored slime block and has the slowing effect of one, is affected by gravity like sand, and you fall into it and are slowed like a cobweb.
There are also two types of resin blocks, those found naturally in the dungeon, and those you can craft. Naturally generated resin does not dry out (more on that later), but crafted resin does.
"Soft" Resin can only be picked up with a shovel, and can be crafted with a 2x2 crafting grid filled with resin nuggets.
Breaking a soft resin block will drop 3-4 resin nuggets as well, similar to snow or glowstone.
Similar to how crops grow, resin blocks have a timer. After a random period (similar to crops), the crafted Soft Resin will harden into Hardened resin, which is mined with a pickaxe. These have a dull amber color, and are useful for decoration.
Similar to farmland, a water block close-by to a crafted resin block will prevent it from becoming a hardened resin block. Hardened resin blocks however will not revert back into “squishy” resin blocks if close by to water.
Hardened resin can also be put into a furnace to create an Amber Block.
Amber blocks can be put into a crafting table in a 2x2 configuration to create Amber bricks. They can also be made into slabs and stairs, and have a “chiseled” variant similar to stone bricks. Crafted with two slabs over each other in a crafting table.
Amber is just another decoration block, until you surround it with four glowstone dust, which will create an Amber Lamp. This would be a new light source.
This is the best idea I have ever heard. I think. I don't remember much ideas... The only complaint I have is that the ant spawners appearing frequently can be abused and make other spawners completely useless, because of them dropping all sorts of mob drops, plus some drop red sand, so it can be a tent factory in itself. Other than that, Full Support
If my PM's to you weren't clear enough, I can't see any negative in this. At least with the suggestion in this final form.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
This is the best idea I have ever heard. I think. I don't remember much ideas... The only complaint I have is that the ant spawners appearing frequently can be abused and make other spawners completely useless, because of them dropping all sorts of mob drops, plus some drop red sand, so it can be a tent factory in itself. Other than that, Full Support
First off, thanks for the support!
Second off, I agree. Spawners just seem to be the only way to get some ants to be more common in some places rather than others.....
I'll just make spawners be in specific rooms then.
That will make them less common.
I'll change the OP.
Also, no non-supporters so far. Should I make a Banner for this?
“In 2009, it was demonstrated that the largest Japanese, Californian and European Argentine ant supercolonies were in fact part of a single, global "megacolony".”
- Ant Colony, Wikipedia
Ok, this suggestion includes a new type of mob, with new items as drops, found in a new dungeon, and also some new blocks.
First off, the mobs.
Basicly, they will be giant ants. There are three varieties. All ants would randomly spawn inside the area the tunnels occupy. This would be similar to the mechanic guardians have. Ants spawn when there is a solid block beneath them, and at any light level. Furthermore, no other mobs would spawn in this area because the ants “already got ‘em”.
Along with the ants spawned naturally, ants will also spawn with monster spawners in special rooms within the dungeon. This would make specific types of ants be more common in specific places, and make ants appear from seemingly nowhere.
More in Depth spawning- Thanks to Ouatcheur!
So it would require Pack Spawning to check if the chunk contains an "Ant Tunnel" tag, and if it does, no hostile or passive mobs will spawn in that chunk, and ants will spawn instead. This is like the pack spawning with Ocean Monuments where only guardians can spawn (a dark, hollowed out monument won't have mobs spawn in it). So there is a bounding box over the ant dungeons that allows ants to spawn there.
Pack spawning would also further divide the ant dungeon into separate, ant dungeon chunks. Each chunk could choose to have a different ant type weight (like one has 50% each ant type, one has 25% worker, 75% soldier, ect), so different ants spawn more commonly in different chunks. Rooms inside the dungeon can spawn based on chunk as well, so that there is always the correct proportion of ants in the correct room.
Anyway, these are the mobs....
