Look, instead of suggesting this, why not suggest ways that mobs could be harder?
"The regen speed is a little slow and mobs could still kill you in a few hits"
Not sure which game you've been playing, since mobs are really really weak on Easy and Normal, and on Hard if you have the extremely easy-to-obtain iron armor. Even on Hard, a bit of skill will keep anything but a skeleton from getting more than a hit on you. Really, though, the change would only really have this impact: an individual mob is less likely to kill you if you have food, but you're more likely to enter a fight wounded since you can't carry a crapton of food and regenerate health at all times. Health regen doesn't mean much in combat unless you're fighting something that inflicts a DoT. Health regen does mean you're going to start pretty much every fight at full health, and mobs already have trouble dealing damage so there's that, but I don't like either system anyway.
"1) Couldn't the creeper just blow up from the top?"
No, because it can't see you; the hole is covered. Logic!
"2) What about in multiplayer?"
Obviously hiding in a hole is not an option there. Better than opening the use of cheap instant-use instant health potions though. (Speaking of IH potions, this suggestion would invalidate the heck out of them, which is a shame because they're one of the few useful potions.)
Random comments.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
It was indeed harder back then, but not because of hunger. A much more significant change was enchanting. With Protection I can take a lot more hits than with standard diamond armor. With Sharpness and Power I can deal more damage. With Efficiency I can find diamonds much quicker. With Fortune I can get more diamonds when I find them. With Unbreaking I can greatly reduce the number of diamonds I use up while mining for diamonds.
Hunger isn't much easier at all. I can carry all the food I want, but before hunger I could go hours without eating. I could go out with a dozen food items and eat them when I needed the space. I would then need to take damage on two occasions on the way home, before I would die in a way that would not also kill me under the hunger system. If I kept an emergency chop or two on my hotbar I could survive a lot of encounters that would kill me under the hunger system.
Not to mention that armor is a lot more effective now; it seems to be a lot more durable, and it doesn't become nearly worthless below half durability. Well, rather, iron and diamond armor are a lot more effective now; leather and gold are worse but iron is easier to get than either of them. Either way iron and diamond armor basically nullify any damage mobs can throw at you, except for the few that inflict DoTs or the rare point-blank hits from creepers.
Also doesn't hurt that, even though mobs gained better pathfinding over the years, they also became stupider (except zombies). Creepers now completely stop all movement once they begin exploding, which makes it ridiculously easy to get out of range from their explosions. Before, they would still walk towards you while exploding, which despite their lower damage back then made them far, FAR more threatening than they are now. Skeletons also used to strafe to an extent rather than move into range, cease all movement, and begin peppering you with arrows. And now they're derpy in 1.8, though I don't know if 1.8.1 fixed the goofs in their AI.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
You make a thread about completely removing bats "because they're annoying", then you make about "we need less trees because we don't need that many", and now you're making a thread to revert to the old hunger system after the deliberate effort put into the new one, and then you explain that with "we neeeeeed this!"
What does that add up to?
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
For normal server play, I'm fine with the current system. Though at the same time it does feel rather ridiculous on some Adventure maps. Therefor I would support this as a Gamemode option.
You make a thread about completely removing bats "because they're annoying", then you make about "we need less trees because we don't need that many", and now you're making a thread to revert to the old hunger system after the deliberate effort put into the new one, and then you explain that with "we neeeeeed this!"
What does that add up to?
No, did you freaking read? The old hunger system was better because food was actually a bigger factor to your health and it was more challenging.
And you wouldn't have to dig a hole and close it up and then wait for 30 seconds for your health to regenerate, when your health was running low. What was great about the old system was that you didn't have to pointlessly wait. What type of new challenge does the new slow health regeneration do? time?
No, did you freaking read? The old hunger system was better because food was actually a bigger factor to your health and it was more challenging.
And you wouldn't have to dig a hole and close it up and then wait for 30 seconds for your health to regenerate, when your health was running low. What was great about the old system was that you didn't have to pointlessly wait. What type of new challenge does the new slow health regeneration do? time?
