I think this is a great idea 100% SUPPORT! The chocolate milk would go great with the cookies that already exist in Minecraft! The coconuts seem a bit similar to Stranded Deep though... but drinking then eating coconuts is a good idea.
I think it is about time I revisit this suggestion.
Generally, it's the same overall concept as before, but it seems you have built upon it with even more effort than when I previously looked at this.
I still agree with the idea of fruit trees, but I disagree with thirst even more than before. You've incorporated more micromanagement into it. It serves no functional purpose besides being an unnecessary and more annoying hunger. Adding restrictions like losing more hydration when in certain biomes adds more annoyance and less functionality and "fun".
Overall, the thirst pretty much destroyed the suggestion and it makes it hard to appreciate the one good part of the suggestion about fruit trees.
Minimal support; thirst is very annoying, but fruit trees is still good while being hard to appreciate.
+1 for great effort not normally seen in suggestions.
Rollback Post to RevisionRollBack
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
I think it is about time I revisit this suggestion.
Generally, it's the same overall concept as before, but it seems you have built upon it with even more effort than when I previously looked at this.
I still agree with the idea of fruit trees, but I disagree with thirst even more than before. You've incorporated more micromanagement into it. It serves no functional purpose besides being an unnecessary and more annoying hunger. Adding restrictions like losing more hydration when in certain biomes adds more annoyance and less functionality and "fun".
Overall, the thirst pretty much destroyed the suggestion and it makes it hard to appreciate the one good part of the suggestion about fruit trees.
Minimal support; thirst is very annoying, but fruit trees is still good while being hard to appreciate.
+1 for great effort not normally seen in suggestions.
Megabyte you again here, always welcome. About what you said about micromanagement: Some things were already there (95%) even the loss of thirst in hot biomes, but not only loses in hot biomes in most biomes "cold" the rate decreased, ie, is balanced, I understand your opinion, and thank you for supporting the fruit trees. You also said it is another "hunger bar," but if you look good, hunger and thirst are not basic needs? But thanks for coming back here, I am grateful
Megabyte you again here, always welcome. About what you said about micromanagement: Some things were already there (95%) even the loss of thirst in hot biomes, but not only loses in hot biomes in most biomes "cold" the rate decreased, ie, is balanced, I understand your opinion, and thank you for supporting the fruit trees. You also said it is another "hunger bar," but if you look good, hunger and thirst are not basic needs? But thanks for coming back here, I am grateful
The cold biomes reducing thirst bar decline presents no balance whatsoever towards the lack of balance of limiting what biomes you can set up in.
Hunger and thirst are basic needs. But regardless of need or realism, think about it. Some micromanagement is needed to make the game challenging, but this merely adds annoyance.
Rollback Post to RevisionRollBack
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
The cold biomes reducing thirst bar decline presents no balance whatsoever towards the lack of balance of limiting what biomes you can set up in.
Hunger and thirst are basic needs. But regardless of need or realism, think about it. Some micromanagement is needed to make the game challenging, but this merely adds annoyance.
But take consider whether the player is using a horse, this micromanagement would no longer exist, right? Whereas in the savannas there is a lot of mini lakes, even the desert, thus making it easy, right? Even a micromanagement, it is easy to handle that way.
Oh, and another thing, I also said that in the desert the night the rate was decreasing 20%, meaning you could go out to kill more mobs quiet.
But take consider whether the player is using a horse, this micromanagement would no longer exist, right? Whereas in the savannas there is a lot of mini lakes, even the desert, thus making it easy, right? Even a micromanagement, it is easy to handle that way.
Oh, and another thing, I also said that in the desert the night the rate was decreasing 20%, meaning you could go out to kill more mobs quiet.
Nonetheless, it would be a bit of an annoyance.
And, it doesn't really add anything to the game helpful or useful, it's kind of pointless.
Rollback Post to RevisionRollBack
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Oh, Thank for partial support, but why should remove them? They are very delicious
I think this is a great idea but, there is too much food.
remove things like chocolate milk and it would be great.
I think the fruit trees are a great idea too.
so full support.
Rollback Post to RevisionRollBack
96% of teens won't stand up for God. Put this on your page if you're part of the 4% who will.
..............__............ Put this
..............[--]........... On your
........___[--]___...... Page if
.......[___ -- ___]..... You're
..............[--]............ not Ashamed
..............[--]............ To tell
..............[--]............ Others that
..............[--]............ You are
..............[--]............ A Christian
While I'm not convinced on each and every element to this suggestion, (like thirst bars) I think the overall idea of fruit bearing trees is great idea. In fact, to a large degree I think the idea was originally Notch's idea! Thus apple trees. So this simply builds upon an existing game mechanic. I like it!
