i love the whole concept! as for the trading aspect, how about an ingame 'trading bench' can be crafted (SMP only), which requires both players to meet at the bench. then the player can drag the item they wish to trade into the slot and you can see what the other player has put in their trading slot. when the both players have pushed 'accept', the transaction is successful.
This is an interesting idea. It sounds really good, and a lot of it is, but there are definitely some problems.
I like the friends idea, especially letting you see which multiplayer servers they are on, and letting friends visit your singleplayer game is great too, if it can be implemented. But trading can only be allowed between singleplayer servers, and even then, it's more fun to experience how hard minecraft can be when you're starting out.
I'm going to compare this to Diablo 2, where trading can be done at any time, between any players. The difference Blizzard and Battle.net have come up with is two different realms, one of which is hack/cheat/item/characteredit free, and one of which allows hacked characters. Minecraft would have to do something similar to avoid players creating whatever they wanted and trading it until it was worthless. In Diablo 2, when players choose to play on the Hackfree servers, they commit to spend hours, days, months, even years searching for the unique or set items that will complete their build. That seems very in keeping with the minecraft philosophy to me, which encourages spending loads of time mining to get diamond for a pickaxe, then carefully pouring water onto a lava plain to make obsidian, then creating a portal to the hells. Both encourage perseverance, dedication, and burning large chunks of your precious time clicking away madly on your computer.
So implement trading if you like, but make sure there's somewhere to play for those of us who like to work for our diamond tools and obsidian houses.
As for the advanced friend and chat stuff, i'm sorry, but i don't want this to turn into MineCraftBook or FaceCraft. That's just my opinion though.
Shut the **** up.
You are part of the extremely small minority that doesn't like steam.
It's your opinion. Stop ****ing forcing it down people's throats.
"extremely small minority that doesn't like steam."
I dont like steam too :tongue.gif:
It's a very good idea, but the trading system sucks. I mean, you could just simply hack the items, trade ilegal items (like 10 pieces of portal, 20 lava blocks and 64 aduminum) and stuff, even if Notch blacklisted the ilegal items, you could still trade huge amounts of hacked stuff for free to help the non-hackers with their stuff. So, it just sucks.
This is a really amazing idea, and I'd REALLY like to make a mod for it! It'd require a server to coordinate friends list and online statuses on a per-user basis, but let's not worry about that yet.
The only thing I disagree with is the world rank. First-- what's it supposed to be based off of? Second-- I think it adds an unnecessary competitive air to the game.
Trading shouldn't (and can't) be inter-server, or from server to SSP. It's a little silly in SSP (who else is playing except for you and another friend? just drop the items), but it's invaluable in SMP. As for how it'd be implemented, I think the trading block someone mentioned a few posts up is a great idea. That or a command (/trade <playername>).
The SSP co-op idea is a fun idea. I've always wanted a friend to come play on my SSP world without setting up a server that would lag my computer so hard I couldn't play minecraft on it at the same time. It'd require a little work to set up the game to work as a "server" your friend could connect to, but it'd be well worth it.
I don't remember if this was mentioned before, but a chat-room would be nice. That or an option to chat with your friends while you're playing SSP.
Another thing: the Online menu should be accessible from within the in-game menu. That way you can invite/add/delete friends without leaving the world or server you're playing on.
Again, I'd really like to make a mod for this. If you're willing to work with me on this, I'm willing to do all the programming necessary. It'll be great. for you!
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AJ's Thread O' Links! -- A thread of links to my projects, other supported projects, approved ideas, etc.
I doubt this will make me popular, but NO, PLEASE. There's ten thousand different ways you can chat with people, and just as many ways to do social networking stuff, OUTSIDE of Minecraft. We don't need yet another one IN it. All this would do is add a huge resource-draining layer of crap and irritation on top of a good game for no reason. The load of social stuff is the thing I hate second-most about Steam - I just want to play a game, I don't want to have to deal with groups and friend requests and drama. Oh, and let us not forget the potential this would create for SPAM.
