Let's get this implemented into SSP, a sure fire way to keep all those creepers from stealing your supplies.
Ok, so that's just silly. Still, a lockable chest would have it's uses in SSP for shared maps. There's issues to be sorted out first, same as any other idea. Such as if I got killed and lost the key, how would I get my chest open? Maybe two keys should be assigned to a chest, so you have a spare?
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[This signature is on strike, no new signature till it receives dental care!]
I had a similar idea, since I fear going smp or ... uhh... (not good with all those terms yet) ssp?, where some **** head will just take ma **** :sad.gif:
so I figured I'd make a thread but found this one!
I was thinking of a lock, not a key lock, but a combination lock
[]
= padlock, place on a door, or chest/doublechest, makes the item indestructible, and has a 10 digit combo that prompts you like a sign does for input before actual placement. And after you open it, it goes into your inventory for replacement like a sign.
BUT! if you made your house's interior of NOTHING but chests + locks, indestructible may be OP? (personally I'd take a house that can't be griefed over a house that will get griefed :sleep.gif:) add a door with a lock, and you only need to remember 1 combo to get into your house.
Solution: someone (soooo sorry don't remember your name) said, If the chest/door w/e can be destroyed, but just doesnt give items,... well that's all well and good that the d*ckheads don't get your stuff, but ... it's all gone now :sad.gif: you just got griefed.
SO! what about something that's WORTH making invincible?
Diamonds are for ever right? I find diamonds moderately easy, and would not mind spending 8 diamonds for a chest that can't be broken into :smile.gif: (how I'd get into it would need obvious alterations and balancing)
OR
This! Indestructable chest +
[]
lock, = safe stuff (for the most part)
and with 10 digits, that's a 10,000,000,000 different combonations. while someone COULD break in, if they are gonna sit there and do that, they deserve it :/ (also, a 10 second timer or something like that between inputs whether right or wrong could be used to SEVERELY deter someone from getting in. A 3 second input delay would mean, that it would take up to 951 years to actually break the code. (if my math is wrong, feel free to correct me) ) *(only prob with this, is if you place it, you cant move it.)
Then I'd have a bloody use for some of my 80+ obsidian :sleep.gif:
also would be a use for the servers that disable the nether, and the obsidian found there. (unless I really don't know what to do with these black rocks, hell, coal is more useful atm imo)
As for the other ideas, I don't think having a Key to a lock would be a good idea because, If they find you, they kill you, and get the key, get your stuff. death near lava can be common (or pushed in >.<) and then the key /items are gone. I don't know the programming for that would be needed for a 1:1 key to chest ratio, but making a server work overtime on key:chest seems like it might be more than a lock:code set up :/ not sure.
Keep in mind this is all suggested under the assumption it's a change to the actual game, not some mod that alters the game already (since I hear that stuff exists already anyway :/)
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I like making walls of Text.
You have now been Officially been warned!
A bad idea how? This prevents grieving, theft, and people from being dicks.
takes VERY long time to break perhaps?
can't be broken perhaps? (to balance this it can't have any other chests within 2 spaces?)
My idea was having it not drop items when broken.
then they could break it and you would loose the stuff forever
NEW GRIEF
let's have it be like this topic's: viewtopic.php?f=1&t=127886
and i just made a way to stop that AND to balance it
Ahem:
Also goes boom if you whack it.
Ok, so that's just silly. Still, a lockable chest would have it's uses in SSP for shared maps. There's issues to be sorted out first, same as any other idea. Such as if I got killed and lost the key, how would I get my chest open? Maybe two keys should be assigned to a chest, so you have a spare?
so I figured I'd make a thread but found this one!
I was thinking of a lock, not a key lock, but a combination lock
[]
= padlock, place on a door, or chest/doublechest, makes the item indestructible, and has a 10 digit combo that prompts you like a sign does for input before actual placement. And after you open it, it goes into your inventory for replacement like a sign.
BUT! if you made your house's interior of NOTHING but chests + locks, indestructible may be OP? (personally I'd take a house that can't be griefed over a house that will get griefed :sleep.gif:) add a door with a lock, and you only need to remember 1 combo to get into your house.
Solution: someone (soooo sorry don't remember your name) said, If the chest/door w/e can be destroyed, but just doesnt give items,... well that's all well and good that the d*ckheads don't get your stuff, but ... it's all gone now :sad.gif: you just got griefed.
SO! what about something that's WORTH making invincible?
Diamonds are for ever right? I find diamonds moderately easy, and would not mind spending 8 diamonds for a chest that can't be broken into :smile.gif: (how I'd get into it would need obvious alterations and balancing)
OR
This! Indestructable chest +
[]
lock, = safe stuff (for the most part)
and with 10 digits, that's a 10,000,000,000 different combonations. while someone COULD break in, if they are gonna sit there and do that, they deserve it :/ (also, a 10 second timer or something like that between inputs whether right or wrong could be used to SEVERELY deter someone from getting in. A 3 second input delay would mean, that it would take up to 951 years to actually break the code. (if my math is wrong, feel free to correct me) ) *(only prob with this, is if you place it, you cant move it.)
Then I'd have a bloody use for some of my 80+ obsidian :sleep.gif:
also would be a use for the servers that disable the nether, and the obsidian found there. (unless I really don't know what to do with these black rocks, hell, coal is more useful atm imo)
As for the other ideas, I don't think having a Key to a lock would be a good idea because, If they find you, they kill you, and get the key, get your stuff. death near lava can be common (or pushed in >.<) and then the key /items are gone. I don't know the programming for that would be needed for a 1:1 key to chest ratio, but making a server work overtime on key:chest seems like it might be more than a lock:code set up :/ not sure.
Keep in mind this is all suggested under the assumption it's a change to the actual game, not some mod that alters the game already (since I hear that stuff exists already anyway :/)
You have now been Officially been warned!