But as a few folks have already stated, more fruit trees and their food items could overwhelm the player with too many food options. If that happened, the survival aspect of gameplay could become irrelevant. After all, even in the current vanilla game, a player can build HUGE automated farms that essentially gives that player an infinite amount of food! Starving to death can be made obsolete! That's okay for the individual player who puts the time into building it, but you wouldn't want every player to have infinite food right from the start!
So allow me to add my recommendation to this idea of fruit bearing trees:
1.) First of all, as you've somewhat mentioned, their location within the world should be organized according to biomes. You can't have fruit trees popping up everywhere! It should make sense. Wild fruit certainly can grow in jungles and sparsely in regular forests. Coconuts, obviously next to oceans. What about a small concentration of fruit trees that consistently spawn near or in villages. The assumption being that the villagers planted and cultivated them?
2.) More to the point, the health/hunger capabilities should correspond directly to the availability of each fruit. In other words, the more readily available a fruit or vegetable, then the less effect it has on regeneration of hunger/health. Conversely, if a certain fruit/veggie is rare or difficult to cultivate then the greater it's power and the higher its value. Players who build huge farming operations would still reap a great reward (albeit not as great as they currently do.) and smaller farms would be valuable only over time; making true the adage: "You get out what you put in".
3.) I like an expansion of farming ideas because it naturally leads to more cooking ideas! But here again we risk loosing the game's balance by introducing too much food to a survival themed game. So we have to be careful. I would suggest that recipes be a little more complicated and resource demanding. Rather than seeing food items as ingredients, why not make it so that a few food items are combined to create a single ingredient. Once different, multiple ingredients are crafted, THEN they are added to one another (perhaps in a particular sequence) to produce the finished food product. Which means some foods would be tough to get all the appropriate ingredients for and those food items would thus be very valuable to a players health/hunger. Perhaps some ingredients for certain food items are only obtainable in the wild and cannot be cultivated? Something to think about.
4.) Do away with the notion of thirst. It's not a terrible idea in concept, but I'm not sure it would be fun to have in game. Probably a bit awkward and clunky to manage, I would imagine. BUT, I like the idea of drinks! Fruit juices are obvious. What about beer?!? Or wine? They'd be items that are only available to those who go through the process of growing or finding the necessary items, crafting them into ingredients, and then making them according to their recipes. Their effect would be, as mentioned, according to their availability or difficulty in crafting.
While I'm not convinced on each and every element to this suggestion, (like thirst bars) I think the overall idea of fruit bearing trees is great idea. In fact, to a large degree I think the idea was originally Notch's idea! Thus apple trees. So this simply builds upon an existing game mechanic. I like it!
But as a few folks have already stated, more fruit trees and their food items could overwhelm the player with too many food options. If that happened, the survival aspect of gameplay could become irrelevant. After all, even in the current vanilla game, a player can build HUGE automated farms that essentially gives that player an infinite amount of food! Starving to death can be made obsolete! That's okay for the individual player who puts the time into building it, but you wouldn't want every player to have infinite food right from the start!
So allow me to add my recommendation to this idea of fruit bearing trees:
1.) First of all, as you've somewhat mentioned, their location within the world should be organized according to biomes. You can't have fruit trees popping up everywhere! It should make sense. Wild fruit certainly can grow in jungles and sparsely in regular forests. Coconuts, obviously next to oceans. What about a small concentration of fruit trees that consistently spawn near or in villages. The assumption being that the villagers planted and cultivated them?
2.) More to the point, the health/hunger capabilities should correspond directly to the availability of each fruit. In other words, the more readily available a fruit or vegetable, then the less effect it has on regeneration of hunger/health. Conversely, if a certain fruit/veggie is rare or difficult to cultivate then the greater it's power and the higher its value. Players who build huge farming operations would still reap a great reward (albeit not as great as they currently do.) and smaller farms would be valuable only over time; making true the adage: "You get out what you put in".
3.) I like an expansion of farming ideas because it naturally leads to more cooking ideas! But here again we risk loosing the game's balance by introducing too much food to a survival themed game. So we have to be careful. I would suggest that recipes be a little more complicated and resource demanding. Rather than seeing food items as ingredients, why not make it so that a few food items are combined to create a single ingredient. Once different, multiple ingredients are crafted, THEN they are added to one another (perhaps in a particular sequence) to produce the finished food product. Which means some foods would be tough to get all the appropriate ingredients for and those food items would thus be very valuable to a players health/hunger. Perhaps some ingredients for certain food items are only obtainable in the wild and cannot be cultivated? Something to think about.
