The Meaning of Life, the Universe, and Everything.
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Anyway, first off, sorry I accidentally posted in the suggestion thread....I didn't see the giant red text at the top, I read all the other rules. Alright, I cut+pasted it out of the suggestion thread, here is my idea:
Craftable Satchel/Backpack:
A satchel that can be crafted with leather, that expands inventory
space, that would go over armor, allowing a minecraft player to carry
more with them on the go. It could be backpack-sized, and allow for
maybe 12 extra inventory slots, 3-4 of which could be hotslots.
The satchel/backpack could be crafted the same way one crafts a chest, but
instead of wood planks, a piece of leather, for a total of 8 pieces of
leather, with an empty spot in the middle, (just like crafting a chest,
but with leather).
I always thought minecraft could use a satchel/backpack.
Crafting this satchel would automatically expand inventory once the player
crafts it and picks it up, and the next time they press "e" to access
their inventory, they will see the extra slots.
Other thoughts: The satchel's extra slots will be separated inside the
inventory, but still useable, it will just be noticeable where the
satchel is in the inventory and the player could put more important
items in there. If the player dies, the satchel falls off the player and
lands where they die, and stays there, like a chest.
This would make higher difficulty survival modes a bit more tolerable when
the difficulty climbs, so if a player is killed, they could retrieve
their lost items, as the satchel will turn into a placeable storage
space, like a chest, at the area the player is slain.
Carrying a satchel on the back with items in it should decrease movement speed,
maybe by 5-10%, or something if items are placed in it, or movement
speed could slow down as more slots fill up inside the satchel. Maybe 1%
slower movement speed per used slot. A player could run at normal speed
with a full satchel if they don't have armor on. A "double backpack",
or a satchel/backpack that has twice the inventory space as a regular
backpack, perhaps 18 extra slots, would require 16 pieces of leather, 2x
each, in a hollow square, and decrease movement speed by ~15%, unless
empty.
When a player dies and loses their satchel, until they craft a new satchel or find their old one, they go back to normal movement speed and normal inventory space.
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
well this is kind of well balanced for the idea however I dont think it should go over an armor piece and instead take the place of your chest piece. also the slowing affect should not be there because steve can carry well more than 1000000000000000 lb with out losing his breath lol
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this guy here deserves attention. go visit him pls.
1. Will the satchel be held in hand, or placed in an armor slot, and if so; Is it placed in its own armor slot, or in the chestpiece one? I'd prefer its own armor slot, considering its logical one can wear armor while also being able to wear the backpack.
2. How excactly will we craft the double satchel? From what I read in your suggestion, I assume you talk about when creating the satchel, you put 2 leather in the crafting slots intead of one. Nothing in the crafting system in Minecraft should allow this, and just creates two of them instead, so I'd prefer putting 8 leather around a satchel will turn it into a doube satchel.
3. While I honestly wanted to ignore the speed decreases, I've realised that items placed in your inventory does not slow you down, which does not make sense for the backpack to slow you down.
I never thought this day would come, but I'm actually seeing a backpack idea that I somewhat like, and actually is balanced for a change. Sadly, would I support this? I don't know, but I'm a smidge on the "no" side than the "yes". That's not because I'm hating on the idea, but because I feel that the inventory space the player has should be enough, and is a little overpowered to just add a mini-walkaround chest like that.
Your idea, however, isn't overpowered and doesn't add a poopton of new inventory slots (like a lot of overexcited overconfident new users like to do).
I also want to note that when you say "if you die and lose your backpack, you can just retrieve it again and get all the contents back at once." But the backpack can also fall in lava or something and you can lose all that stuff at once - so it's a double-edged sword. Overall, maybe 25% support. I also gave you +rep for the balance and effort.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2015
Posts:
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Minecraft:
_bAceX
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Hmmm, yeah, the speed decreases shouldn't be much, now that you two mention it. A player can carry tons of blocks at once and not be slowed down.
I think its own armor slot would be nice. It would go over the chestpiece slot, but if the player is not wearing any chestpiece armor, it won't act as armor itself, but if it does, it wouldn't offer as much protection from projectiles and attacks as say, gold or iron armor. It should only offer protection, if at all, from behind.
double satchel yeah that wouldn't work in the current system N4p, if there is a satchel, I suppose it would be best if it required 8x leather and offered a fair amount of extra slots. Perhaps 3 extra hotslots and 12 regular ones, for a total of 15. A one-size sounds better.
I'll do some image editing of the inventory as it is now in minecraft and post a pic of how I pictured it possibly working.
