The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2014
Posts:
44
Member Details
The Second Great Redstone Update.
These are a few Ideas I have had to push the limits of Redstone beyond what they are now.
New Half Slab Functionality
Allow Redstone dust, Repeaters, and Comparators to share the same block as Half slabs. in other words let us place Redstone under top side half slabs and on top of bottom side half slabs. This will go miles towards making Redstone more compact and open up new possibilities that were previously impossible do to space constraints and a much less space consuming way to hide near surface Redstone and to protect delicate wiring from being washed away by water.
More Powerful Pistons
We could either increase the pushing power of the current pistons or introduce new more powerful pistons. This didn't used to be such a big deal because we seldom would ever have reason to push more than 12 blocks with a piston since they could only push the blocks directly in front of it. But with the introduction of the slime block and the beautiful new mechanic that allows for groups of block Adjacent to it to all be pushed at once, the 12 block limitation of the current pistons has become very noticeable. If we were to introduce a new stronger version of the piston I would recommend using the same crafting recipe but replace the planks with logs, the Iron ingot for and Iron block, Redstone for a Redstone Block and the Cobble with obsidian and allow it to push at least 64 blocks.
New Slime Ball Use....as Glue
Like I mentioned above the new Slime Block Mechanics have opened up tremendous possibilities, but the slime block is a bit clunky and hard to use sometimes because its sticks to all adjacent blocks which can cause issues. My idea is to give Slime Balls the ability to be stuck to the sides of any block and make only the sides it is covering sticky in the same way the Slime Block is. This will be both be a huge boost to usability both for compacting Redstone and esthetically particularly for piston door and other projects where the Appearance is just as important as the functionality.
New block, the Auto Crafter
This new block would consist of 2 parts, the craft design section and crafting section. Both sides would be a 3x3 crafting bench set up, the design side would hold what ever recipe blocks you place in it as use it as a template for the crafting side to follow and would be unaffected by hoppers. The Crafting side would accept only the blocks that are specified in the design and in the same orientation, once all the necessary blocks find there way into the crafting side it would immediately craft as many of the item as possible and place it in the output where it could be removed via hopper. With the advent of new more and more powerful farms, item storage is becoming an issue,particularly for items like Iron and Redstone etc. This would go a long way to increasing storage space be automatically crafting say iron ingots into iron blocks so it won't have to be done manually.
Wireless Redstone transmitters
This idea has I'm sure been brought up before but in my version it would work sort like a combination of an item frame and a comparator. the transmitters would have a slot for 1 item. if it becomes powered then any other transmitters with the same item it it would also become powered, for example if we had 4 transmitters one with a dirt block, one with a normal Egg and 2 with an Egg named Fred, when ones of the Fred egg transmitters becomes powered the other would become powered as well. and none of the other ones would.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2014
Posts:
44
Member Details
Protecting redstone from water isn't the main point but even then it would be a nice bonus to being able to have more compact redstone in new inventions.
The new Recipe for the piston is only if they wanted to keep the normal pistons the same, you would have normal pistons that would be crafted like they are now and then SUPER pistons that would be crafted the way i suggested.
As for usefulness for the auto crafter, it would be great for mass crafting, for example have you seen the Iron titan or the golden doughnut farms? farms like these can produce thousands of items an hour and often require mass crafting sessions turning the ingots into blocks so you can fit more of them into chests. check out Tango Teks iron titan on Hermitcraft, he has to go mass crafting daily or else hi system will be completely full, and thats with everyone on hermit craft taking tons of Iron to use in there own builds. The auto crafter could use hoppers to automatically feed in the ingot and craft them into blocks that are easier to store.
for the transmitter you put an item it, any transmitters with the same item in it become wirelessly connected. if you power one of the transmitters all the transmitters with the same item in them will also become powered. in other words instead of running a long line of Redstone from a lever to a Redstone Lamp in a room you can put a transmitter on the lever and one on the lamp, hit the lever and the light goes on.
The Second Great Redstone Update. I can't really imagine a second update for redstone. I feel they would slip it all into the first one, though a second one wouldn't be horrible.
These are a few Ideas I have had to push the limits of Redstone beyond what they are now.
New Half Slab Functionality This one is good.
More Powerful Pistons I feel your pain on the slime blocks sticking to all adjacent blocks. Seems redundant to bring in a new piston just for that, there are methods to work around the slime block issue, but your idea still isn't bad.
