Yeah, just in case you aren't too familiar with the mechanics of being in the suggestions hall of fame. You either have to present an absolutely beautiful and smart suggestion (with images/sounds/etc). Or you have to present an idea that's absolutely hated by normal means, but you beat the odds and worked the loathed idea into something awesome. Only one other poster was able to do that besides you.
You are also the earliest/newest member to make it into the hall of fame (possible). Congrats man.
Oh man, Thanks, I am a new member and I am not very familiar with hall of fame But I think I did a good thing, I could make some change their minds regarding the headquarters bar. and again Thank you
Would you take health damage due to dehydration/overhydration? lose mining speed? lose movement speed?
for negative effects.
Would you regain health faster? mine faster? or gain movement speed?
for positive effects.
As for hydration or hunger related potions I would say no as I don't really want to use other materials
just to make something I can accomplish regularly.
I do not think the seat is a copy of hunger because thirst and hunger are the main nescessidades of most animals, other besides putting a little more difficult (what would be good for some and bad for others) Apples and carrots mostly not more would fill our chests. I respect your opinion and thank you for sharing it
If you are super duper confident, you can message Theriasis if you want to try for the hall of fame. Of course, if your suggestion is good enough, eventually somebody will nominate it for the hall of fame anyways.
If you made it, you would beat my record of being the newest joined member in the hall of fame. (By the way, I joined March 28th, 2015.)
If you are super duper confident, you can message Theriasis if you want to try for the hall of fame. Of course, if your suggestion is good enough, eventually somebody will nominate it for the hall of fame anyways.
If you made it, you would beat my record of being the newest joined member in the hall of fame. (By the way, I joined March 28th, 2015.)
Oh man, Thank you and congratulations to you in the hall of fame, think it's not easy but you struggled and succeeded, congratulations.
If you are super duper confident, you can message Theriasis if you want to try for the hall of fame. Of course, if your suggestion is good enough, eventually somebody will nominate it for the hall of fame anyways.
This thread is definitely high-end, and it does present a thirst mechanic in the best way I've seen so far. But there are still some things that drag it down. We really don't need anymore food, and no matter how good another feeding mechanic is, it's still another thing to micromanage. On top of that, the hunger bar is already a mechanic that most players still complain about. It wouldn't be very smart for Mojang to go "ok guys, here's yet another thing you need to keep track of!"
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
This thread is definitely high-end, and it does present a thirst mechanic in the best way I've seen so far. But there are still some things that drag it down. We really don't need anymore food, and no matter how good another feeding mechanic is, it's still another thing to micromanage. On top of that, the hunger bar is already a mechanic that most players still complain about. It wouldn't be very smart for Mojang to go "ok guys, here's yet another thing you need to keep track of!"
That's true. I think if he figured out a way to make thirst less micromanage-y, it would be worthy of the hall of fame. But, that's a big fish to catch, considering the core idea of thirst is almost bound to be micromanage-y.
This thread is definitely high-end, and it does present a thirst mechanic in the best way I've seen so far. But there are still some things that drag it down. We really don't need anymore food, and no matter how good another feeding mechanic is, it's still another thing to micromanage. On top of that, the hunger bar is already a mechanic that most players still complain about. It wouldn't be very smart for Mojang to go "ok guys, here's yet another thing you need to keep track of!"
Oh man, I understand, many people no longer like hunger and thirst when he talks in there that not even gostgam, but I tried to bring something new (the seat is not innovative) over the way she was going to work.
I do not think the seat is a copy of hunger because thirst and hunger are the main nescessidades of most animals, other besides putting a little more difficult (what would be good for some and bad for others) Apples and carrots mostly not more would fill our chests. I respect your opinion and thank you for sharing it
Either I misunderstood you or you are misunderstanding me lol. When I stated I don't support the potions for hunger or thirst
what I mean is I can fill both meters just by eating or drinking. No potion required.
Also much like the hunger bar has concequences both good and bad. i.e. health regeneration while full. or inability to
run at 3 bars or lower.
