Ok. Was just wondering because division with 0 is broken.
Division by zero is broken, because 0 goes into any number infinitely many times. However, what "without any left over" means is modulus. So you divide, then take the remainder as the result. 0 modulus 100 is 100 because there is 100 left over.
Tell me what you think of each level in the poll above, and how good you
think this idea is overall. If you support, click the green arrow in the
bottom left corner of this post. Thank you!
First, I have been lately noticing people posting their own ideas for my suggestion. There are some pretty cool ones, and I like them a lot! But please, don't let me steal your ideas! Start your own thread instead. I will certainly check them out! This idea is big enough already. : )
Second of all, I want to say that this would be optional, you could have the "old" world type and the "extended" world type. It might also be interesting to see the player select the levels they want in world settings, because this is a mouthful. Good because some people don't want the old world type gone.
Third, I made this suggestion without ever knowing or seeing the "cubic chunks" suggestion. This increases world height too, but also increases world variety.
What about the lag?
Now I know what you might be thinking. Chunks are loaded in the x and z direction, and are actually 256 blocks high. This would cause major lag, wouldn't it? My proposal is to have each layer load separately, with portals between each layer, meaning occasional portals on the ceiling and floor. The largest layer is in fact only around 256 blocks, and the other layers won't be loaded at the time. This might even cause high performance on small layers that only have around 75 blocks. These portals would be a 3x3 area going straight down, and would about every 10 or so chunks. Do you have to find it or build it?
A portal to the next layer:
Picture credit: DrWeegee123
Here's my idea:
Surface:
You might know what this is. It's the normal surface, duh. No changes there.
Hardware level:
This is also a level you should be familiar with. The caves haven't really started yet, but there should be plenty of iron and coal lying around.
Mob level:
This is usually around level 20 or 30. This is before some of the rare ores start appearing, and there are monsters swarming the place. Oh my!
Rare Ore level:
This is the last level you're familiar with. This is around where you get all the diamonds, lapis, redstone, emeralds, gold, etc. At this point, you have to jump through a portal to the next level. Wait! Are ores more common here?
Drop level:
This is where things get interesting. There are giant drop offs that go down hundreds of blocks. Lava would be flowing down the side of these, and ores from the rare ore level may be found in the rock. You would spawn on an area near the edge of the drop. The rock that makes up this drop is mostly stone. There might be huge stalactites hanging from the ceiling, also made out of stone. As the drop continues, there is less lapis and redstone, but more metals like gold, diamond and emerald. These drops continue for 200 or so blocks. O.OPicture credit: Valiec2019
(with night vision)
Maze level:
This level is basically a huge maze of caves. It doesn't look like a maze, but it is one, winding, dead ending, and constantly forking off. Ores like gold, diamond, and emerald continue to appear, but appear rarely. This level also contains some new materials, such as acanthite ore, which becomes silver ingot when smelted. This cannot be used for any type of tools or armor, but is very valuable for villagers in trade, and can also be smelted from its ingot form into silver dust. Silver is a very conductive material. It will work like redstone, but will travel for 25 blocks instead of 15. Silver dust can also be used in potions to make a potion of cloaking, which make you invisible to mobs, but not to other players. This dust can also be a rare drop from iron golems. This level winds down for another 200 blocks, before you arrive at a portal.Yay! You want to add silver too?
Picture credit: PD101
(This is an example of what silver might look like, but not a model of the actual level)
Crystal level:
This is the level where new crystals are found. These include sapphire, aquamarine, and ruby. They are all valuable trading items. This level continues for about 150 blocks
Sapphire:
Sapphire is an interesting block. Besides its value in trade, it can be crafted with nine into a sapphire block, which is purely for decoration. Sapphire can also be used in enchanting. Combine a book with sapphire crystal in an anvil and you get a random enchantement (Mostly low level enchants, no OP enchants). Sapphire is also fairly rare. For every 10 redstone, there is one sapphire ore.