So what you're saying is we should basically have stackable health potions that give you sprint?
No, did you freaking read? The old hunger system was better because food was actually a bigger factor to your health and it was more challenging.
Yeah, I "freaking read" all of your threads and that made absolutely no sense. Please explain how the "bigger factor to your health" and "challenging" correlate to each other in that strange statement.
And you wouldn't have to dig a hole and close it up and then wait for 30 seconds for your health to regenerate, when your health was running low. What was great about the old system was that you didn't have to pointlessly wait. What type of new challenge does the new slow health regeneration do? time?
Yup, it's official, I can't you seriously at all and I'm starting to think you're a flazooni 2.0. What """challenge""" did the instant health food give you?
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
No, did you freaking read? The old hunger system was better because food was actually a bigger factor to your health and it was more challenging.
Dude, what? You might as well say "the color blue is cool because it's awesome!" Yes, in the old game the food was a bigger health factor, but how does that give anything a challenge?
Dude, what? You might as well say "the color blue is cool because it's awesome!" Yes, in the old game the food was a bigger health factor, but how does that give anything a challenge?
Okay, now let me explain why it was harder.
Back then, you couldn't recover unlimited health as long as you wanted. For example, steak recovered 8 health (4 full hearts). With 10 steak in your inventory, you would only be able to recover 40 full hearts. Now, that may seem like a lot, but it really isn't and keep in mind that nowadays you can practically recover as much health as you want. Trust me, a whole stack of steak doesn't go by quickly. If you watch Etho's old Beta videos, you will see that he constantly came to near-death experiences in which he would actually have to come up to the surface, very carefully, to fetch more food. That doesn't happen nowadays too often, because he knows that if he just covers himself up inside a hole, then he could just regenerate instantly.
To repeat, back then you couldn't recover as much health as you wanted for as long as you liked. Nowadays you would almost never run out of food. And you couldn't stack food either, so most players would only bring a few pieces of food down when they went caving.
Mojang already implemented the new hunger system and just to go back to the old would eliminate all the work they've done and it would feel too, well......beta-ish.
No Support.
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My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Mojang already implemented the new hunger system and just to go back to the old would eliminate all the work they've done and it would feel too, well......beta-ish.
No Support.
LOL, you use THAT as a reason to not support this? Just because Mojang may have spent a lot of time on it doesn't mean it is a good thing. I have a sneaking suspicion that you actually like this but just don't want this because "Mojang did a lot of work so it's a little beta-ish to do this"
lol, the old ways were best, true survival/sandbox.
the old health system needs to be restored. the problem is your playing the game wrong. its time to go back to the old ways.
@vapurise golden apples? thats not balanced, lol. you dont know what balanced it, rofl. in the beta era, our main food was porkchops, lol.
now you got all these rpg cheats like potions, golden apples, enchants, lol. the true minecraft has died
Alpha sucked. The old days sucked. There was nothing to do. It was boring. The end.
The old days were not that good. It is now nostalgia. When I played Alpha/Beta for the first time, it sucked. Get over it. No "true sandbox" or "good old times when minecraft wasn't so blah blah". It sucks.
Alpha sucked. The old days sucked. There was nothing to do. It was boring. The end.
The old days were not that good. It is now nostalgia. When I played Alpha/Beta for the first time, it sucked. Get over it. No "true sandbox" or "good old times when minecraft wasn't so blah blah". It sucks.
That does not give you any reason whatsoever not to support this. As if Alpha having "not much to do" means that their hunger feature sucked too.
And I disagree with your statement. In Beta you could still mine, cook, build, and fight. Not to mention the beautiful terrain! The terrain back then was so much more variant and not so biome-dependent, and you could actually get mountains in any biome. Anyways, this is not a thread about terrain so I'll stop discussing about that.
