1) Have you actually read the opening post of THIS thread instead of just looking at the single picture of all the mockup items? This suggestion is absolutely glutted with material and recipes that are either completely overpowered and serve no purpose except possibly one single task that could have easily been added to an already existing block/item/material instead. The Mob section barely has a sentence for each mob.
The New Nether suggestion that Sabata and I propose has;
BALANCED Tools with unique abilities that make them desirable but don't make overworld tools superfluous
UNIQUE mobs each with their own attack style that makes battling them a completely different experience
a method for volcanoes WITH eruptions that allow them to occur naturally AND even be built by the player.
a method for different size portals (the larger of which will increase the chances of Nether mobs getting into the Overworld)
Dungeons that you can't break the walls to get to the treasure without going through properly.
A SIMPLE method for boating across lava.
2) you complain that Sabata is spamming, but you quoted him along with his link to the New Nether suggestion thread, so you're only helping "spam" it more. LOL.
The mechanics of some of the content in Scarecrowman & Friend's concept aren't as good and could use some work, but it's still a better concept/idea overall (mechanics can be fixed; ideas are not so easily fixed). It's simple and adds more 'levels' to the game. It attracts players by offering useful and valueable tools/gear to show off back in the overworld (or even the Aether, fingers crossed), but also allows for players to base themselves solely in the Nether. Every player can benefit from frequent visits to either world and they can do it their way. It's an 'extension' to the game that appeals to a variety of players that is consistent with the feel of Minecraft.
The concept you and Sabata proposed has some great mechanics, but it's more about how YOU want to see the Nether environment. It's over-complicated in some areas (Midas Tears and eruptions, while cool ideas, are getting a bit too complicated), there's less gear/items to tantalise players with and they're only really of any use on the Nether (why would I bother bringing them back if they're less effective/durable on the overworld?). The environment is more of an 'alternative' to the overworld that imposes a specific style of play. It basically says, "the Nether world is for Nether players". While this may be very attractive to a certain type of player, it does not appeal
to everyone.
The Scarecrowman & Friends Nether concept (or inspiration thereof) would be a great addition to Minecraft, as it has something for everyone; much like Minecraft in general. The Sabata/GreyAcumen Nether concept on the other hand, would make a great mod, as it appeals to a niche target audience.
I agree with this. I like both threads, but I think this one would target a wider audience, and fit in the real Minecraft better.
Ok so heres an idea for one other use for grimwood
i was thinking that since it was a cold type of object you should be able to make it into a sort of wooden armour wich would only last as long as cow leather... but when you where it you will be invincible to lava... kind of like when you are under water and you have the water bubbles saying how much air you have.. except it would be twice as much and when those bubbles run out you will be susceptible to lava... and everytime you loose life it would loose the armour as fast as you would loose cow leather.. if you need me to further explain i will but thats just my opinion :smile.gif:
The Scarecrowman & Friends Nether concept (or inspiration thereof) would be a great addition to Minecraft, as it has something for everyone; much like Minecraft in general. The Sabata/GreyAcumen Nether concept on the other hand, would make a great mod, as it appeals to a niche target audience.
I agree with this. I like both threads, but I think this one would target a wider audience, and fit in the real Minecraft better.[/quote]
That's exactly the problem with it. The whole "has something for everyone" might as well be saying "It doesn't make any difference which one you're in! You might as well just reskin the Overworld!"
The Nether is a DIFFERENT Realm. It should FEEL different and PLAY differently and use different strategies to succeed in it.
That's exactly the problem with it. The whole "has something for everyone" might as well be saying "It doesn't make any difference which one you're in! You might as well just reskin the Overworld!"
The Nether is a DIFFERENT Realm. It should FEEL different and PLAY differently and use different strategies to succeed in it.
Yes it should be different, but it should also be consistent. In my opinion, Scarecrowman's concept has room to go a bit further, but yours goes too far.
In the end, the choice about how the Nether evolves is up to Mojang, but no doubt they've had a good look at both concepts by now.
What? No Nether Worm? I realize my suggestion reached the very bottom of the pit as soon as Search was lost to us, but I will post another picture as an interesting reminder.
The Netherwurm is already a suggestion that has been incorporated into the New Nether thread.
So? Does it mean that both threads can't have it? After all, you basicly copied this thread with the cold trees, heat tools, and glowsand.
Considering that I'm the one who came up with both Cold Trees (from the Aether Suggestion, which I organize and maintain) and Glowsand (from Extended 2x2 Crafting Grid suggestion, which is just straight out my suggestion) to begin with, I'm not seeing your issue.
So? Does it mean that both threads can't have it? After all, you basicly copied this thread with the cold trees, heat tools, and glowsand.
Considering that I'm the one who came up with both Cold Trees (from the Aether Suggestion, which I organize and maintain) and Glowsand (from Extended 2x2 Crafting Grid suggestion, which is just straight out my suggestion) to begin with, I'm not seeing your issue.
Not to mention we give credit for the things we took from this thread...
Also, Grey, you really don't need to defend our thread here. If people want to bash it as a "lame copy" then let them lie in their ignorance.
We just need to keep our thread bumped and maybe relink it here every two pages or something and leave it at that.
I feel so bad for saying this.. You have such a nice chart all made up...
I don't really like the ideas, but if you kind of made the tools have super-cool special uses [Ex]
Also, as a child of a graphic designer, I don't really like the lime-green-and-purple color scheme.
But Free Diamondz and internetz for your super schmexy chart:
I know that light years are a measure of distance. I'd said it for some [no] reason.