Aquamarine:
Despite being mostly useless, aquamarine has interesting water powers. When crafted with nine aquamarine crystals, you get an aquamarine block. This block is helpful with plants, and plants grow faster when close to it. It isn't too hard to find, about as rare as gold.
Ametrine:
This crystal is considered to be a crystal of greed. It's a mix of shiny purple and orange. It's easy to spot in a cave. Villagers will go to ridiculous extent to obtain these in trade. When in block form, mobs of all types will be attracted to it. Cave mobs, such as skeletons, creepers, and zombies, will have glowing purple eyes while seeing this block. It can also be put on the end of pickaxes to make them mine faster than usual. These are called ametrine tipped pickaxes. To craft it, you need your pickaxe of choice with one ametrine crystal on either side. This ametrine is very rare. For every 10 diamonds, there is one ametrine crystal. I like all of these ores.
Picture credit: DrWeegee123
Compressed level:
This level is full of gaping ravines, and is the level of most value to the player. Here, the ores are of the same rarity, but look a little different. Multiple drops come from these compressed ores. Diamond, emerald, and gold ore drop 2-3 per ore. redstone drops 10, lapis drops plenty as well. This level is about 100 blocks. Good! I could use more ores!
Picture credit: Valiec2019
Bedrock Planes level:
The bedrock planes level is an open, flat area of bedrock with no ores. There is a low roof of bedrock about 20 blocks above you. Instead of pools of lava, there are entire lakes of a similar substance. Molten iron. If water is poured onto it, the water disappears in a puff of smoke. If you jump in, it kills you in about 2 seconds, but it can be collected with a special type of bucket. This doesn't have much use, but has incredibly long smelting time. Sometimes, you might come across a piece of bedrock that looks a little broken. It's called fragmented bedrock, and can collected with an ametrine tipped diamond pickaxe. Fragmented bedrock cannot be used in any swords or tools, but cannot be blown up or broken by the wither. There is also the fragmented bedrock bucket, which can hold molten iron. The molten iron, besides the smelting time, is a trophy representing the skilled caver. This level stretches about 100 blocks. How do you get out of here?
Near nether level:
This place seems like the normal caves, but there are traces of netherack, and you can hear the sounds of the nether nearby. You may here the sound of a blaze or screams in the distance, but wherever you mine, you will find nothing. There also may be a few quartz lying around. This level lasts for about 100 blocks. How far down do you have to go to get to the nether?
Picture credit: Valiec2019
Lava level:
This level is made up of giant lava falls and cobblestone, lighting up the caves like a flame in the dark. This level stretches down for about 50 blocks, and looks like a giant ravine. There are still a few traces of bedrock on the walls.
Picture credit: SnailsAttack1 Nice!
Near void level:
This level is a jaw dropping hole in the minecraft world, a rip in the fabric of the gaming universe. The void is not present here, but has started to “Infect” this level, and there is a weak effect of the void here, around half a heart every 10 seconds. The best and safest way to pass this level would be with a bucket of water and a golden apple. This level lasts about 100 blocks. I hope that peaceful mode means no damage!
Deep world level:
On this level, all ores are twice as common. They are almost everywhere. But the mobs here are twice as powerful. They have more health, and more armor, but nothing else. This dangerous level lasts for around 75 blocks. Yay! MORE DIAMONDS!
Picture credit: Valiec2019
Darkness level:
When you get to this level, everything goes eerily quiet. You can place torches, but they emit less light than usual. The caves slope down, curving into an even darker area, which keeps on descending. Night vision potions do not work in this area. There are also new blocks, like dark stone, which takes longer to collect than normal. This level goes for a whopping 250 blocks, convincing the player to turn back and give up. I would never give up.
Abandoned caves level:
If the player has been brave and patient enough, they will receive a reward. Light will begin to shine around the corners. They will encounter the cave villages, an incredibly large network of underground homes, all abandoned. Most chests are empty, but some may have useful loot. This place looks like it was left in a hurry. The caves continue to lower villages, which eventually continue farther underground. This level is about 100 blocks. Okay. Is it underground?