LOL, you use THAT as a reason to not support this? Just because Mojang may have spent a lot of time on it doesn't mean it is a good thing. I have a sneaking suspicion that you actually like this but just don't want this because "Mojang did a lot of work so it's a little beta-ish to do this"
Fine, you want a reason, here's a reason:
The new food system is better (in my opinion) because it actually makes a use for food. You say "now all you have to do is eat and dig a hole and regen" well in the old hunger system all you had to do was eat and BOOM your all good to go! This essentially means that the new system is harder to really get back at full health.
Also, PvP, now, when you are fighting, sure, you can eat food but if you were low at health your most likely not going to have enough time to regen all the way before the other person kills you. Before, you could just eat and there, instant instant health potion.
Like that, the old hunger was essentially an instant health potion but way easier to get. Now, it's slower than a regen potion and regenerating actually does drain hunger faster.
Not being able to stack food doesn't really fix the problem as with the old hunger system if there were no mobs around or anything else to harm you, you really don't even need food. Now, if there isn't, you do need some food because your hunger bar will still run out and you could potentially starve without food.
Even with the old hunger system back it still doesn't make getting food any harder, which is ridiculously easy at the moment. As said, this doesn't make getting the food easier which still means that you could really get tons of food. Which is basically like owning tons of instant health potions. Actually, it's exactly like having those potions, unless of course the food would still stack, then, woah, stackable health!?!? OP much?
When you really look at it, the old hunger system is more OP than the current one, as it was like carrying around a bunch of health. As of now, it takes a bit to get back your health. Especially because you have to have 9 or more hunger bars full so your really wasting more food. That's a reason.
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My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Back then, you couldn't recover unlimited health as long as you wanted. For example, steak recovered 8 health (4 full hearts). With 10 steak in your inventory, you would only be able to recover 40 full hearts.
With full Protection IV diamond armor those 40 hearts become 500 hearts! Food problem solved!
Also, consider the following:
Let's see, I've sustained 118,695 points of damage - but that doesn't account for armor damage reduction, after which I receive about 23% of the damage as health lost; this means I've had to heal 27,300 health points, or 13,650 hearts. Now, if a steak restores 4 hearts that means would have to eat about 3,412 steaks. Sounds like a lot? Well, look at how much iron I mined; 162,489 / 3,412 = 47 iron per steak. That's A LOT! Iron armor only requires 24! That means I can easily mine the 3,000 ore, including 700 iron, that I mine per play session with only about 15 steaks - that's actually LESS food than I currently consume (about half a stack of baked potatoes, restoring about two-thirds as much hunger and saturation as steak), as walking, jumping, etc all drain hunger as well.
It is also easy to carry around 15 steaks (plus some extra); I use an Ender chest to hold what I've mined and as I eat I'll make room for other stuff so... and what about wheat? Bread only restores 2 1/2 hunger (I presume the same in hearts in Beta) but three stacks of wheat can make a stack of bread, able to restore 160 hearts, equivalent to 40 steaks. In fact, that is better than bread currently is, restoring 11 total hunger+saturation compared to 20.8 for steak. It is also very easy to farm large amounts of wheat, the easiest food to obtain (besides any animals that are around).
I also often don't bother to eat until I'm near starvation, even if I have 2-3 hearts lost - because 7-8 hearts is still equivalent to 30-35 hearts after factoring in armor (and as I mentioned I could wear full Protection IV and triple the damage I can take; the only thing that can kill me, even on Hard difficulty, is a point-blank creeper explosion, dealing 36.5 hearts, otherwise on Normal they only deal 24.5 hearts; of course, such encounters are rare (usually when you back into one while fighting other mobs) which is why people say that even iron armor is "incredibly OP", despite only offering the equivalent of 25 hearts unarmored).