4.) Do away with the notion of thirst. It's not a terrible idea in concept, but I'm not sure it would be fun to have in game. Probably a bit awkward and clunky to manage, I would imagine. BUT, I like the idea of drinks! Fruit juices are obvious. What about beer?!? Or wine? They'd be items that are only available to those who go through the process of growing or finding the necessary items, crafting them into ingredients, and then making them according to their recipes. Their effect would be, as mentioned, according to their availability or difficulty in crafting.
Bladow
NO ALCOHOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Minecraft is sold as a FAMILY game and adding alcohol would NOT be something people will be fond of.
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
NO ALCOHOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Minecraft is sold as a FAMILY game and adding alcohol would NOT be something people will be fond of.
Woah! Read you loud and clear buddy!
You make a point I hadn't thought of. So, therefore allow me to withdraw said offense.
"Minecraft is sold as a family game..." I'm not so sure about that. I mean, perhaps now it is but that hasn't been it's history. Minecraft was a sensation before it even left development. Notch never mentioned his intention for Minecraft to be a family game.
Parents might view minecraft as a less violent alternative to other games but frankly, this game is no moral example! Graphics aside, there is plenty of fighting, killing, stealing, lying, cursing, raging, anti-social stuff that goes along with this game.
But I'm sure you are absolutely right about folks not being fond of drinks in game. I mean, you hit the nail on the head!
Although, in the unsurprising event that some thin-skinned, blogger-mom would be offended at the notion of beer being an aesthetic item in a game which features witchcraft, among other things, I'd have to marginalize their hypocritical opinion.
You make a point I hadn't thought of. So, therefore allow me to withdraw said offense.
"Minecraft is sold as a family game..." I'm not so sure about that. I mean, perhaps now it is but that hasn't been it's history. Minecraft was a sensation before it even left development. Notch never mentioned his intention for Minecraft to be a family game.
Parents might view minecraft as a less violent alternative to other games but frankly, this game is no moral example! Graphics aside, there is plenty of fighting, killing, stealing, lying, cursing, raging, anti-social stuff that goes along with this game.
But I'm sure you are absolutely right about folks not being fond of drinks in game. I mean, you hit the nail on the head!
Although, in the unsurprising event that some thin-skinned, blogger-mom would be offended at the notion of beer being an aesthetic item in a game which features witchcraft, among other things, I'd have to marginalize their hypocritical opinion.
Bladow
/not obsessed with drinking
//but i do drink
///also not a parent so what do i know anyway...
half the stuff you said in the statement I have never seen in minecraft
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
You make a point I hadn't thought of. So, therefore allow me to withdraw said offense.
"Minecraft is sold as a family game..." I'm not so sure about that. I mean, perhaps now it is but that hasn't been it's history. Minecraft was a sensation before it even left development. Notch never mentioned his intention for Minecraft to be a family game.
Parents might view minecraft as a less violent alternative to other games but frankly, this game is no moral example! Graphics aside, there is plenty of fighting, killing, stealing, lying, cursing, raging, anti-social stuff that goes along with this game.
But I'm sure you are absolutely right about folks not being fond of drinks in game. I mean, you hit the nail on the head!
Although, in the unsurprising event that some thin-skinned, blogger-mom would be offended at the notion of beer being an aesthetic item in a game which features witchcraft, among other things, I'd have to marginalize their hypocritical opinion.
Bladow
/not obsessed with drinking
//but i do drink
///also not a parent so what do i know anyway...
lol okay as a person who does drink but doesnt drink often like some people my age do and im a parent i have a solution for the whole issue with alcohol. get a fire potion looking drink and name it Cider. give it the chance for a nausea effect as often as you could eat rotten flesh and not get it's effect. boom. if you get the effect its the hard stuff (which you can just tell kids it was a bad batch) if not you got the nonalcoholic version win/win :/
to be honest i rather say its a bad batch then tell a kid its alcohol cuz that is asking for trouble imo
as for the whole input of thirst bars and more fruit trees in minecraft honestly i think minecraft is good enough without them. there is a least one mod each that adds theses into minecraft and i avoided the thirst bar one because its in a way too much of a hassle plus technically there is no point....unless your trying to be realistic which face it unless you remove dang near all of what makes minecraft minecraft you will never have realistic minecraft basically. as for the fruit trees well i added in a mod that adds in more crops and such because i like to cook and stuff but to be honest it is for me like ooo something more i can collect and expand my top of the line foods in minecraft *sounds like a feminine french chef* in otherwords i only add it because i like to cook if it wasnt for that i would never had gotten the mod because it can be seriously overwhelming at times. to be honest the rabbits are freaking adorable in the 1.8 update but they were really unnecessary with the whole meat area. you dont see squids having any use but being lazy bums that only give you something you will almost NEVER use....mutton wasnt even necessary yes it made then more useful then squids yip yip yee horray :/ to me at the end of the day fruit trees and a thirst bar would only complicate a good balance of what we already have. but if it is decided to be put into minecraft then i nor you or you or you will have any control over it if we want to play the lastest update of that time. we play it or we dont and we dont ever play another new update again.
