I was thinking that it would be fun to add more weapon-related features. Here are some simple ideas:
1. Axes do the same damage as swords, and each armor point only reduces axe damage by 2% (instead of 4% for all other items), but can only be spammed half as fast.
2. A weapon (may be called daggers) that does 3 damage (1.5 hearts) but can be spammed twice as fast as swords.
3. One cobblestone can be crafted into 4 "rocks", and 4 "rocks" can be crafted back into one cobblestone. These "rocks" stack up to 16. They can be thrown like snowballs, and do 1 damage (0.5 hearts) to a player or mob if it hits one. It should drop as an item upon collision with a block or entity. Also should break glass panes and stained glass panes upon impact.
my updates (in case you don't feel like reading every reply):
Bow enchantments:
Grace of Flight: arrows are unaffected by gravity and travel in a straight line at a constant speed.
Explosive: arrows explode on impact, with a blast power equal to the enchantment level. could be useful in skywars.
Flame: arrows should also set flammable blocks on fire if it hits one. (in fact, all entities should if they're on fire)
Looting (needs better name): if an arrow kills a mob, it does the exact same as looting on swords.
Streamline: arrows are unaffected by liquids and travel through them as if they were air.
Dueling Sniper: damage increases by 1 (1/2 heart) per enchantment level when its arrow hits a mob with a projectile attack.
A
stick of TNT that isn't an entire block, just one stick, that can be
tied to an arrow and fired with a bow. Made with 2-3x gunpowder, 1x
sand, a default arrow, and 1x string = 1 tnt arrow. This makes them
costly to make but also could make for some interesting combat
The
arrow doesn't fly as far and the TNT isn't as powerful as one block of
TNT. More like an explosive arrow that destroys lighter blocks (such as
sand and dirt), could be used to blow out a wooden door, and does maybe
2x damage that a regular arrow does when fired with a full windup.
The
tnt arrow flies like a "heavy" arrow. It is only useful when fired at
an elevated height or a very short distance. Could apply knockback to
the player in addition to destroying a couple blocks around where it
lands, to make fighting in combat trickier in this circumstance, as a
player on the receiving end of the arrow would need to change their
movement in response to any destroyed blocks.
tnt arrow would
not have any effect on destroying blocks in designated pvp arenas, as
per usual. It would just be a portable way of using tnt, like if a
regular tnt block was able to be activated and thrown when pressing "q".
It's more of a useful option to make a pathway or tunnel, or break into
someone's house if their house isn't reinforced.
Two
different sizes of bows. One bow is larger than current bow, and can
fire arrows a further distance. The current bow could be a shortbow.
Also,
a crossbow that fires bolts, instead of arrows. Bolts would fly
straight like a bullet, but obviously not as fast. Basically a shortbow
on the side that fires dart-like projectiles. The range could be
slightly longer than the regular bow, and it wouldn't require a long
windup, but loading the bolts into the crossbow takes a few seconds, to
balance it with the bow.
Oh, a dart gun, also. Like, a
blowgun. Or, just arrows that can be enchanted or enhanced with certain
effects, like -20% movement speed for 5 seconds if it hits another
player or mob. Lots of effects could be added, but each arrow that has a
certain effect applied to it, turns into an enchanted arrow and only
arrows with the exact same effect applied to them can sit in the same
stack.
Throwing knives. One throwing knife costs two full iron
ingots, so it's like crafting a pair of shears, but the iron ingots are
laid vertical along the crafting table. They are like a bow, but you
don't need to wind up the shot, they are immediately throwable. The
range of throwing knives is perhaps 15% less than the range of a fully
wound up arrow on a regular bow.
A throwing knife does double
damage as a fully wound arrow fired from a bow but is mangled/destroyed
after it is thrown, so it cannot be picked up again, even if it doesn't
hit a player....
This would make the use of throwing knives more balanced
Edit: More ideas, as they pour into my brain---
A
flamethrower: range of fire is maybe five blocks. Useful in combat to
keep players attacking the player wielding the flamethrower away, but it
has a very limited amount of fuel. Refueling the flamethrower should
take a lot of time and require some type of block (like a block of
netherrack), to refuel, which would power the flamethrower for maybe 3-5
seconds of constant fire. The flame it fires is no more than two blocks
wide at its furthest distance of 5 blocks at the most...
Can also be used as a way to do controlled (or uncontrolled) burns of foliage
I think we should also be able to put other projectiles in quivers. Snowballs, eggs, Enderpearls, and Exp Bottles shot from bows should move in the same way as arrows do and deal 1 damage (1/2 heart). Fire charges should be shot like they are from dispensers. Splash potions should fly like arrows. I'd also like to shoot mobs (from spawn eggs), vehicles, armor stands, and TNT!
