make it that [G3]... can only be destroyed by a gold or diamond hoe and will slowly grow around the glow stone, untill it has surrounded the entire GS vein,
[G4]: you can only farm it with dark wood, since dark wood is as cold as death yada yada yada
You should give the mobs a "look," or generally describe size, features, etc. Maybe just MSPaint quick models so we can see them. Also, the music freaked the f**k out of me. Perfect nether music that I can't believe you managed to make in garageband, of all confounded programs.
Rollback Post to RevisionRollBack
Proud Minecrafter since Alpha 1.1.0 OH GOD LOOK OUT IT'S A SLUUUUT
Gonna give my opinions and critiscim starting from the table of contents. I haven't read the entire thread yet, so I'll probably update once I get around to that.
Though before I get stuck into it, I just want to compliment your originality with the ideas in your suggestions. This thread (mostly) avoids the common trap of "A Nether version of *Insert Overworld thing here*", and that's played a really big part in drawing my attention. The Nether is an entirely different dimension, and in my opinion should have more weird and out there stuff, as opposed to "a creeper with a slightly larger explosion radius". So well done on that.
Here we go:
Nethershrooms: Honestly? I absolutely love this idea. Amazingly simple, and a nice practical use, while still giving the Nether a nice otherworldly aspect. Applying a poison system to the Nether also seems like a great idea, as gaining an advantage in combat seems like a perfectly good reason to brave the perils of the Nether, especially in PVP SMP. It would also probably need a bit of practical playtesting to be balanced, but there's not much you can do on your end about that.
The only part I could disagree with is the glowing dyes, mainly because I'm pretty sure they already used up all the data values with the current coloured dyes, but also because it kinda seems pointless. Why not just use the mushroom instead of making a piece of wool glow?
Overall this is a fantasatic idea and I'd love to see this included in the game.
Grimwood: In my opinion, I see the Nether as a kind of barren and lifeless world, with the current mobs kind of being random mutations that have survived somehow. Giving the Nether trees.... kind of goes against that in my view. The concept of reducing heat is interesting, and could maybe be applied to a different material in the Nether if trees weren't included. However, I also think that it could end up being resource intensive, with every block checking to see if there were any forbidden flames around and extinguishing them. Also, the idea of heat-resistant trees evolving in a world predominately covered by lava seems kinda... nonsensical. Also, we can grow regular trees in the Nether anyway.
In summary: like the concept, am kinda concerned with how easily it could be implemented, but am personally against the ideas of trees in the Nether.
Sapropype: A generic plant with no other established use. However, in and of itself I think that's a good idea. Then Nether could do with some random foliage (despite what I said earlier about it being lifeless), and even if it has no other use, you can bring it back to your home in the Overworld and display it proudly as proof of your dominance of the Nether. =D
Hellbulbs: Interesting concept, but Ghasts probably make the Nether dangerous enough as is without the need for more explosives. Though like I said, generic plants aren't necessarily a bad thing.
Durodium: Another idea that I really love. The multi-tiered smelting aspect is great, and provides a good rationale for creating an "indestructible" tool while still allowing you to mine the ore in the first place. Plus since you're using 2 hard Durodium ore to make one stick for the hilt, it has more ore cost then the other tools, thus making it seem balanced. It would then require 7 Hard ore to make a pickaxe. Assuming the rarity is balanced properly, you'll know that a person wielding a Durodium pickaxe has goddamn earned that pickaxe. And the face that it only mines at stone level provides a good reason to keep gathering oher ores and use them in mining. All round, I think this is an absolutely great idea.
Charoite: Seems like a perfectly sound idea. It's an ore, but unlike the overworld ores, it's not just another "Makes tools and armour" type ore. It has its purpose as a power source instead (avoiding the duality thing I mentioned at the start". Seems fairly balanced with the Gold pickax requirement, and the Sanctuary block is definitely something worth going to the Nether for.
Kitrinite: Seems like a pretty stock-standard common ore to populate the Nether with. Though I wouldn't suggest making it diamond-strong if it's supposed to be the "common" Nether ore. Then again, it is a place of intense heat, and if you've made it to the Nether to find it it is probably deserved. Hm, I'm unsure.
Thermosetite: Love it. The uses of an extreme heat ore just has many obvious uses. And even the basic ore block dealing damage would have applications in mob traps and stuff. While still being balanced by the danger of collecting the ore itself. Fantastic and needs to be implemented.
