The Meaning of Life, the Universe, and Everything.
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Added new content. I have found that this would fit lovely into the 1.9 update let me know what you think about that. This suggestion is growing old so there will soon be a repost to reddit to hopefully garner Mojangs attention before the end of October.
More red environment? The Nether wasn't enough? The addition of red sand and mesa? Blast realism, this is Minecraft. Purple forest biomes, complete with pixies and purple mushrooms with hallucinogenic effects. Now we're talking.
I don't know if this was thought of yet but here's a suggestion:
- Instead of having rain effects and particles in this biome, change the texture to dry leaves falling slowly from the sky, like if this was the autumn season.
I don't know if this was thought of yet but here's a suggestion:
- Instead of having rain effects and particles in this biome, change the texture to dry leaves falling slowly from the sky, like if this was the autumn season.
And just so you know, I have your support.
Yeah, I wasn't straight forward about it but yes exactly what I tried to do in the video show case
I know it might be a little late to say somethings but, what if u could have a fox as a pet? By giving it a apple or something. I also think the Red is beautiful and its fine as it is. And the fox bow if It could shoot like multiple arrows at a time to make it a little more special But i really do love its colors.
Personally, I'm not OK with killing a fox to take its body parts to brew a potion, much in the same way as with rabbits. Other mobs, yes. Just... why foxes? They're pretty much wolves, and we don't do that kind of thing to wolves. (If you're wondering, I consider rabbits to be pet animals. Deer too! Maybe not pets but c'mon.)
Other than that, seems legit, cool and good—except for the fleshy look. Try a more autumnal colour.
Yes I see the concerns- 1. deer no longer part of the topic 2. fox bow is a no. Honestly I'd rather look at the "killing them thing" in a native American way (?). To be honest the fox only has the purpose to find caves for the player to enter, other than to be killed for an item- that also seems to be the problem with adding new mobs lately- they just are to be killed for somethin :/ Suggestions are still open
I know it might be a little late to say somethings but, what if u could have a fox as a pet? By giving it a apple or something. I also think the Red is beautiful and its fine as it is. And the fox bow if It could shoot like multiple arrows at a time to make it a little more special But i really do love its colors.
Thanks for the support on the red leaves minecraft sort of lacks in color atmosphere when it comes to foliage and truth be told trees are more than green and yellow in IRL. I love the idea of a biome that fully expresses the variety with that.
This suggestion has been added to the hall of fame.
Hall of fame? There is a hall of fame? -Erm, of course! The hall of fame, yes, yes. Thanks. Jokes aside, personally, do you see any ways I can improve this idea?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/28/2012
Posts:
276
Location:
Hyrule
Minecraft:
Kiptrix
Xbox:
OracleKip
PSN:
Twitter@kskisper
Member Details
In commemoration of the release of Minecraft 1.9 and this suggestion making it onto the suggestions hall of fame, I have tidy-upped this idea and edited the format to be hopefully a lot more straight forward Thanks everyone for the support. Check post #1 for the changes!
I never really cared for mossy cobblestone. My friends will build entire castles and other such buildings with that one block. Your yellow version isn't bad at all.
I think a little bit more of a difference between the colors of the leaves and the grass blocks might be nice.
But other than that I absolutely love these textures.
Is it just me, or did the fox's complexity increase dramatically? It doesn't really fit in with the other mobs now.
It's AI did, but in retrospect it's not much more complex than the wolf. You see wolves fight in packs but the fox balances its loneliness with it's speed, thorns, and slowness effects. All in all not much of a stretch. In fact, the fox has the same damage dealt as the wolf.
It's AI did, but in retrospect it's not much more complex than the wolf. You see wolves fight in packs but the fox balances its loneliness with it's speed, thorns, and slowness effects. All in all not much of a stretch. In fact, the fox has the same damage dealt as the wolf.