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2015
Posts:
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Minecraft:
_bAceX
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Image of what it could look like in game (it could be moved over to the right more in the placement in the inventory---this was a 5 minute photoshop job, so it's just a rough mock-up)
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
So you have the choice of either having a chestplate armor, or the satchel?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
So you have the choice of either having a chestplate armor, or the satchel?
You could have a chestplate, but this would act as a leather chestplate sort of, since it is also made out leather, but it would only provide protection from the rear. Also after a certain amount of damage is taken to the satchel, I am thinking it would break open and spill items out, to which the player would have to pick the items back up if they could fit some in their inventory, after defeating a player or mob, or drop a crafting table and recraft another satchel
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Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
You could have a chestplate, but this would act as a leather chestplate sort of, since it is also made out leather, but it would only provide protection from the rear.
Eh, I recommend just giving the backpack a very small amount of protection from any direction. Minecraft's wonky hit detection (especially in multiplayer) would negate proper direction damage checking.
Also after a certain amount of damage is taken to the satchel, I am thinking it would break open and spill items out, to which the player would have to pick the items back up if they could fit some in their inventory, after defeating a player or mob, or drop a crafting table and recraft another satchel
That sounds pretty good.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Inventory expansion is my dream, as long as you can't put backpacks in backpacks. I'm against items spilling out unless positional damage in minecraft ever happens, which it probably wouldn't. Partial support.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Good point, the hit detection isn't particularly directional in the
first place, just gives +damage if a player encounters attacks by
mobs/other players. Except knockback, I suppose, that's the only one
that I've noticed that seems to act with directional +damage
I'd appreciate it if those who are interested in this, would like to help/contribute and we can come up with a good system that most players could get behind
I think inventory expansion, in some system, would be useful for those occasions when a player goes on a long mining excursion and has too many extra spots of cobblestone and is very far from their main base....at least, well, I know everyone has their own playstyle, but we've all been on a mining spree where we have to keep crafting "throw-away" chests to randomly place to fill with junk items if we're mining a sufficient distance from where most of our stuff is. I usually forget where these chests are, and sometimes I have to decide to destroy or store some items.
This limited inventory add-on system could reduce the times of picking and choosing stuff to eliminate from inventory, without being so ridiculous as to have a "chest-ception" or storing a chest-full of items inside a chest, and then placing it in the inventory--which would make the inventory obviously too large...I think the mock-up picture I edited to portray a small inventory add-on seems like it would be the best way to go, and in my opinion, I think it should be limited to one satchel at a time. Someone who has 100x leather should not be able to wear 8 satchels and have ~96 slots in their inventory, that's simply too much and would make the gameplay too unbalanced.
A *single* satchel add-on, or some kind of wearable add-on that players could craft for some extra slots, would come in handy for extra-long mining trips, to help transport some supplies, mats, etc., and would fit right in with the game imo, and not seem out of place, as long as it doesn't expand the inventory by too much and is limited to one inventory expansion, that is, limited to wearing one satchel at a time. I can see some very useful applications for it:
-an alternative to a chest+minecart that also requires a rail to transport items from one location to another. Someone could make multiple trips back and forth from one place to the other to transport items (ex: if they're setting up a new base, or building something away from their main item supply area), and reduce the total number of trips required
-allow for players to spend longer periods of time mining underground if they've spent a lot of time in survival mode and have brought food, wood, coal/charcoal with them to help against mobs
-allow for players to gather more mats in one trip
-reduce the amount of "temporary" chests to place between two locations where a player slowly moves items from one area to another, going back to grab items from chests, put in inventory, go to point B, back to point A, back to chest, rinse, repeat.
-Players would weigh using 8x leather to make a satchel/bag for circumstances
-Would be useful when building large structures in survival mode that will take many stacks of mats
Thanks for the feedback so far, and I would love as much feedback as possible on this, good and bad....from this discussion, I think the best points made are the implications of what it would do in terms of being part of armor, replacing the chestpiece, or going over the chestpiece and having minimal or no armor effects.
For multiplayer though (would love feedback on this part), a satchel in certain situations, if in a survival minecraft free-for-all server, how should it work when a player wearing one, gets attacked by another player?
Should the satchel drop after a certain number of hits, or "break apart" and have items fall out?
Or should the satchel + rest of inventory only drop when a player is defeated?
Or something else?
I don't play multiplayer a lot so I'm not sure how a satchel/pack should work in multiplayer Survival/pvp worlds. What do you all think for such scenarios?
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
This is a rather well-balanced backpack idea. Although I'm usually against this since it's a practical transportable chest, but it's also rather balanced between a small number of slots. But I do see a problem with this though. With the satchel inside the inventory increases the player's slots within the GUI. What if you were to have more than one satchel? My solution is to just give the satchel it's own GUI, similar to that of a chest's, but with smaller inventory space.