"The regen speed is a little slow and mobs could still kill you in a few hits"
Not sure which game you've been playing, since mobs are really really weak on Easy and Normal, and on Hard if you have the extremely easy-to-obtain iron armor. Even on Hard, a bit of skill will keep anything but a skeleton from getting more than a hit on you. Really, though, the change would only really have this impact: an individual mob is less likely to kill you if you have food, but you're more likely to enter a fight wounded since you can't carry a crapton of food and regenerate health at all times. Health regen doesn't mean much in combat unless you're fighting something that inflicts a DoT. Health regen does mean you're going to start pretty much every fight at full health, and mobs already have trouble dealing damage so there's that, but I don't like either system anyway.
"1) Couldn't the creeper just blow up from the top?"
No, because it can't see you; the hole is covered. Logic!
"2) What about in multiplayer?"
Obviously hiding in a hole is not an option there. Better than opening the use of cheap instant-use instant health potions though. (Speaking of IH potions, this suggestion would invalidate the heck out of them, which is a shame because they're one of the few useful potions.)
Random comments.
Not to mention that armor is a lot more effective now; it seems to be a lot more durable, and it doesn't become nearly worthless below half durability. Well, rather, iron and diamond armor are a lot more effective now; leather and gold are worse but iron is easier to get than either of them. Either way iron and diamond armor basically nullify any damage mobs can throw at you, except for the few that inflict DoTs or the rare point-blank hits from creepers.
Also doesn't hurt that, even though mobs gained better pathfinding over the years, they also became stupider (except zombies). Creepers now completely stop all movement once they begin exploding, which makes it ridiculously easy to get out of range from their explosions. Before, they would still walk towards you while exploding, which despite their lower damage back then made them far, FAR more threatening than they are now. Skeletons also used to strafe to an extent rather than move into range, cease all movement, and begin peppering you with arrows. And now they're derpy in 1.8, though I don't know if 1.8.1 fixed the goofs in their AI.
What does that add up to?
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels
No support.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Please ignore my old posts.
rofl I have MCPE but you don't know how hard it is to do things. For example, it's hella hard to hit and you can't even hit mobs while you're turning.
No, did you freaking read? The old hunger system was better because food was actually a bigger factor to your health and it was more challenging.
And you wouldn't have to dig a hole and close it up and then wait for 30 seconds for your health to regenerate, when your health was running low. What was great about the old system was that you didn't have to pointlessly wait. What type of new challenge does the new slow health regeneration do? time?
So what you're saying is we should basically have stackable health potions that give you sprint?
Yeah, I "freaking read" all of your threads and that made absolutely no sense. Please explain how the "bigger factor to your health" and "challenging" correlate to each other in that strange statement.
Yup, it's official, I can't you seriously at all and I'm starting to think you're a flazooni 2.0. What """challenge""" did the instant health food give you?
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Dude, what? You might as well say "the color blue is cool because it's awesome!" Yes, in the old game the food was a bigger health factor, but how does that give anything a challenge?
Okay, now let me explain why it was harder.
Back then, you couldn't recover unlimited health as long as you wanted. For example, steak recovered 8 health (4 full hearts). With 10 steak in your inventory, you would only be able to recover 40 full hearts. Now, that may seem like a lot, but it really isn't and keep in mind that nowadays you can practically recover as much health as you want. Trust me, a whole stack of steak doesn't go by quickly. If you watch Etho's old Beta videos, you will see that he constantly came to near-death experiences in which he would actually have to come up to the surface, very carefully, to fetch more food. That doesn't happen nowadays too often, because he knows that if he just covers himself up inside a hole, then he could just regenerate instantly.
To repeat, back then you couldn't recover as much health as you wanted for as long as you liked. Nowadays you would almost never run out of food. And you couldn't stack food either, so most players would only bring a few pieces of food down when they went caving.
No Support.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
LOL, you use THAT as a reason to not support this? Just because Mojang may have spent a lot of time on it doesn't mean it is a good thing. I have a sneaking suspicion that you actually like this but just don't want this because "Mojang did a lot of work so it's a little beta-ish to do this"
Alpha sucked. The old days sucked. There was nothing to do. It was boring. The end.