BTW Thanks, PanJouda, for the support.
Rollback Post to RevisionRollBack
If you follow your heart, it will only lead to your arteries.
Why would I put snowball in my quiver, and how would I shoot it from a bow. SUPPORT for the first part(except for daggers as spamming is one of the things people want to remove with this update), but the second part is no support.
Why would I put snowball in my quiver, and how would I shoot it from a bow. SUPPORT for the first part(except for daggers as spamming is one of the things people want to remove with this update), but the second part is no support.
When you put arrows in quivers and right-click while selecting a bow in the hotbar, it shoots the arrows. I'm just suggesting to expand this to other projectiles.
Rollback Post to RevisionRollBack
If you follow your heart, it will only lead to your arteries.
Ah, you made it sound as if you wanted to shoot snowballs from a bow, I rather like this idea,but I don't think it should be a quiver, it should be a new item like a bag.
Ah, you made it sound as if you wanted to shoot snowballs from a bow, I rather like this idea,but I don't think it should be a quiver, it should be a new item like a bag.
some complications aren't necessary. is there any reason for a bag other than making the game realistic?
Rollback Post to RevisionRollBack
If you follow your heart, it will only lead to your arteries.
This item would just plain be better than Swords. A Sword can swing roughly 4-5 times a second, meaning this Axe would swing 2-2.5 times a second. However, a target can only be hurt by a player attack about 1 time every 0.5 seconds, AKA 2 hits per second. This means that no matter which weapon you use you are going to hit them the maximum 2 times per second. If Axes do the same amount of damage as Swords but pierce some armor, they will always be the one people choose if the crafting recipes are similar. Also, what is the crafting recipe, or is this just the current Axe with different damage and armor piercing rates?
Pointless. As with point 1, the maximum a player can get hit is 2 times per second, and a Sword can always hit 4-5 times in a second. This means that making a weapon that hits faster won't do anything, as it would hit 8-10 times and still hit the the maximum times you can hit per second due to invincibility frames on your target. This means that the weapon will do 6 damage per second at most, while a Wooden Sword does 10 damage per second already.
I don't really see a point to this either, except that they can be spammed. They will do at most 2 damage per second with invincibility frames taken into account and have medium range, between a Bow and a Sword. So if you use these on someone with a Sword they will just run up and attack with that, doing 6+ damage per second. Orif they have a Bow they will hang back and kill the rock thrower due to their superior damage and range.
Rollback Post to RevisionRollBack
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This item would just plain be better than Swords. A Sword can swing roughly 4-5 times a second, meaning this Axe would swing 2-2.5 times a second. However, a target can only be hurt by a player attack about 1 time every 0.5 seconds, AKA 2 hits per second. This means that no matter which weapon you use you are going to hit them the maximum 2 times per second. If Axes do the same amount of damage as Swords but pierce some armor, they will always be the one people choose if the crafting recipes are similar. Also, what is the crafting recipe, or is this just the current Axe with different damage and armor piercing rates?
Pointless. As with point 1, the maximum a player can get hit is 2 times per second, and a Sword can always hit 4-5 times in a second. This means that making a weapon that hits faster won't do anything, as it would hit 8-10 times and still hit the the maximum times you can hit per second due to invincibility frames on your target. This means that the weapon will do 6 damage per second at most, while a Wooden Sword does 10 damage per second already.
I don't really see a point to this either, except that they can be spammed. They will do at most 2 damage per second with invincibility frames taken into account and have medium range, between a Bow and a Sword. So if you use these on someone with a Sword they will just run up and attack with that, doing 6+ damage per second. Orif they have a Bow they will hang back and kill the rock thrower due to their superior damage and range.
Consider the fact that axes cost more than swords. Plus, maybe we could change the invincibility frame rate?
Rollback Post to RevisionRollBack
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
Consider the fact that axes cost more than swords. Plus, maybe we could change the invincibility frame rate?
As I said, it depends on if the OP means the Axes we currently have. If so than for a single extra Ingot you have an weapon that does 3.8 damage on a fully armored player instead of the Diamond Sword's 1.6, making it vastly superior for an increased cost that is basically inconsequential by end game.