Oh man, thanks for full support

GREAT IDEA IVE ALWAYS WANTED THIS! Full support!!!!!!
The slayer
you're not the only one
Thanks for full support

They don't really fit into Minecraft. They just seem a little odd.
I think I was being to harsh though. Support
I think it is about time I revisit this suggestion.
Generally, it's the same overall concept as before, but it seems you have built upon it with even more effort than when I previously looked at this.
I still agree with the idea of fruit trees, but I disagree with thirst even more than before. You've incorporated more micromanagement into it. It serves no functional purpose besides being an unnecessary and more annoying hunger. Adding restrictions like losing more hydration when in certain biomes adds more annoyance and less functionality and "fun".
Overall, the thirst pretty much destroyed the suggestion and it makes it hard to appreciate the one good part of the suggestion about fruit trees.
Minimal support; thirst is very annoying, but fruit trees is still good while being hard to appreciate.
+1 for great effort not normally seen in suggestions.
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Megabyte you again here, always welcome. About what you said about micromanagement: Some things were already there (95%) even the loss of thirst in hot biomes, but not only loses in hot biomes in most biomes "cold" the rate decreased, ie, is balanced, I understand your opinion, and thank you for supporting the fruit trees. You also said it is another "hunger bar," but if you look good, hunger and thirst are not basic needs? But thanks for coming back here, I am grateful

No, you were not being tough, it's your opinion and all are valid, but thanks for the support
Thank you for the compliments and especially the support and the realism I agree in parts

The cold biomes reducing thirst bar decline presents no balance whatsoever towards the lack of balance of limiting what biomes you can set up in.
Hunger and thirst are basic needs. But regardless of need or realism, think about it. Some micromanagement is needed to make the game challenging, but this merely adds annoyance.
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
But take consider whether the player is using a horse, this micromanagement would no longer exist, right? Whereas in the savannas there is a lot of mini lakes, even the desert, thus making it easy, right? Even a micromanagement, it is easy to handle that way.
Oh, and another thing, I also said that in the desert the night the rate was decreasing 20%, meaning you could go out to kill more mobs quiet.
Nonetheless, it would be a bit of an annoyance.
And, it doesn't really add anything to the game helpful or useful, it's kind of pointless.
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Do you really have no way to transform into something "useful" as you said?
I think this is a great idea but, there is too much food.
remove things like chocolate milk and it would be great.
I think the fruit trees are a great idea too.
so full support.
96% of teens won't stand up for God. Put this on your page if you're part of the 4% who will.
..............__............ Put this
..............[--]........... On your
........___[--]___...... Page if
.......[___ -- ___]..... You're
..............[--]............ not Ashamed
..............[--]............ To tell
..............[--]............ Others that
..............[--]............ You are
..............[--]............ A Christian
.
here are my banners
Instead of adding a new kind of cup, why not just drink from Water Bottles? The things you use for brewing? Oh, and Potions could also restore thirst.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Support!
While I'm not convinced on each and every element to this suggestion, (like thirst bars) I think the overall idea of fruit bearing trees is great idea. In fact, to a large degree I think the idea was originally Notch's idea! Thus apple trees. So this simply builds upon an existing game mechanic. I like it!
But as a few folks have already stated, more fruit trees and their food items could overwhelm the player with too many food options. If that happened, the survival aspect of gameplay could become irrelevant. After all, even in the current vanilla game, a player can build HUGE automated farms that essentially gives that player an infinite amount of food! Starving to death can be made obsolete! That's okay for the individual player who puts the time into building it, but you wouldn't want every player to have infinite food right from the start!
So allow me to add my recommendation to this idea of fruit bearing trees:
1.) First of all, as you've somewhat mentioned, their location within the world should be organized according to biomes. You can't have fruit trees popping up everywhere! It should make sense. Wild fruit certainly can grow in jungles and sparsely in regular forests. Coconuts, obviously next to oceans. What about a small concentration of fruit trees that consistently spawn near or in villages. The assumption being that the villagers planted and cultivated them?
