Cap'n is a Minecraft player, but Cap'n didn't actually pay for Minecraft.
All the other players of Minecraft became concerned about Cap'n and his friends.
All the players went to the great Notch, who spoke of how he didn't mind the Cap'n as long as he spread the word of Notch to his fellow buccaneers.
However, what if Cap'n's friends didn't want to spend their dubloons on Minecraft, when they had Cap'n with a perfectly (il)legal, working copy they could borrow from him?
This is why I'm proposing an Online Activation.
_____________ What is Online Activation??
Many online games nowadays use Online Activation as a means to keep people like our friend Cap'n from cheating game developers like Notch out of their well-earned money. This works by having a unique code or something similar that is confirmed with the online website upon installation, or at the user's choice.
But how could it work??
Good question. With the upcoming revised launcher, Minecraft would also undergo some security changes, limiting the content unactivated users have access to. This would still have the same Minecraft experience, but would urge users to activate their copy to unleash the true potential of their game.
But doesn't Online Activation have a bad reputation??
Admittedly, most users find Online Activation a nuisance in single-player games, which is why it isn't a problem for Minecraft. As Minecraft is a game with already large amounts of online content and multi-player availability, meaning you'd connect to the internet, anyway!
How would we activate??
Activation could be accomplished by following these 5 quick and easy steps;
1) Create your Minecraft account.
2) Open up the new Launcher.
3) A bar will be at the top of the screen exclaiming how Minecraft is unactivated and how you should probably click there to Activate.
4) Click there to Activate.
5) Finally, your default browser will open to the Minecraft account and security page, briefly check your unique Minecraft code, then unleash the rest of Minecraft for you to enjoy.
What features would be limited?
Obviously, it will have to be enough to encourage the person to activate their game, but still not enough to annoy them too much. We want to urge them, not nag them!
Limited features would include;
-1 World Available
-No Texture Packs or Skins
-No Nether access
-Multiplayer limited to playing on 'Trial' servers with similarly limited features
-No chat in multiplayer
-Worlds severely limited in size
Once activated, all these features would be immediately available the next time you start Minecraft.
I have something to add, criticize and/or say!
Use the comment box at the bottom of this page, good sir!
I pirated minecraft at first myself. But after a while, I bought the game, because people who bought during alpha would get everything else notch released for minecraft FOR FREE.
For the cool updates.
I like this idea though. It lets you play Beta but with limits. <3 it. But Minecraft is endless, even with one world. They will have access to everything in the overworld (Like redstone) and they can build ****loads of stuff within a good amount of time.
Here's what I think:
-Can only play for 30 Game days, then the world will become unplayable, but not deleted. The trial player can store this file away so they can play it if they buy it. They do not have to delete it to play a new world, so aslogn as there is a system to move this world.
-No Steel and Flint
Comments? Note: I do not fully support this idea, because I have pirated before. (As I said, I bought it though!)
Rollback Post to RevisionRollBack
I used to be the meaning of life, the universe and everything. Now I'm a stone miner. . . .
LIFE WELL SPENT. Notch loves me because of it.
The current system works already, just like with Steam.
Separate the pirate players from the customers, and disallow online gameplay.
Pirates are pretty much potential customers, and with the right hook, line, and bait, you can reel them back in.
All notch has to do is pretty much improve and innovate on his multiplayer version, since pirates can only play on the single player version (unless crackers gets involved that is, and reverse engineered it to work LAN based, which can be used with certain Internet LAN based software to simulate online games). The problem is that it is developed in java codes and its too easy for most programmers to break it apart.