New Slime Ball Use....as Glue Implementing this one would be more cost than benefit. For the slime ball "glue" to be useable like that, ALL blocks would need extra data values to support the combinations of sides the glue can be on. Because the grid system doesn't allow any "in betweens" for blocks.
New block, the Auto Crafter I appreciate the effort in the idea, but I don't see the true use for it.
Wireless Redstone transmitters I think these kind of systems are already possible.
Overall, decent thread. About 50% support.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
These are a few Ideas I have had to push the limits of Redstone beyond what they are now.
.
New Half Slab FunctionalityI Like this one this would definitely help on compacting and it makes sense.
More Powerful Pistons I like the idea and the recipe but not 64 blocks to much lag maybe 32 blocks..New Slime Ball Use....as Glue This one I like because having to put random furnaces in my elevators is very annoying so yea I like this good one.
.
New block, the Auto Crafter This feels too modded it would make automation and farming way to easy with hoppers..Wireless Redstone transmitters Again not something I could see in vanilla
These are a few Ideas I have had to push the limits of Redstone beyond what they are now.
New Half Slab Functionality Very nice. I like this a lot considering how useful half slabs are already for redstone contraptions. Support.
More Powerful Pistons Not to keen on having "upgrade versions" of other items. We already have that with armor, but that makes sense based on availability of materials as you progress through the game. By the time one starts crafting pistons it's just a matter of spending the time to gather the materials. No support.
Here's an alternate idea: Multiple pistons pushing a group of slime blocks at the same time combine their strength instead of just defaulting to the 13 block maximum for a single piston. To do this right either the pistons need to be powered on the same tick or the number of blocks needs to be such that none of the blocks will be pushed until all the pistons are powered. There could be a maximum number of "cooperative pistons" to if there needs to be one for practical reasons.
New Slime Ball Use....as Glue I like to keep my Vanilla minecraft mechanics pretty simple (somewhat ironic after the "cooperative pistons" idea) so something that requires the game to keep track the data of individual sides of any block is something I'd hesitate to support. No support.
New block, the Auto Crafter While I do like automation in vanilla minecraft, auto-crafting seems pretty unneccessary when players can already craft multiple stacks of items all at once. You're example of it being useful in mass farming situations seems like a bit too much of an unusual situation to warrant the existence of an auto-crafter. A better solution to producing too many materials is to balance the farm so that the supply better meets demand, or to increase storage, or to add a disposal system to get rid of excess. No support.
Wireless Redstone transmitters I'd want to see redstone mechanics work while in unloaded chunks (or else have some method for players to load them without having to sit there) before we start adding wireless redstone transmission. However I can definitely see the appeal for transmitting analog redstone signals without having to drop down a line of comparators. No support... for now.
Definitely Like the Half slab idea. The rest... not so much.
Edit: No matter what I do I can't put a paragraph split into that one section talking about "coop pistons." I freaking hate this forum editor. Giver me a straight up BBCode interface. Holy crap there's a BBCODE button! I may have spoke too soon.
Edit 2: IT ATE MY 2ND PARAGRAPH IN THAT SECTION. WHAT THE HELL?
Edit 3: Okay, FINALLY managed to get this right so I'm not going to touch anything else. I even recovered my text by hitting "cancel" (a button that's not even formatted correctly). Seriously MCForums, you've got to fix these bugs, or just trash the "rich editor" all together.
Still, now that I've found that BBcode button I think I'll manage much better from now on.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2014
Posts:
44
Member Details
For anyone who "can't see a use" for the auto crafter go check out some of Tango Teks Hermitcraft videos post creation of the Iron Titan. 34:50, he has to do that to all the pods daily or it over fills, watch this then tell me there is no use for an auto crafter.
Wouldn't there already be a value on every block face that determines if it is stuck to a slime block to make it move with it, they could easily just use the same check if they made placing slime like placing redstone but allowing it to also share a block space with any other block, right? I'm no coder but I'm sure there is an easy way to impliment this since the mechanic is already in the game with the slime block, don't shut it down for technical reason.
Wouldn't there already be a value on every block face that determines if it is stuck to a slime block to make it move with it, they could easily just use the same check if they made placing slime like placing redstone but allowing it to also share a block space with any other block, right? I'm no coder but I'm sure there is an easy way to impliment this since the mechanic is already in the game with the slime block, don't shut it down for technical reason.