Magma tools: Just a personal thing, but since I'm against the idea of Nether trees I would suggest the Hard Durodium sticks be used for the hilts instead. Also seems like that would balance it more as skipping the smelting step really is a pretty huge benefit.
Freezer: Seems like a nice use of a special Nether material property. And hey I'm all for the ability to create ice. Not quite entirely sure how Shadeglass would work though.
(On another note the Charoite section says it lasts 3 times as long as Kitrinite but the Freezer section says it's 4 times as long).
Portal Block: Not quite sure I like this. Seems like it would be game breaking, plus it takes away from the idea of the Nether being used for fast travel.
Mobs: Most of the hostile mob ideas seem good, with the exception of Charred Skeleton. Falls into the trap of being a "Nether Variant". Ditto for the flaming slimes. Regardling the Hellshrew, perhaps it should only excavate a certain amount of block spaces, to make it's "home". Also would it be able to mine ores? You would wouldn't want it taking away some rare Durodium or Charorite.
Glowsand: Definitely a good idea as I'm one of the many that believe that Glowstone is currently just not worth it. One question though, what would the brightness of the Glowsand be? And would that be the specific advantage of smelting the sand into Glowstone? (minus the gravity thing obviously).
Soulplasm: Don't really understand it nor do I see a point to it.
Music: An obvious no-brainer for inclusion.
Biomes: Not in the first post but I'm seeing it discussed so I thought I'd weigh in with my two cents. On the one hand, it seems like biomes would be a bit of an overkill for the Nether, but on the other side, it would encourage exploration of the obviously dangerous place that is the Nether. There's probably no need to go out with full-blown distinctions like the Overworld biomes, especially since once again the Nether is a very barren place, but spreading the ore distributions around the layers and adding some proper caves where things are more common as opposed to out in the open should really cover it. No need to go overkill.
Gonna give my opinions and critiscim starting from the table of contents. I haven't read the entire thread yet, so I'll probably update once I get around to that.
Though before I get stuck into it, I just want to compliment your originality with the ideas in your suggestions. This thread (mostly) avoids the common trap of "A Nether version of *Insert Overworld thing here*", and that's played a really big part in drawing my attention. The Nether is an entirely different dimension, and in my opinion should have more weird and out there stuff, as opposed to "a creeper with a slightly larger explosion radius". So well done on that.
Here we go:
Nethershrooms: Honestly? I absolutely love this idea. Amazingly simple, and a nice practical use, while still giving the Nether a nice otherworldly aspect. Applying a poison system to the Nether also seems like a great idea, as gaining an advantage in combat seems like a perfectly good reason to brave the perils of the Nether, especially in PVP SMP. It would also probably need a bit of practical playtesting to be balanced, but there's not much you can do on your end about that.
The only part I could disagree with is the glowing dyes, mainly because I'm pretty sure they already used up all the data values with the current coloured dyes, but also because it kinda seems pointless. Why not just use the mushroom instead of making a piece of wool glow?
Because you could put glowing wool on top of each other. What is this about data values being used up?
Overall this is a fantasatic idea and I'd love to see this included in the game.
Grimwood: In my opinion, I see the Nether as a kind of barren and lifeless world, with the current mobs kind of being random mutations that have survived somehow. Giving the Nether trees.... kind of goes against that in my view. The concept of reducing heat is interesting, and could maybe be applied to a different material in the Nether if trees weren't included. However, I also think that it could end up being resource intensive, with every block checking to see if there were any forbidden flames around and extinguishing them. Also, the idea of heat-resistant trees evolving in a world predominately covered by lava seems kinda... nonsensical. Also, we can grow regular trees in the Nether anyway.
The nether isn't lifeless, it's just dangerous and violent, like some unfortunate third world country. The trees mutating to survive in a place of fire makes sense to me. Also, it wouldn't resource intensive: It would merely chill everything upon being placed, and if a fire starts in the area nearby it checks if grimwood is nearby.
In summary: like the concept, am kinda concerned with how easily it could be implemented, but am personally against the ideas of trees in the Nether.
Sapropype: A generic plant with no other established use. However, in and of itself I think that's a good idea. Then Nether could do with some random foliage (despite what I said earlier about it being lifeless), and even if it has no other use, you can bring it back to your home in the Overworld and display it proudly as proof of your dominance of the Nether. =D
We're working on a use.
