1. When it's raining, cauldrons out in the open should fill up. (This was implemented but may have been removed, because I tested this by putting randomTickSpeed on 1000 and none of my 6 cauldrons filled.) I like this idea. Support.
2. Sponge should turn into wet sponge when in rain. Neat. Support.
3. When you hold out a bucket in the rain, it should fill with water. Eh, maybe if you right click in the air? It still makes it too easy to get water imo. Partial support.
4. There should be a command that allows it to snow in biomes where it normally wouldn't. For instance, /weather snow. Yes. Support.
5. Rain should extinguish torches and redstone torches (which will relight when the rain stops). This could be a huge pain, making lighted exteriors turn dark. Would be a neat challenge though, I guess partial support.
Lightning mechanics:
6. When a skeleton gets struck by lightning, it should become a wither skeleton. No, keep nether mobs exclusive to the nether. EDIT: Nevermind, zombie pigmen do this. My support.
7. When a slime gets struck by lightning, it should become a magma cube. Same as above.
8. When a guardian gets struck by lightning, it should become an Elder guardian. (Highly unlikely though...) I'm pretty sure lightning stops at the water's surface though. Support though!
9. When a cow gets struck by lightning, it should become a mooshroom. Personally, they should stay on their island. But still cool though, dunno about this one.
10. When a rabbit gets struck by lightning, it should become the Killer Bunny. yes!
11. Lightning should have a greater chance to strike blocks higher up or blocks made of iron. This seems like a good idea to me.
12. Lightning should briefly power all redstone in a 7x7 area (the closer, the more powerful). Improvement by reaverofdarknes1: There should be a lightning rod which diverts lightning strikes onto the rod. If the system chooses a spot to strike lightning and a lightning rod is at most 4 blocks away, then the lightning will hit the rod instead and power all redstone near the rod. The crafting recipe:
Having it power redstone will activate stuff that the player didn't activate, potentially messing up an adventure map. No support, this could be quite the pain in map making. Suggested by DrWeegee123 and improved by nigathan: If lightning strikes water, it should affect a 7x7 area and do more damage based on how close the mob was to the strike. Mobs would only transform if within the 3x3 area.
Hope you guys like at least some of these small improvements! If you do, show your support!
1. When it's raining, cauldrons out in the open should fill up. (This was implemented but may have been removed, because I tested this by putting randomTickSpeed on 1000 and none of my 6 cauldrons filled.)
2. Sponge should turn into wet sponge when in rain.
3. When you hold out a bucket in the rain, it should fill with water.
4. There should be a command that allows it to snow in biomes where it normally wouldn't. For instance, /weather snow.
5. Rain should extinguish torches and redstone torches (which will relight when the rain stops).
Lightning mechanics:
6. When a skeleton gets struck by lightning, it should become a wither skeleton.
7. When a slime gets struck by lightning, it should become a magma cube.
8. When a guardian gets struck by lightning, it should become an Elder guardian. (Highly unlikely though...)
9. When a cow gets struck by lightning, it should become a mooshroom.
10. When a rabbit gets struck by lightning, it should become the Killer Bunny.
11. Lightning should have a greater chance to strike blocks higher up or blocks made of iron.
12. Lightning should briefly power all redstone in a 7x7 area (the closer, the more powerful). Improvement by reaverofdarknes1: There should be a lightning rod which diverts lightning strikes onto the rod. If the system chooses a spot to strike lightning and a lightning rod is at most 4 blocks away, then the lightning will hit the rod instead and power all redstone near the rod. The crafting recipe:
Suggested by DrWeegee123 and improved by nigathan: If lightning strikes water, it should affect a 7x7 area and do more damage based on how close the mob was to the strike. Mobs would only transform if within the 3x3 area.
Hope you guys like at least some of these small improvements! If you do, show your support!
Just didn't like suggestions 5 and 8, but the /weather snow should be, also, add the following idea:you can change the weather in some specific place.IE:/weather <x1><y1><z1><x2><y2><z2> rain/clear/snow/thunder
Partial support. Supporting other ideas, against rain/lighting interaction with redstone or redstone torches. Too high risk of unintended behavior and freaky bugs in redstone circuits.
Actually against suggestion 5 in full. Rain extinguishing torches will be disaster in villages: no torches, no light, zombies, empty village. Saving village without jailing everyone in is hard as it is, no need to make it even harder.
Actually against suggestion 5 in full. Rain extinguishing torches will be disaster in villages: no torches, no light, zombies, empty village. Saving village without jailing everyone in is hard as it is, no need to make it even harder.
He means torches out in the open - in contact with rain. Indoor torches (which is what most of the torches are in a village - with the exception of lamp posts) would not extinguish.
He means torches out in the open - in contact with rain. Indoor torches (which is what most of the torches are in a village - with the exception of lamp posts) would not extinguish.
But those torches are the ones that actually protect the village...
