Name: Nymph, Wood Nymph, Fairy, Sprite (inspired by Nymphs in Nethack)
Steals from your inventory and tries to escape.
Short, blue clothes, jumps only to climb blocks, possibly climbs 1 high blocks, NO WINGS. Antanae a maybe.
Underground with a pool of water OR by a river or pond 40 blocks away from the ocean, below the clouds, and within ten blocks of a tree. Cannot spawn in snow or desert biomes.
A friendly mob that tries to get close enough to you to steal your stuff. They do this by getting as close to you as possible while running when seen, so you can see them peeking around corners at you. Once they've stolen something (preferably shiny or lifesaving) they will flee (or teleport elsewhere nearby on hard). Will drop what they stole when damaged more than 5 hearts, and depending on difficulty may then teleport away.
Rarity - Slightly more common than mob spawners.
Drops - Anything the nymph picked up. If you die nearby a nypmh she will grab your diamond tools, so if you can find her after dying you can get your stuff back after the 5 minute deadline. This is a reason to let nymphs live instead of just killing them.
Why should it be implemented in Minecraft? - A mob you have to chase down. A valid ethical and gameplay debate on whether or not to kill a mob.
A structure similar to that of the zombie, but with a texture of a mummy.
In deserts and in special dungeon/tombs made of sandstone instead of cobblestone.
fullly dark, not in nether
Moves slowly, chases player like a zombie does, and is powerful.
Rare considering that it only spawns in the desert
Drops paper
It should be in minecraft because it fits perfectly with the theme and its just a fun sounding mob.
So instead of zombie hordes in the desert, you get a single tough mummy? Sounds like a nice biome distinction. Should pharoah zombies be allowed to summon skeletal archers, spider jockeys or cast (non block destroying) fireballs?
Stheno the gorgon (NOT medusa, medusa is A gorgon not THE gorgon, Stheno was her sister)
Player must kill gorgon with light level at or below 7 or turn to stone.
Forget "TrashClash of the Titans", gorgons have the skin and fangs of serpents, golden wings, tusks of boars, and do indeed have FEET but has no snakes in the hair (that was Medusa). Stheno ("the mighty") in particular was famous for ripping people and cattle to shreds.
A rare boss, she would spawn either in special lairs in the Nether or in RARE deep caves. Requires light from lava to spawn, as stoning is nigh useless in the dark.
Wanders around a small area, hissing periodically. If the crosshairs of the player light upon medusa while she is lit up at light level 8 or above, the player is turned to stone (inventory can be retrieved later with pickaxe). This makes her nearly impossible to kill at high light levels (without TNT that is...) Recall her ability to fly, poison, and claws in your plans to fight her...
Rarity - More rare than dungeons.
Drops - ... Remember how Medusa was the ONLY MORTAL gorgon? Stheno will wake up within a few minutes after being knocked down and cannot be drowned.
Why should it be implemented in Minecraft? Just though an enemy that makes you go "Oh no! Got to stop placing torches" would be hilarious and scarier than any mob ideas I've seen so far.
Summary: A large, semi-bipedal reptile, similar to a dragon.
Appearance: Think "Large, Crimson Legless Snake with bat-like red wings."
Behaviour: Glides around the cavernous roof of the Nether, seeking potential victims (Mostly Zombie Pigmen...) When it spots you or another mob, it will dive and attack with Jagged Teeth and (Apparently) Green fire. Relatively weak.
Rarity: Not too rare, a maximum of three spawning per 16 chunks. (I haven't actually MEASURED it)
Drops: Drops Red Scales on death. Red Scales pretty much work as torches; cheap, red-light-giving torches.
Why It Should Be Added: In my opinion, because the Nether needs more attention. In-game, I honestly feel no reason to go there; It's just another place to go die right now, but it can be something great. Also, flying things are awesome.
Nice idea. When do we start voting on suggestions? Do we just quote ideas we like?
Euryale the Gorgon (Medusa's other sister, see suggestion for Stheno the Gorgon)
Turns folks who look at her to stone.