Hellbulbs: Interesting concept, but Ghasts probably make the Nether dangerous enough as is without the need for more explosives. Though like I said, generic plants aren't necessarily a bad thing.
The idea is that the when the Nether updates there will be more diverse mobs, so Ghasts wouldn't be every five steps. It's not to make the Nether more or less dangerous, just more diversely dangerous and challenging and fun
Durodium: Another idea that I really love. The multi-tiered smelting aspect is great, and provides a good rationale for creating an "indestructible" tool while still allowing you to mine the ore in the first place. Plus since you're using 2 hard Durodium ore to make one stick for the hilt, it has more ore cost then the other tools, thus making it seem balanced. It would then require 7 Hard ore to make a pickaxe. Assuming the rarity is balanced properly, you'll know that a person wielding a Durodium pickaxe has goddamn earned that pickaxe. And the face that it only mines at stone level provides a good reason to keep gathering oher ores and use them in mining. All round, I think this is an absolutely great idea.
Charoite: Seems like a perfectly sound idea. It's an ore, but unlike the overworld ores, it's not just another "Makes tools and armour" type ore. It has its purpose as a power source instead (avoiding the duality thing I mentioned at the start". Seems fairly balanced with the Gold pickax requirement, and the Sanctuary block is definitely something worth going to the Nether for.
Kitrinite: Seems like a pretty stock-standard common ore to populate the Nether with. Though I wouldn't suggest making it diamond-strong if it's supposed to be the "common" Nether ore. Then again, it is a place of intense heat, and if you've made it to the Nether to find it it is probably deserved. Hm, I'm unsure.
Thermosetite: Love it. The uses of an extreme heat ore just has many obvious uses. And even the basic ore block dealing damage would have applications in mob traps and stuff. While still being balanced by the danger of collecting the ore itself. Fantastic and needs to be implemented.
Magma tools: Just a personal thing, but since I'm against the idea of Nether trees I would suggest the Hard Durodium sticks be used for the hilts instead. Also seems like that would balance it more as skipping the smelting step really is a pretty huge benefit.
But then the awesome black/orange color scheme is ruined! The Idea of a chilling material used to balance out a burning material would work.
Freezer: Seems like a nice use of a special Nether material property. And hey I'm all for the ability to create ice. Not quite entirely sure how Shadeglass would work though.
(On another note the Charoite section says it lasts 3 times as long as Kitrinite but the Freezer section says it's 4 times as long).
Portal Block: Not quite sure I like this. Seems like it would be game breaking, plus it takes away from the idea of the Nether being used for fast travel.
Yeah, I agree. I made a proposition that I don't know if he saw, but hopefully he did and we'll find out when he revamps.
Mobs: Most of the hostile mob ideas seem good, with the exception of Charred Skeleton. Falls into the trap of being a "Nether Variant". Ditto for the flaming slimes. Regardling the Hellshrew, perhaps it should only excavate a certain amount of block spaces, to make it's "home". Also would it be able to mine ores? You would wouldn't want it taking away some rare Durodium or Charorite.
Fire slimes might be a little much, but black skeletons I think would work. Hellshrews probably shouldn't mine ores.
Glowsand: Definitely a good idea as I'm one of the many that believe that Glowstone is currently just not worth it. One question though, what would the brightness of the Glowsand be? And would that be the specific advantage of smelting the sand into Glowstone? (minus the gravity thing obviously).
Soulplasm: Don't really understand it nor do I see a point to it.
Music: An obvious no-brainer for inclusion.
Biomes: Not in the first post but I'm seeing it discussed so I thought I'd weigh in with my two cents. On the one hand, it seems like biomes would be a bit of an overkill for the Nether, but on the other side, it would encourage exploration of the obviously dangerous place that is the Nether. There's probably no need to go out with full-blown distinctions like the Overworld biomes, especially since once again the Nether is a very barren place, but spreading the ore distributions around the layers and adding some proper caves where things are more common as opposed to out in the open should really cover it. No need to go overkill.
If you look at the biome discussions, you could see how it would really improve Nether gameplay.
