WORK ON DRAINAGE GRATES HAS BEGUN! IT IS AT ITS VERY EARLY STAGES BUT I'VE GOT IT INTO THE GAME! :biggrin.gif: Now if I can just find out how to make liquids go through it. D:
I need a better texture for it though.
Sweet! :biggrin.gif:
as for texture, is the one the op made
Just what I was looking for. Thank you! :smile.gif:
Update: Now relies on ModLoader and does NOT edit the CraftingManager.java or Block.java files. New texture and temporary crafting recipe changed to new one.
Whenever I thought of adding drainage grates to MC and how it would be done, I always imagined it as water passing through, and items being kept in place, where as you have it vice-versa. I think my way would make mob trap collection easier, as you could just walk along a platform made of grates and collect it all, but that's just my opinion.
Not hating on your idea, as no one else could be bothered to make a thread and share there ideas clearly, but the above is just my humble thinking.
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Progress has been halted because the MCP guys didn't include enable_modloader.bat in the latest build. They also don't think it's their problem because it's not their mod. They provided an alternate way to do it, but that didn't ****ing work. Apparently, adding a simple file is too much work for them.
I'm an asshole. They helped me and it works perfectly now. Thanks guys!
excuse me for my late psot on this toppic, but would it be possible to have a grate that stops water flow yet lets items through?
this would be perfect for leatehr farms, and item farms of any kind, and maybe it could have a interface/gui allowing wich sides allow water through and witch ones only allow items/sand/gravel through?
excuse me for my late psot on this toppic, but would it be possible to have a grate that stops water flow yet lets items through?
this would be perfect for leatehr farms, and item farms of any kind, and maybe it could have a interface/gui allowing wich sides allow water through and witch ones only allow items/sand/gravel through?
Maybe this could be done with the "off" grates?
By the way, i love this suggestion and fully support it.
Update: Now relies on ModLoader and does NOT edit the CraftingManager.java or Block.java files. New texture and temporary crafting recipe changed to new one.
I had suggested the following:
The ability to make vertical gates (by crafting 1 horizontal into a vertical gate or vice versa). Would allow players to make prisons or safer lava towers. Have them placeable like doors.
The ability to climb grates as if they were ladders.
Suggestion on how to make water flow through without ever looking at the code. (never bothered to code anything for this game).
Water cannot coexist with any object other than a painting (I think).
If it enters air, air becomes a flowing water cell.
Thus in order to make water or lava flow through grates you would need to code the grate in such a way that, when open, and interacting with water, it transforms into a 'flowing grate'. When the flow stops or the gate is closed, it transforms back into a empty grate.
When lava hits a water gate, or vice versa, likely the grate will be destroyed based on how the water and lava would normally interact.
So in short, look at the code on how air cells deal with water/lava, then work from there.
If I was coding from the beginning (with no knowledge of the codin, I would do the following:
1) Duplicate a air cell and reskin it.
This allows water/lava to flow through it.
Should put protection in to keep a grate cell from being fully converted into a water cell.
2) Figure out how to adjust the permeability to block only mobs AND allow you to destroy it AND attach blocks to it.
3) Look at the torch and sand code and figure out how it transforms sand into an item drop, and implement it so it does so to sand and maybe gravel.
4) Figure out how to make the block transform when it receives a 'signal'.
5) Duplicate and reskin a solid block for the 'on gate', as the on gate will likely block light as well.
Thus grates can act like toggle light/sun roof, allowing you to turn a light on and off with a switch. Let there be light.
6) Implement the transformation states.
Awesome bonus for grates. Beam Me Up Scotty! Put a boat in a small pool of water and a switch that activates the grate above. As the water column hits the boat, it will climb it. Ta da. The perfect elevator. First floor, Furnaces. *Switch* Second Floor, Storage. *Switch* Third Floor, Kitchen. Final Switch: Oh no, sand trap!
7) Optional: look at ladders and figure out how they are climbable. Make the open gate climbable on each of its sides. For fun, perhaps make the closed iron gate unclimbable.
