Okay guys, I get why my previous suggestion of food being unstackable with our new hunger system was flawed. However, I do want the old hunger system back.
I propose we bring back the old hunger system, including making food unstackable.
Why do we need it back?
Back then, your health was very precious and so was food. And there was a consequence for losing health. That was that you had to use up your food pieces. How does it work nowadays? You can practically be careless and lose as much health as you want, and as long as you eat to keep your hunger full, you would just regenerate. You could dig a hole and then close it up, waiting for your health to regenerate, and you would be snug and safe from the monsters.
Sprinting would probably work like this: you have a sprint meter bar next to your health that shows up when you sprint. The time it takes for the sprint bar to go down is equivalent to the time it takes for you to lose 7 food chops. Eating something would restore your sprint bar a little bit depending on what food it is. You can still eat to increase your sprint bar even if your health is full.
With the old hunger system, food was actually precious and you couldn't just go around carrying 64 pieces of chicken with you being invincible. How much food you would have left actually depended on the amount of health you lose. For players that would take a lot of damage, they could run out of food very quickly. However, if you were careful and didn't lose much health, you could go on with your food for a long while in caves. Sadly, nowadays it doesn't work that way. The only punishment for taking damage was waiting for 30 seconds for your health to get back up again.
To summarize, back in Beta/Alpha you actually had to be careful for how much damage you took. Nowadays you could just be careless and get away with it.
I also think that watermelons and other stuff that doesn't give as much food bars, should be able to be stacked up more (4 for melons)
My point is that back then, even though you could instantly regenerate health, you couldn't carry so much at once. This suggestion would be OP if the food was still stackable. But it isn't. There's only so much health you can recover if you are carrying 10 pieces of steak in your inventory. And the fact that it limited your inventory was a good thing, many people nowadays complain that it's a cakewalk to get loads of iron.
With the new hunger system, you can practically recover as much health as you want and never be out of food, cause it takes a hella lot of time to go through a stack of cooked meat.
It's also annoying with our new hunger system. Why would someone want to have to hide in a hole and wait for 30 seconds for their health to regenerate?
1. You don't explain how Sprinting will work with no food bar. I don't want to lose Sprinting so I want a way for it to work.
2. You can't just be careless with the new system. Mobs kill you just as fast, although you may regain 1-2 HP from regeneration while being killed.
3. That all assumes that you are just going to let the mob kill you. Lets face it, mobs haven't been a challenge in... well ever as far as I can remember. When mobs are added or change mechanics they can throw you temporarily until you kill 3 of them and learn how to adapt to them. This is true of both systems, and is the true problem with difficulty (besides combat needing an overhaul).
4. PvP is, while still awful, better with this system. Before, two people with evenly matched gear and HP would always be determined by who had better/more food on their hotbar. In PvP you don't get a repreive from battle unless you are cunning enough to get away for long enough to down a potion. Food doesn't even factor into the equation now, which is good. The difference between a win and loss in PvP shouldn't be who had a Steak and who didn't. Eating animations fix that.
I would be fine with some kind of hybrid system that incorporates the best of both systems, but this isn't that. This is just the same "I don't like the Hunger system so I want it to be reverted" thread we've seen many times before (but none within 30 days afaik). And like every one of those threads, you don't take into account new systems that depend on Hunger, such as Sprinting and Brewing (Instant Health and Regen potions).
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3. That all assumes that you are just going to let the mob kill you. Lets face it, mobs haven't been a challenge in... well ever as far as I can remember. When mobs are added or change mechanics they can throw you temporarily until you kill 3 of them and learn how to adapt to them. This is true of both systems, and is the true problem with difficulty (besides combat needing an overhaul).
On this point, to be fair, with the old system since your health doesn't naturally regenerate and your food supplies are more limited so you're more likely to enter a battle with health low enough for a mob to maybe kill you. Still not likely.
Not sure if you noticed this, Trollsack, but part of the reason why the new system is "consequence-free" is because it became WAY too easy to get food. Before, the only readily-available food source was pigs, and they dropped less meat than they do now. Now, though, EVERY passive mob drops meat, making it a cinch to get food, plus there are now carrots and potatoes that are much more efficient than wheat. That's also why food was much more precious, aside from the whole no-stacking thing.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
If food stacked to 8 or 16, and health regeneration was significantly slower then you'd be on to something.