If Sthenos the Gorgon flies and is all about the claws, Euryale is less agressive but more dangerous. Seeing her out of even the corner of the screen while she's in a light level above 7 is instant death. Fortuantely, most of the time she covers herself with her golden wings and sings.
Gorgons would be so rare that although they would be best suited to the Nether or deep caves, it would be fine if they could spawn anywhere. I''m open to suggestions.
Behavior: Sits or walks around singing, crying or roaring, while protecting the environment from her gaze with her golden wings. When angered or damaged she will bindly chase or shoot you, and will let out screams that deafen the player temporarily. When extremely damaged will fly away from you - exposing her monstrous form that turns the player to stone in the process.
Rarity: As rare as Sthenos.
Drops: Unlike Medusa, the only gorgon who has snakes for hair and is a mortal, Euryale does not die but might drop gold or flee long enough to allow some raiding of her treasure chests.
Why should it be implemented in Minecraft? Any monster that is more dangerous the higher the light level, is cool by me.
I have 2 ideas, both for the nether. both slimes. I really hope they get chosen, but there are basically NO chances of that happening.
charred slime
these are the zombified remains of slimes that died by fire.
they look like normal slimes but red and black. also, they are more transparent then normal slimes with bones floating in them.
it hops around and attacks you by touching you. the small ones don't do damage, but you still react as if you were damaged. it can't be harmed by lava. or fire.
it is not very rare, but it only spawns on soulsand near flowing lava in the nether, which is pretty rare.
drops 1-3 charcoal and 0-1 slimeballs.
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Glowslime
basically like a normal slime, but yellow, and emits light depending on it's size.
it hops around. it will hop at you, but will only harm you if you hit it first. even the big ones.
spawns on or near glowstone in the nether, or in the overworld if you get enough glowstone (about 59 blocks). the odds of it spawning are slightly rarer then that of a zombie pigman.
drops 1-3 glowslime balls (lewd jokes innnnnnnncoming!) which can be crafted into a block in either a 4x4 or a 9x9, creating a glowslime halfblock (4x4) or glowslime block (9x9). block glows much brighter then the halfblock, which I think is keeping the charactor of the glowslime alive.
________________
the purpose of these is a simple one: I love slimes, and we have slimes in the overworld, and they are suggesting a slime (kindof) for the "aether." therefore, since slimes are awesome, we need one in the nether to. I would prefer the glowslime being in the nether, but some people want the nether to be really dangerous and stuff. hence, the charred slime.
FLASH: If anyone had seen the Bloodwyrm Idea from earlier, my buddies and I have designed two more and expanded on the original:
Name: Bloodwyrm
Summary: Essentially, a red, winged snake that's 3 blocks long, 6 blocks wide (wings) and 1 block high.
Behaviour: Instead of being in the Nether, it exists pretty much anywhere 64 blocks above bedrock, but will always spawn at least ten blocks away from any other blocks. (That does not include air blocks, and it means they won't spawn in caves) It will generally fly around in the layer it spawns, unless it runs into something, at which point it will try to rise above the object before returning to it's original altitude. They have 6 hearts. (2 diamond sword hits)
Rarity: The max that can spawn per 4 chunks is Three, so relatively common. (I counted)
Drops: Drops Wyrm Eyes (2) on death. They function similar to torches that work underwater when crafted with a stick (like a torch). Also drops Bloodscales which can be consumed for 1/2 heart of health, but can be stacked. Or they can be used in the Creation of a Wyrm-Spear.
Why it Should Be Added: As stated previously, I like flying creatures, and having a relatively accessible way to light the underwater is useful, and seeing as they breathe Ghast fireballs (That don't explode, just light stuff on fire), it would make it risky to build a house above-ground out of wood or wool or anything flammable.
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Name: Azure Wyrm
Summary: A larger, bluish version of the BloodWyrm that screeches like a ridiculously over-sized bat. It's 4 blocks long, 8 blocks wide and 1 block high.
