Being that Minecraft is essentially 8x larger the surface area of the earth, then maybe this could be implemented
Keep note that this idea may be the kind of thing that would only be put in at late development.
Well, the idea would be that it would be a large multiplayer server. Each player would spawn at a different location in minecraftia, meaning anywhere in the about 4000 million square kilometers. This would be hosted in a VERY large server, (possibly by Mojang or another sponsor of Minecraft). This way, it would act kind of like the real world does. You think you're alone, until you explore and find or be found. Pvp and mobs would be on as usual, but if you were to die, you would be assigned a new spawn location and be stripped of all items.
All the info would (unfortunately) have be saved server-side to prevent duping. Like the way the normal multiplayer servers are, except this one if much bigger. This would be accessed only if you are logged in, and through the Multiplayer menu, being another button of selection, along with normal multiplayer servers.
Gameplay would be played as usual, only that other players may be around as well. This would become easier as more and more people buy the game, and later, people will come together to form villages, towns, and eventually cities. Chat would have to be local, or the text box would be spammed like crazy. Compasses would also have to be tweaked. Being that there is no definite spawn point, you can set your compass "polarity" with right-click. This would set your "spawn point" for your compass to always point to, so you can find your house or maybe your colony of people, or maybe even another colony you want to raid later. If the edges happen to be reached, then it would have to be wrapped around.
In a Nutshell
1. Best implemented late-game
2. Must be hosted by somebody LARGE
3. Random spawn points within the 8x larger than Earth world.
4. Death means you spawn in a random point again.
5. Local chat.
6. Compasses will allow you to set a spot it will point towards via right-click.
7. Edges of the world would have to be wrapped around.
8. Coords, via F3, would be removed to prevent "outside communications". [Optional]
Thats pretty much it. One large server with many people, like the way the world is today. Please feel free to add or criticize, as long as you post with something to contribute.
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Quote from TehComs »
REAL MEN DON'T PLAY AS TESTOSTERONE-POISONED SPACE MARINES, REAL MEN PLAY KIRBY.
1. Well, maybe some trolls would actually do that, but keep in mind that they will spawn with nothing but their bare hands, and, like always, hidden chests should be used for these situations.
2. People would work together for 1 reason, to survive, like pretty much all other multiplayer servers that are now.
3. So? If you die, you die, but we don't want players barred from the game mode entirely, so the only way it would work if they would respawn randomly in the world.
4. Same as above. If you happen to find him in your 2nd life, then good, but we don't want people barred from the game forever. Small tribes get crushed easily, while cities take more time to flatten.
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Quote from TehComs »
REAL MEN DON'T PLAY AS TESTOSTERONE-POISONED SPACE MARINES, REAL MEN PLAY KIRBY.
you should make a sutem that if you die, you get a compass and if you rightclick the compass u set our spawnpoint, so if you die you could easylie find your base (in your base or emperrior castle
I like this idea but couldn't the size just be as big as the earth I mean the Earth is pretty big. I say this because if you had it be the size of 8 or 4 times the earth that would probably use a lot of space and few if any would be able to run a server like that, but I also don't know much about hosting a server.
I think that it shouldn't have to be THAT big. Maybe it could be (one of many) custom crafted server with a single island surrounded by ocean that wraps around.....EXCEPT that single island is the size of Europe, for example.
And i think it is completely silly for you to respawn in a random location. That would be just too much risk. Essentially like deleting your game everytime you die? that's not cool. Have it be.......how about it sets you a random respawn point WITHIN 10 kms or sth of your death location? That way you'll be able to recognize the landmarks and make your way back, but it will take time, and if its dark, you might have to hole up for the night (either way, your probably not going to be able to help fight the ones raiding your town, so you'd better not die!)
Overall, i think it could work great. But definitely a late dev, or even post release mode. After all it's only one server...
1. this was mentioned before, if you die it's essentially starting a new game. Like someone mentioned your new spawn point should be somewhat near where you previously died.