Another problem I see with the backpack is that it slows down the player, but perhaps if you were to tone down how slow the effect would be on the player it would be fine. I am also entirely against the idea of a "Double Back-pack", it's best to keep the smaller tier rather than a larger tier.
You can simply use a donkey (if you can find one) although it's hard to take everywhere, especially into caves and tunnels and hallways where you're going to find most of your loot.
I like the idea of having the backpack slow you a bit as well as take up the chest slot (someone else suggested that one).
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
You can simply use a donkey (if you can find one) although it's hard to take everywhere, especially into caves and tunnels and hallways where you're going to find most of your loot.
I like the idea of having the backpack slow you a bit as well as take up the chest slot (someone else suggested that one).
Of course, there are also what I use; Ender chests, with the advantage of more space (I can mine some 6-8,000 ore, plus stuff like mineshaft rails, before I have to come home - quite OP indeed) and you can fall in lava, into the Void, etc and not lose anything in them, and you don't even have to carry one to transport items between bases or even dimensions - and no other drawbacks aside from requiring some progression to obtain/use effectively, which also makes them more late-game than simply taking 8 leather and crafting a backpack, and most suggestions like this place drawbacks on using them, such as slowness, not being able to wear armor, etc, so I'd never use them over Ender chests for any reason.
You know, the main gripe I always had with ender chests is that by the time I manage to make one, I've already come across every type of loot and there's nothing much left to accomplish in the game. It seems like its purpose is gone before I manage to get one. I think it'd be nice if there was an easier way to get an ender chest, maybe if villagers could sell them. You wouldn't be able to pick it up and replace it without a diamond pick, but even simply being able to buy some earlier in the game would be nice.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
You know, the main gripe I always had with ender chests is that by the time I manage to make one, I've already come across every type of loot and there's nothing much left to accomplish in the game. It seems like its purpose is gone before I manage to get one. I think it'd be nice if there was an easier way to get an ender chest, maybe if villagers could sell them. You wouldn't be able to pick it up and replace it without a diamond pick, but even simply being able to buy some earlier in the game would be nice.
You can "buy" them from villagers, as they sell Eyes of Ender, and it isn't that hard to get a diamond pickaxe either (for mining obsidian, Ender chests can actually be mined with any pickaxe, even wood), though you need Silk Touch if you want to pick them up (otherwise you only get the obsidian back), but that isn't necessarily "end game" either, at least from my perspective (I just recently started a new world, in the first play session I found diamonds and mined some obsidian; later on I enchanted everything that I use later on, before killing the Ender Dragon, even if most of the stuff wasn't used for the fight; and only then did I build my base; and not until then did I start my "usual" playing).
Anyway, first off, sorry I accidentally posted in the suggestion thread....I didn't see the giant red text at the top, I read all the other rules. Alright, I cut+pasted it out of the suggestion thread, here is my idea:
Craftable Satchel/Backpack:
A satchel that can be crafted with leather, that expands inventory
space, that would go over armor, allowing a minecraft player to carry
more with them on the go. It could be backpack-sized, and allow for
maybe 12 extra inventory slots, 3-4 of which could be hotslots.
The satchel/backpack could be crafted the same way one crafts a chest, but
instead of wood planks, a piece of leather, for a total of 8 pieces of
leather, with an empty spot in the middle, (just like crafting a chest,
but with leather).
I always thought minecraft could use a satchel/backpack.
Crafting this satchel would automatically expand inventory once the player
crafts it and picks it up, and the next time they press "e" to access
their inventory, they will see the extra slots.
Other thoughts: The satchel's extra slots will be separated inside the
inventory, but still useable, it will just be noticeable where the
satchel is in the inventory and the player could put more important
items in there. If the player dies, the satchel falls off the player and
lands where they die, and stays there, like a chest.
This would make higher difficulty survival modes a bit more tolerable when
the difficulty climbs, so if a player is killed, they could retrieve
their lost items, as the satchel will turn into a placeable storage
space, like a chest, at the area the player is slain.
Carrying a satchel on the back with items in it should decrease movement speed,
maybe by 5-10%, or something if items are placed in it, or movement
speed could slow down as more slots fill up inside the satchel. Maybe 1%
slower movement speed per used slot. A player could run at normal speed
with a full satchel if they don't have armor on. A "double backpack",
or a satchel/backpack that has twice the inventory space as a regular
backpack, perhaps 18 extra slots, would require 16 pieces of leather, 2x
each, in a hollow square, and decrease movement speed by ~15%, unless
empty.