As it stands as a total reversion- though a good idea- would take more than it gives.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
A lot of people want the old hunger system back, but a lot of people want to keep the current hunger system, so maybe there could be a command for this. /gamerule _____ true/false
Need? No, we're doing just fine with the hunger system. Sprinting would be permanent and the hunger debuff would become useless. You want it, we don't need it so No Support.
I kinda have to agree with the people here trollsack, as much as the old way was challenging, the non food stacking would probably also mess people over
knowing if they had stacked food in a previous version it would glitch out, and filling the space isn't a good way to fix it.
And it's not a need if people aren't utterly dying without it, that's a need.
Would sprinting be based on health?
What about other stuff that depends on hunger mechanics?
lol, the old ways were best, true survival/sandbox.
the old health system needs to be restored. the problem is your playing the game wrong. its time to go back to the old ways.
@vapurise golden apples? thats not balanced, lol. you dont know what balanced it, rofl. in the beta era, our main food was porkchops, lol.
now you got all these rpg cheats like potions, golden apples, enchants, lol. the true minecraft has died
That's a lot of laughing, you must be a very happy person!
The old days were great, but we probably wont be able to return to them unless we specifically go to them.
I'm just sittin around waiting for some beta servers.
Considering that currently I can go caving long enough to mine 3,000 ore on just half a stack of baked potatoes (and the random bread in chests; mineshafts often actually have enough so I can entirely subsist on it) - not the best food there is (and BTW, healing DOES drain hunger, at the rate of 3/4 of a hunger point per half-heart, assuming you are playing on a version since 1.6 (which is just about everybody except people who complain about new versions instead of playing Alpha/Beta/whatever or using a mod to get the old hunger system), which made foods like melons and cookies highly impractical) all I'd need to do is this:
Even a recent epic caving session, which saw me kill 648 mobs, still left me with 13 potatoes (51 potatoes is 673.2 total hunger+saturation points (pre-1.8 values); using steak instead would require about 32 steaks, or an Ender chest full plus 5 in my inventory - so even in this extreme case I could easily carry enough food):
I'd also free up space as needed, so no problem. Also I just thought of a way to exploit a system where worse foods could stack more - carrots don't restore a whole lot of hunger so would probably stack - and can be used to make golden carrots, nearly equivalent to a steak in hunger+saturation; the gold easily obtainable from mining (even if I don't always mine 300 gold, usually around 100 though with 8/9 of an ingot used per carrot; the 20,000 gold I've mined so far is triple the number of baked potatoes I've made).
The current system also encourages exploration by enabling you to easily carry enough food for a long journey (in my case, underground).
Also, you always seem to mention caving in these threads - what about just digging a tunnel? No mobs; you can even easily get full diamond armor without ever encountering a single mob. Indeed, you can even do that without eating even one piece of food since spawning if you are careful about jumping or sprinting (of course, this was even easier in the old days)!
Seriously guys? I never said that sprinting would be gone! Sprinting would probably work like this: you have a sprint meter bar next to your health that shows up when you sprint. The time it takes for the sprint bar to go down is equivalent to the time it takes for you to lose 7 food chops. Eating something would restore your sprint bar a little bit depending on what food it is. You can still eat to increase your sprint bar even if your health is full.
On this point, to be fair, with the old system since your health doesn't naturally regenerate and your food supplies are more limited so you're more likely to enter a battle with health low enough for a mob to maybe kill you. Still not likely.
Not sure if you noticed this, Trollsack, but part of the reason why the new system is "consequence-free" is because it became WAY too easy to get food. Before, the only readily-available food source was pigs, and they dropped less meat than they do now. Now, though, EVERY passive mob drops meat, making it a cinch to get food, plus there are now carrots and potatoes that are much more efficient than wheat. That's also why food was much more precious, aside from the whole no-stacking thing.
Hmm....you would probably only want about 6 pieces of food in your inventory with this system, and I doubt that it would be that hard to get that amount of food. Plus, animals actually spawned in daylight back then.