2. If you have friends that play the game and you want to meet up with them it would take YEARS to find them if the world is 8x the size of the earth.
3. Only a million people have bought the game. If this were to implemented in the late development a few million more will have probably bought the game. Even then, on a world 8x the size of the earth with only a few million people playing (Less considering not everyone would be on at a time.) it would be very hard just to find another person, let alone a village.
How about this....
When you log on for your first time it gives you two options you can either go to a random unused spawn point or you can type in a person's username. If you do this then you are allowed to spawn from their original spawn point.
This would make it easier to play with friends or clans
I came here to voice my idea of a village mode, which would be far more easy to program, or host for that matter.
Village mode:
Upon 1st login to the server, the player has to choose which village he will join (just a number from 1 - 10). After that, his choice is saved for future logins.
When the server is created, 10 spawn points are placed on the map, without being spread too far out.
Each village begins with 10 totems at their spawn point. The number of totems the village owns determine distance from the spawn point that players can dig (manipulate any dirt/stone/ or other construction block). This mechanism would provide each town with an area of influence which could be increased or decreased by loss of a totem.
Villages could choose to exist peacefully, but with time the limitations of their area of control would start to chafe. After a while greed would set in. When that happened, sieges would ensue. Sieges wouldnt be drastically different from normal survival minecraft, the attackers would probe a town and attempt to take a single totem block. A totem block is a massively heavy item, so in order to move it a minecart and rails has to be set in place. Once the minecart was loaded with a totem, a slow trip back to the attacker's village would take place. In order to prevent stones from being easily stolen, the mine cart would travel at a pace of 4 tiles every minute if it wasnt attended. If it had an attacking villager in range of the cart, it would travel at 8 tiles every minute.
If a defending villager came upon the stolen totem while it was in transit, he could "use" the cart/totem, and it would come to a halt. If after the defending villager stopped the cart, an attacker didn't restart the cart within 10 minutes, then the cart would begin returning to it's home village at an accelerated rate of 20 tiles a minute.
For the purpose of this mode, for a totem to be claimed, an unbroken minecart track would have to extend from the attackers spawn point to the defenders spawn point, and once the totem was attacked, the tracks would be unable to be broken until the dispute was resolved and the totem was safe.
Also for the purpose of this mode, Doors would have an increased durability against attackers and would be unusable by non townmembers. Ladders would be destroyed by lava and fire. Lava and water buckets would pick up lava and water still, but the tiles would disappear within 5 seconds of being used, i.e. no neverending flow of lava pouring over castle ramparts. Using lava to burn attackers and their ladders would only work for a few seconds before another bucket had to be tossed.
Keep note that this idea may be the kind of thing that would only be put in at late development.
Well, the idea would be that it would be a large multiplayer server. Each player would spawn at a different location in minecraftia, meaning anywhere in the about 4000 million square kilometers. This would be hosted in a VERY large server, (possibly by Mojang or another sponsor of Minecraft). This way, it would act kind of like the real world does. You think you're alone, until you explore and find or be found. Pvp and mobs would be on as usual, but if you were to die, you would be assigned a new spawn location and be stripped of all items.
All the info would (unfortunately) have be saved server-side to prevent duping. Like the way the normal multiplayer servers are, except this one if much bigger. This would be accessed only if you are logged in, and through the Multiplayer menu, being another button of selection, along with normal multiplayer servers.
Gameplay would be played as usual, only that other players may be around as well. This would become easier as more and more people buy the game, and later, people will come together to form villages, towns, and eventually cities. Chat would have to be local, or the text box would be spammed like crazy. Compasses would also have to be tweaked. Being that there is no definite spawn point, you can set your compass "polarity" with right-click. This would set your "spawn point" for your compass to always point to, so you can find your house or maybe your colony of people, or maybe even another colony you want to raid later. If the edges happen to be reached, then it would have to be wrapped around.