When a player dies and loses their satchel, until they craft a new satchel or find their old one, they go back to normal movement speed and normal inventory space.
thoughts?
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
well this is kind of well balanced for the idea however I dont think it should go over an armor piece and instead take the place of your chest piece. also the slowing affect should not be there because steve can carry well more than 1000000000000000 lb with out losing his breath lol
this guy here deserves attention. go visit him pls.
My youtube channel: https://www.youtube.com/channel/UCF6TkzZmHZQWQx23sNZBcMw
1. Will the satchel be held in hand, or placed in an armor slot, and if so; Is it placed in its own armor slot, or in the chestpiece one? I'd prefer its own armor slot, considering its logical one can wear armor while also being able to wear the backpack.
2. How excactly will we craft the double satchel? From what I read in your suggestion, I assume you talk about when creating the satchel, you put 2 leather in the crafting slots intead of one. Nothing in the crafting system in Minecraft should allow this, and just creates two of them instead, so I'd prefer putting 8 leather around a satchel will turn it into a doube satchel.
3. While I honestly wanted to ignore the speed decreases, I've realised that items placed in your inventory does not slow you down, which does not make sense for the backpack to slow you down.
Half-Support
I never thought this day would come, but I'm actually seeing a backpack idea that I somewhat like, and actually is balanced for a change. Sadly, would I support this? I don't know, but I'm a smidge on the "no" side than the "yes". That's not because I'm hating on the idea, but because I feel that the inventory space the player has should be enough, and is a little overpowered to just add a mini-walkaround chest like that.
Your idea, however, isn't overpowered and doesn't add a poopton of new inventory slots (like a lot of overexcited overconfident new users like to do).
I also want to note that when you say "if you die and lose your backpack, you can just retrieve it again and get all the contents back at once." But the backpack can also fall in lava or something and you can lose all that stuff at once - so it's a double-edged sword. Overall, maybe 25% support. I also gave you +rep for the balance and effort.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Hmmm, yeah, the speed decreases shouldn't be much, now that you two mention it. A player can carry tons of blocks at once and not be slowed down.
I think its own armor slot would be nice. It would go over the chestpiece slot, but if the player is not wearing any chestpiece armor, it won't act as armor itself, but if it does, it wouldn't offer as much protection from projectiles and attacks as say, gold or iron armor. It should only offer protection, if at all, from behind.
double satchel yeah that wouldn't work in the current system N4p, if there is a satchel, I suppose it would be best if it required 8x leather and offered a fair amount of extra slots. Perhaps 3 extra hotslots and 12 regular ones, for a total of 15. A one-size sounds better.
I'll do some image editing of the inventory as it is now in minecraft and post a pic of how I pictured it possibly working.
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
Image of what it could look like in game (it could be moved over to the right more in the placement in the inventory---this was a 5 minute photoshop job, so it's just a rough mock-up)
beware the image is 1920x1080
http://i.imgur.com/D7rMXJk.jpg
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
So you have the choice of either having a chestplate armor, or the satchel?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
You could have a chestplate, but this would act as a leather chestplate sort of, since it is also made out leather, but it would only provide protection from the rear. Also after a certain amount of damage is taken to the satchel, I am thinking it would break open and spill items out, to which the player would have to pick the items back up if they could fit some in their inventory, after defeating a player or mob, or drop a crafting table and recraft another satchel
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
Eh, I recommend just giving the backpack a very small amount of protection from any direction. Minecraft's wonky hit detection (especially in multiplayer) would negate proper direction damage checking.
That sounds pretty good.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Inventory expansion is my dream, as long as you can't put backpacks in backpacks. I'm against items spilling out unless positional damage in minecraft ever happens, which it probably wouldn't. Partial support.
Good point, the hit detection isn't particularly directional in the
first place, just gives +damage if a player encounters attacks by
mobs/other players. Except knockback, I suppose, that's the only one
that I've noticed that seems to act with directional +damage
I'd appreciate it if those who are interested in this, would like to help/contribute and we can come up with a good system that most players could get behind
I think inventory expansion, in some system, would be useful for those occasions when a player goes on a long mining excursion and has too many extra spots of cobblestone and is very far from their main base....at least, well, I know everyone has their own playstyle, but we've all been on a mining spree where we have to keep crafting "throw-away" chests to randomly place to fill with junk items if we're mining a sufficient distance from where most of our stuff is. I usually forget where these chests are, and sometimes I have to decide to destroy or store some items.