What kind of consequences are there for dehydration/overhydration/normal hydration.
Either I misunderstood you or you are misunderstanding me lol. When I stated I don't support the potions for hunger or thirst
what I mean is I can fill both meters just by eating or drinking. No potion required.
Also much like the hunger bar has concequences both good and bad. i.e. health regeneration while full. or inability to
run at 3 bars or lower.
What kind of consequences are there for dehydration/overhydration/normal hydration.
I think it was I who did him harm,: lol: I'm sorry, About some consequences: If the seat is 0 the player takes damage hearts 0.5 per second. If the seat reach 4 points (2) the player is prevented from sliding. You may find it very similar to hunger, but why hunger and thirst are the two main needs and the lack of some of it the player suffers. and on the thread of suggestion, there at the end you have a few things on the seat: In most biomes "Hot" the headquarters loss rate Increases by 20%: Savannah, Desert, Mesa.
In most biomes "Cold" the headquarters loss rate decreases by 20%: Cold Taiga Plains Ice, Extreme Hills.
About Nether: The rate Increases 30%
About The End: The rate decreases 30%
When the Headquarters Bar cam to zero, the player suffer an effect called "dehydration" almost identical to the Hunger. Would suffer damage hearts 0.5 per second. When the seat bar got 2 points, the player Could no longer run, even if hunger was full, just as the player would be Prevented from running When hunger reach 3 points even the seat was full.
I am also thinking of something like the "Saturation" but nothing so far that well fits the idea.
That's true. I think if he figured out a way to make thirst less micromanage-y, it would be worthy of the hall of fame. But, that's a big fish to catch, considering the core idea of thirst is almost bound to be micromanage-y.
Keywords:almost.
Thanks man, I tried to bring something new, not another thread about thirst, I analyzed many thread before this one, and none had something like I tried to present. Thank you very much
You executed this nicely! I agree with everything, except the glass cups. I would say, just leave it with bottles, they are easier to carry around, I guess.
I hated the hunger bar when it was added, because if Mojang wanted to make it more survival-y, why only add hunger? Support.
You executed this nicely! I agree with everything, except the glass cups. I would say, just leave it with bottles, they are easier to carry around, I guess.
I hated the hunger bar when it was added, because if Mojang wanted to make it more survival-y, why only add hunger? Support.
Thanks for the support man :D, but do not you think that there could be confusion with the Bottles? Because as I said in the thread, the Glass Bottle is something "less" than the Glass Cup, so I thought that with the glasses would be more "real" and less confusing. But Thanks again
I appreciate the effort that went into this suggestion, but the only part of it I support is the apple tree. I always thought it was weird that apples drop from oak trees and there's no way to grow an apple tree.
But the rest of the suggestion with the extra food and drinks as well as dehydration does not appeal to me. It doesn't appear to be a meaningful challenge, but rather just a nuisance to deal with. What I mean is that under most circumstance thirst will never be a problem - just remember to keep a glass in your inventory or eats some carrots or whatever else you where already eating. It doesn't improve or, really, even alter the existing game at all.
Would you take health damage due to dehydration/overhydration? lose mining speed? lose movement speed?
for negative effects.
Would you regain health faster? mine faster? or gain movement speed?
for positive effects.
As for hydration or hunger related potions I would say no as I don't really want to use other materials
just to make something I can accomplish regularly.
Youtube-eonwolfx9, Twitter @eonwolfx9
Oh man, Thanks, I am a new member and I am not very familiar with hall of fame But I think I did a good thing, I could make some change their minds regarding the headquarters bar. and again Thank you
I do not think the seat is a copy of hunger because thirst and hunger are the main nescessidades of most animals, other besides putting a little more difficult (what would be good for some and bad for others) Apples and carrots mostly not more would fill our chests. I respect your opinion and thank you for sharing it
Omg, thanks so much
On dehydration, the player would suffer a 0.5 per second injury, as this effect would take all the headquarters bar
If you are super duper confident, you can message Theriasis if you want to try for the hall of fame. Of course, if your suggestion is good enough, eventually somebody will nominate it for the hall of fame anyways.
