Let's get this implemented into SSP, a sure fire way to keep all those creepers from stealing your supplies.
Ok, so that's just silly. Still, a lockable chest would have it's uses in SSP for shared maps. There's issues to be sorted out first, same as any other idea. Such as if I got killed and lost the key, how would I get my chest open? Maybe two keys should be assigned to a chest, so you have a spare?
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I had a similar idea, since I fear going smp or ... uhh... (not good with all those terms yet) ssp?, where some **** head will just take ma **** :sad.gif:
so I figured I'd make a thread but found this one!
I was thinking of a lock, not a key lock, but a combination lock
= padlock, place on a door, or chest/doublechest, makes the item indestructible, and has a 10 digit combo that prompts you like a sign does for input before actual placement. And after you open it, it goes into your inventory for replacement like a sign.
BUT! if you made your house's interior of NOTHING but chests + locks, indestructible may be OP? (personally I'd take a house that can't be griefed over a house that will get griefed :sleep.gif:) add a door with a lock, and you only need to remember 1 combo to get into your house.
Solution: someone (soooo sorry don't remember your name) said, If the chest/door w/e can be destroyed, but just doesnt give items,... well that's all well and good that the d*ckheads don't get your stuff, but ... it's all gone now :sad.gif: you just got griefed.
SO! what about something that's WORTH making invincible?
Diamonds are for ever right? I find diamonds moderately easy, and would not mind spending 8 diamonds for a chest that can't be broken into :smile.gif: (how I'd get into it would need obvious alterations and balancing)
This! Indestructable chest +
lock, = safe stuff (for the most part)
and with 10 digits, that's a 10,000,000,000 different combonations. while someone COULD break in, if they are gonna sit there and do that, they deserve it :/ (also, a 10 second timer or something like that between inputs whether right or wrong could be used to SEVERELY deter someone from getting in. A 3 second input delay would mean, that it would take up to 951 years to actually break the code. (if my math is wrong, feel free to correct me) ) *(only prob with this, is if you place it, you cant move it.)
Then I'd have a bloody use for some of my 80+ obsidian :sleep.gif:
also would be a use for the servers that disable the nether, and the obsidian found there. (unless I really don't know what to do with these black rocks, hell, coal is more useful atm imo)
As for the other ideas, I don't think having a Key to a lock would be a good idea because, If they find you, they kill you, and get the key, get your stuff. death near lava can be common (or pushed in >.<) and then the key /items are gone. I don't know the programming for that would be needed for a 1:1 key to chest ratio, but making a server work overtime on key:chest seems like it might be more than a lock:code set up :/ not sure.
Keep in mind this is all suggested under the assumption it's a change to the actual game, not some mod that alters the game already (since I hear that stuff exists already anyway :/)
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