Behaviour: It's AI is very similar to that of the BloodWyrm, but it attacks by dive-bombing the player instead of launching fireballs. It's Twelve hearts means a diamond sword takes 3 swings. It's attacks deal 2 hearts of damage, unless it decides to do it the seagull way: Grab the player and drop them from a tremendous height, which generally insta-kills. Of course, as it's doing this, it can be shot with a bow to make it drop you upon death.
Rarity: Ignoring technicalities, it's a solitary creature with a seven-chunk territory that it patrols at the same altitude as it's spawn, so it can be assumed that it spawns once per seven chunks, if even that.
Drops: Once again, Wyrm Eyes, but also Azure Scales. These scales can be consumed to replenish 1 heart of health and restore air. (For underwater building). They can also be crafted into a Wyrm-spear, using Bloodscales and Swarm Scales. (Crafting recipes at the bottom).
Why it Should Be Added: For my original reasons of loving flying things, but also because a creature that can be used for torches and building in certain environments would be helpful, seeing as you can only mine things that light up an area. (Except charcoal.)
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Name: Swarm
Summary: It's smaller than the Bloodwyrm, faster than it too, but with pretty much the same AI.
Appearance: It's coloration is sort of brown, with it's face having a bright strip of yellow running down to the tip of the tail. It's one block long, 2 blocks wide and half a block high.
Behavior: Swarm spawn from a beehive-like block that functions similarly to a mob spawner, except it only spawns Swarm. A maximum of 12 Swarm can be produced from the Hive. Once spawned, they will choose one of three layers to patrol on: One layer beneath the hive, the same layer as the hive, and the layer above it. Swarm will not move more than 2 chunks in any direction from the hive, so they patrol a 5-chunk area. Swarm will viciously defend their nest, attempting to kill ANYTHING that gets within 3 chunks of their Hive. If you can reach the Hive without dying, you can break the hive, rewarding you with a Hive block. (Did I mention that Hives generally spawn in the Nether on the Ceiling? There is a rare chance for them to spawn in the Overworld when a Nether portal is opened.) Once you have destroyed the Hive block, the Swarm will chase you until you leave the Nether or kill them all. If you place the Hive block somewhere else in the Overworld, the Swarm will be neutral. To gain their favor, simply feed three of them porkchops. (Raw or cooked, doesn't matter)
After that, if you right click on the Hive, a Swarm will spawn and follow you until you right click on it. When you do this it despawns. You can have up to three, but if you kill them, they will not drop anything, preventing spamming. (Wild ones always drop items) You can heal them for the same health as a player would get with porkchops. When they are friendly and they are following you, they will circle/idle 3-5 blocks above the player until they encounter a hostile mob, after which they will automatically attack like an Azure Wyrm. The Hive will spawn infinite amounts if they keep dying. Wild and tame Swarm only have one heart, and deal half a heart of damage.
Rarity: Wild: The Hive is rare, but the actual Swarm is common within two chunks of the Hive.
Tame: Depends on the player.
Drops: Wild: Swarm Scales, which can be used to craft weak but hard-hitting swords. And Wyrm Eyes, of course.
Tame: Nothing (Prevents item farming, due to being able to infinitely spawn them)
Why it Should Be Added: As I said before, I like flying things. Also, a messy, numerous swarm creature is a good idea, but can be tamed to make your own personal squad of badassery. Also, this would give people (me, at least) a proper reason to go into the Nether.
Suggested Mob Name
Dragon (Eurpean and Asian)
One Sentence Summary (for discussion thread)
European: A meduim/large mob that can fly and breathe fire.
Asian: a large, flying mob that can swim and fire electricity from its maw
Physical Description or Picture
European: A pretty large mob (medium: 5 long x4 wide, Large: 7x6)
Asian: 8x5
Under what conditions does it spawn?
(darkness or light, specific biome or general, nether or overworld)
Both: any
European: In caves additionally
Asian:in the water additionally
Behavior
Both: Primarily hunts and attacks mobs, humans if hungrey and no mobs around
European: Hostile if found in a cave with a nest, but will give you diamonds and rare items if found at night
Asian: hostile if found near its watery nest, but will give you diamonds and rare items if found at night
Rarity
extremely rare (10%)
Drops
Dragon scales: (for new armor and weapons, stronger than iron but weaker diamond) 50%
dragon eggs (for trainable dragons to fly on and attack mobs)
Why should it be implemented in Minecraft?