The old days were not that good. It is now nostalgia. When I played Alpha/Beta for the first time, it sucked. Get over it. No "true sandbox" or "good old times when minecraft wasn't so blah blah". It sucks.
Play minecraft.
NOW
That does not give you any reason whatsoever not to support this. As if Alpha having "not much to do" means that their hunger feature sucked too.
And I disagree with your statement. In Beta you could still mine, cook, build, and fight. Not to mention the beautiful terrain! The terrain back then was so much more variant and not so biome-dependent, and you could actually get mountains in any biome. Anyways, this is not a thread about terrain so I'll stop discussing about that.
Fine, you want a reason, here's a reason:
The new food system is better (in my opinion) because it actually makes a use for food. You say "now all you have to do is eat and dig a hole and regen" well in the old hunger system all you had to do was eat and BOOM your all good to go! This essentially means that the new system is harder to really get back at full health.
Also, PvP, now, when you are fighting, sure, you can eat food but if you were low at health your most likely not going to have enough time to regen all the way before the other person kills you. Before, you could just eat and there, instant instant health potion.
Like that, the old hunger was essentially an instant health potion but way easier to get. Now, it's slower than a regen potion and regenerating actually does drain hunger faster.
Not being able to stack food doesn't really fix the problem as with the old hunger system if there were no mobs around or anything else to harm you, you really don't even need food. Now, if there isn't, you do need some food because your hunger bar will still run out and you could potentially starve without food.
Even with the old hunger system back it still doesn't make getting food any harder, which is ridiculously easy at the moment. As said, this doesn't make getting the food easier which still means that you could really get tons of food. Which is basically like owning tons of instant health potions. Actually, it's exactly like having those potions, unless of course the food would still stack, then, woah, stackable health!?!? OP much?
When you really look at it, the old hunger system is more OP than the current one, as it was like carrying around a bunch of health. As of now, it takes a bit to get back your health. Especially because you have to have 9 or more hunger bars full so your really wasting more food. That's a reason.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
With full Protection IV diamond armor those 40 hearts become 500 hearts! Food problem solved!
Also, consider the following:
Let's see, I've sustained 118,695 points of damage - but that doesn't account for armor damage reduction, after which I receive about 23% of the damage as health lost; this means I've had to heal 27,300 health points, or 13,650 hearts. Now, if a steak restores 4 hearts that means would have to eat about 3,412 steaks. Sounds like a lot? Well, look at how much iron I mined; 162,489 / 3,412 = 47 iron per steak. That's A LOT! Iron armor only requires 24! That means I can easily mine the 3,000 ore, including 700 iron, that I mine per play session with only about 15 steaks - that's actually LESS food than I currently consume (about half a stack of baked potatoes, restoring about two-thirds as much hunger and saturation as steak), as walking, jumping, etc all drain hunger as well.
It is also easy to carry around 15 steaks (plus some extra); I use an Ender chest to hold what I've mined and as I eat I'll make room for other stuff so... and what about wheat? Bread only restores 2 1/2 hunger (I presume the same in hearts in Beta) but three stacks of wheat can make a stack of bread, able to restore 160 hearts, equivalent to 40 steaks. In fact, that is better than bread currently is, restoring 11 total hunger+saturation compared to 20.8 for steak. It is also very easy to farm large amounts of wheat, the easiest food to obtain (besides any animals that are around).
I also often don't bother to eat until I'm near starvation, even if I have 2-3 hearts lost - because 7-8 hearts is still equivalent to 30-35 hearts after factoring in armor (and as I mentioned I could wear full Protection IV and triple the damage I can take; the only thing that can kill me, even on Hard difficulty, is a point-blank creeper explosion, dealing 36.5 hearts, otherwise on Normal they only deal 24.5 hearts; of course, such encounters are rare (usually when you back into one while fighting other mobs) which is why people say that even iron armor is "incredibly OP", despite only offering the equivalent of 25 hearts unarmored).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?