Considering that currently I can go caving long enough to mine 3,000 ore on just half a stack of baked potatoes (and the random bread in chests; mineshafts often actually have enough so I can entirely subsist on it) - not the best food there is (and BTW, healing DOES drain hunger, at the rate of 3/4 of a hunger point per half-heart, assuming you are playing on a version since 1.6 (which is just about everybody except people who complain about new versions instead of playing Alpha/Beta/whatever or using a mod to get the old hunger system), which made foods like melons and cookies highly impractical) all I'd need to do is this:
Even a recent epic caving session, which saw me kill 648 mobs, still left me with 13 potatoes (51 potatoes is 673.2 total hunger+saturation points (pre-1.8 values); using steak instead would require about 32 steaks, or an Ender chest full plus 5 in my inventory - so even in this extreme case I could easily carry enough food):
I'd also free up space as needed, so no problem. Also I just thought of a way to exploit a system where worse foods could stack more - carrots don't restore a whole lot of hunger so would probably stack - and can be used to make golden carrots, nearly equivalent to a steak in hunger+saturation; the gold easily obtainable from mining (even if I don't always mine 300 gold, usually around 100 though with 8/9 of an ingot used per carrot; the 20,000 gold I've mined so far is triple the number of baked potatoes I've made).
The current system also encourages exploration by enabling you to easily carry enough food for a long journey (in my case, underground).
Also, you always seem to mention caving in these threads - what about just digging a tunnel? No mobs; you can even easily get full diamond armor without ever encountering a single mob. Indeed, you can even do that without eating even one piece of food since spawning if you are careful about jumping or sprinting (of course, this was even easier in the old days)!
You probably wouldn't be that OP if you had to eat a piece of food every time you wanted to heal like 5 hearts.
not really. all you had to do was to quickly eat some food and bam! you are golden.
nowadays if you lose some health you cannot get to full hearts quickly. if you get swarmed, you are dead. in long lost days of the past if you get swarmed you just had to eat faster then mobs damage you.
no support
No, now you can sprint away from almost any mob, making it easier for you to just close yourself in a hole. You would still be able to hide yourself in a hole with this system, but you cannot carry so much food in your inventory, making the game more challenging. You wouldn't foolishly waste your food when you only have 8 pieces in your inventory right? Even though health would instantly regenerate back then, you couldn't go carrying 64 pieces of steak, so that you would be invincible as long as your hunger bar was full.
This is in the category of things to not expect Mojang to do.
They don't go through dozens of iterations of implementing a new system only to change their minds and undo their work simply because a player doesn't want to revert to an older build.
I have yet to see Mojang regress and I don't support the notion either. If, however, you were to highlight the pros and cons of each system and show how they both can work together, you may have my ear. As it is, though; I don't support.
Hmm....you would probably only want about 6 pieces of food in your inventory with this system, and I doubt that it would be that hard to get that amount of food. Plus, animals actually spawned in daylight back then.
You probably wouldn't be that OP if you had to eat a piece of food every time you wanted to heal like 5 hearts.
I often only eat because I would starve otherwise (plus it enables me to go a long time without eating since both hunger and saturation get maxed out), and only down 1-2 hearts at that point, often not even half a heart, and not like my armor is the best either; even with Protection IV on two pieces (mainly so my Feather Falling IV boots max out on fall protection) it isn't even as good as full unenchanted diamond, and about a third as effective as full Protection IV diamond armor; still enough that skeletons need to shoot me several times to lose even half a heart; oh, and skeletons must have been really lame back then without their rapid-fire (I only started playing in 1.5.1, the rapid fire was added in 1.5 so I've never experienced the old skeletons but their fire rate when close up is exactly why I carry a bow).
About the only situations where I need to heal before hunger becomes a problem is being poisoned by witches and cave spiders and close creeper blasts (and Beta didn't have witches or cave spiders, the latter of which I even made rarely spawn in caves (like normal mobs) to make things a bit harder).
Need =/= Want. This is a want, trollsack. If you want it, make a mod.
The old system was broken; it allowed people to take TONS of damage and then BAM- back to full, without any effort.
Another thing is that food didnt stack back then, meaning you had to constantly monitor the furnace so that you get the most out of it- leaving you open to player attacks.
My last point is that this would be going backwards. What if a species of ant suddenly learned how to talk? Bad example, but roll with me here. A whole new world just opened up to them- one that they would enjoy and want to be a part of. Then suddenly, they stopped talking. THats similar to what you're suggesting. Not in a literal sense, but in a metaphorical one. An achievement of earth-shattering proportions suddenly made irrelevant from one person's opinion.