It's more of a stretch because it is in no way intuitive. You expect a wolf pack to attack you if you attack one. You don't expect foxes to have Thorns, especially when they don't otherwise seem to attack you. You don't expect to receive a slowness effect for killing one. Neither of those things make sense outside of a balance perspective.
It's also not especially balanced. One point of damage for attacking one? That's nothing. Or may as well be, when you can kill it in two hits with almost every sword. 20 seconds of slowness is only annoying. 5 seconds of slowness is nothing. I don't know how the slowness prevents complaints of animal abuse, but it's not a very good motivator for not cutting off fox tails.
The tree wood leaves vines and special mossy cobblestone and biome aspects and the well defined models are probably what granted the Hall of Fame medal. Congrats !
While I like the new biome, it is a bit too "bloody" red. Less blood more orangey maybe ? Especially the ground mulch.
Honestly while I like, that is indeed a LOT of "biome unique" blocks all findable only in that a single biome. Especially since you didn't specify at all the rarity of this Scarlet Biome. I will assume that this is one of the special rare biomes, not one of the common biomes. The colors in that biome are so vivid, that biome looks so special, that I don't think it would work very well as a "common" biome anyway. It needs to be special thus one of the rare biomes (maybe not as rare as the other rares, but still in the 'rare biomes' category).
It's ok for a rare biome to provide a unique block. But not for it to provide TONS of unique blocks. So I'll suggest limiting the actual number of blocks truly 100% unique to this biome to only 1 block.
- The new tree type. That is already a huge part what with Logs, Leaves, Planks, and all the wood blocks family of stairs fence door slabs etc. This is too huge an addition for it to be strictly a rare-biome specific thing. The Red Maple trees should not exist ONLY in that single rare biome. Some servers wouldn't even have a single instance of that biome ! So maybe it should also appear in normal forests too, but as a rare tree there.
- The new ground type. Similar to podzol, biome specific. As it's a plentyful block (i.e. the entire ground), and it's "just a ground block" (i.e. no entire family of blocks to make out of it like ofr a wood type), it's mainly ok. Same principle as Podzol in Mega Taiga only, and that biome is rare. This is our one block that would be truly 100% specific only to Scarlet Forest biome.
- The new yellow mossy cobblestone. Unique yes but should not be biome specific. I propose a two way approach: #1 I'd make some dungeons use yellow mossy blocks instead of the green moss. Say, most dungeons would be normal Moss Stone, but some would be using Yellow Moss Stone instead (i.e. uncommon but not rare). #2 Make them Craftable. Normal Moss Stone is very easy to craft, Vines being found in two common biomes (marshes and jungles), and Vines are farmable too. So there should also be some way to get the Yellow Vines, too. Some of the Yellow Moss Stone boulders should have some yellow vines on them, howeve that doesn't help much our "rare-biome specific" problem. Maybe the Yellow Vines could grow in some places underground, maybe a few of the underground ponds have some bits of yellow vines hanging in them ? Thus, with both ways together, it would make the Yellow Moss Stone less "rare-biome unique".
- Maple Vines. I guess those are farmable, right ? However I would not make them actually grow only on the Maple tree. Spawning them only on the Maple tree trunks and on the Yellow Mossy Stone, ok. But for farming purposes, they should grow anywhere as with the normal Vines that are found only in marshes and jungles, but once collected you can affix them to any surface and they will grow anywhere over any block. In that sense, I'd name them Red Vines, instead of Maple Vines. These Red Vines seem to be a bit too much biome-specific too. Is there any other way we could get them that isn't specifically the Scarlet Biome ? Well, since from above Maple Trees could appear as rare trees in normal forests, then I suppose you could also find some Red Vines that way, and given that forest biome is quite plentiful, that would be sufficient I think. Red vines would be a rare find, but you'd be sure to eventually find some without being forced to find the rare Maple trees biome.