This limited inventory add-on system could reduce the times of picking and choosing stuff to eliminate from inventory, without being so ridiculous as to have a "chest-ception" or storing a chest-full of items inside a chest, and then placing it in the inventory--which would make the inventory obviously too large...I think the mock-up picture I edited to portray a small inventory add-on seems like it would be the best way to go, and in my opinion, I think it should be limited to one satchel at a time. Someone who has 100x leather should not be able to wear 8 satchels and have ~96 slots in their inventory, that's simply too much and would make the gameplay too unbalanced.
A *single* satchel add-on, or some kind of wearable add-on that players could craft for some extra slots, would come in handy for extra-long mining trips, to help transport some supplies, mats, etc., and would fit right in with the game imo, and not seem out of place, as long as it doesn't expand the inventory by too much and is limited to one inventory expansion, that is, limited to wearing one satchel at a time. I can see some very useful applications for it:
-an alternative to a chest+minecart that also requires a rail to transport items from one location to another. Someone could make multiple trips back and forth from one place to the other to transport items (ex: if they're setting up a new base, or building something away from their main item supply area), and reduce the total number of trips required
-allow for players to spend longer periods of time mining underground if they've spent a lot of time in survival mode and have brought food, wood, coal/charcoal with them to help against mobs
-allow for players to gather more mats in one trip
-reduce the amount of "temporary" chests to place between two locations where a player slowly moves items from one area to another, going back to grab items from chests, put in inventory, go to point B, back to point A, back to chest, rinse, repeat.
-Players would weigh using 8x leather to make a satchel/bag for circumstances
-Would be useful when building large structures in survival mode that will take many stacks of mats
Thanks for the feedback so far, and I would love as much feedback as possible on this, good and bad....from this discussion, I think the best points made are the implications of what it would do in terms of being part of armor, replacing the chestpiece, or going over the chestpiece and having minimal or no armor effects.
For multiplayer though (would love feedback on this part), a satchel in certain situations, if in a survival minecraft free-for-all server, how should it work when a player wearing one, gets attacked by another player?
Should the satchel drop after a certain number of hits, or "break apart" and have items fall out?
Or should the satchel + rest of inventory only drop when a player is defeated?
Or something else?
I don't play multiplayer a lot so I'm not sure how a satchel/pack should work in multiplayer Survival/pvp worlds. What do you all think for such scenarios?
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
This is a rather well-balanced backpack idea. Although I'm usually against this since it's a practical transportable chest, but it's also rather balanced between a small number of slots. But I do see a problem with this though. With the satchel inside the inventory increases the player's slots within the GUI. What if you were to have more than one satchel? My solution is to just give the satchel it's own GUI, similar to that of a chest's, but with smaller inventory space.
Another problem I see with the backpack is that it slows down the player, but perhaps if you were to tone down how slow the effect would be on the player it would be fine. I am also entirely against the idea of a "Double Back-pack", it's best to keep the smaller tier rather than a larger tier.
Partial support.
You can simply use a donkey (if you can find one) although it's hard to take everywhere, especially into caves and tunnels and hallways where you're going to find most of your loot.
I like the idea of having the backpack slow you a bit as well as take up the chest slot (someone else suggested that one).
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Of course, there are also what I use; Ender chests, with the advantage of more space (I can mine some 6-8,000 ore, plus stuff like mineshaft rails, before I have to come home - quite OP indeed) and you can fall in lava, into the Void, etc and not lose anything in them, and you don't even have to carry one to transport items between bases or even dimensions - and no other drawbacks aside from requiring some progression to obtain/use effectively, which also makes them more late-game than simply taking 8 leather and crafting a backpack, and most suggestions like this place drawbacks on using them, such as slowness, not being able to wear armor, etc, so I'd never use them over Ender chests for any reason.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yeah, ender chests! I forgot about those.
You know, the main gripe I always had with ender chests is that by the time I manage to make one, I've already come across every type of loot and there's nothing much left to accomplish in the game. It seems like its purpose is gone before I manage to get one. I think it'd be nice if there was an easier way to get an ender chest, maybe if villagers could sell them. You wouldn't be able to pick it up and replace it without a diamond pick, but even simply being able to buy some earlier in the game would be nice.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).You can "buy" them from villagers, as they sell Eyes of Ender, and it isn't that hard to get a diamond pickaxe either (for mining obsidian, Ender chests can actually be mined with any pickaxe, even wood), though you need Silk Touch if you want to pick them up (otherwise you only get the obsidian back), but that isn't necessarily "end game" either, at least from my perspective (I just recently started a new world, in the first play session I found diamonds and mined some obsidian; later on I enchanted everything that I use later on, before killing the Ender Dragon, even if most of the stuff wasn't used for the fight; and only then did I build my base; and not until then did I start my "usual" playing).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?