Why not, it would be an awesome flying ridable mob with two diffrent types of it, one being oreinted to fire and the other ironicly oriented to lightning
Rollback Post to RevisionRollBack
A sonic the hedgehog, pokemon, Dragon Ball z, and (from the username) zoids fan. BOW TO THE TYRANITAR OF EPICNESS!
One Sentence Summary (for discussion thread)
A mythical beast in the world of minecraft.
Physical Description or Picture
Mix of Lion And Eagle
Under what conditions does it spawn?
direct sunlight, height: 96+, grass, overworld, mountain biome Behavior
Passive, glides/flies through the air, walks on ground, tries to stay above 96 height, Would try to find a mate, and if found, females would build a nest made of leaves and wood (or something else?) and lay eggs which you could steal (after facing the wrath of the mom) and raise into griffins that wouldn't despawn, would protect you, would be peaceful towards you, and you could put a saddle on them and ride them.
Rarity
Rare
Drops
large feathers, glowstone dust (maybe?)
Why should it be implemented in Minecraft?
Minecraft needs flying and mythical creatures
here is my made up mob....
its a notch!!!! they spawn in groups of about 5-6 and have double your hearts and are neutral, they spawn on any difficulty , and when killed they give you awesome drops like diamond pickaxes, swords, armor etc.
they can spawn in any biome and day or night. they can sometimes have little wooden houses furnished with a bed, a crafting table, a furnace and a chest, you can loot the chest which will have more cool things but notch will come after you if you do. but his hunt lasts two minecraft days. and he can break into your house if its weak like wood or dirt. you will find him either mining or building his house ( when i say mining i mean collecting supplies whether its wood or rock) and his favorite pastime is riding pigs :tongue.gif: they will hurt you with 2 hearts on easy, 4 on normal, 6 on hard and 1.5 on peaceful coz he is neutral.
and his head looks like this hope this is enough info on this mob
I think some danger while crossing the sea or a lake would be a bi more realistic.
Name:Shark
Physical Description: ...A shark?
Behavior:Aggresive, doesn't move around the sea too much, more of a lurker, but when he spots you, he surfaces to attack.
Rarity: Appears only in fairly deep water.
Drops: Teeth (can be used for the heads of arrows, maybe?)
Why they should be implemented? Makes the seas something to be feared. Good reason to panic if you fall off your boat.
Name:Whale
Physical Description: A huge, blue mass.
Behaviour: Passive, but may ram a player on the sea by accident, pushing him far away.
Rarity: Normally stays in the deep parts of the sea, but occasionally surfaces.
Drops: Hard to kill, as he has high HP and only stays on the surface for a short while.
Why they should be implemented: Makes the sea seem a little more like the sea.
Name: Wanderer
Physical Description: Changes by the amount of light he is in. During the day, he will be human shaped, only his colour and face is like a ghast's. During the night, he turns into something that looks like a ghast on legs.
Behaviour: During the day, passive, like an animal. During the night, he starts moaning, and wandering around where ever he wishes to. Attacks any living creature.
Rarity: Quite rare in the overworld, during the day spawns anywhere there is grass and light, like an animal, but during the night transforms into the ghast with legs.
Drops: What the ghast drops.
Why they should be implemented: Would be cool to have something that transforms according to night and day.
Behaviour:Neutral,but if you Destroy a Tree within 10 Blocks of it the Wisp will attack you by Shooting Balls of Light that will Harm you Easy:2 Hearts Normal:3 Hearts Hard:3 and a half Hearts
Rarity:Commonly Spawns on Forests.Mostly on a Big tree
Drops:Glowstone Dust ( 80% chance of 1,50% chance of 2 and 20% chance of 3)
Wisps are Forest Spirit that Protects Trees in the Forest
One Sentence Summary (for discussion thread): Trickster mob
Physical Description or Picture: Flies and walks. While flying, appears to be a giant bird (wingspan: 4; length: 3; height: 1). When landed, wings wrap around it to appear like a ragged cloak. Walks around slowly, as if injured.