By the way tqnism, just because it makes the game hard doesn't mean it shouldn't be added. And anyways, it's as simple as covering the top of the lamp post and then you're fine.
Good ideas. I think the cauldrons fill up painfully slow. Not sure if I agree with cows turning into mooshrooms when struck by lightning, but I support everything else.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I agree with a few of these suggestions, but others I will have to disagree.
It's not really necessary or useful to just hold a bucket out in the rain when there is plenty of places where water is extremely abundant. And the ability for rain to extinguish torches and red stone will be incredibly annoying if you wanted a specific area to be lit up where mobs wouldn't spawn.
For mobs getting struck by lightning, I disagree with cows turning into mooshrooms. And to support this, you've suggested that certain "metallic" blocks built or placed in a higher altitude will increase the chance of lightning being struck at that specific area. If you were to build a small iron pen and trapped a few cows in while it was stormy, you would have a chance to obtain a mooshroom, which destroys it's purpose of being a rare and useful mob.
Same partial Support as Endergirl. If I can add, extinguishable torches adds too much processing (is it the last block up when raining? When not raining are we lighting it back automatically? Is it kept in the block's bits?)
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Partial support. Problems with the following:
3. What if you want a empty bucket? Also, what if you have them stacked, would they all fill? What if you don't have room in your inventory for a full bucket?
5. Remember April Fools (2.0 I think). Where torches extinguish after time? (It's annoying)
5,12: It would break many redstone contraptions.
8. So your saying you can farm sponge? Too OP.
9. Mooshrooms are an infinite food source, and very rare. What if lightning struck iron ore, and turned to diamond?! It would make them less rare.
11. Just put stacks of iron blocks under a few mobs to have infinite: Wither skeletons, Magma cubes, Elder Guardians, Mooshrooms, Killer Bunnies, Supercharged Creepers, and Witches!
Partial support. Problems with the following:
3. What if you want a empty bucket? Also, what if you have them stacked, would they all fill? What if you don't have room in your inventory for a full bucket?
5. Remember April Fools (2.0 I think). Where torches extinguish after time? (It's annoying)
5,12: It would break many redstone contraptions.
8. So your saying you can farm sponge? Too OP. What? Sponge only turns wet, that's all. I just got this...
9. Mooshrooms are an infinite food source, and very rare. What if lightning struck iron ore, and turned to diamond?! It would make them less rare. Everything is an infinite food sorce So are cows...
11. Just put stacks of iron blocks under a few mobs to have infinite: Wither skeletons, Magma cubes, Elder Guardians, Mooshrooms, Killer Bunnies, Supercharged Creepers, and Witches! It would only attract it if lightning struck a few blocks away from the iron.
Partial support. Problems with the following:
3. What if you want a empty bucket? Also, what if you have them stacked, would they all fill? What if you don't have room in your inventory for a full bucket?Very simple solution: Don't hold out a bucket in the rain. And only one would fill at a time if stacked.
5. Remember April Fools (2.0 I think). Where torches extinguish after time? (It's annoying)Fire gets extinguished in rain. Why wouldn't torches? Torches get to burn infinitely anyway, so be thankful for that. Just put a block above the torch (chances are you have 5 million cobblestone with nothing to do with it) and you're fine.
5,12: It would break many redstone contraptions.That's what the lightning rod's for. To divert lightning. Though the range should probably be larger.
8. So your saying you can farm sponge? Too OP.The chance of lightning hitting an guardian is next to zero. Don't complain.
9. Mooshrooms are an infinite food source, and very rare. What if lightning struck iron ore, and turned to diamond?! It would make them less rare.Okay, I see. I guess mooshrooms should stay in their biome.
11. Just put stacks of iron blocks under a few mobs to have infinite: Wither skeletons, Magma cubes, Elder Guardians, Mooshrooms, Killer Bunnies, Supercharged Creepers, and Witches!First of all, that would take a lot of iron. Second of all, you know hard it would be to get infinite slimes, guardians, villagers, or rabbits onto a platform like this? Third, lightning wouldn't always hit the iron block you want it to, there's just a higher chance. Maybe a 20% higher possibility or so.
1. When it's raining, cauldrons out in the open should fill up. (This was implemented but may have been removed, because I tested this by putting randomTickSpeed on 1000 and none of my 6 cauldrons filled.)
2. Sponge should turn into wet sponge when in rain.
3. When you hold out a bucket in the rain, it should fill with water. These three are all good although you should have to right click the sky with the bucket for it to fill up.
4. There should be a command that allows it to snow in biomes where it normally wouldn't. For instance, /gamerule naturalWeather rain|snow|none|default. All blocks connected to the block on which the command was executed in the same biome would have that weather applied. Great for maps but not a gamerule how about /setweather snow/rain/thunder/none <coordinates> and that would cause it to be that weather in that area of the world forever.