If you made it, you would beat my record of being the newest joined member in the hall of fame. (By the way, I joined March 28th, 2015.)
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Oh man, Thank you and congratulations to you in the hall of fame, think it's not easy but you struggled and succeeded, congratulations.
Thanks for full support, I also like oranges, lemons and chocholate milk, but apples are most delicious
Thanks for partial support. But why not the headquarters bar?
Totally support this, but theres tons of similar suggestions. Still respect the work put into this though.
Thank you man, for the support and respec
This thread is definitely high-end, and it does present a thirst mechanic in the best way I've seen so far. But there are still some things that drag it down. We really don't need anymore food, and no matter how good another feeding mechanic is, it's still another thing to micromanage. On top of that, the hunger bar is already a mechanic that most players still complain about. It wouldn't be very smart for Mojang to go "ok guys, here's yet another thing you need to keep track of!"
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
That's true. I think if he figured out a way to make thirst less micromanage-y, it would be worthy of the hall of fame. But, that's a big fish to catch, considering the core idea of thirst is almost bound to be micromanage-y.
Keywords:almost.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Oh man, I understand, many people no longer like hunger and thirst when he talks in there that not even gostgam, but I tried to bring something new (the seat is not innovative) over the way she was going to work.
Either I misunderstood you or you are misunderstanding me lol. When I stated I don't support the potions for hunger or thirst
what I mean is I can fill both meters just by eating or drinking. No potion required.
Also much like the hunger bar has concequences both good and bad. i.e. health regeneration while full. or inability to
run at 3 bars or lower.
What kind of consequences are there for dehydration/overhydration/normal hydration.
Youtube-eonwolfx9, Twitter @eonwolfx9
I think it was I who did him harm,: lol: I'm sorry, About some consequences: If the seat is 0 the player takes damage hearts 0.5 per second. If the seat reach 4 points (2) the player is prevented from sliding. You may find it very similar to hunger, but why hunger and thirst are the two main needs and the lack of some of it the player suffers. and on the thread of suggestion, there at the end you have a few things on the seat: In most biomes "Hot" the headquarters loss rate Increases by 20%: Savannah, Desert, Mesa.
In most biomes "Cold" the headquarters loss rate decreases by 20%: Cold Taiga Plains Ice, Extreme Hills.
About Nether: The rate Increases 30%
About The End: The rate decreases 30%
When the Headquarters Bar cam to zero, the player suffer an effect called "dehydration" almost identical to the Hunger. Would suffer damage hearts 0.5 per second. When the seat bar got 2 points, the player Could no longer run, even if hunger was full, just as the player would be Prevented from running When hunger reach 3 points even the seat was full.
I am also thinking of something like the "Saturation" but nothing so far that well fits the idea.
Thanks man, I tried to bring something new, not another thread about thirst, I analyzed many thread before this one, and none had something like I tried to present. Thank you very much
You executed this nicely! I agree with everything, except the glass cups. I would say, just leave it with bottles, they are easier to carry around, I guess.
I hated the hunger bar when it was added, because if Mojang wanted to make it more survival-y, why only add hunger?
Support.
Inactive account. See Bio.
Thanks for the support man :D, but do not you think that there could be confusion with the Bottles? Because as I said in the thread, the Glass Bottle is something "less" than the Glass Cup, so I thought that with the glasses would be more "real" and less confusing. But Thanks again
I appreciate the effort that went into this suggestion, but the only part of it I support is the apple tree. I always thought it was weird that apples drop from oak trees and there's no way to grow an apple tree.
But the rest of the suggestion with the extra food and drinks as well as dehydration does not appeal to me. It doesn't appear to be a meaningful challenge, but rather just a nuisance to deal with. What I mean is that under most circumstance thirst will never be a problem - just remember to keep a glass in your inventory or eats some carrots or whatever else you where already eating. It doesn't improve or, really, even alter the existing game at all.