Quote from Miike+ »
Shut the **** up.
You are part of the extremely small minority that doesn't like steam.
It's your opinion. Stop ****ing forcing it down people's throats.
Not as small a minority as you may think. Also, that's YOUR opinion - stop trying to force Steam down /our/ throats! Besides, Notch promised that Minecraft would never foul itself with DRM, which is exactly what Steam is.
Also, chill out, seriously.
Hmmmm... Giving my opinion here, i think that the ranking would be really stupid. SRSLY. The trading system... uhhhhhh... Your intention is good but let's think about multiplayer. Would be nice if we could trade stuff, but it would be easy for hackers share their stuff with griefers and newbies and make everything a mess. Now the friends thing. Won't be necessary, we already have facebook, twitter, msn, emails, skype and the minecraft forums itself.
here`s an idea, what about gestures? like waving, or poking, or like a way of calling them from far away? so we dont have to type so much... :biggrin.gif:
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you should check out my texture pack! all it takes is one click on the picture!
Wolves was a fan made idea (even though notch only did it because of the guy that requested it), powered rails were fanmade, and other things were.
Wh... Why isn't Notch #1?
I like the friends idea, especially letting you see which multiplayer servers they are on, and letting friends visit your singleplayer game is great too, if it can be implemented. But trading can only be allowed between singleplayer servers, and even then, it's more fun to experience how hard minecraft can be when you're starting out.
I'm going to compare this to Diablo 2, where trading can be done at any time, between any players. The difference Blizzard and Battle.net have come up with is two different realms, one of which is hack/cheat/item/characteredit free, and one of which allows hacked characters. Minecraft would have to do something similar to avoid players creating whatever they wanted and trading it until it was worthless. In Diablo 2, when players choose to play on the Hackfree servers, they commit to spend hours, days, months, even years searching for the unique or set items that will complete their build. That seems very in keeping with the minecraft philosophy to me, which encourages spending loads of time mining to get diamond for a pickaxe, then carefully pouring water onto a lava plain to make obsidian, then creating a portal to the hells. Both encourage perseverance, dedication, and burning large chunks of your precious time clicking away madly on your computer.
So implement trading if you like, but make sure there's somewhere to play for those of us who like to work for our diamond tools and obsidian houses.
As for the advanced friend and chat stuff, i'm sorry, but i don't want this to turn into MineCraftBook or FaceCraft. That's just my opinion though.
"extremely small minority that doesn't like steam."
I dont like steam too :tongue.gif:
Everything but what I mentioned above, I agree.
The only thing I disagree with is the world rank. First-- what's it supposed to be based off of? Second-- I think it adds an unnecessary competitive air to the game.
Trading shouldn't (and can't) be inter-server, or from server to SSP. It's a little silly in SSP (who else is playing except for you and another friend? just drop the items), but it's invaluable in SMP. As for how it'd be implemented, I think the trading block someone mentioned a few posts up is a great idea. That or a command (/trade <playername>).
The SSP co-op idea is a fun idea. I've always wanted a friend to come play on my SSP world without setting up a server that would lag my computer so hard I couldn't play minecraft on it at the same time. It'd require a little work to set up the game to work as a "server" your friend could connect to, but it'd be well worth it.
I don't remember if this was mentioned before, but a chat-room would be nice. That or an option to chat with your friends while you're playing SSP.
Another thing: the Online menu should be accessible from within the in-game menu. That way you can invite/add/delete friends without leaving the world or server you're playing on.
Again, I'd really like to make a mod for this. If you're willing to work with me on this, I'm willing to do all the programming necessary. It'll be great. for you!
Not as small a minority as you may think. Also, that's YOUR opinion - stop trying to force Steam down /our/ throats! Besides, Notch promised that Minecraft would never foul itself with DRM, which is exactly what Steam is.
Also, chill out, seriously.
Adding a friendslist will make Mincraft unique to WoW? so WoW doesn't have a friends list? and how do you compare Minecraft to WoW?
Overall 3/5
you should check out my texture pack! all it takes is one click on the picture!