A world can be modified if you chose to create one using customized settings. I believe there is a setting in the world customization menu which reduces ore spawns.
This changes nothing to branchmining. You still branchmine until you find an ore deposit. The only difference is that you'll find fewer deposits, with larger amounts of ore. Realism<Gameplay.
Current ore distribution is fine as it is. Iron may be a little bit too common, but that's really the only issue. no support.
Diamond is a little bit too rare. It is too hard to find without branch mining.
It really isn't. I have about 14 diamond blocks at the moment (with a full set of diamond armor and tools, and i barely branch mine. Most of it get from cave mining.
Diamond's distribution is perfect as it is. Rare enough for you to not encounter it constantly, but frequent enough for you to find it when you really want to find it.
Diamond is a little bit too rare. It is too hard to find without branch mining.
They're supposed to be rare. You're suppose to find a diamond after 20 minutes of mining, they are designed to be hard to find little gems you treasure and think hard about what you'll use them for.
As for your idea itself, realism doesn't bring a whole lot of fans. The realistic ideas, like Thirst and Heat bars, are shot down pretty quick around here, not just because they're ideas that have been suggested to death. Besides, your idea wouldn't change much. You'd still be spelunking around, or digging around, hoping you come into contact with ore. The people who go all-out would make software that could detect exactly which chunks are gold points, and which are duds. But if there are any players like me out there, some people would prefer to not use it and just go by eye.
This idea isn't necessary, it wouldn't improve mining, it would make it a more complex thing.
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They're supposed to be rare. You're suppose to find a diamond after 20 minutes of mining, they are designed to be hard to find little gems you treasure and think hard about what you'll use them for.
As for your idea itself, realism doesn't bring a whole lot of fans. The realistic ideas, like Thirst and Heat bars, are shot down pretty quick around here, not just because they're ideas that have been suggested to death. Besides, your idea wouldn't change much. You'd still be spelunking around, or digging around, hoping you come into contact with ore. The people who go all-out would make software that could detect exactly which chunks are gold points, and which are duds. But if there are any players like me out there, some people would prefer to not use it and just go by eye.
This idea isn't necessary, it wouldn't improve mining, it would make it a more complex thing.
Yes, but isn't mining a little too simple (and counterintuitive)?
When one sees a vein of ore, one might think there are other veins of ore in the area, instead of it being just one vein in the middle of no other veins of the same ore.
I personally don't find anything wrong with our current ore system. As broccoli monkey perfectly stated it, "Don't fix what isn't broken. Some things are meant to be simple." So I think it does not need to change.
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People branch-mine because it's one of the easiest and most efficient techniques for mining out there, and that's because it exposes the most ores with the least amount of effort. Making larger but rarer veins isn't going to change that. If anything, it might make branch-mining more appealing, because there's going more empty space you have to sift through before you can find ores.
You can already customize your world to depend on how much ore can generate for each chance. This changes nothing to branchmining because you will still end up branch mining and searching for diamonds or other ores. There is nothing wrong with Minecraft's current ore system, generation, and simple mining ideas.
Diamonds are supposed to be rare and challenging to obtain. For players who collect a large amount of diamonds and other rare materials, it's because they would put their time and process into a lot of mining to find it, or they would have customized their world.
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Emerald is already generated in a different way — depending on biome. It would only take a simple mod to modify the spawning chances / ore sizes for all ores depending on biome, or depending on chunk (re-use the slime algorithm with different perturbation values)
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IMO That makes real sense
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Ores usually occur in large deposits, in certain areas of the world. They are not evenly distributed in real life.
My suggestion is simple: reduce ore density mapwide while increasing ore density of certain ores in randomly chosen chunks.
This will not only make diamonds and other rare ores easier to find, but will promote exploration rather than mindless branch mining everywhere.
A world can be modified if you chose to create one using customized settings. I believe there is a setting in the world customization menu which reduces ore spawns.
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Diamond is a little bit too rare. It is too hard to find without branch mining.
You are lucky.
They're supposed to be rare. You're suppose to find a diamond after 20 minutes of mining, they are designed to be hard to find little gems you treasure and think hard about what you'll use them for.
As for your idea itself, realism doesn't bring a whole lot of fans. The realistic ideas, like Thirst and Heat bars, are shot down pretty quick around here, not just because they're ideas that have been suggested to death. Besides, your idea wouldn't change much. You'd still be spelunking around, or digging around, hoping you come into contact with ore. The people who go all-out would make software that could detect exactly which chunks are gold points, and which are duds. But if there are any players like me out there, some people would prefer to not use it and just go by eye.
This idea isn't necessary, it wouldn't improve mining, it would make it a more complex thing.
Yes, but isn't mining a little too simple (and counterintuitive)?
When one sees a vein of ore, one might think there are other veins of ore in the area, instead of it being just one vein in the middle of no other veins of the same ore.
I personally don't find anything wrong with our current ore system. As broccoli monkey perfectly stated it, "Don't fix what isn't broken. Some things are meant to be simple." So I think it does not need to change.
"The only way to do great work is to love what you do" - Steve Jobs
People branch-mine because it's one of the easiest and most efficient techniques for mining out there, and that's because it exposes the most ores with the least amount of effort. Making larger but rarer veins isn't going to change that. If anything, it might make branch-mining more appealing, because there's going more empty space you have to sift through before you can find ores.
You can already customize your world to depend on how much ore can generate for each chance. This changes nothing to branchmining because you will still end up branch mining and searching for diamonds or other ores. There is nothing wrong with Minecraft's current ore system, generation, and simple mining ideas.
Diamonds are supposed to be rare and challenging to obtain. For players who collect a large amount of diamonds and other rare materials, it's because they would put their time and process into a lot of mining to find it, or they would have customized their world.
No support.
Emerald is already generated in a different way — depending on biome. It would only take a simple mod to modify the spawning chances / ore sizes for all ores depending on biome, or depending on chunk (re-use the slime algorithm with different perturbation values)
A double resolution texture pack that stays faithful to the original Minecraft textures.
IMO That makes real sense