- Which leads me to a last addition: Red Moss Stone. Same as Yellow Moss Stone, but with red instead of green or yellow. A few of the Scarlet Forest boulders could be of the red moss kind instead. Probably, when you say "a few of the red vines grow on the boulders", maybe the vine color should really match the boulder i.e. most (say 80%) of the boulders would be yellow, some with some yellow moss, and (the remaining 20%) of the boulders could be of the red variety, with some having with some red moss on them. Again, some dungeon rooms would use the red moss stone instead of the normal mossy cobble green. For the dungeons sructure, I'd go with 75% using normal Green Moss Stone, 20% using Yellow Moss Stone, and 5% using Red Moss Stone. Given that all of these vines are equally farmable, this makes all the mossy stone colors utltimately eventually easy to get in vast quantities. The "easiest" ones to get would be either the green or the yellow (depending on wether you explore and find jungle/marsh quickly, or mine a lot and find an underground pond with Yellow Vines first), and the "hardest" one to get would probably be the red ones (but could be found first if you find a rare maple tree in a normal forest biome first -- probably not me because I don't really like exploring forests a lot, but at least this would give me an incentive to do so a little more) .
What I find really weird however is your handling of the fox. Your fox is currently basically a wolf with special magical powers.
Why would the fox get Thorns ? Or damage you when you shear off it's tail ? Those kinds of "special exceptions" stuff just don't make sense to me.
Could you redo your fox image so that the fox doesn't look as much like a super TINY part of the image ? i.e. the image is already small in the first place, so zoom it up, really show us up the fox model ! That fox should occupy most of the image, not a tiny spot in the center.
Just ignore the entire "can't hurt foxes because it's animal abuse" stupid arguments. The same players whined about rabbit's foots too and Mojang properly ignored them. They whine about leather being so difficult to get wihout killing animals, despite by DEFINITION leather being animal skin. Animal abuse groups are very vocal but ultimately they're a bit screwed up about logic. That's like saying Rotten Flesh should be smeltable into Leather because I love animals so I can't bear to kill pixel-cows in a game. Sigh. Good thing Mojang never listens that that kind of stupidity. The shearing way to get a fox's tail isn't very logical anyway because unlike a sheep's wool, a fox's tail ain't just fur, it's actually attached to a meaty long real fox tail in the middle of that fur, and I'd think cutting that would very seriously injure a real fox anyway. It's not like shearing sheep ! It's only a rare fox drop, so it's a drop, and for a very special potion too, so it definitely should NOT be a farmable item.
I think you should see more the fox as a small wolf. Typical wolf (North Gray) weight from 40 to 175 pounds with weights from 95 to 120 pounds being most average. Typical red fox weights from 5 to 31 pounds. Typical cat weights 8 to 10 pounds. Basically, not make it into a mere wolf variant, at least a far as combat goes:.It should be clearly weaker and much less agressive.
The red fox Wikipedia page shows their tail as nowhere near the "nearly as wide as the body". That's only when they puff their tail. Which of course a LOT of pro photographer will try to catch on photo. So be more conservative than the tail size shown on most of the Google Images, focus more on the wiki.
So the Foxes should not hunt anything bigger than them. Chicken, ok. Baby sheep, ok. Adult sheep, probably not. Cats, probably not either (cats are good to defend themselves after all).
You give your fox damage stats then say the fox doesn't directly damage the player. That is a big contradiction. I suggest you avoid any "thorns" or "automatic retributive strikes" or "slowness" kinds of uneeded "special effects", just use plain normal attack damage. But not as big as a wolf ! 2/3/4 damage would be quite ok. And they should keep on attacking only when cornered and can't flee. i.e. they bite only once then flee if they have room to flee.
You should describe the fox Y-58-lair-searching-AI a bit more. How far does it seach around it ? How does it path ? You have to keep in mind that this can't be allowed to create tons of lag so it has to be limited in one way or another. Given that this is probably just moving around a lot and checking only a few blocks around it, this means Fox would not be very useful as a "put a Lead on a fox to find tunnels". I don't see how they would be useful for that purpose given the current vanilla game's limitations. so yeah a bit more explanations are needed here.