ALL ANTS ARE EFFECTED BY BANE OR ARTHROPODS ENCHANTMENT
Behavior-
Drops-
All ants drop random amounts of resin droplettes (
) and red sand, similar to guardians dropping prismarine shards and fish (so 1-3 resin nuggets, 0-2 red sand)
The dungeon-
Note- Some ant colonies would be Polygyny, or have multiple queens.
The dungeons the ants spawn in appear in any type of Mesa Biome. They have a 1/150 chance to spawn around any specific chunk within Mesa Biome.
It looks similar to caves, but always connects to the surface, and with hardened resin blocks and red sandstone mixed with the naturally occurring hardened clay.
The caverns would look like this.
Please forgive me for my terrible cave making skills…...
At the end of each dead end in the tunnels generated like this, there would be one of several specific rooms that can form. All rooms have a weight value, which will help the game determine which room has what probability to spawn.
Notice! Room weight values are prone to change.
Blocks-
Resin blocks are like the combination of a slime block, sand, and cobweb. It looks like a amber colored slime block and has the slowing effect of one, is affected by gravity like sand, and you fall into it and are slowed like a cobweb.
There are also two types of resin blocks, those found naturally in the dungeon, and those you can craft. Naturally generated resin does not dry out (more on that later), but crafted resin does.
"Soft" Resin can only be picked up with a shovel, and can be crafted with a 2x2 crafting grid filled with resin nuggets.
Breaking a soft resin block will drop 3-4 resin nuggets as well, similar to snow or glowstone.
Similar to how crops grow, resin blocks have a timer. After a random period (similar to crops), the crafted Soft Resin will harden into Hardened resin, which is mined with a pickaxe. These have a dull amber color, and are useful for decoration.
Similar to farmland, a water block close-by to a crafted resin block will prevent it from becoming a hardened resin block. Hardened resin blocks however will not revert back into “squishy” resin blocks if close by to water.
Hardened resin can also be put into a furnace to create an Amber Block.
Amber blocks can be put into a crafting table in a 2x2 configuration to create Amber bricks. They can also be made into slabs and stairs, and have a “chiseled” variant similar to stone bricks. Crafted with two slabs over each other in a crafting table.
Amber is just another decoration block, until you surround it with four glowstone dust, which will create an Amber Lamp. This would be a new light source.
The blocks look like this….
Wanna banner? Try this!
*Special Thanks to Cerroz for suggesting useful things and Endergirl00 for telling me my Ant texture looked okay*
Thanks For Reading!
Thanks for reading!
Full support
mesas will become interesting,
the blocks look cool
I have no idea what u were talking about when u said u were bad at making caves
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
We need more giant bugs, to scare away the weaklings.
Absolute Full Support
I love the amber blocks! Support.
I love everything! Support
This is the best idea I have ever heard. I think. I don't remember much ideas... The only complaint I have is that the ant spawners appearing frequently can be abused and make other spawners completely useless, because of them dropping all sorts of mob drops, plus some drop red sand, so it can be a tent factory in itself. Other than that, Full Support
If my PM's to you weren't clear enough, I can't see any negative in this. At least with the suggestion in this final form.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
This would make Mesas more worthwhile (Now please fix taigas)
Support, maybe you could reddit this?
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
Why not? FULL SUPPORT
Cool i like the idea.
Support
I love Mesas. Build my base in them all the time. Got a problem with that?
All joking aside, full support. I absolutely love this idea!
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
Yeah man, thanks for helping me think this through a bit! You were helpful!
First off, thanks for the support!
Second off, I agree. Spawners just seem to be the only way to get some ants to be more common in some places rather than others.....
I'll just make spawners be in specific rooms then.
That will make them less common.
I'll change the OP.
Also, no non-supporters so far. Should I make a Banner for this?
SUPPORT SUPPORT SUPPORT
This is so cool! I really hope a mojang developer see's this!!!
Ok, I'll post it on the Minecraft suggestion Reddit.
yes.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Ok, I'll get on that.
I'll think about putting this in the suggestions Hall of Fame.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Sweet!
But is there anything I should improve on before you do that?
Wo Kool
Soopart.