In a Nutshell
1. Best implemented late-game
2. Must be hosted by somebody LARGE
3. Random spawn points within the 8x larger than Earth world.
4. Death means you spawn in a random point again.
5. Local chat.
6. Compasses will allow you to set a spot it will point towards via right-click.
7. Edges of the world would have to be wrapped around.
8. Coords, via F3, would be removed to prevent "outside communications". [Optional]
Thats pretty much it. One large server with many people, like the way the world is today. Please feel free to add or criticize, as long as you post with something to contribute.
2. People would work together for 1 reason, to survive, like pretty much all other multiplayer servers that are now.
3. So? If you die, you die, but we don't want players barred from the game mode entirely, so the only way it would work if they would respawn randomly in the world.
4. Same as above. If you happen to find him in your 2nd life, then good, but we don't want people barred from the game forever. Small tribes get crushed easily, while cities take more time to flatten.
And i think it is completely silly for you to respawn in a random location. That would be just too much risk. Essentially like deleting your game everytime you die? that's not cool. Have it be.......how about it sets you a random respawn point WITHIN 10 kms or sth of your death location? That way you'll be able to recognize the landmarks and make your way back, but it will take time, and if its dark, you might have to hole up for the night (either way, your probably not going to be able to help fight the ones raiding your town, so you'd better not die!)
Overall, i think it could work great. But definitely a late dev, or even post release mode. After all it's only one server...
1. this was mentioned before, if you die it's essentially starting a new game. Like someone mentioned your new spawn point should be somewhat near where you previously died.
2. If you have friends that play the game and you want to meet up with them it would take YEARS to find them if the world is 8x the size of the earth.
3. Only a million people have bought the game. If this were to implemented in the late development a few million more will have probably bought the game. Even then, on a world 8x the size of the earth with only a few million people playing (Less considering not everyone would be on at a time.) it would be very hard just to find another person, let alone a village.
When you log on for your first time it gives you two options you can either go to a random unused spawn point or you can type in a person's username. If you do this then you are allowed to spawn from their original spawn point.
This would make it easier to play with friends or clans
I came here to voice my idea of a village mode, which would be far more easy to program, or host for that matter.
Village mode:
Upon 1st login to the server, the player has to choose which village he will join (just a number from 1 - 10). After that, his choice is saved for future logins.
When the server is created, 10 spawn points are placed on the map, without being spread too far out.
Each village begins with 10 totems at their spawn point. The number of totems the village owns determine distance from the spawn point that players can dig (manipulate any dirt/stone/ or other construction block). This mechanism would provide each town with an area of influence which could be increased or decreased by loss of a totem.
Villages could choose to exist peacefully, but with time the limitations of their area of control would start to chafe. After a while greed would set in. When that happened, sieges would ensue. Sieges wouldnt be drastically different from normal survival minecraft, the attackers would probe a town and attempt to take a single totem block. A totem block is a massively heavy item, so in order to move it a minecart and rails has to be set in place. Once the minecart was loaded with a totem, a slow trip back to the attacker's village would take place. In order to prevent stones from being easily stolen, the mine cart would travel at a pace of 4 tiles every minute if it wasnt attended. If it had an attacking villager in range of the cart, it would travel at 8 tiles every minute.
If a defending villager came upon the stolen totem while it was in transit, he could "use" the cart/totem, and it would come to a halt. If after the defending villager stopped the cart, an attacker didn't restart the cart within 10 minutes, then the cart would begin returning to it's home village at an accelerated rate of 20 tiles a minute.
For the purpose of this mode, for a totem to be claimed, an unbroken minecart track would have to extend from the attackers spawn point to the defenders spawn point, and once the totem was attacked, the tracks would be unable to be broken until the dispute was resolved and the totem was safe.
Also for the purpose of this mode, Doors would have an increased durability against attackers and would be unusable by non townmembers. Ladders would be destroyed by lava and fire. Lava and water buckets would pick up lava and water still, but the tiles would disappear within 5 seconds of being used, i.e. no neverending flow of lava pouring over castle ramparts. Using lava to burn attackers and their ladders would only work for a few seconds before another bucket had to be tossed.