Under what conditions does it spawn? Day: normal version, spawns in clouds and descends about ten blocks to normal flight height. Night: same, but eyes glow red when flying and sliiiightly red when walking. Also harder to kill.
Behavior: Flying: dormant until it spots you, then closes in and swoops. Soundless when normal, screeches when it spots you, screaming when attacking.
Walking: walks randomly, but slightly in your direction, and attacks once very close. When it attacks, it unfolds its wings and takes long gliding hops toward you. Moaning as if injured when normal, screaming when attacking.
Rarity: Medium rare.
Drops: Day version: Feathers, teeth.
Night version: Feathers, teeth, redstone (glowing eyes)
Why should it be implemented in Minecraft? Necessary to have flying mob
Steals from your inventory and tries to escape.
Short, blue clothes, jumps only to climb blocks, possibly climbs 1 high blocks, NO WINGS. Antanae a maybe.
Underground with a pool of water OR by a river or pond 40 blocks away from the ocean, below the clouds, and within ten blocks of a tree. Cannot spawn in snow or desert biomes.
A friendly mob that tries to get close enough to you to steal your stuff. They do this by getting as close to you as possible while running when seen, so you can see them peeking around corners at you. Once they've stolen something (preferably shiny or lifesaving) they will flee (or teleport elsewhere nearby on hard). Will drop what they stole when damaged more than 5 hearts, and depending on difficulty may then teleport away.
Rarity - Slightly more common than mob spawners.
Drops - Anything the nymph picked up. If you die nearby a nypmh she will grab your diamond tools, so if you can find her after dying you can get your stuff back after the 5 minute deadline. This is a reason to let nymphs live instead of just killing them.
Why should it be implemented in Minecraft? - A mob you have to chase down. A valid ethical and gameplay debate on whether or not to kill a mob.
So instead of zombie hordes in the desert, you get a single tough mummy? Sounds like a nice biome distinction. Should pharoah zombies be allowed to summon skeletal archers, spider jockeys or cast (non block destroying) fireballs?
Player must kill gorgon with light level at or below 7 or turn to stone.
Forget "
TrashClash of the Titans", gorgons have the skin and fangs of serpents, golden wings, tusks of boars, and do indeed have FEET but has no snakes in the hair (that was Medusa). Stheno ("the mighty") in particular was famous for ripping people and cattle to shreds.A rare boss, she would spawn either in special lairs in the Nether or in RARE deep caves. Requires light from lava to spawn, as stoning is nigh useless in the dark.
Wanders around a small area, hissing periodically. If the crosshairs of the player light upon medusa while she is lit up at light level 8 or above, the player is turned to stone (inventory can be retrieved later with pickaxe). This makes her nearly impossible to kill at high light levels (without TNT that is...) Recall her ability to fly, poison, and claws in your plans to fight her...
Rarity - More rare than dungeons.
Drops - ... Remember how Medusa was the ONLY MORTAL gorgon? Stheno will wake up within a few minutes after being knocked down and cannot be drowned.
Why should it be implemented in Minecraft? Just though an enemy that makes you go "Oh no! Got to stop placing torches" would be hilarious and scarier than any mob ideas I've seen so far.
Nice idea. When do we start voting on suggestions? Do we just quote ideas we like?
Turns folks who look at her to stone.
If Sthenos the Gorgon flies and is all about the claws, Euryale is less agressive but more dangerous. Seeing her out of even the corner of the screen while she's in a light level above 7 is instant death. Fortuantely, most of the time she covers herself with her golden wings and sings.
Gorgons would be so rare that although they would be best suited to the Nether or deep caves, it would be fine if they could spawn anywhere. I''m open to suggestions.
Behavior: Sits or walks around singing, crying or roaring, while protecting the environment from her gaze with her golden wings. When angered or damaged she will bindly chase or shoot you, and will let out screams that deafen the player temporarily. When extremely damaged will fly away from you - exposing her monstrous form that turns the player to stone in the process.
Rarity: As rare as Sthenos.