I think currently you only need to check from the slime block's point of view, for blocks that it is touching. Do correct me if I'm wrong as I'm not in a situation where I can test this right now, but I think if you push a normal block that's touching a slime block you just push the one block. Pushing a slimeblock that's touching other blocks you push all the block's it's touching. What you're proposing is allowing for ANY solid block to become a kind of partial slime block in specific directions. That sounds like it's more complicated to me. I don't properly know how easy or not that would be to implement though I suspect it would be more difficult.
Still, you're perfectly right about difficulty of implementation being irrelevant, whether or not it's worth doing is what's important.
Logically speaking it makes perfect sense, apply a slime ball to a piston it makes one of it's surfaces (which just happens to be it's most important surface) sticky causing those blocks to move in a connected fashion, in the case of a sticky piston pushing and pulling the block. A sticky block would carry any solid blocks on it's sticky sides along for the ride.
However what that would do would invalidate one of the 3 best features of the slime block, it no longer becomes about multiblock structures cause instead of crafting 9 slime balls into a block you would simply apply 6 slime balls to all the sides of another block to get the same effect. In practice you'd need much fewer than 6 per block as you'd only apply the slime balls to the necessary sides.
Why would a sticky blocks be necessary when the slime block could perfectly suffice anyway? Essentially only for aesthetics or compaction of redstone circuitry. I don't really see that as enough of a reason to change up slime mechanics. It also has a bit of a "mod" feel to it. Probably cause slimeblocks are still pretty dang new. To change or invalidate on of their core mechanics this quickly? It seems too soon.
One of those arguments was probably better than my original one, but even if my reasoning is unsatisfying to you I still don't really like the idea.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2014
Posts:
44
Member Details
The slime ball glue would take very little away use from the slime block. How often do you see slime blocks used for anything but the bounce mechanic? A the sticky mechanic is more often a inference that positive because you have to line areas with immovable blocks which are both an eyesore and make it nearly impossible to use in practical Redstone. The slime ball glue would take full advantage of the mechanic. Also for the you could just put slime on all 6 sides, it would be less time consuming especially in huge projects. Point is it wouldn't take anything away from the slime block.
These are a few Ideas I have had to push the limits of Redstone beyond what they are now.
New Half Slab Functionality
Allow Redstone dust, Repeaters, and Comparators to share the same block as Half slabs. in other words let us place Redstone under top side half slabs and on top of bottom side half slabs. This will go miles towards making Redstone more compact and open up new possibilities that were previously impossible do to space constraints and a much less space consuming way to hide near surface Redstone and to protect delicate wiring from being washed away by water.
More Powerful Pistons
We could either increase the pushing power of the current pistons or introduce new more powerful pistons. This didn't used to be such a big deal because we seldom would ever have reason to push more than 12 blocks with a piston since they could only push the blocks directly in front of it. But with the introduction of the slime block and the beautiful new mechanic that allows for groups of block Adjacent to it to all be pushed at once, the 12 block limitation of the current pistons has become very noticeable. If we were to introduce a new stronger version of the piston I would recommend using the same crafting recipe but replace the planks with logs, the Iron ingot for and Iron block, Redstone for a Redstone Block and the Cobble with obsidian and allow it to push at least 64 blocks.
New Slime Ball Use....as Glue
Like I mentioned above the new Slime Block Mechanics have opened up tremendous possibilities, but the slime block is a bit clunky and hard to use sometimes because its sticks to all adjacent blocks which can cause issues. My idea is to give Slime Balls the ability to be stuck to the sides of any block and make only the sides it is covering sticky in the same way the Slime Block is. This will be both be a huge boost to usability both for compacting Redstone and esthetically particularly for piston door and other projects where the Appearance is just as important as the functionality.
New block, the Auto Crafter
This new block would consist of 2 parts, the craft design section and crafting section. Both sides would be a 3x3 crafting bench set up, the design side would hold what ever recipe blocks you place in it as use it as a template for the crafting side to follow and would be unaffected by hoppers. The Crafting side would accept only the blocks that are specified in the design and in the same orientation, once all the necessary blocks find there way into the crafting side it would immediately craft as many of the item as possible and place it in the output where it could be removed via hopper. With the advent of new more and more powerful farms, item storage is becoming an issue,particularly for items like Iron and Redstone etc. This would go a long way to increasing storage space be automatically crafting say iron ingots into iron blocks so it won't have to be done manually.