OhmygawdIthinkthisisSOAWESOME! My favorite part is the ores, so there's a reason to place your portal far underground (Other than to get Netherrack). I think this would give variety to the Nether, not just Netherrack, Glowstone, and Lava all over the place. I like the grimwood stuff, too, from the freezers to the tools. I hope Notch uses these ideas. (Still waiting for Nether to be fixed)
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Need a Pixel Artist? You're looking at the right signature.
My idea of Glowdeserts revised and something else...
Glowdesert
Uncommon biome of the Nether, Glowdeserts are very effective source of light.
They're kinda similar to overworld deserts, but they're composed of Glowsand instead. Also, Glowstone stalagmites can be found in here. Deep Soulsand pits are also common sight.
Mobs seen in here include Netherhounds in large packs, sometimes also Charrebone Skeletons. Hellshrews and Centipedes may be also found, though they're rarer. Pigmen of both kinds are nearly absent, and Ghasts are completely non-existent.
There is a big chance of finding cliffs that are usually made from Netherrack, with big chance of finding lava pools under them.
Glowdeserts are usually connected to Scorchedlands, so if you see Glowdesert, which isn't hard, as it glows all the time, you'll most likely find Scorchedlands nearby, too.
Changes of Nether Lava
I think that lava found in the Nether should have a few characteristics that normal lava does not have.
First off, it would flow faster than in "our world". Faster than normal lava, but still slower than water.
It would be hotter - this means it would deal even more damage than it does now. But this would also make it even more efficient fuel in the Furnace, being enough for 128 blocks to smelt.
It would be able to make infnite springs. Since it flows faster...
It would be possible to gather it in normal Bucket, but it will break after 5 minutes, pouring the lava out. To prevent this, a special Grimwooden Bucket would come into play.
Grimwooden Bucket will be able to gather Water, Lava and Milk normally, but pouring the Water out will result in Ice block placed, and Obsidian for Lava. This would not affect Nether Lava, though. How to craft Grimwooden Bucket - Grimwood [log!]
[] [] [] [] -> Grimwooden Bucket
[] []
The Grimwooden Bucket will have a downside, however. Unlike regular Iron Bucket, it will have durability of 65 uses, like current wooden tools. The durability will be only drained upon pouring out, so you won't loose your "very precious" frozen Milk drink... :smile.gif:
So it will have better "abilities", but with durability...
I approve of the glowdesert.
I believe that if there should be special lava properties in the Nether, it should just be that lava behaves differently while in the Nether. If you make a whole 'nother type of lava, then you get confusion, unless you make it blue or something. However, I do like faster flowing lava, and grimwood buckets being used to carry Lava in the Nether. I don't know how you'd do the 5 minute thing.
I believe that if there should be special lava properties in the Nether, it should just be that lava behaves differently while in the Nether. If you make a whole 'nother type of lava, then you get confusion, unless you make it blue or something. However, I do like faster flowing lava, and grimwood buckets being used to carry Lava in the Nether. I don't know how you'd do the 5 minute thing.
I agree that lava should just be lava, but the properties it has in the Nether could be different.
Simple possibilities:
Lava behaves like water ONLY while in the Nether (can create infinite springs)
Trying to place a block in an area already occupied by a lava spring block will not work unless it is a Nether specific block.
Every few seconds, a lava spring block has a chance of generating a fire block above it, so hanging off the edge of a block directly over lava can actually be dangerous.
I think that stuff is awesome! It really sould be used in next updated. For now Nether is like a dark desert. There is almost nothing. I think Notch will surely improve Nether gameplay and that topic will help him
I particularly like the mushrooms. I've often wanted bioluminescence in minecraft. I'm neutral towards some points, but on the whole, this is a good idea.
I particularly like the mushrooms. I've often wanted bioluminescence in minecraft. I'm neutral towards some points, but on the whole, this is a good idea.
We need a mob model designer. We'd prefer someone from the forums who has had experience with google sketchup or any other 3d modelling program. Anyone interested in this volunteer position? Some mob example images would greatly enhance our forum.
-Scarecrowman. AKA Zurich, Xurich, etc...
Upon realizing what the previous post actually meant, I would be happy to make some mob models, but only if the mob idea is decent.
We need a mob model designer. We'd prefer someone from the forums who has had experience with google sketchup or any other 3d modelling program. Anyone interested in this volunteer position? Some mob example images would greatly enhance our forum.