Also, you should detail a bit better the drops. Is the fox tail a common or a rare drop ? Since it's used for a potion, I guess the drop should be uncommon at best, no ? However, you seem to indicate that not only every fox gives one tail, but that it is farmable too (i.e. the tails regrows back after a while) . I'd drop that farming aspect entirely and make the tail obtaninable only as a normal on-kill drop.
Potion of Reflex: 40% cool down is a HUGE bonus. Would make this potion a definite must-have for PVP. Especially from a farmable mob !
Overall, I don't really like this potion. It has a dual effect and I fail to see how having better reflexes suddenly also give you super eagle vision (albeit I'd love a zoom vision power in the game, I think that should come from an eagle or maybe carrots, not from a fox).
Its main effect of boosting sword strike cooldown basically turns out to result in extra combat damage (thus duplicating and stepping on the territory of other potions) or faster mining (also stepping onto another potion's territory here), and the stacking of both effects would make the total power way too high. It just feels like a redundant effect that allows some overpowered stacking for combat and mining.
I'd rather we get a totally new -and totally independent of other potions effect- be created, something original that doesn't end up becoming just another boost to combat output or mining speed (and especially not both at the same time).
For example, an interesting power could be this one:
Potion of Acumen (because in lore, foxes are often said to be highly intelligent or wise or at least sneaky and tricky): When enchanting or repairing, strictly for enchanting purposes, each Rank add 1 to the player's level. This is only for meeting the prerequisites and determining the enchantments that the item will get. The actual level cost stays the same. Duration 3 minutes. Extendable to 8 minutes. Empowerable to Rank II for 90 seconds.
I admit that at first glance that potion doesn't seem powerful at all. But really, think about it.
On a max enchant, you will save at least 10 XPs, because you will probably empower it to Rank II as 90 seconds is generally long enough to use it well. Times 3 potions = 30 XP. Times the number of enchantment in a row you make. Times the number of players sharing the effect if you make it into a splash potion first. Meanwhile, villager clerics sell you experience at the ripoff rate of 1 Emerald per XP (average). So that Potion of Acumen here is starting to look quite sufficiently powerful enough for me.
Still, despite my little comments, I like your suggestion a lot. Good work !
Added new content. I have found that this would fit lovely into the 1.9 update let me know what you think about that. This suggestion is growing old so there will soon be a repost to reddit to hopefully garner Mojangs attention before the end of October.
I don't like the biome, too red and we have enough biomes...
But i do love the Fox Foxes r bae
Cool. This shows how the way you show a suggestion is more important than the suggestion itself.
Complete Support
More red environment? The Nether wasn't enough? The addition of red sand and mesa? Blast realism, this is Minecraft. Purple forest biomes, complete with pixies and purple mushrooms with hallucinogenic effects. Now we're talking.
Support my suggestions. Make the game better!
Nice fall feel, but maybe changing the grass texture.
70% support
I don't know if this was thought of yet but here's a suggestion:
- Instead of having rain effects and particles in this biome, change the texture to dry leaves falling slowly from the sky, like if this was the autumn season.
And just so you know, I have your support.
Yeah, I wasn't straight forward about it but yes exactly what I tried to do in the video show case
Also, sorry if I hadn't caught up. My laziness sometimes is a bliss, in other times a pain. Could you link me the video showcase here?
Yes of course. Keep in mind the deer has been removed!
I know it might be a little late to say somethings but, what if u could have a fox as a pet? By giving it a apple or something. I also think the Red is beautiful and its fine as it is. And the fox bow if It could shoot like multiple arrows at a time to make it a little more special But i really do love its colors.
