It makes little sense that a chemical that you drink protects what you're wearing. This thought alone was definitely not enough for a suggestion, but once I thought through it a bit more...
Once you make Fire Resistance potions, you've won the Nether. Congratulations. There is nothing of real danger anymore except falling down, but that's true everywhere. Building a bridge over lava? If a ghast knocks you down, it's annoying, but you're not afraid of losing anything. You can swim in lava to your heart's content.
As far as I can tell, armor only currently reduces in durability when you take damage. I would like to make it so that when you drink a Fire Resistance potion and are in lava, your armor would take one point of durability damage per second. Given what the wiki says, leather would last about a minute. Gold, a minute and a half. Iron/chain, 3-4 minutes. Diamond, 6-8 minutes. Not entirely realistic, but I think it is fair from a gameplay standpoint. Keep in mind that these values are only true if you're starting with full durability and swimming in lava for that entire time. If you get out frequently enough, your armor would last much longer. This would give you an incentive to not simply shrug off lava.
Fire Protection should give 12% durability protection in lava per level.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2015
Posts:
77
Member Details
I'm undecided. On one hand, it adds challenge to surviving. On the other hand, some people might find it really annoying for an entire suit of diamond to be gone in 8 combined minutes. That's burning through them fast. I wouldn't mind it, and would welcome the difficulty, but it'd be controversial.
I'm undecided. On one hand, it adds challenge to surviving. On the other hand, some people might find it really annoying for an entire suit of diamond to be gone in 8 combined minutes. That's burning through them fast. I wouldn't mind it, and would welcome the difficulty, but it'd be controversial.
I like it, but I don't think others will.
I see. However, I don't think it's necessarily annoying per se, as other survival challenges like a thirst bar would be. It is certainly something you don't want to happen, but it's little more than a discouragement from swimming in lava.
Can it only occur on certain difficulties ? Like hard or hardcore ? That would nod me over to your side . Can I disable it somehow ? Because this might screw up some adventure maps ...
Enchanting something with Fire Protection IX should be enough to make it immune to lava damage.
Yes I would agree with this. Why wear full diamond armor if you are going to be taking a bath in lava?
Because there are things other than lava in the Nether that are dangerous? You could take it off, thus saving its durability for later, but then everything other than fire and lava can kill you much more easily. Granted, this would be more of a threat if the Nether was more dangerous in general...
While it would add a more challenge in The Nether, I suggest a more longer duration as 1-8 minutes sounds little. Perhaps one durability damage for every 5 seconds or one durability damage for every 8-10 seconds. And perhaps the duration and amount of durability takes away could also be determined through specific modes.
While it would add a more challenge in The Nether, I suggest a more longer duration as 1-8 minutes sounds little. Perhaps one durability damage for every 5 seconds or one durability damage for every 8-10 seconds. And perhaps the duration and amount of durability takes away could also be determined through specific modes.
Partial Support.
It sounds short, but only if you're constantly swimming in lava. How often do you end up in lava? The way I play, that armor could last days on end, and would be more likely to break from mobs hitting me. Making it last 10 times as long would not be a large enough detriment in my eyes.
This would basically require you to have diamond gear before venturing into the Nether. And extended Fire Resistance potions would also only be useful if you happen to wear full diamond armor, unless you have filled your inventory with iron pants.
This would definitely add more challenge to the Nether, but not in the right way. (in my opinion) No support, sorry.
It would? Do you swim in lava every time you enter the nether? Also, there's a fairly simple, if not quite safe solution: take all armor off.
Armor durability is already lame enough as is; have you ever watched a PvP match between people with Unbreaking III diamond armor and diamond swords without Unbreaking? The swords are barely damaged by the time the armor breaks! If I had my way, diamond armor would have the durability advantage of tools, regardless of how much damage is inflicted - as armor also loses more than one durability point depending on the damage (incoming damage / 4 = armor damage), unlike tools - either that, or your fancy Sharpness V sword should lose multiple points per hit, making it marginally more durable than an unenchanted iron sword; I'd also reduce the maximum protection so diamond armor basically has the same advantages as tools (protection/damage/speed, durability), which are currently mainly prized for their durability (a diamond sword only deals 14% more damage than iron; if diamond armor were like that, even 33% better (70% damage reduction, which still lets 50% more damage though than current diamond armor), like tool speed, then you'd need enchantments to guarantee survival from a direct creeper hit on Hard).