As for the invincibility frames, you could make it shorter, but when most people ask for better combat they want less sword spam and more deliberate combat. So it would make more sense to lower the animation speed for the Sword, and make so it can only hit about 1 time per second. Then Axes would swing once every 2 seconds and the other weapon without a name would swing twice per second. That would require timing and skill, not just a faster internet connection and faster mouse clicking.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
This item would just plain be better than Swords. A Sword can swing roughly 4-5 times a second, meaning this Axe would swing 2-2.5 times a second. However, a target can only be hurt by a player attack about 1 time every 0.5 seconds, AKA 2 hits per second. This means that no matter which weapon you use you are going to hit them the maximum 2 times per second. If Axes do the same amount of damage as Swords but pierce some armor, they will always be the one people choose if the crafting recipes are similar. Also, what is the crafting recipe, or is this just the current Axe with different damage and armor piercing rates?
Pointless. As with point 1, the maximum a player can get hit is 2 times per second, and a Sword can always hit 4-5 times in a second. This means that making a weapon that hits faster won't do anything, as it would hit 8-10 times and still hit the the maximum times you can hit per second due to invincibility frames on your target. This means that the weapon will do 6 damage per second at most, while a Wooden Sword does 10 damage per second already.
I don't really see a point to this either, except that they can be spammed. They will do at most 2 damage per second with invincibility frames taken into account and have medium range, between a Bow and a Sword. So if you use these on someone with a Sword they will just run up and attack with that, doing 6+ damage per second. Orif they have a Bow they will hang back and kill the rock thrower due to their superior damage and range.
You're taking advantage of the fact that the OP didn't explicitly state that the maximum rate a player can be hit would be altered, and assuming it wouldn't be. I feel the OP made it pretty clear that the axe would attack slower while the thing-everyone-is-calling-a-dagger would attack faster. Obviously, given a max rate at which you can attack a player, the new axe and TEiCaD weapons would not only have a different swing rate from a sword, but would also alter how often you can attack another player. It was explained pretty well, and even if the OP didn't understand that particular mechanic, the spirit of the suggestion was made crystal clear.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
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A stick of TNT that isn't an entire block, just one stick, that can be tied to an arrow and fired with a bow. Made with 2-3x gunpowder, 1x sand, a default arrow, and 1x string = 1 tnt arrow. This makes them costly to make but also could make for some interesting combat
The arrow doesn't fly as far and the TNT isn't as powerful as one block of TNT. More like an explosive arrow that destroys lighter blocks (such as sand and dirt), could be used to blow out a wooden door, and does maybe 2x damage that a regular arrow does when fired with a full windup.
The tnt arrow flies like a "heavy" arrow. It is only useful when fired at an elevated height or a very short distance. Could apply knockback to the player in addition to destroying a couple blocks around where it lands, to make fighting in combat trickier in this circumstance, as a player on the receiving end of the arrow would need to change their movement in response to any destroyed blocks.
tnt arrow would not have any effect on destroying blocks in designated pvp arenas, as per usual. It would just be a portable way of using tnt, like if a regular tnt block was able to be activated and thrown when pressing "q". It's more of a useful option to make a pathway or tunnel, or break into someone's house if their house isn't reinforced.
Two different sizes of bows. One bow is larger than current bow, and can fire arrows a further distance. The current bow could be a shortbow.
Also, a crossbow that fires bolts, instead of arrows. Bolts would fly straight like a bullet, but obviously not as fast. Basically a shortbow on the side that fires dart-like projectiles. The range could be slightly longer than the regular bow, and it wouldn't require a long windup, but loading the bolts into the crossbow takes a few seconds, to balance it with the bow.
Oh, a dart gun, also. Like, a blowgun. Or, just arrows that can be enchanted or enhanced with certain effects, like -20% movement speed for 5 seconds if it hits another player or mob. Lots of effects could be added, but each arrow that has a certain effect applied to it, turns into an enchanted arrow and only arrows with the exact same effect applied to them can sit in the same stack.
Throwing knives. One throwing knife costs two full iron ingots, so it's like crafting a pair of shears, but the iron ingots are laid vertical along the crafting table. They are like a bow, but you don't need to wind up the shot, they are immediately throwable. The range of throwing knives is perhaps 15% less than the range of a fully wound up arrow on a regular bow.
A throwing knife does double damage as a fully wound arrow fired from a bow but is mangled/destroyed after it is thrown, so it cannot be picked up again, even if it doesn't hit a player....
This would make the use of throwing knives more balanced
Edit: More ideas, as they pour into my brain---
A flamethrower: range of fire is maybe five blocks. Useful in combat to keep players attacking the player wielding the flamethrower away, but it has a very limited amount of fuel. Refueling the flamethrower should take a lot of time and require some type of block (like a block of netherrack), to refuel, which would power the flamethrower for maybe 3-5 seconds of constant fire. The flame it fires is no more than two blocks wide at its furthest distance of 5 blocks at the most...