Yes I see the concerns- 1. deer no longer part of the topic 2. fox bow is a no. Honestly I'd rather look at the "killing them thing" in a native American way (?). To be honest the fox only has the purpose to find caves for the player to enter, other than to be killed for an item- that also seems to be the problem with adding new mobs lately- they just are to be killed for somethin :/ Suggestions are still open
Thanks for the support on the red leaves minecraft sort of lacks in color atmosphere when it comes to foliage and truth be told trees are more than green and yellow in IRL. I love the idea of a biome that fully expresses the variety with that.
This suggestion has been added to the hall of fame.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Hall of fame? There is a hall of fame? -Erm, of course! The hall of fame, yes, yes. Thanks. Jokes aside, personally, do you see any ways I can improve this idea?
In commemoration of the release of Minecraft 1.9 and this suggestion making it onto the suggestions hall of fame, I have tidy-upped this idea and edited the format to be hopefully a lot more straight forward Thanks everyone for the support. Check post #1 for the changes!
Is it just me, or did the fox's complexity increase dramatically? It doesn't really fit in with the other mobs now.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I never really cared for mossy cobblestone. My friends will build entire castles and other such buildings with that one block. Your yellow version isn't bad at all.
I think a little bit more of a difference between the colors of the leaves and the grass blocks might be nice.
But other than that I absolutely love these textures.
It's AI did, but in retrospect it's not much more complex than the wolf. You see wolves fight in packs but the fox balances its loneliness with it's speed, thorns, and slowness effects. All in all not much of a stretch. In fact, the fox has the same damage dealt as the wolf.
It's more of a stretch because it is in no way intuitive. You expect a wolf pack to attack you if you attack one. You don't expect foxes to have Thorns, especially when they don't otherwise seem to attack you. You don't expect to receive a slowness effect for killing one. Neither of those things make sense outside of a balance perspective.
It's also not especially balanced. One point of damage for attacking one? That's nothing. Or may as well be, when you can kill it in two hits with almost every sword. 20 seconds of slowness is only annoying. 5 seconds of slowness is nothing. I don't know how the slowness prevents complaints of animal abuse, but it's not a very good motivator for not cutting off fox tails.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
The tree wood leaves vines and special mossy cobblestone and biome aspects and the well defined models are probably what granted the Hall of Fame medal. Congrats !
While I like the new biome, it is a bit too "bloody" red. Less blood more orangey maybe ? Especially the ground mulch.
Honestly while I like, that is indeed a LOT of "biome unique" blocks all findable only in that a single biome. Especially since you didn't specify at all the rarity of this Scarlet Biome. I will assume that this is one of the special rare biomes, not one of the common biomes. The colors in that biome are so vivid, that biome looks so special, that I don't think it would work very well as a "common" biome anyway. It needs to be special thus one of the rare biomes (maybe not as rare as the other rares, but still in the 'rare biomes' category).
It's ok for a rare biome to provide a unique block. But not for it to provide TONS of unique blocks. So I'll suggest limiting the actual number of blocks truly 100% unique to this biome to only 1 block.
- The new tree type. That is already a huge part what with Logs, Leaves, Planks, and all the wood blocks family of stairs fence door slabs etc. This is too huge an addition for it to be strictly a rare-biome specific thing. The Red Maple trees should not exist ONLY in that single rare biome. Some servers wouldn't even have a single instance of that biome ! So maybe it should also appear in normal forests too, but as a rare tree there.
- The new ground type. Similar to podzol, biome specific. As it's a plentyful block (i.e. the entire ground), and it's "just a ground block" (i.e. no entire family of blocks to make out of it like ofr a wood type), it's mainly ok. Same principle as Podzol in Mega Taiga only, and that biome is rare. This is our one block that would be truly 100% specific only to Scarlet Forest biome.