Mutation level:
As you continue down, you get to an area blocked off by iron bars and wood. This was obviously placed by the cave villagers, but why? This is why they left. If you jump through a portal, you will encounter giant ravines of "mutated" mobs. These mobs are more hostile than usual, and have buffed health as well as speed. Creepers will explode in a slightly larger radius. There are waterfalls of a poisonous, green substance that will kill you if you touch it. This level lasts another 100 blocks. I will know not to touch that green substance.
Void level:
You spawn where the caves continue down, and there are giant gaping holes that go into the void. The void is as black as night, and there is treasure for the most risking explorer. On the underside of this, just above the void, is plenty of compressed ore everywhere. This includes a new block, supercooled obsidian. This is almost indestructible, but doesn't have much use. There is also heated obsidian, which is easier to break than normal. Combining supercooled and heated obsidian in a crafting table gives you 2 obsidian blocks. The most mysterious thing about this level is for the closely observant only. Ever so often, there may be a trace of endstone, or the faint roar of an enderdragon below... Nice! Can you jump down into the void to get to the end?
Picture credit: Herobrine150400
(With night vision)
Far Void level:
This is where the real void begins. Blocks can still be placed, but there is the full effect of the void on you. Legend tells of an ancient race who carved the paths below the void. There is the age-old saying that no one has deciphered. “At middle earth, light shines on” Oh my! Does this mean that there is no floor?
Forgotten level:
This is the level below the void. The secret to get here is to drop from a point where x and z can both be divided by 100, and stay in the shaft of light. You will then get the building terrain screen. Below is the forgotten level. This level is pitch black, and the only mobs that spawn are the shadows. The shadows are like normal mobs, but they are completely black with glowing red eyes (Almost like they’re not there). If any of them attack you, you get the blindness effect. At day, the shadow mobs hid. Hurry through, the shadow mobs will come in giant waves of attacks at night, which will surely kill you. This level is around 230 blocks deep. WOW. O.O
Picture credit: DrWeegee123
Evil level:
There are only two new blocks on this level. There’s fragmented cobblestone, and also there’s soul obsidian, said to contain the crying spirits of victims who had fallen into the void. It’s slightly easier to mine than normal obsidian. It has a 2 out of 3 chance dropping normal obsidian, and a 1 out of 3 chance of poisoning you for 20 seconds. This level is about 70 blocks. Wait! What is that emerald ore like block?
Picture credit: PD101
Final labyrinth level:
This is the very last level there is. Another cave-like maze stretching over the entire bottom of the world. The walls are made of fragmented bedrock, and the floor is made of normal bedrock. There is a very rare chance you will stumble upon a material called forgotten gemstone. It currently has no use, but represents the fact you are a ridiculously hardcore miner. When broken, a portal appears. Jump through the portal, and you will be teleported back up to the mutation level. Now to get your way back to the surface…
Picture Credit: Valiec2019
This looks amazing! Well, it seems to bring a strange unknown memory to me...
This is my idea. I spent quite a while on this, so I would greatly appreciate constructive feedback on what sounds like a good idea.
Also, any pictures on what it could look like will be put in the picture gallery. If they seem good enough and you want them in there, they will be put in there. A banner for this would be amazing.
Special thanks:
SnailsAttack1
Valiec2019
herobrine150400
DrWeegee123
PD101
Anyone who has supported so far! Don't forget me! (GDog_0), 250 more
Thanks for 10000 views and 150+ supporters!!!
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Picture Gallery:
Obsidian vs. supercooled obsidian:
Credit: herobrine150400
Yay! A new block!
Staring at a shadow in the eyes:
Credit: Herobrine150400
This is extremely familiar...
Where light shines on:
Credit: herobrine150400
Neat!
More pictures coming soon! When?!
Perfect support. By far I support this more than anything else. I always am happy with new ores, and new cave system stuff. I got responses in bold.
By far this is the most well explained suggestion I have ever seen.