Can also be used as a way to do controlled (or uncontrolled) burns of foliage
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
I was thinking that it would be fun to add more weapon-related features. Here are some simple ideas:
1. Axes do the same damage as swords, and each armor point only reduces axe damage by 2% (instead of 4% for all other items), but can only be spammed half as fast.
2. A weapon that does 3 damage (1.5 hearts) but can be spammed twice as fast as swords.
3. One cobblestone can be crafted into 4 "rocks", and 4 "rocks" can be crafted back into one cobblestone. These "rocks" stack up to 16. They can be thrown like snowballs, and do 1 damage (0.5 hearts) to a player or mob if it hits one. It should drop as an item upon collision with a block or entity. Also should break glass, stained glass, glass panes, and stained glass panes upon impact.
1. Kind of pointless. Axes are good for wood, and for killing mobs if you don't have any swords.
2. NO SUPPORT. Too vague and is kind of boring.
3. Great idea! However, 4 smooth stone should be crafted into rocks rather than 4 cobblestone. The breaking glass is a good idea.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I was thinking that it would be fun to add more weapon-related features. Here are some simple ideas:
1. Axes do the same damage as swords, and each armor point only reduces axe damage by 2% (instead of 4% for all other items), but can only be spammed half as fast.
2. A weapon (may be called daggers) that does 3 damage (1.5 hearts) but can be spammed twice as fast as swords.
3. One cobblestone can be crafted into 4 "rocks", and 4 "rocks" can be crafted back into one cobblestone. These "rocks" stack up to 16. They can be thrown like snowballs, and do 1 damage (0.5 hearts) to a player or mob if it hits one. It should drop as an item upon collision with a block or entity. Also should break glass panes and stained glass panes upon impact.
my updates (in case you don't feel like reading every reply):
Bow enchantments:
Grace of Flight: arrows are unaffected by gravity and travel in a straight line at a constant speed.
Explosive: arrows explode on impact, with a blast power equal to the enchantment level. could be useful in skywars.
Flame: arrows should also set flammable blocks on fire if it hits one. (in fact, all entities should if they're on fire)
Looting (needs better name): if an arrow kills a mob, it does the exact same as looting on swords.
Streamline: arrows are unaffected by liquids and travel through them as if they were air.
Dueling Sniper: damage increases by 1 (1/2 heart) per enchantment level when its arrow hits a mob with a projectile attack.
From another person:
If you follow your heart, it will only lead to your arteries.
I think we should also be able to put other projectiles in quivers. Snowballs, eggs, Enderpearls, and Exp Bottles shot from bows should move in the same way as arrows do and deal 1 damage (1/2 heart). Fire charges should be shot like they are from dispensers. Splash potions should fly like arrows. I'd also like to shoot mobs (from spawn eggs), vehicles, armor stands, and TNT!
BTW Thanks, PanJouda, for the support.
If you follow your heart, it will only lead to your arteries.
Im sure with the rumors of the combat update, they are probably working on making these a reality!
"The only way to do great work is to love what you do" - Steve Jobs
Why would I put snowball in my quiver, and how would I shoot it from a bow. SUPPORT for the first part(except for daggers as spamming is one of the things people want to remove with this update), but the second part is no support.
When you put arrows in quivers and right-click while selecting a bow in the hotbar, it shoots the arrows. I'm just suggesting to expand this to other projectiles.
If you follow your heart, it will only lead to your arteries.
I don't like the weapon ideas, but I like the idea for throwable rocks!
I think instead of making armor piercing weapons, armor itself should be nerfed.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Ah, you made it sound as if you wanted to shoot snowballs from a bow, I rather like this idea,but I don't think it should be a quiver, it should be a new item like a bag.
some complications aren't necessary. is there any reason for a bag other than making the game realistic?
If you follow your heart, it will only lead to your arteries.
No just that and logic, it doesn't make much sense for me to store my snowballs in a quiver. They would all get stuck in the bottom.
it doesn't make sense that it takes 5 seconds to break 1 cubic meter of wood without tools.
If you follow your heart, it will only lead to your arteries.
You're right, maybe it should only break glass panes and stained glass panes.
If you follow your heart, it will only lead to your arteries.
Nice ideas, it would give axes a combat purpose and add more variety, SUPPORT!
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Consider the fact that axes cost more than swords. Plus, maybe we could change the invincibility frame rate?
