Just one thing: Recipes are not compatible with beta 1.3, but that is easily solved.
please elaborate on this:
I have read through the patch notes of 1.3 and 1.3_01 a few times now, and have found nothing that would affect the crafting recipe for this.
the only crafting recipes affected seem to be with cobble, stone, sandstone, and wood. (and plates)
not with iron or ceramic.... umm... clay ... yeah I'm tired :sleep.gif:
If you point this out, maybe we can come up with something. or just let Notch come up with the 'easy solve' solution! :smile.gif:
was really hoping that mystery block was gonna be this grate though >.>
Rollback Post to RevisionRollBack
I like making walls of Text.
You have now been Officially been warned!
I think that maybe ceramic would only let in water, not dropped items, when ON, and items, not water, when OFF, instead of iron blocking and allowing both at the same time
I cannot think of a single additional block or tool that could be added to this game which could add more functionality and interesting possibilities than this one.
Has someone already suggested this? (there are lots of pages, I skimmed them all looking, but didn't see):
Rather than have the drainage gate act as a flood gate simply if there is redstone nearby, I'd like to choose to craft a redstone-active flood gate out of drainage grates and redstone. Also I like the word "valve" for it:
= drainage grate (half)
= redstone
[] []
[] [] = valve
[] []
I think it should be more resource intensive to build a valve. (valve == flood gate)
This should also help optimize the liquid processing. The drainage grates being always treated like air is simpler to calculate than a block that could be solid or air depending on the state of something else, so lining an entire lake with grates isn't a performance issue when you're not trying to control water flow.
Have the mods that implemented this figured out a way to display the level and flow of water through the block that the grate occupies? It seems like that could be a challenge, if they are see-through like in the pictures.
I've already been in a situation where having even just the drainage grate would have been really nice. I had an underground cave-fort built on top of a really cool-looking natural lava-fall I found, and had to dig an uncomfortable ravine in the floor to catch water because I kept spilling it somewhere and ruining the lavafall.
And pipes.
please elaborate on this:
I have read through the patch notes of 1.3 and 1.3_01 a few times now, and have found nothing that would affect the crafting recipe for this.
the only crafting recipes affected seem to be with cobble, stone, sandstone, and wood. (and plates)
not with iron or ceramic.... umm... clay ... yeah I'm tired :sleep.gif:
If you point this out, maybe we can come up with something. or just let Notch come up with the 'easy solve' solution! :smile.gif:
was really hoping that mystery block was gonna be this grate though >.>
You have now been Officially been warned!
Did you make this? If you didn't we can't put it in the OP.
Also, PLEASE FINALLY GET TO UPDATING THE OP Y.Y
-Sabinno-
Actually, i did not.
Paintlery pack made this.
Formula
[] []
[]
[] []
is Good
but what about
[] []
[]
[] []
Gold Grate????
or Maybe a Diamond Grate(Iron is a must but like there are more then one thing to make tools)
Consider me in firm support!
keep up the good work
http://getsatisfaction.com/mojang/topic ... age_grates
next time, check the op
Has someone already suggested this? (there are lots of pages, I skimmed them all looking, but didn't see):
Rather than have the drainage gate act as a flood gate simply if there is redstone nearby, I'd like to choose to craft a redstone-active flood gate out of drainage grates and redstone. Also I like the word "valve" for it:
= drainage grate (half)
= redstone
[] []
[] [] = valve
[] []
I think it should be more resource intensive to build a valve. (valve == flood gate)
This should also help optimize the liquid processing. The drainage grates being always treated like air is simpler to calculate than a block that could be solid or air depending on the state of something else, so lining an entire lake with grates isn't a performance issue when you're not trying to control water flow.
Have the mods that implemented this figured out a way to display the level and flow of water through the block that the grate occupies? It seems like that could be a challenge, if they are see-through like in the pictures.
I've already been in a situation where having even just the drainage grate would have been really nice. I had an underground cave-fort built on top of a really cool-looking natural lava-fall I found, and had to dig an uncomfortable ravine in the floor to catch water because I kept spilling it somewhere and ruining the lavafall.
Also we should have pipes:
[] [] []
to go with our valves!