Rollback Post to RevisionRollBack
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I really like this idea, so im giving 99% support. I'd like to see that if you fall down to the last layer, and go deeper, you end up in either the End or Nether.
I so support this. I've had many a time where I simply reach bedrock, and start mining in a strip mine. BORING. This mod will definitely help me get more out of the game.
* Inconsistent Areas - goes from near nether as if you're getting near the nether, and then it leaves, and then you get near the void and then you stop taking damage! Make your dang topic consistent or don't say anything at all. I don't know why people like this garbage.
* Just a bunch of stupid dimensions - All I see this being are just a bunch of cave dimensions each containing like 1 thing, with like 2 of them containing anything useful. Most contain 0 ore anyways, and you just have to go through them and they serve no purpose. Not to mentions servers would have to run 10-15ish dimensions at once.
This suggestion will not fit into Minecraft. The "layers" and the materials won't. It just won't work good. Also, this is very inconsistent- How is there one level where you get damaged for every 10 seconds, and once you leave there, you don't get damaged by the void. That was just a example, for some just don't make sense. Why would be need this to be implemented in MC? some levels will be completely useless, there is nothing. What is there to go. People need a use to get under. This is the kind of suggestion for where people are REALLY thrilled the first 5 minutes, then they will see it as a normal thing. Can you imagine Mojang employees coding this game. Last, but never the least, IT WOULD LAG. let me quote someone. How about what if you discovered the entire area, or your underground and the place is loading. It would lag like hell. Also, what if it glitches(probably will happen VERY commonly), and it does not load? All hell will break loose.
Interesting concept and were it to ever become a thing, you bet I would blow through a world of diamonds exploring the nasty things in store for me way down where. But the major problem is that this would require an entire rewriting of the rendering system as well as the world generation. I mean we've been waiting the better part of a year just for an update that only affects direct player gameplay. Something like this could take even longer. Although I like the concept, I don't see this as being feasible. Even mod makers rarely take on tasks of this magnitude. Nevertheless, if someone out there ever says "sign me up I'm hopping on the coding train right now" they've got my full support.
Also, to add to my suggestion, this would be very OP. Once you get to certain levels, You can get A LOT of materials. And some levels would be WAY TO hard to accomplish.
So I will STILL stay no support. No Support with a passion.
I love this. As a fairly hardcore caver, (nothing like TheMasterCaver), caves start to look all the same after about 30 minutes. This actually represents a challenge, in not only getting to the lowest levels, but also in inventory management and food. One question: when going through the portal, will you always spawn on a platform of solid blocks? But anyway, full Support. Diamonds to you.
Rollback Post to RevisionRollBack
The best way out is through
~Robert Frost
Hi.
Does anyone find it funny that the Minecraft forums still think that Minecraft is misspelled? Or is it just me?
Over at the old cubic chunks thread (now called Tall Worlds) they have already released a beta. It increases the world cap dramatically, and could presumably be used to lower the bottom as well.
Did I mention it's in beta? Like a real functioning beta?
I really like the idea.
The only thing i`m unsure about is Near Nether level and The void level.
I think it would be more logical for you to be able to access Nether from the Near Nether level. I think it may be fine to put the Nether between Near Nether and Lava level. it` also logical because Lava level may represent lava pouring from the Nether itself.
About the void level, everything is fine, except for the traces of End. I thought the End was supposed to be up in the sky. I would appreciate if someone could explain this to me. Maybe I didn`t notice something obvious.
Ok. Was just wondering because division with 0 is broken.
Division by zero is broken, because 0 goes into any number infinitely many times. However, what "without any left over" means is modulus. So you divide, then take the remainder as the result. 0 modulus 100 is 100 because there is 100 left over.
I unlocked a sigcard
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
This would be better with cubic chunks and all one dimension
I really like this idea, so im giving 99% support. I'd like to see that if you fall down to the last layer, and go deeper, you end up in either the End or Nether.
I so support this. I've had many a time where I simply reach bedrock, and start mining in a strip mine. BORING. This mod will definitely help me get more out of the game.