2.) More to the point, the health/hunger capabilities should correspond directly to the availability of each fruit. In other words, the more readily available a fruit or vegetable, then the less effect it has on regeneration of hunger/health. Conversely, if a certain fruit/veggie is rare or difficult to cultivate then the greater it's power and the higher its value. Players who build huge farming operations would still reap a great reward (albeit not as great as they currently do.) and smaller farms would be valuable only over time; making true the adage: "You get out what you put in".
3.) I like an expansion of farming ideas because it naturally leads to more cooking ideas! But here again we risk loosing the game's balance by introducing too much food to a survival themed game. So we have to be careful. I would suggest that recipes be a little more complicated and resource demanding. Rather than seeing food items as ingredients, why not make it so that a few food items are combined to create a single ingredient. Once different, multiple ingredients are crafted, THEN they are added to one another (perhaps in a particular sequence) to produce the finished food product. Which means some foods would be tough to get all the appropriate ingredients for and those food items would thus be very valuable to a players health/hunger. Perhaps some ingredients for certain food items are only obtainable in the wild and cannot be cultivated? Something to think about.
4.) Do away with the notion of thirst. It's not a terrible idea in concept, but I'm not sure it would be fun to have in game. Probably a bit awkward and clunky to manage, I would imagine. BUT, I like the idea of drinks! Fruit juices are obvious. What about beer?!? Or wine? They'd be items that are only available to those who go through the process of growing or finding the necessary items, crafting them into ingredients, and then making them according to their recipes. Their effect would be, as mentioned, according to their availability or difficulty in crafting.
Bladow
NO ALCOHOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Minecraft is sold as a FAMILY game and adding alcohol would NOT be something people will be fond of.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I completely support.
Woah! Read you loud and clear buddy!
You make a point I hadn't thought of. So, therefore allow me to withdraw said offense.
"Minecraft is sold as a family game..." I'm not so sure about that. I mean, perhaps now it is but that hasn't been it's history. Minecraft was a sensation before it even left development. Notch never mentioned his intention for Minecraft to be a family game.
Parents might view minecraft as a less violent alternative to other games but frankly, this game is no moral example! Graphics aside, there is plenty of fighting, killing, stealing, lying, cursing, raging, anti-social stuff that goes along with this game.
But I'm sure you are absolutely right about folks not being fond of drinks in game. I mean, you hit the nail on the head!
Although, in the unsurprising event that some thin-skinned, blogger-mom would be offended at the notion of beer being an aesthetic item in a game which features witchcraft, among other things, I'd have to marginalize their hypocritical opinion.
Bladow
/not obsessed with drinking
//but i do drink
///also not a parent so what do i know anyway...
half the stuff you said in the statement I have never seen in minecraft
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
lol okay as a person who does drink but doesnt drink often like some people my age do and im a parent i have a solution for the whole issue with alcohol. get a fire potion looking drink and name it Cider. give it the chance for a nausea effect as often as you could eat rotten flesh and not get it's effect. boom. if you get the effect its the hard stuff (which you can just tell kids it was a bad batch) if not you got the nonalcoholic version win/win :/
to be honest i rather say its a bad batch then tell a kid its alcohol cuz that is asking for trouble imo
as for the whole input of thirst bars and more fruit trees in minecraft honestly i think minecraft is good enough without them. there is a least one mod each that adds theses into minecraft and i avoided the thirst bar one because its in a way too much of a hassle plus technically there is no point....unless your trying to be realistic which face it unless you remove dang near all of what makes minecraft minecraft you will never have realistic minecraft basically. as for the fruit trees well i added in a mod that adds in more crops and such because i like to cook and stuff but to be honest it is for me like ooo something more i can collect and expand my top of the line foods in minecraft *sounds like a feminine french chef* in otherwords i only add it because i like to cook if it wasnt for that i would never had gotten the mod because it can be seriously overwhelming at times.
to be honest the rabbits are freaking adorable in the 1.8 update but they were really unnecessary with the whole meat area. you dont see squids having any use but being lazy bums that only give you something you will almost NEVER use....mutton wasnt even necessary yes it made then more useful then squids yip yip yee horray :/ to me at the end of the day fruit trees and a thirst bar would only complicate a good balance of what we already have. but if it is decided to be put into minecraft then i nor you or you or you will have any control over it if we want to play the lastest update of that time. we play it or we dont and we dont ever play another new update again.
personally no support