Drops: Unlike Medusa, the only gorgon who has snakes for hair and is a mortal, Euryale does not die but might drop gold or flee long enough to allow some raiding of her treasure chests.
Why should it be implemented in Minecraft? Any monster that is more dangerous the higher the light level, is cool by me.
charred slime
these are the zombified remains of slimes that died by fire.
they look like normal slimes but red and black. also, they are more transparent then normal slimes with bones floating in them.
it hops around and attacks you by touching you. the small ones don't do damage, but you still react as if you were damaged. it can't be harmed by lava. or fire.
it is not very rare, but it only spawns on soulsand near flowing lava in the nether, which is pretty rare.
drops 1-3 charcoal and 0-1 slimeballs.
__________________
Glowslime
basically like a normal slime, but yellow, and emits light depending on it's size.
it hops around. it will hop at you, but will only harm you if you hit it first. even the big ones.
spawns on or near glowstone in the nether, or in the overworld if you get enough glowstone (about 59 blocks). the odds of it spawning are slightly rarer then that of a zombie pigman.
drops 1-3 glowslime balls (lewd jokes innnnnnnncoming!) which can be crafted into a block in either a 4x4 or a 9x9, creating a glowslime halfblock (4x4) or glowslime block (9x9). block glows much brighter then the halfblock, which I think is keeping the charactor of the glowslime alive.
________________
the purpose of these is a simple one: I love slimes, and we have slimes in the overworld, and they are suggesting a slime (kindof) for the "aether." therefore, since slimes are awesome, we need one in the nether to. I would prefer the glowslime being in the nether, but some people want the nether to be really dangerous and stuff. hence, the charred slime.
Name: Bloodwyrm
Summary: Essentially, a red, winged snake that's 3 blocks long, 6 blocks wide (wings) and 1 block high.
Behaviour: Instead of being in the Nether, it exists pretty much anywhere 64 blocks above bedrock, but will always spawn at least ten blocks away from any other blocks. (That does not include air blocks, and it means they won't spawn in caves) It will generally fly around in the layer it spawns, unless it runs into something, at which point it will try to rise above the object before returning to it's original altitude. They have 6 hearts. (2 diamond sword hits)
Rarity: The max that can spawn per 4 chunks is Three, so relatively common. (I counted)
Drops: Drops Wyrm Eyes (2) on death. They function similar to torches that work underwater when crafted with a stick (like a torch). Also drops Bloodscales which can be consumed for 1/2 heart of health, but can be stacked. Or they can be used in the Creation of a Wyrm-Spear.
Why it Should Be Added: As stated previously, I like flying creatures, and having a relatively accessible way to light the underwater is useful, and seeing as they breathe Ghast fireballs (That don't explode, just light stuff on fire), it would make it risky to build a house above-ground out of wood or wool or anything flammable.
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Name: Azure Wyrm
Summary: A larger, bluish version of the BloodWyrm that screeches like a ridiculously over-sized bat. It's 4 blocks long, 8 blocks wide and 1 block high.
Behaviour: It's AI is very similar to that of the BloodWyrm, but it attacks by dive-bombing the player instead of launching fireballs. It's Twelve hearts means a diamond sword takes 3 swings. It's attacks deal 2 hearts of damage, unless it decides to do it the seagull way: Grab the player and drop them from a tremendous height, which generally insta-kills. Of course, as it's doing this, it can be shot with a bow to make it drop you upon death.
Rarity: Ignoring technicalities, it's a solitary creature with a seven-chunk territory that it patrols at the same altitude as it's spawn, so it can be assumed that it spawns once per seven chunks, if even that.
Drops: Once again, Wyrm Eyes, but also Azure Scales. These scales can be consumed to replenish 1 heart of health and restore air. (For underwater building). They can also be crafted into a Wyrm-spear, using Bloodscales and Swarm Scales. (Crafting recipes at the bottom).
Why it Should Be Added: For my original reasons of loving flying things, but also because a creature that can be used for torches and building in certain environments would be helpful, seeing as you can only mine things that light up an area. (Except charcoal.)