Anyway, I would be able to get to the End of Universe and back before any of Zurich's replies...I understand aspects like lack of time, exams, being out of comp, but sometimes I'm just unpatient - it's disadvantage of humanity, then you don't have a reason to blame me for it...
Sorry, I've been doing a week of work experience in a sciencey-place (the Rutherford-Appleton Laboratories in Didcot, UK), so all I can think about is the speed of light and time travel. But I completely agree with you, it will probably be trillions of years until we get a reply!
EDIT: Here are some pictures I made of FireWheat, FireWheat seeds and FireBread. What do you think? (See one of my previous posts about what these do, I can't remember XP)
I was looking through the posts and I thought this looked cool, but how would you eat it if it's on fire?
to evry modders, if you want to make a nethermod with mobs, i can try to make them... but only with mob maker, im new and i want to learn... i will and i will be the best mobmaker :wink.gif:
Hello? I was just looking at your picture on the original ideas page with the new stuff. What are those new foods and those upgrades? I would just like some info on this please. Two of those new foods look kinda like jellybeans, and those new arrows aren't described (except for the poison one), and what is that bow? The boat? I think the boat should be a boat that crosses lava, especially for Nether travel. Crafting recipe:
[] [] [] [] =
= Grimwood = The new boat.
New food:
Jellybeans
Healing power: 2 hearts
Appearance: Looks like bone meal, but red.
Mint
Healing power (raw): .5 hearts
Appearance: Just basically a green rose.
Can be crafted with a bucket of milk to make tea.
[] []
[] [] =
[] []
= Tea = Mint = Bucket of milk = Sugar
Tea
Healing power (cold): 3.5 hearts
Warm: 5 hearts
Can be warmed by putting in a furnace for a bit.
Looks like a bucket of milk, but the milk looks green, light green.
If mint ever happened, i should look like real mint, not just a re-color of something almost completely unrelated. Also, im sorry fo not being here for afew months :sad.gif: I mised this place... Also, i would like to know of any major changes or ideas floating around in here, since they are now lost in the many posts this thing has been getting.
PM me if you can please :smile.gif: I will however look around here some more and stare at all the awesome.
But I think adding new tools is useless unless they have special abilities like that inferno sword.
Agreed.
I think we should keep it to:
-Grimwood tools, special ability is freezing/cold.
-Inferno tools, special ability is burning/fire.
-Trash the Kitrinide and Durodium tools.
-Kitrinide could still be used in crafting of the sanctuary and portal blocks, as well as powering the freezer.
-Durodium could still be used in making near-indestructible armor, but get rid of the "hard and soft" thing-- that makes it too complicated.
-Charoite needs no changes.
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I agree with this. I like both threads, but I think this one would target a wider audience, and fit in the real Minecraft better.
i was thinking that since it was a cold type of object you should be able to make it into a sort of wooden armour wich would only last as long as cow leather... but when you where it you will be invincible to lava... kind of like when you are under water and you have the water bubbles saying how much air you have.. except it would be twice as much and when those bubbles run out you will be susceptible to lava... and everytime you loose life it would loose the armour as fast as you would loose cow leather.. if you need me to further explain i will but thats just my opinion :smile.gif:
I agree with this. I like both threads, but I think this one would target a wider audience, and fit in the real Minecraft better.[/quote]
That's exactly the problem with it. The whole "has something for everyone" might as well be saying "It doesn't make any difference which one you're in! You might as well just reskin the Overworld!"
The Nether is a DIFFERENT Realm. It should FEEL different and PLAY differently and use different strategies to succeed in it.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Yes it should be different, but it should also be consistent. In my opinion, Scarecrowman's concept has room to go a bit further, but yours goes too far.
In the end, the choice about how the Nether evolves is up to Mojang, but no doubt they've had a good look at both concepts by now.
Uploaded with ImageShack.us
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
So? Does it mean that both threads can't have it? After all, you basicly copied this thread with the cold trees, heat tools, and glowsand.
Considering that I'm the one who came up with both Cold Trees (from the Aether Suggestion, which I organize and maintain) and Glowsand (from Extended 2x2 Crafting Grid suggestion, which is just straight out my suggestion) to begin with, I'm not seeing your issue.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Not to mention we give credit for the things we took from this thread...
Also, Grey, you really don't need to defend our thread here. If people want to bash it as a "lame copy" then let them lie in their ignorance.
We just need to keep our thread bumped and maybe relink it here every two pages or something and leave it at that.
I don't really like the ideas, but if you kind of made the tools have super-cool special uses [Ex]
Also, as a child of a graphic designer, I don't really like the lime-green-and-purple color scheme.
But Free Diamondz and internetz for your super schmexy chart:
I was looking through the posts and I thought this looked cool, but how would you eat it if it's on fire?
If mint ever happened, i should look like real mint, not just a re-color of something almost completely unrelated. Also, im sorry fo not being here for afew months :sad.gif: I mised this place... Also, i would like to know of any major changes or ideas floating around in here, since they are now lost in the many posts this thing has been getting.
PM me if you can please :smile.gif: I will however look around here some more and stare at all the awesome.
My site! http://www.stickycomix.weebly.com
My topic! http://www.minecraftforum.net/viewtopic.php?f=1&t=317718&p=4390875#p4390875
Agreed.
I think we should keep it to:
-Grimwood tools, special ability is freezing/cold.
-Inferno tools, special ability is burning/fire.
-Trash the Kitrinide and Durodium tools.
-Kitrinide could still be used in crafting of the sanctuary and portal blocks, as well as powering the freezer.
-Durodium could still be used in making near-indestructible armor, but get rid of the "hard and soft" thing-- that makes it too complicated.
-Charoite needs no changes.