-Scarecrowman. AKA Zurich, Xurich, etc...
Upon realizing what the previous post actually meant, I would be happy to make some mob models, but only if the mob idea is decent.
The Durodium concept is good because it is rare and process-intensive but with a big payoff. I would like to see hardened Durodium be a little better to be honest, if it's rare like diamonds and it has a high process-involvement it should have a slightly better rating than stone. Perhaps a durodium pickaxe should take, say, .88 seconds per square of cobblestone (as compared to 1.04 for stone and 0.79 for iron) and a durodium sword should perhaps do 3.5 hearts of damage (midway between stone's 3 and iron's 4) and so on and so forth.
The name could use work. Something sexier like Nethersteel or Adamant might be good. If it were nethersteel, perhaps somehow the ore could be combined with iron in crafting before being smelted?
I like the magma items if only because of how cool they are and how much I hate having to use a mountain of coal to make any useful amount of regular stone or glass. As for your magma hoe, perhaps it could be used to till netherrack and grow mushrooms?
Also I see no reason why there shouldn't just be plentiful giant areas of obsidian in the nether. I'm thinking it should form great spires and pillars, emerge out of the cores of great mountains of netherrack like igneous lava plugs where the rest of the mountain has worn away over time leaving it bare. Hell, as one of the only reasons people go to the nether is to use it as a fast-travel system, it seems only proper that the means for such an endeavor should be available. In biomes where there's grimwood, the obsidian should be plentiful, lining the nearby lava pools.
Speaking of grimwood, I admit I haven't felt compelled to read the entire topic yet and for that I apologize, but I rather like the idea of the grimwood items having bone handles and I think you should stick with that. I don't particularly like the idea of it being the "obsidian pick" sort of thing, however. Wood should still be treated at least somewhat like wood in my opinion.
I like the notion of fireslimes and charredbone skeletons (though i'd prefer it if they were red or orange and perhaps had flaming heads more than being pitch black) I don't like the notion of regular pigmen in the nether. I think zombie pigmen only is best, kind of like a pigman hell, you know?
I also think there should be ruin biomes, both in the nether and on the surface, where semi-formed structures and the like remain, perhaps occasionally featuring mob spawners, treasure chests, and so on.
We need a mob model designer. We'd prefer someone from the forums who has had experience with google sketchup or any other 3d modelling program. Anyone interested in this volunteer position? Some mob example images would greatly enhance our forum.
-Scarecrowman. AKA Zurich, Xurich, etc...
Upon realizing what the previous post actually meant, I would be happy to make some mob models, but only if the mob idea is decent.
We need a mob model designer. We'd prefer someone from the forums who has had experience with google sketchup or any other 3d modelling program. Anyone interested in this volunteer position? Some mob example images would greatly enhance our forum.
-Scarecrowman. AKA Zurich, Xurich, etc...
Upon realizing what the previous post actually meant, I would be happy to make some mob models, but only if the mob idea is decent.
I can make you a list of mobs that need models.
I would like to clarify. The models will be for screenshots, so that peeps can see an example image of the Mobs I will be suggesting in the next revamp.
But yes make models... please. When somebody starts advertising a decent mod, he could use those models as a resource.
Thanks a lot guys...
The decided mobs we want are:
Charredbone Archers
&
Red Dragons
I will list more when more have been decided upon.
-Scarecrowman
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Yes you are. You couldn't see the part that says, "Important to read."
I'm sorry, but you aren't the first to do this and it's making me bitter.
[G4]: you can only farm it with dark wood, since dark wood is as cold as death yada yada yada
OH GOD LOOK OUT IT'S A SLUUUUT
Though before I get stuck into it, I just want to compliment your originality with the ideas in your suggestions. This thread (mostly) avoids the common trap of "A Nether version of *Insert Overworld thing here*", and that's played a really big part in drawing my attention. The Nether is an entirely different dimension, and in my opinion should have more weird and out there stuff, as opposed to "a creeper with a slightly larger explosion radius". So well done on that.
Here we go:
Nethershrooms: Honestly? I absolutely love this idea. Amazingly simple, and a nice practical use, while still giving the Nether a nice otherworldly aspect. Applying a poison system to the Nether also seems like a great idea, as gaining an advantage in combat seems like a perfectly good reason to brave the perils of the Nether, especially in PVP SMP. It would also probably need a bit of practical playtesting to be balanced, but there's not much you can do on your end about that.