Wireless Redstone transmitters
This idea has I'm sure been brought up before but in my version it would work sort like a combination of an item frame and a comparator. the transmitters would have a slot for 1 item. if it becomes powered then any other transmitters with the same item it it would also become powered, for example if we had 4 transmitters one with a dirt block, one with a normal Egg and 2 with an Egg named Fred, when ones of the Fred egg transmitters becomes powered the other would become powered as well. and none of the other ones would.
Responses in Bold.
I like Video games, such as Pokemon and animal crossing. My avatar is Villager, possible reference to the Akia Village?
Stuff I support:
[url=http://www.minecraftforum.net/account/"http:/www.minecraftforum.net/topic/2486395-maps-with-own-content/"]
The new Recipe for the piston is only if they wanted to keep the normal pistons the same, you would have normal pistons that would be crafted like they are now and then SUPER pistons that would be crafted the way i suggested.
As for usefulness for the auto crafter, it would be great for mass crafting, for example have you seen the Iron titan or the golden doughnut farms? farms like these can produce thousands of items an hour and often require mass crafting sessions turning the ingots into blocks so you can fit more of them into chests. check out Tango Teks iron titan on Hermitcraft, he has to go mass crafting daily or else hi system will be completely full, and thats with everyone on hermit craft taking tons of Iron to use in there own builds. The auto crafter could use hoppers to automatically feed in the ingot and craft them into blocks that are easier to store.
for the transmitter you put an item it, any transmitters with the same item in it become wirelessly connected. if you power one of the transmitters all the transmitters with the same item in them will also become powered. in other words instead of running a long line of Redstone from a lever to a Redstone Lamp in a room you can put a transmitter on the lever and one on the lamp, hit the lever and the light goes on.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Also, maybe allow the current to go both up AND down?
Everything else I feel is just unnecessary and too much like a mod.
Responses in bold
Definitely Like the Half slab idea. The rest... not so much.
Edit: No matter what I do I can't put a paragraph split into that one section talking about "coop pistons." I freaking hate this forum editor. Giver me a straight up BBCode interface.
Holy crap there's a BBCODE button! I may have spoke too soon.
Edit 2: IT ATE MY 2ND PARAGRAPH IN THAT SECTION. WHAT THE HELL?
Edit 3: Okay, FINALLY managed to get this right so I'm not going to touch anything else. I even recovered my text by hitting "cancel" (a button that's not even formatted correctly). Seriously MCForums, you've got to fix these bugs, or just trash the "rich editor" all together.
Still, now that I've found that BBcode button I think I'll manage much better from now on.
Wouldn't there already be a value on every block face that determines if it is stuck to a slime block to make it move with it, they could easily just use the same check if they made placing slime like placing redstone but allowing it to also share a block space with any other block, right? I'm no coder but I'm sure there is an easy way to impliment this since the mechanic is already in the game with the slime block, don't shut it down for technical reason.
I think currently you only need to check from the slime block's point of view, for blocks that it is touching. Do correct me if I'm wrong as I'm not in a situation where I can test this right now, but I think if you push a normal block that's touching a slime block you just push the one block. Pushing a slimeblock that's touching other blocks you push all the block's it's touching. What you're proposing is allowing for ANY solid block to become a kind of partial slime block in specific directions. That sounds like it's more complicated to me. I don't properly know how easy or not that would be to implement though I suspect it would be more difficult.
Still, you're perfectly right about difficulty of implementation being irrelevant, whether or not it's worth doing is what's important.
Logically speaking it makes perfect sense, apply a slime ball to a piston it makes one of it's surfaces (which just happens to be it's most important surface) sticky causing those blocks to move in a connected fashion, in the case of a sticky piston pushing and pulling the block. A sticky block would carry any solid blocks on it's sticky sides along for the ride.
However what that would do would invalidate one of the 3 best features of the slime block, it no longer becomes about multiblock structures cause instead of crafting 9 slime balls into a block you would simply apply 6 slime balls to all the sides of another block to get the same effect. In practice you'd need much fewer than 6 per block as you'd only apply the slime balls to the necessary sides.
Why would a sticky blocks be necessary when the slime block could perfectly suffice anyway? Essentially only for aesthetics or compaction of redstone circuitry. I don't really see that as enough of a reason to change up slime mechanics. It also has a bit of a "mod" feel to it. Probably cause slimeblocks are still pretty dang new. To change or invalidate on of their core mechanics this quickly? It seems too soon.
One of those arguments was probably better than my original one, but even if my reasoning is unsatisfying to you I still don't really like the idea.