It would take a toll on less advanced systems. It's not a high priority idea, really. The transition would look bad, if it were based upon single blocks. If it were based upon multiple blocks, then it would require non-block-based shading, which would tax less powerfull computers.
currently I'm pretty sure it just takes the highest up block in each column and makes the air block above it a level 15(?) light source. This idea just would change the 'angle' of the 'columns' or something like that. Maybe just have 5 daylight angles and 5 night time angles for the sun and the moon respectively and it cycles through those 10 angles once per day.
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The Sun rises in the North!
Now these points of data make a beautiful line...
It would look weird, because the light level is calculated per block. This works just fine for the current light system, but with the sunlight coming in from an angle, the light would "curl around" edges, like in the pic on the right:
I'd like to know where you got that picture
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Quote from Peri »
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My suggestion is that, at different times of day, it checks which blocks count as 'above' from different angles...if that makes any sense.
Now;
[] [] []
[] [] []
With my idea;
[] [] []
[] [] [] [] [] []
Where is the location of the sun at X time of day.
is the shadow created by the block.
Notice how the location of the shadow is based on the location of the sun?
Sorta difficult to explain...
The Sun rises in the North!Now these points of data make a beautiful line...
The Sun rises in the North!Now these points of data make a beautiful line...
♣♦♠♥
Former King of Alesgan
hmmmm...perhaps
The Sun rises in the North!Now these points of data make a beautiful line...
I'd like to know where you got that picture
5/19/13 Expect Us