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Name: Swarm
Summary: It's smaller than the Bloodwyrm, faster than it too, but with pretty much the same AI.
Appearance: It's coloration is sort of brown, with it's face having a bright strip of yellow running down to the tip of the tail. It's one block long, 2 blocks wide and half a block high.
Behavior: Swarm spawn from a beehive-like block that functions similarly to a mob spawner, except it only spawns Swarm. A maximum of 12 Swarm can be produced from the Hive. Once spawned, they will choose one of three layers to patrol on: One layer beneath the hive, the same layer as the hive, and the layer above it. Swarm will not move more than 2 chunks in any direction from the hive, so they patrol a 5-chunk area. Swarm will viciously defend their nest, attempting to kill ANYTHING that gets within 3 chunks of their Hive. If you can reach the Hive without dying, you can break the hive, rewarding you with a Hive block. (Did I mention that Hives generally spawn in the Nether on the Ceiling? There is a rare chance for them to spawn in the Overworld when a Nether portal is opened.) Once you have destroyed the Hive block, the Swarm will chase you until you leave the Nether or kill them all. If you place the Hive block somewhere else in the Overworld, the Swarm will be neutral. To gain their favor, simply feed three of them porkchops. (Raw or cooked, doesn't matter)
After that, if you right click on the Hive, a Swarm will spawn and follow you until you right click on it. When you do this it despawns. You can have up to three, but if you kill them, they will not drop anything, preventing spamming. (Wild ones always drop items) You can heal them for the same health as a player would get with porkchops. When they are friendly and they are following you, they will circle/idle 3-5 blocks above the player until they encounter a hostile mob, after which they will automatically attack like an Azure Wyrm. The Hive will spawn infinite amounts if they keep dying. Wild and tame Swarm only have one heart, and deal half a heart of damage.
Rarity: Wild: The Hive is rare, but the actual Swarm is common within two chunks of the Hive.
Tame: Depends on the player.
Drops: Wild: Swarm Scales, which can be used to craft weak but hard-hitting swords. And Wyrm Eyes, of course.
Tame: Nothing (Prevents item farming, due to being able to infinitely spawn them)
Why it Should Be Added: As I said before, I like flying things. Also, a messy, numerous swarm creature is a good idea, but can be tamed to make your own personal squad of badassery. Also, this would give people (me, at least) a proper reason to go into the Nether.
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Crafting Section!
Azure Scale=
Swarm Scale=
Wyrm Eye=
BloodScale=
Wyrm Spear: (1/2 damage, 10 uses, Allows for temporary flight when a living wyrm is struck)
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Wyrm Eye Torch: (Like a torch, only light level 12, works underwater)
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[]
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SwarmScale Blade: (10 damage, 10 uses, right click: current companion Swarm attack target unless already engaged)
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For the record, I'm just throwing this out here; I'll program this if people are too intimidated or like it.
http://www.minecraftforum.net/viewtopic.php?f=1018&t=299962
Dragon (Eurpean and Asian)
One Sentence Summary (for discussion thread)
European: A meduim/large mob that can fly and breathe fire.
Asian: a large, flying mob that can swim and fire electricity from its maw
Physical Description or Picture
European: A pretty large mob (medium: 5 long x4 wide, Large: 7x6)
Asian: 8x5
Under what conditions does it spawn?
(darkness or light, specific biome or general, nether or overworld)
Both: any
European: In caves additionally
Asian:in the water additionally
Behavior
Both: Primarily hunts and attacks mobs, humans if hungrey and no mobs around
European: Hostile if found in a cave with a nest, but will give you diamonds and rare items if found at night
Asian: hostile if found near its watery nest, but will give you diamonds and rare items if found at night
Rarity
extremely rare (10%)
Drops
Dragon scales: (for new armor and weapons, stronger than iron but weaker diamond) 50%
dragon eggs (for trainable dragons to fly on and attack mobs)
Why should it be implemented in Minecraft?
Why not, it would be an awesome flying ridable mob with two diffrent types of it, one being oreinted to fire and the other ironicly oriented to lightning
Griffin
One Sentence Summary (for discussion thread)
A mythical beast in the world of minecraft.