5. Rain should extinguish torches and redstone torches (which will relight when the rain stops). please no with the redone torches none of this should mess with redstone unwantingly (idk if thats a word)because of outside farms. Lightning mechanics:
6. When a skeleton gets struck by lightning, it should become a wither skeleton.
7. When a slime gets struck by lightning, it should become a magma cube.
8. When a guardian gets struck by lightning, it should become an Elder guardian. (Highly unlikely though...) 9. When a rabbit gets struck by lightning, it should become the Killer Bunny.
10. Lightning should have a greater chance to strike blocks higher up or blocks made of iron. I like all of these
11. Lightning should briefly power all redstone in a 7x7 area (the closer, the more powerful). Improvement by reaverofdarknes1: There should be a lightning rod which diverts lightning strikes onto the rod. If the system chooses a spot to strike lightning and a lightning rod is at most 15 blocks away, then the lightning will hit the rod instead and power all redstone near the rod. The crafting recipe:
This idea is good so you can farm charged creepers and therefore farm skulls I like it! (one problem though you could transport guardians next to them and farm sponges ) 12. Suggested by DrWeegee123 and improved by nigathan: If lightning strikes water, it should affect a 7x7 area and do more damage based on how close the mob was to the strike. Mobs would only transform if within the 3x3 area.
Hope you guys like at least some of these small improvements! If you do, show your support!Good I like this thread a lot but it needs some changes i give it 85% support
And the ability for rain to extinguish torches and red stone will be incredibly annoying if you wanted a specific area to be lit up where mobs wouldn't spawn.
Actually against suggestion 5 in full. Rain extinguishing torches will be disaster in villages: no torches, no light, zombies, empty village. Saving village without jailing everyone in is hard as it is, no need to make it even harder.
Just didn't like suggestions 5 and 8, but the /weather snow should be, also, add the following idea:you can change the weather in some specific place.IE:/weather rain/clear/snow/thunder
Same partial Support as Endergirl. If I can add, extinguishable torches adds too much processing (is it the last block up when raining? When not raining are we lighting it back automatically? Is it kept in the block's bits?)
Okay, you guys win. I wanted to put up a fight with number 5, but I'm giving in. Apparently it makes the game "too hard."
SURPRISE!!!!
Oh great, now I have to get a new computer.
Cool ideas though!
Just didn't like suggestions 5 and 8, but the /weather snow should be, also, add the following idea:you can change the weather in some specific place.IE:/weather <x1><y1><z1><x2><y2><z2> rain/clear/snow/thunder
But, this already happens with pigs. They turn into zombie pigmen when struct by lightning.
Oh, haha, didn't know this. My support I guess.
Actually against suggestion 5 in full. Rain extinguishing torches will be disaster in villages: no torches, no light, zombies, empty village. Saving village without jailing everyone in is hard as it is, no need to make it even harder.
He means torches out in the open - in contact with rain. Indoor torches (which is what most of the torches are in a village - with the exception of lamp posts) would not extinguish.
But those torches are the ones that actually protect the village...
By the way tqnism, just because it makes the game hard doesn't mean it shouldn't be added. And anyways, it's as simple as covering the top of the lamp post and then you're fine.
SURPRISE!!!!
Oh great, now I have to get a new computer.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
It's not really necessary or useful to just hold a bucket out in the rain when there is plenty of places where water is extremely abundant. And the ability for rain to extinguish torches and red stone will be incredibly annoying if you wanted a specific area to be lit up where mobs wouldn't spawn.
For mobs getting struck by lightning, I disagree with cows turning into mooshrooms. And to support this, you've suggested that certain "metallic" blocks built or placed in a higher altitude will increase the chance of lightning being struck at that specific area. If you were to build a small iron pen and trapped a few cows in while it was stormy, you would have a chance to obtain a mooshroom, which destroys it's purpose of being a rare and useful mob.
Partial Support.
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Image Removed When you support an idea!
3. What if you want a empty bucket? Also, what if you have them stacked, would they all fill? What if you don't have room in your inventory for a full bucket?
5. Remember April Fools (2.0 I think). Where torches extinguish after time? (It's annoying)
5,12: It would break many redstone contraptions.
8. So your saying you can farm sponge? Too OP.
9. Mooshrooms are an infinite food source, and very rare. What if lightning struck iron ore, and turned to diamond?! It would make them less rare.
11. Just put stacks of iron blocks under a few mobs to have infinite: Wither skeletons, Magma cubes, Elder Guardians, Mooshrooms, Killer Bunnies, Supercharged Creepers, and Witches!
Empty
Responses in bold.
SURPRISE!!!!
Oh great, now I have to get a new computer.
SURPRISE!!!!
Oh great, now I have to get a new computer.
Responses in bold.
Okay, you guys win. I wanted to put up a fight with number 5, but I'm giving in. Apparently it makes the game "too hard."
SURPRISE!!!!
Oh great, now I have to get a new computer.
SURPRISE!!!!
Oh great, now I have to get a new computer.