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
I like number 3. Sounds better than the throwable bricks mod in my opinion. Not criticizing the mod though.
As I said, it depends on if the OP means the Axes we currently have. If so than for a single extra Ingot you have an weapon that does 3.8 damage on a fully armored player instead of the Diamond Sword's 1.6, making it vastly superior for an increased cost that is basically inconsequential by end game.
As for the invincibility frames, you could make it shorter, but when most people ask for better combat they want less sword spam and more deliberate combat. So it would make more sense to lower the animation speed for the Sword, and make so it can only hit about 1 time per second. Then Axes would swing once every 2 seconds and the other weapon without a name would swing twice per second. That would require timing and skill, not just a faster internet connection and faster mouse clicking.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
You're taking advantage of the fact that the OP didn't explicitly state that the maximum rate a player can be hit would be altered, and assuming it wouldn't be. I feel the OP made it pretty clear that the axe would attack slower while the thing-everyone-is-calling-a-dagger would attack faster. Obviously, given a max rate at which you can attack a player, the new axe and TEiCaD weapons would not only have a different swing rate from a sword, but would also alter how often you can attack another player. It was explained pretty well, and even if the OP didn't understand that particular mechanic, the spirit of the suggestion was made crystal clear.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).A stick of TNT that isn't an entire block, just one stick, that can be tied to an arrow and fired with a bow. Made with 2-3x gunpowder, 1x sand, a default arrow, and 1x string = 1 tnt arrow. This makes them costly to make but also could make for some interesting combat
The arrow doesn't fly as far and the TNT isn't as powerful as one block of TNT. More like an explosive arrow that destroys lighter blocks (such as sand and dirt), could be used to blow out a wooden door, and does maybe 2x damage that a regular arrow does when fired with a full windup.
The tnt arrow flies like a "heavy" arrow. It is only useful when fired at an elevated height or a very short distance. Could apply knockback to the player in addition to destroying a couple blocks around where it lands, to make fighting in combat trickier in this circumstance, as a player on the receiving end of the arrow would need to change their movement in response to any destroyed blocks.
tnt arrow would not have any effect on destroying blocks in designated pvp arenas, as per usual. It would just be a portable way of using tnt, like if a regular tnt block was able to be activated and thrown when pressing "q". It's more of a useful option to make a pathway or tunnel, or break into someone's house if their house isn't reinforced.
Two different sizes of bows. One bow is larger than current bow, and can fire arrows a further distance. The current bow could be a shortbow.
Also, a crossbow that fires bolts, instead of arrows. Bolts would fly straight like a bullet, but obviously not as fast. Basically a shortbow on the side that fires dart-like projectiles. The range could be slightly longer than the regular bow, and it wouldn't require a long windup, but loading the bolts into the crossbow takes a few seconds, to balance it with the bow.
Oh, a dart gun, also. Like, a blowgun. Or, just arrows that can be enchanted or enhanced with certain effects, like -20% movement speed for 5 seconds if it hits another player or mob. Lots of effects could be added, but each arrow that has a certain effect applied to it, turns into an enchanted arrow and only arrows with the exact same effect applied to them can sit in the same stack.
Throwing knives. One throwing knife costs two full iron ingots, so it's like crafting a pair of shears, but the iron ingots are laid vertical along the crafting table. They are like a bow, but you don't need to wind up the shot, they are immediately throwable. The range of throwing knives is perhaps 15% less than the range of a fully wound up arrow on a regular bow.
A throwing knife does double damage as a fully wound arrow fired from a bow but is mangled/destroyed after it is thrown, so it cannot be picked up again, even if it doesn't hit a player....
This would make the use of throwing knives more balanced
Edit: More ideas, as they pour into my brain---
A flamethrower: range of fire is maybe five blocks. Useful in combat to keep players attacking the player wielding the flamethrower away, but it has a very limited amount of fuel. Refueling the flamethrower should take a lot of time and require some type of block (like a block of netherrack), to refuel, which would power the flamethrower for maybe 3-5 seconds of constant fire. The flame it fires is no more than two blocks wide at its furthest distance of 5 blocks at the most...
Can also be used as a way to do controlled (or uncontrolled) burns of foliage
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
1. Kind of pointless. Axes are good for wood, and for killing mobs if you don't have any swords.
2. NO SUPPORT. Too vague and is kind of boring.
3. Great idea! However, 4 smooth stone should be crafted into rocks rather than 4 cobblestone. The breaking glass is a good idea.
That would actually be pretty terrible.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
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Unofficial Critics Guide - by yoshi9048