Leads to fun traps such/defenses such as a grate ladder that leads to a trap door high high up, and a switch that makes the grate ladder unclimbable, causing whatever is climbing it to fall to its doom...
Well...that is what I think it would take anyways.
Rollback Post to RevisionRollBack
If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
Take a look at the Aether mod: viewtopic.php?t=81138
Aetherock seems to be close to what you want for the Grates. A minable block that allows water to pass through it. Perhaps take a look at it for inspirtation.
Flowvein is also similar to the Allocator in my sig...
Rollback Post to RevisionRollBack
If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
Just what I was looking for. Thank you! :smile.gif:
[]
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Not hating on your idea, as no one else could be bothered to make a thread and share there ideas clearly, but the above is just my humble thinking.
Progress has been halted because the MCP guys didn't include enable_modloader.bat in the latest build. They also don't think it's their problem because it's not their mod. They provided an alternate way to do it, but that didn't ****ing work. Apparently, adding a simple file is too much work for them.I'm an asshole. They helped me and it works perfectly now. Thanks guys!
this would be perfect for leatehr farms, and item farms of any kind, and maybe it could have a interface/gui allowing wich sides allow water through and witch ones only allow items/sand/gravel through?
Maybe this could be done with the "off" grates?
By the way, i love this suggestion and fully support it.
That is all.
Man, that looks awesome!
Keep the screenshots and progress updates coming!
lol, get 25 bullets so you have 5 spares in-case you need them.
http://www.minecraftforum.net/topic/252504-lens-blocks/
Well that would be a little ugly if it look like that :/ the bars would have to be thicker :tongue.gif:
I had suggested the following:
The ability to make vertical gates (by crafting 1 horizontal into a vertical gate or vice versa). Would allow players to make prisons or safer lava towers. Have them placeable like doors.
The ability to climb grates as if they were ladders.
Suggestion on how to make water flow through without ever looking at the code. (never bothered to code anything for this game).
Water cannot coexist with any object other than a painting (I think).
If it enters air, air becomes a flowing water cell.
Thus in order to make water or lava flow through grates you would need to code the grate in such a way that, when open, and interacting with water, it transforms into a 'flowing grate'. When the flow stops or the gate is closed, it transforms back into a empty grate.
When lava hits a water gate, or vice versa, likely the grate will be destroyed based on how the water and lava would normally interact.
So in short, look at the code on how air cells deal with water/lava, then work from there.
If I was coding from the beginning (with no knowledge of the codin, I would do the following:
1) Duplicate a air cell and reskin it.
This allows water/lava to flow through it.
Should put protection in to keep a grate cell from being fully converted into a water cell.
2) Figure out how to adjust the permeability to block only mobs AND allow you to destroy it AND attach blocks to it.
3) Look at the torch and sand code and figure out how it transforms sand into an item drop, and implement it so it does so to sand and maybe gravel.
4) Figure out how to make the block transform when it receives a 'signal'.
5) Duplicate and reskin a solid block for the 'on gate', as the on gate will likely block light as well.
Thus grates can act like toggle light/sun roof, allowing you to turn a light on and off with a switch. Let there be light.
6) Implement the transformation states.
Awesome bonus for grates. Beam Me Up Scotty! Put a boat in a small pool of water and a switch that activates the grate above. As the water column hits the boat, it will climb it. Ta da. The perfect elevator. First floor, Furnaces. *Switch* Second Floor, Storage. *Switch* Third Floor, Kitchen. Final Switch: Oh no, sand trap!
7) Optional: look at ladders and figure out how they are climbable. Make the open gate climbable on each of its sides. For fun, perhaps make the closed iron gate unclimbable.
Leads to fun traps such/defenses such as a grate ladder that leads to a trap door high high up, and a switch that makes the grate ladder unclimbable, causing whatever is climbing it to fall to its doom...
Well...that is what I think it would take anyways.
viewtopic.php?t=81138
Aetherock seems to be close to what you want for the Grates. A minable block that allows water to pass through it. Perhaps take a look at it for inspirtation.
Flowvein is also similar to the Allocator in my sig...
I'm not terribly experienced myself but this is how Crytect replied when I commented on one of his videos:
:/