The only part I could disagree with is the glowing dyes, mainly because I'm pretty sure they already used up all the data values with the current coloured dyes, but also because it kinda seems pointless. Why not just use the mushroom instead of making a piece of wool glow?
Overall this is a fantasatic idea and I'd love to see this included in the game.
Grimwood: In my opinion, I see the Nether as a kind of barren and lifeless world, with the current mobs kind of being random mutations that have survived somehow. Giving the Nether trees.... kind of goes against that in my view. The concept of reducing heat is interesting, and could maybe be applied to a different material in the Nether if trees weren't included. However, I also think that it could end up being resource intensive, with every block checking to see if there were any forbidden flames around and extinguishing them. Also, the idea of heat-resistant trees evolving in a world predominately covered by lava seems kinda... nonsensical. Also, we can grow regular trees in the Nether anyway.
In summary: like the concept, am kinda concerned with how easily it could be implemented, but am personally against the ideas of trees in the Nether.
Sapropype: A generic plant with no other established use. However, in and of itself I think that's a good idea. Then Nether could do with some random foliage (despite what I said earlier about it being lifeless), and even if it has no other use, you can bring it back to your home in the Overworld and display it proudly as proof of your dominance of the Nether. =D
Hellbulbs: Interesting concept, but Ghasts probably make the Nether dangerous enough as is without the need for more explosives. Though like I said, generic plants aren't necessarily a bad thing.
Durodium: Another idea that I really love. The multi-tiered smelting aspect is great, and provides a good rationale for creating an "indestructible" tool while still allowing you to mine the ore in the first place. Plus since you're using 2 hard Durodium ore to make one stick for the hilt, it has more ore cost then the other tools, thus making it seem balanced. It would then require 7 Hard ore to make a pickaxe. Assuming the rarity is balanced properly, you'll know that a person wielding a Durodium pickaxe has goddamn earned that pickaxe. And the face that it only mines at stone level provides a good reason to keep gathering oher ores and use them in mining. All round, I think this is an absolutely great idea.
Charoite: Seems like a perfectly sound idea. It's an ore, but unlike the overworld ores, it's not just another "Makes tools and armour" type ore. It has its purpose as a power source instead (avoiding the duality thing I mentioned at the start". Seems fairly balanced with the Gold pickax requirement, and the Sanctuary block is definitely something worth going to the Nether for.
Kitrinite: Seems like a pretty stock-standard common ore to populate the Nether with. Though I wouldn't suggest making it diamond-strong if it's supposed to be the "common" Nether ore. Then again, it is a place of intense heat, and if you've made it to the Nether to find it it is probably deserved. Hm, I'm unsure.
Thermosetite: Love it. The uses of an extreme heat ore just has many obvious uses. And even the basic ore block dealing damage would have applications in mob traps and stuff. While still being balanced by the danger of collecting the ore itself. Fantastic and needs to be implemented.
Magma tools: Just a personal thing, but since I'm against the idea of Nether trees I would suggest the Hard Durodium sticks be used for the hilts instead. Also seems like that would balance it more as skipping the smelting step really is a pretty huge benefit.
Freezer: Seems like a nice use of a special Nether material property. And hey I'm all for the ability to create ice. Not quite entirely sure how Shadeglass would work though.
(On another note the Charoite section says it lasts 3 times as long as Kitrinite but the Freezer section says it's 4 times as long).
Portal Block: Not quite sure I like this. Seems like it would be game breaking, plus it takes away from the idea of the Nether being used for fast travel.
Mobs: Most of the hostile mob ideas seem good, with the exception of Charred Skeleton. Falls into the trap of being a "Nether Variant". Ditto for the flaming slimes. Regardling the Hellshrew, perhaps it should only excavate a certain amount of block spaces, to make it's "home". Also would it be able to mine ores? You would wouldn't want it taking away some rare Durodium or Charorite.
Glowsand: Definitely a good idea as I'm one of the many that believe that Glowstone is currently just not worth it. One question though, what would the brightness of the Glowsand be? And would that be the specific advantage of smelting the sand into Glowstone? (minus the gravity thing obviously).
Soulplasm: Don't really understand it nor do I see a point to it.
Music: An obvious no-brainer for inclusion.
