The Meaning of Life, the Universe, and Everything.
Join Date:
4/8/2011
Posts:
190
Member Details
Intro
The redstone pump (RSP) is a component that combines the capabilities of three blocks; the dispenser, the hopper, and the sponge.
Like a sponge, the RSP has two modes; dry and wet.
If any side other than the RSP’s face touches water, it absorbs it, becoming wet. On the next tick, it expels the liquid like a dispenser would dispense a water bucket, turning it dry.
If a RSP is powered, then similarly to a hopper, it will absorb water, but not release it.
Other Details:
Redstone pipes have a comparator output of zero when dry, and three when wet, similar to full cauldrons. Additionally, they are completely silent.
A dry RSP can be moved by pistons, but not a wet one.
A wet RSP pointed into a dry RSP will wet the latter and dry the former.
If a wet RSP cannot expel its contained water, it will do so at the next available opportunity.
The RSP absorbs water in the same manner that a dry sponge does.
If a wet RSP is pointed into a dispenser or a hopper holding an empty bucket, it will release the water into the block and turn the bucket into a water bucket.
Likewise, if a dispenser holding a water bucket is pointed into a dry RSP, dispensing the water will wet the targeted RSP.
An RSP pointing into a cauldron will fill it with water when it empties itself.
On the other hand, an RSP will drain nearby cauldrons and wet sponges not facing into it, wetting itself at the expense of the other blocks.
Purpose:
The RSP fits in the late-game as a luxury item and as a redstone component.
As a luxury item, it can be used to automatically refill cauldrons or fill empty buckets stored in dispensers when connected to a water source.
When acting as a redstone component, its single-tick release allows it to act as a pulse generator when paired with a dispenser and a comparator.
Additionally, when a wet RSP and a dry RSP are pointed into each other, a comparator can be added to create a rapid pulsar activating every 2 ticks, a much faster variant of the hopper clock.
Finally, the RSP can also be used to reliably transfer pulse signals vertically and in other complex directions, using water as a means to create a redstone output.
A small and compact T flip-flop. There is a dispenser, a RSP, and a sticky piston. The first two objects are pointed into each other, but the piston stores a water bucket. When the button is pressed, the dispenser dispenses the water into the RSP, wetting it. The comparator detects the difference and outputs to the sticky piston. After a single tick, the RSP feeds the water back into the dispenser refilling the bucket. Due to the nature of dispenser mechanics, the circuit does not reactivate until the button un-sticks and is pushed again.
Each of the RSPs are pointed towards each other, going up and going back downwards. When wet, they immediately release the water to the block in front of them, allowing it to be absorbed by the nearest RSP. This action continues so long as all of the RSPs are releasing water. Comparators are connected to three RSPs, releasing a pulse to the pistons. In this case, the pistons are all flip-flop capable, but activate in a sequence with slight delays before the other.
This seems like an interesting way to transport water around. I'd want to play with it just to see what I'd be able to accomplish. Seems like an redstone machines involving water would suddenly be able to get a lot more complex.
This seems like an interesting way to transport water around. I'd want to play with it just to see what I'd be able to accomplish. Seems like an redstone machines involving water would suddenly be able to get a lot more complex.
Is the RSP able to absorb water from a sponge?
Yes. I added it to the interactions list just now.
You my friend are amazing with coming up with new Redstone Components that are both original and have many uses that can simplify older redstone contraptions, or create new ones!
Support from me!
Plus, with your permission, would I be able to add this to the list of amazing content you've created to be used in my mod?
You my friend are amazing with coming up with new Redstone Components that are both original and have many uses that can simplify older redstone contraptions, or create new ones!
Support from me!
Plus, with your permission, would I be able to add this to the list of amazing content you've created to be used in my mod?
Intro
The redstone pump (RSP) is a component that combines the capabilities of three blocks; the dispenser, the hopper, and the sponge.
Like a sponge, the RSP has two modes; dry and wet.
If any side other than the RSP’s face touches water, it absorbs it, becoming wet. On the next tick, it expels the liquid like a dispenser would dispense a water bucket, turning it dry.
If a RSP is powered, then similarly to a hopper, it will absorb water, but not release it.
Other Details:
A dry RSP can be moved by pistons, but not a wet one.
A wet RSP pointed into a dry RSP will wet the latter and dry the former.
If a wet RSP cannot expel its contained water, it will do so at the next available opportunity.
The RSP absorbs water in the same manner that a dry sponge does.
Likewise, if a dispenser holding a water bucket is pointed into a dry RSP, dispensing the water will wet the targeted RSP.
An RSP pointing into a cauldron will fill it with water when it empties itself.
On the other hand, an RSP will drain nearby cauldrons and wet sponges not facing into it, wetting itself at the expense of the other blocks.
Purpose:
The RSP fits in the late-game as a luxury item and as a redstone component.
As a luxury item, it can be used to automatically refill cauldrons or fill empty buckets stored in dispensers when connected to a water source.
When acting as a redstone component, its single-tick release allows it to act as a pulse generator when paired with a dispenser and a comparator.
Additionally, when a wet RSP and a dry RSP are pointed into each other, a comparator can be added to create a rapid pulsar activating every 2 ticks, a much faster variant of the hopper clock.
Finally, the RSP can also be used to reliably transfer pulse signals vertically and in other complex directions, using water as a means to create a redstone output.
A small and compact T flip-flop. There is a dispenser, a RSP, and a sticky piston. The first two objects are pointed into each other, but the piston stores a water bucket. When the button is pressed, the dispenser dispenses the water into the RSP, wetting it. The comparator detects the difference and outputs to the sticky piston. After a single tick, the RSP feeds the water back into the dispenser refilling the bucket. Due to the nature of dispenser mechanics, the circuit does not reactivate until the button un-sticks and is pushed again.
Each of the RSPs are pointed towards each other, going up and going back downwards. When wet, they immediately release the water to the block in front of them, allowing it to be absorbed by the nearest RSP. This action continues so long as all of the RSPs are releasing water. Comparators are connected to three RSPs, releasing a pulse to the pistons. In this case, the pistons are all flip-flop capable, but activate in a sequence with slight delays before the other.
Is the RSP able to absorb water from a sponge?
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For those who complain about post-Beta generation, you might want to see this.
Yes. I added it to the interactions list just now.
#Baumformod
Oh, can't read webdings? Here.
Support!
Support from me!
Plus, with your permission, would I be able to add this to the list of amazing content you've created to be used in my mod?
Full Support!
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Go for it.