As for this suggestion, the real problem many people have with Fire Resistance potions is total immunity to fire damage, instead of simply reducing it, by which they mean player health - fell into the middle of a lava sea but have potions? No problem, even if it takes several minutes to get out; with just armor you wouldn't be able to survive since you still take damage.
Armor durability is already lame enough as is; have you ever watched a PvP match between people with Unbreaking III diamond armor and diamond swords without Unbreaking? The swords are barely damaged by the time the armor breaks! If I had my way, diamond armor would have the durability advantage of tools, regardless of how much damage is inflicted - as armor also loses more than one durability point depending on the damage (incoming damage / 4 = armor damage), unlike tools - either that, or your fancy Sharpness V sword should lose multiple points per hit, making it marginally more durable than an unenchanted iron sword; I'd also reduce the maximum protection so diamond armor basically has the same advantages as tools (protection/damage/speed, durability), which are currently mainly prized for their durability (a diamond sword only deals 14% more damage than iron; if diamond armor were like that, even 33% better (70% damage reduction, which still lets 50% more damage though than current diamond armor), like tool speed, then you'd need enchantments to guarantee survival from a direct creeper hit on Hard).
As for this suggestion, the real problem many people have with Fire Resistance potions is total immunity to fire damage, instead of simply reducing it, by which they mean player health - fell into the middle of a lava sea but have potions? No problem, even if it takes several minutes to get out; with just armor you wouldn't be able to survive since you still take damage.
PvP is unrelated to this suggestion. I get what you're trying to say about durability, but unless a person with a Fire Resistance potion is fighting someone else near lava, and that somehow makes it so that one or the other loses, I'm pretty sure the scenario is not applicable.
The thing with lava is that if you die, you lose all your items (provided you play with standard rules). Fire Resistance turns off that damage, thus the "you've won the Nether." I want to promote a different risk/return analysis than just "I will die if I stay in too long, but now I can stay in that much longer." I want to promote "If I swim in here and am protected, my stuff will be ruined. But if I swim in here and am not protected, something might kill me." To me, Minecraft's difficulty doesn't lie in killing a person easier or faster. If that were so, everyone who wants difficulty (I do not think this is an insignificant number of people) would play insane hardcore or whatever-it's-name-was that the April Fool's 2.0 released. Minecraft's difficulty (and thus excitement) lies in immersion, in making that person more nervous about danger, about perceiving things as more dangerous than they necessarily are. Making more difficult choices in which the consequences are entirely on the player instead of an arbitrary timer is more in that vein of thinking.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/24/2013
Posts:
56
Member Details
This doesn't really change anything. If it does enough damage to armor so that it matters, you're taking an extended lava bath, so you can take off your armor. If you aren't going to swim in lava, you're using the fire resistance potion as a failsafe at best, meaning your armor won't be damaged as much, and you can keep the armor on for non firey threats.
This doesn't really change anything. If it does enough damage to armor so that it matters, you're taking an extended lava bath, so you can take off your armor. If you aren't going to swim in lava, you're using the fire resistance potion as a failsafe at best, meaning your armor won't be damaged as much, and you can keep the armor on for non firey threats.
I'm not sure I understand. That was kind of the point of this. You have to take your armor off if you want to swim without damaging it. It's weighing protection versus damaged armor.
I think that fire resistance shouldn't protect you from all fire damage. I beleive it should work like the Fire prot. Enchant in that it negates SOME of the damage. To be completely invincible to all fire damage is actually OP if you give it proper thought. If someone suggested today that you can drink a potion that stops all fire damage full stop, it would get no support.
This would add tiers to fire resistance potions to block out more damage.
On Topic: It sounds ok, but for diamond armour to last <10 minutes is a bit sour. My hard earned 24 diamonds are gonna burn baby burn.
Once you make Fire Resistance potions, you've won the Nether. Congratulations. There is nothing of real danger anymore except falling down, but that's true everywhere. Building a bridge over lava? If a ghast knocks you down, it's annoying, but you're not afraid of losing anything. You can swim in lava to your heart's content.