Biomes: Not in the first post but I'm seeing it discussed so I thought I'd weigh in with my two cents. On the one hand, it seems like biomes would be a bit of an overkill for the Nether, but on the other side, it would encourage exploration of the obviously dangerous place that is the Nether. There's probably no need to go out with full-blown distinctions like the Overworld biomes, especially since once again the Nether is a very barren place, but spreading the ore distributions around the layers and adding some proper caves where things are more common as opposed to out in the open should really cover it. No need to go overkill.
Great work on the thread guys.
I'll edit later to discuss DarkDX's post.
EDIT: Chill it in the freezer first, to harden it?
I approve of the glowdesert.
I believe that if there should be special lava properties in the Nether, it should just be that lava behaves differently while in the Nether. If you make a whole 'nother type of lava, then you get confusion, unless you make it blue or something. However, I do like faster flowing lava, and grimwood buckets being used to carry Lava in the Nether. I don't know how you'd do the 5 minute thing.
I agree that lava should just be lava, but the properties it has in the Nether could be different.
Simple possibilities:
Lava behaves like water ONLY while in the Nether (can create infinite springs)
Trying to place a block in an area already occupied by a lava spring block will not work unless it is a Nether specific block.
Every few seconds, a lava spring block has a chance of generating a fire block above it, so hanging off the edge of a block directly over lava can actually be dangerous.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Come join the fun!
Take this
On another note, you seem to be lacking good mob ideas. Might I suggest Mr. Torb's nether maggot (found here viewtopic.php?f=1&t=84507&p=1283944#p1283944 )
And my Pordenfer (found here viewtopic.php?f=1&t=185219 )
the was the luckiest reply
Leadership Organizer, Original Leader,and Occasional Diplomatof P.A.E.C.TUpon realizing what the previous post actually meant, I would be happy to make some mob models, but only if the mob idea is decent.
I can make you a list of mobs that need models.
The Durodium concept is good because it is rare and process-intensive but with a big payoff. I would like to see hardened Durodium be a little better to be honest, if it's rare like diamonds and it has a high process-involvement it should have a slightly better rating than stone. Perhaps a durodium pickaxe should take, say, .88 seconds per square of cobblestone (as compared to 1.04 for stone and 0.79 for iron) and a durodium sword should perhaps do 3.5 hearts of damage (midway between stone's 3 and iron's 4) and so on and so forth.
The name could use work. Something sexier like Nethersteel or Adamant might be good. If it were nethersteel, perhaps somehow the ore could be combined with iron in crafting before being smelted?
I like the magma items if only because of how cool they are and how much I hate having to use a mountain of coal to make any useful amount of regular stone or glass. As for your magma hoe, perhaps it could be used to till netherrack and grow mushrooms?
Also I see no reason why there shouldn't just be plentiful giant areas of obsidian in the nether. I'm thinking it should form great spires and pillars, emerge out of the cores of great mountains of netherrack like igneous lava plugs where the rest of the mountain has worn away over time leaving it bare. Hell, as one of the only reasons people go to the nether is to use it as a fast-travel system, it seems only proper that the means for such an endeavor should be available. In biomes where there's grimwood, the obsidian should be plentiful, lining the nearby lava pools.
Speaking of grimwood, I admit I haven't felt compelled to read the entire topic yet and for that I apologize, but I rather like the idea of the grimwood items having bone handles and I think you should stick with that. I don't particularly like the idea of it being the "obsidian pick" sort of thing, however. Wood should still be treated at least somewhat like wood in my opinion.
I like the notion of fireslimes and charredbone skeletons (though i'd prefer it if they were red or orange and perhaps had flaming heads more than being pitch black) I don't like the notion of regular pigmen in the nether. I think zombie pigmen only is best, kind of like a pigman hell, you know?
I also think there should be ruin biomes, both in the nether and on the surface, where semi-formed structures and the like remain, perhaps occasionally featuring mob spawners, treasure chests, and so on.
Go ahead. :smile.gif:
I would like to clarify. The models will be for screenshots, so that peeps can see an example image of the Mobs I will be suggesting in the next revamp.
But yes make models... please. When somebody starts advertising a decent mod, he could use those models as a resource.
Thanks a lot guys...
The decided mobs we want are:
Charredbone Archers
&
Red Dragons
I will list more when more have been decided upon.
-Scarecrowman