Physical Description or Picture
Mix of Lion And Eagle
Under what conditions does it spawn?
direct sunlight, height: 96+, grass, overworld, mountain biome
Behavior
Passive, glides/flies through the air, walks on ground, tries to stay above 96 height, Would try to find a mate, and if found, females would build a nest made of leaves and wood (or something else?) and lay eggs which you could steal (after facing the wrath of the mom) and raise into griffins that wouldn't despawn, would protect you, would be peaceful towards you, and you could put a saddle on them and ride them.
Rarity
Rare
Drops
large feathers, glowstone dust (maybe?)
Why should it be implemented in Minecraft?
Minecraft needs flying and mythical creatures
Just letting you know, my inner grammar Nazi wants to murder you.
aggressive
SMALL
Saddles
WILL
You just don't like the letter 'l', do you?
http://www.minecraftforum.net/viewtopic.php?f=3&t=206326
its a notch!!!! they spawn in groups of about 5-6 and have double your hearts and are neutral, they spawn on any difficulty , and when killed they give you awesome drops like diamond pickaxes, swords, armor etc.
they can spawn in any biome and day or night. they can sometimes have little wooden houses furnished with a bed, a crafting table, a furnace and a chest, you can loot the chest which will have more cool things but notch will come after you if you do. but his hunt lasts two minecraft days. and he can break into your house if its weak like wood or dirt. you will find him either mining or building his house ( when i say mining i mean collecting supplies whether its wood or rock) and his favorite pastime is riding pigs :tongue.gif: they will hurt you with 2 hearts on easy, 4 on normal, 6 on hard and 1.5 on peaceful coz he is neutral.
and his head looks like this
I approve
Biome: arctic
Rarity: common if in arctic biome (are in packs or flocks whatever you call them)
drops: Penguin Egg can be incubated to keep as pet as long water source for fish is near by.
Aggressive if provoked
viewtopic.php?t=86929 this has sharks and other animals
it would look like this (please note im using colored wool. this does not mean im changing anything)
Hope you like my idea and hope you will get it out there!
Name:Wisp
Appearance:A Glowing Ball of Light
Behaviour:Neutral,but if you Destroy a Tree within 10 Blocks of it the Wisp will attack you by Shooting Balls of Light that will Harm you Easy:2 Hearts Normal:3 Hearts Hard:3 and a half Hearts
Rarity:Commonly Spawns on Forests.Mostly on a Big tree
Drops:Glowstone Dust ( 80% chance of 1,50% chance of 2 and 20% chance of 3)
Wisps are Forest Spirit that Protects Trees in the Forest
Kudos and happy holidays from Javalavadingdong!
One Sentence Summary (for discussion thread): Trickster mob
Physical Description or Picture: Flies and walks. While flying, appears to be a giant bird (wingspan: 4; length: 3; height: 1). When landed, wings wrap around it to appear like a ragged cloak. Walks around slowly, as if injured.
Under what conditions does it spawn? Day: normal version, spawns in clouds and descends about ten blocks to normal flight height. Night: same, but eyes glow red when flying and sliiiightly red when walking. Also harder to kill.
Behavior: Flying: dormant until it spots you, then closes in and swoops. Soundless when normal, screeches when it spots you, screaming when attacking.
Walking: walks randomly, but slightly in your direction, and attacks once very close. When it attacks, it unfolds its wings and takes long gliding hops toward you. Moaning as if injured when normal, screaming when attacking.
Rarity: Medium rare.
Drops: Day version: Feathers, teeth.
Night version: Feathers, teeth, redstone (glowing eyes)
Why should it be implemented in Minecraft? Necessary to have flying mob
One Sentence Summary (for discussion thread): Spirit of waters
Physical Description or Picture: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in bodies of water. Made of water.
Under what conditions does it spawn? In bodies of water, day or night.
(darkness or light, specific biome or general, nether or overworld)
Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to parent body of water.
Rarity: Common.
Drops: When killed, creates a water source block that lasts for 3 seconds.
Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.