No support.
Rollback Post to RevisionRollBack
Puella Magi Madoka Magicka is an awesome, feel-good, cutesy anime. You should watch it!
I propose we bring back the old hunger system, including making food unstackable.
Why do we need it back?
Back then, your health was very precious and so was food. And there was a consequence for losing health. That was that you had to use up your food pieces. How does it work nowadays? You can practically be careless and lose as much health as you want, and as long as you eat to keep your hunger full, you would just regenerate. You could dig a hole and then close it up, waiting for your health to regenerate, and you would be snug and safe from the monsters.
Sprinting would probably work like this: you have a sprint meter bar next to your health that shows up when you sprint. The time it takes for the sprint bar to go down is equivalent to the time it takes for you to lose 7 food chops. Eating something would restore your sprint bar a little bit depending on what food it is. You can still eat to increase your sprint bar even if your health is full.
With the old hunger system, food was actually precious and you couldn't just go around carrying 64 pieces of chicken with you being invincible. How much food you would have left actually depended on the amount of health you lose. For players that would take a lot of damage, they could run out of food very quickly. However, if you were careful and didn't lose much health, you could go on with your food for a long while in caves. Sadly, nowadays it doesn't work that way. The only punishment for taking damage was waiting for 30 seconds for your health to get back up again.
To summarize, back in Beta/Alpha you actually had to be careful for how much damage you took. Nowadays you could just be careless and get away with it.
I also think that watermelons and other stuff that doesn't give as much food bars, should be able to be stacked up more (4 for melons)
Also read this thing I said before you reply:
1. You don't explain how Sprinting will work with no food bar. I don't want to lose Sprinting so I want a way for it to work.
2. You can't just be careless with the new system. Mobs kill you just as fast, although you may regain 1-2 HP from regeneration while being killed.
3. That all assumes that you are just going to let the mob kill you. Lets face it, mobs haven't been a challenge in... well ever as far as I can remember. When mobs are added or change mechanics they can throw you temporarily until you kill 3 of them and learn how to adapt to them. This is true of both systems, and is the true problem with difficulty (besides combat needing an overhaul).
4. PvP is, while still awful, better with this system. Before, two people with evenly matched gear and HP would always be determined by who had better/more food on their hotbar. In PvP you don't get a repreive from battle unless you are cunning enough to get away for long enough to down a potion. Food doesn't even factor into the equation now, which is good. The difference between a win and loss in PvP shouldn't be who had a Steak and who didn't. Eating animations fix that.
I would be fine with some kind of hybrid system that incorporates the best of both systems, but this isn't that. This is just the same "I don't like the Hunger system so I want it to be reverted" thread we've seen many times before (but none within 30 days afaik). And like every one of those threads, you don't take into account new systems that depend on Hunger, such as Sprinting and Brewing (Instant Health and Regen potions).
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On this point, to be fair, with the old system since your health doesn't naturally regenerate and your food supplies are more limited so you're more likely to enter a battle with health low enough for a mob to maybe kill you. Still not likely.
Not sure if you noticed this, Trollsack, but part of the reason why the new system is "consequence-free" is because it became WAY too easy to get food. Before, the only readily-available food source was pigs, and they dropped less meat than they do now. Now, though, EVERY passive mob drops meat, making it a cinch to get food, plus there are now carrots and potatoes that are much more efficient than wheat. That's also why food was much more precious, aside from the whole no-stacking thing.
As it stands as a total reversion- though a good idea- would take more than it gives.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
knowing if they had stacked food in a previous version it would glitch out, and filling the space isn't a good way to fix it.
And it's not a need if people aren't utterly dying without it, that's a need.
Would sprinting be based on health?
What about other stuff that depends on hunger mechanics?
the old health system needs to be restored. the problem is your playing the game wrong. its time to go back to the old ways.
@vapurise golden apples? thats not balanced, lol. you dont know what balanced it, rofl. in the beta era, our main food was porkchops, lol.
now you got all these rpg cheats like potions, golden apples, enchants, lol. the true minecraft has died
That's a lot of laughing, you must be a very happy person!
The old days were great, but we probably wont be able to return to them unless we specifically go to them.
I'm just sittin around waiting for some beta servers.