As far as I can tell, armor only currently reduces in durability when you take damage. I would like to make it so that when you drink a Fire Resistance potion and are in lava, your armor would take one point of durability damage per second. Given what the wiki says, leather would last about a minute. Gold, a minute and a half. Iron/chain, 3-4 minutes. Diamond, 6-8 minutes. Not entirely realistic, but I think it is fair from a gameplay standpoint. Keep in mind that these values are only true if you're starting with full durability and swimming in lava for that entire time. If you get out frequently enough, your armor would last much longer. This would give you an incentive to not simply shrug off lava.
Fire Protection should give 12% durability protection in lava per level.
Please let me know what you think.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I like it, but I don't think others will.
Yes I would agree with this. Why wear full diamond armor if you are going to be taking a bath in lava?
I see. However, I don't think it's necessarily annoying per se, as other survival challenges like a thirst bar would be. It is certainly something you don't want to happen, but it's little more than a discouragement from swimming in lava.
Enchanting something with Fire Protection IX should be enough to make it immune to lava damage.
Because there are things other than lava in the Nether that are dangerous? You could take it off, thus saving its durability for later, but then everything other than fire and lava can kill you much more easily. Granted, this would be more of a threat if the Nether was more dangerous in general...
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
At the moment fire resistance means almost complete removal of any danger in the nether, and also makes fire protection useless.
This also makes a lot of sense, why would a potion you drink protect your armor.
Maybe it should be restricted to Hard (and maybe normal?) difficulty levels.
Partial Support.
It sounds short, but only if you're constantly swimming in lava. How often do you end up in lava? The way I play, that armor could last days on end, and would be more likely to break from mobs hitting me. Making it last 10 times as long would not be a large enough detriment in my eyes.
It would? Do you swim in lava every time you enter the nether? Also, there's a fairly simple, if not quite safe solution: take all armor off.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
As for this suggestion, the real problem many people have with Fire Resistance potions is total immunity to fire damage, instead of simply reducing it, by which they mean player health - fell into the middle of a lava sea but have potions? No problem, even if it takes several minutes to get out; with just armor you wouldn't be able to survive since you still take damage.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
PvP is unrelated to this suggestion. I get what you're trying to say about durability, but unless a person with a Fire Resistance potion is fighting someone else near lava, and that somehow makes it so that one or the other loses, I'm pretty sure the scenario is not applicable.
The thing with lava is that if you die, you lose all your items (provided you play with standard rules). Fire Resistance turns off that damage, thus the "you've won the Nether." I want to promote a different risk/return analysis than just "I will die if I stay in too long, but now I can stay in that much longer." I want to promote "If I swim in here and am protected, my stuff will be ruined. But if I swim in here and am not protected, something might kill me." To me, Minecraft's difficulty doesn't lie in killing a person easier or faster. If that were so, everyone who wants difficulty (I do not think this is an insignificant number of people) would play insane hardcore or whatever-it's-name-was that the April Fool's 2.0 released. Minecraft's difficulty (and thus excitement) lies in immersion, in making that person more nervous about danger, about perceiving things as more dangerous than they necessarily are. Making more difficult choices in which the consequences are entirely on the player instead of an arbitrary timer is more in that vein of thinking.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I'm not sure I understand. That was kind of the point of this. You have to take your armor off if you want to swim without damaging it. It's weighing protection versus damaged armor.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
You gave a suggestion that would make things harder, but gave a way for this new suggestion's effects to be decreased. Support.
I support this suggestion, a concept like this would complement gameplay and survival without hampering anything.
No one cares what you think others think. They can speak for themselves ;).
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I think that fire resistance shouldn't protect you from all fire damage. I beleive it should work like the Fire prot. Enchant in that it negates SOME of the damage. To be completely invincible to all fire damage is actually OP if you give it proper thought. If someone suggested today that you can drink a potion that stops all fire damage full stop, it would get no support.
This would add tiers to fire resistance potions to block out more damage.
On Topic: It sounds ok, but for diamond armour to last <10 minutes is a bit sour. My hard earned 24 diamonds are gonna burn baby burn.