Do you even know what this is doing?
It's adding dimensions to expand the ground level. The world cap height is still the same, meaning it will only load the same amount.
The point of this is to make the underground more exciting, while not adding lag of extra stuff to load.
I finally conquered the computer virus plaguing me for months, and I must say...
I've got some catching up to do.
OK who put a spoiler in my post?
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Okay, I'm going to make my post short.
* Inconsistent Areas - goes from near nether as if you're getting near the nether, and then it leaves, and then you get near the void and then you stop taking damage! Make your dang topic consistent or don't say anything at all. I don't know why people like this garbage.
* Just a bunch of stupid dimensions - All I see this being are just a bunch of cave dimensions each containing like 1 thing, with like 2 of them containing anything useful. Most contain 0 ore anyways, and you just have to go through them and they serve no purpose. Not to mentions servers would have to run 10-15ish dimensions at once.
By far, this is the best cave\void suggestion I've ever seen!
TOTAL SUPPORT!!!!!! THIS NEEDS TO BE IN THE NEXT UPDATE!!!!
This suggestion will not fit into Minecraft. The "layers" and the materials won't. It just won't work good. Also, this is very inconsistent- How is there one level where you get damaged for every 10 seconds, and once you leave there, you don't get damaged by the void. That was just a example, for some just don't make sense. Why would be need this to be implemented in MC? some levels will be completely useless, there is nothing. What is there to go. People need a use to get under. This is the kind of suggestion for where people are REALLY thrilled the first 5 minutes, then they will see it as a normal thing. Can you imagine Mojang employees coding this game. Last, but never the least, IT WOULD LAG. let me quote someone. How about what if you discovered the entire area, or your underground and the place is loading. It would lag like hell. Also, what if it glitches(probably will happen VERY commonly), and it does not load? All hell will break loose.
No Support.
YYYEEEESSSS someone should make this a mod :3
Interesting concept and were it to ever become a thing, you bet I would blow through a world of diamonds exploring the nasty things in store for me way down where. But the major problem is that this would require an entire rewriting of the rendering system as well as the world generation. I mean we've been waiting the better part of a year just for an update that only affects direct player gameplay. Something like this could take even longer. Although I like the concept, I don't see this as being feasible. Even mod makers rarely take on tasks of this magnitude. Nevertheless, if someone out there ever says "sign me up I'm hopping on the coding train right now" they've got my full support.
I give this this suggestion an 8/10
Also, to add to my suggestion, this would be very OP. Once you get to certain levels, You can get A LOT of materials. And some levels would be WAY TO hard to accomplish.
So I will STILL stay no support. No Support with a passion.
I love this. As a fairly hardcore caver, (nothing like TheMasterCaver), caves start to look all the same after about 30 minutes. This actually represents a challenge, in not only getting to the lowest levels, but also in inventory management and food. One question: when going through the portal, will you always spawn on a platform of solid blocks? But anyway, full Support. Diamonds to you.
The best way out is through
~Robert Frost
Hi.
Does anyone find it funny that the Minecraft forums still think that Minecraft is misspelled? Or is it just me?
Over at the old cubic chunks thread (now called Tall Worlds) they have already released a beta. It increases the world cap dramatically, and could presumably be used to lower the bottom as well.
Did I mention it's in beta? Like a real functioning beta?
Huge news.
I'm glad you kept it short, had you posted a LONG comment you might have blown up the internet.
I really like the idea.
The only thing i`m unsure about is Near Nether level and The void level.
I think it would be more logical for you to be able to access Nether from the Near Nether level. I think it may be fine to put the Nether between Near Nether and Lava level. it` also logical because Lava level may represent lava pouring from the Nether itself.
About the void level, everything is fine, except for the traces of End. I thought the End was supposed to be up in the sky. I would appreciate if someone could explain this to me. Maybe I didn`t notice something obvious.
Otherwise, Support.
I have a suggestion... Maybe some sky levels?
Somehow mentioning the Aether..