Considering that currently I can go caving long enough to mine 3,000 ore on just half a stack of baked potatoes (and the random bread in chests; mineshafts often actually have enough so I can entirely subsist on it) - not the best food there is (and BTW, healing DOES drain hunger, at the rate of 3/4 of a hunger point per half-heart, assuming you are playing on a version since 1.6 (which is just about everybody except people who complain about new versions instead of playing Alpha/Beta/whatever or using a mod to get the old hunger system), which made foods like melons and cookies highly impractical) all I'd need to do is this:
Even a recent epic caving session, which saw me kill 648 mobs, still left me with 13 potatoes (51 potatoes is 673.2 total hunger+saturation points (pre-1.8 values); using steak instead would require about 32 steaks, or an Ender chest full plus 5 in my inventory - so even in this extreme case I could easily carry enough food):
I'd also free up space as needed, so no problem. Also I just thought of a way to exploit a system where worse foods could stack more - carrots don't restore a whole lot of hunger so would probably stack - and can be used to make golden carrots, nearly equivalent to a steak in hunger+saturation; the gold easily obtainable from mining (even if I don't always mine 300 gold, usually around 100 though with 8/9 of an ingot used per carrot; the 20,000 gold I've mined so far is triple the number of baked potatoes I've made).
The current system also encourages exploration by enabling you to easily carry enough food for a long journey (in my case, underground).
Also, you always seem to mention caving in these threads - what about just digging a tunnel? No mobs; you can even easily get full diamond armor without ever encountering a single mob. Indeed, you can even do that without eating even one piece of food since spawning if you are careful about jumping or sprinting (of course, this was even easier in the old days)!
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Hmm....you would probably only want about 6 pieces of food in your inventory with this system, and I doubt that it would be that hard to get that amount of food. Plus, animals actually spawned in daylight back then.
You probably wouldn't be that OP if you had to eat a piece of food every time you wanted to heal like 5 hearts.
No, now you can sprint away from almost any mob, making it easier for you to just close yourself in a hole. You would still be able to hide yourself in a hole with this system, but you cannot carry so much food in your inventory, making the game more challenging. You wouldn't foolishly waste your food when you only have 8 pieces in your inventory right? Even though health would instantly regenerate back then, you couldn't go carrying 64 pieces of steak, so that you would be invincible as long as your hunger bar was full.
They don't go through dozens of iterations of implementing a new system only to change their minds and undo their work simply because a player doesn't want to revert to an older build.
I have yet to see Mojang regress and I don't support the notion either. If, however, you were to highlight the pros and cons of each system and show how they both can work together, you may have my ear. As it is, though; I don't support.
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I often only eat because I would starve otherwise (plus it enables me to go a long time without eating since both hunger and saturation get maxed out), and only down 1-2 hearts at that point, often not even half a heart, and not like my armor is the best either; even with Protection IV on two pieces (mainly so my Feather Falling IV boots max out on fall protection) it isn't even as good as full unenchanted diamond, and about a third as effective as full Protection IV diamond armor; still enough that skeletons need to shoot me several times to lose even half a heart; oh, and skeletons must have been really lame back then without their rapid-fire (I only started playing in 1.5.1, the rapid fire was added in 1.5 so I've never experienced the old skeletons but their fire rate when close up is exactly why I carry a bow).
About the only situations where I need to heal before hunger becomes a problem is being poisoned by witches and cave spiders and close creeper blasts (and Beta didn't have witches or cave spiders, the latter of which I even made rarely spawn in caves (like normal mobs) to make things a bit harder).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Maybe it would be even better if we got a choice
To turn it on or off.
Need =/= Want. This is a want, trollsack. If you want it, make a mod.
The old system was broken; it allowed people to take TONS of damage and then BAM- back to full, without any effort.
Another thing is that food didnt stack back then, meaning you had to constantly monitor the furnace so that you get the most out of it- leaving you open to player attacks.
My last point is that this would be going backwards. What if a species of ant suddenly learned how to talk? Bad example, but roll with me here. A whole new world just opened up to them- one that they would enjoy and want to be a part of. Then suddenly, they stopped talking. THats similar to what you're suggesting. Not in a literal sense, but in a metaphorical one. An achievement of earth-shattering proportions suddenly made irrelevant from one person's opinion.
No support.
In conclusion, negative support.
All the time, every time, wasting your time.