- The new yellow mossy cobblestone. Unique yes but should not be biome specific. I propose a two way approach: #1 I'd make some dungeons use yellow mossy blocks instead of the green moss. Say, most dungeons would be normal Moss Stone, but some would be using Yellow Moss Stone instead (i.e. uncommon but not rare). #2 Make them Craftable. Normal Moss Stone is very easy to craft, Vines being found in two common biomes (marshes and jungles), and Vines are farmable too. So there should also be some way to get the Yellow Vines, too. Some of the Yellow Moss Stone boulders should have some yellow vines on them, howeve that doesn't help much our "rare-biome specific" problem. Maybe the Yellow Vines could grow in some places underground, maybe a few of the underground ponds have some bits of yellow vines hanging in them ? Thus, with both ways together, it would make the Yellow Moss Stone less "rare-biome unique".
- Maple Vines. I guess those are farmable, right ? However I would not make them actually grow only on the Maple tree. Spawning them only on the Maple tree trunks and on the Yellow Mossy Stone, ok. But for farming purposes, they should grow anywhere as with the normal Vines that are found only in marshes and jungles, but once collected you can affix them to any surface and they will grow anywhere over any block. In that sense, I'd name them Red Vines, instead of Maple Vines. These Red Vines seem to be a bit too much biome-specific too. Is there any other way we could get them that isn't specifically the Scarlet Biome ? Well, since from above Maple Trees could appear as rare trees in normal forests, then I suppose you could also find some Red Vines that way, and given that forest biome is quite plentiful, that would be sufficient I think. Red vines would be a rare find, but you'd be sure to eventually find some without being forced to find the rare Maple trees biome.
- Which leads me to a last addition: Red Moss Stone. Same as Yellow Moss Stone, but with red instead of green or yellow. A few of the Scarlet Forest boulders could be of the red moss kind instead. Probably, when you say "a few of the red vines grow on the boulders", maybe the vine color should really match the boulder i.e. most (say 80%) of the boulders would be yellow, some with some yellow moss, and (the remaining 20%) of the boulders could be of the red variety, with some having with some red moss on them. Again, some dungeon rooms would use the red moss stone instead of the normal mossy cobble green. For the dungeons sructure, I'd go with 75% using normal Green Moss Stone, 20% using Yellow Moss Stone, and 5% using Red Moss Stone. Given that all of these vines are equally farmable, this makes all the mossy stone colors utltimately eventually easy to get in vast quantities. The "easiest" ones to get would be either the green or the yellow (depending on wether you explore and find jungle/marsh quickly, or mine a lot and find an underground pond with Yellow Vines first), and the "hardest" one to get would probably be the red ones (but could be found first if you find a rare maple tree in a normal forest biome first -- probably not me because I don't really like exploring forests a lot, but at least this would give me an incentive to do so a little more) .
What I find really weird however is your handling of the fox. Your fox is currently basically a wolf with special magical powers.
Why would the fox get Thorns ? Or damage you when you shear off it's tail ? Those kinds of "special exceptions" stuff just don't make sense to me.
Could you redo your fox image so that the fox doesn't look as much like a super TINY part of the image ? i.e. the image is already small in the first place, so zoom it up, really show us up the fox model ! That fox should occupy most of the image, not a tiny spot in the center.
Just ignore the entire "can't hurt foxes because it's animal abuse" stupid arguments. The same players whined about rabbit's foots too and Mojang properly ignored them. They whine about leather being so difficult to get wihout killing animals, despite by DEFINITION leather being animal skin. Animal abuse groups are very vocal but ultimately they're a bit screwed up about logic. That's like saying Rotten Flesh should be smeltable into Leather because I love animals so I can't bear to kill pixel-cows in a game. Sigh. Good thing Mojang never listens that that kind of stupidity. The shearing way to get a fox's tail isn't very logical anyway because unlike a sheep's wool, a fox's tail ain't just fur, it's actually attached to a meaty long real fox tail in the middle of that fur, and I'd think cutting that would very seriously injure a real fox anyway. It's not like shearing sheep ! It's only a rare fox drop, so it's a drop, and for a very special potion too, so it definitely should NOT be a farmable item.
I think you should see more the fox as a small wolf. Typical wolf (North Gray) weight from 40 to 175 pounds with weights from 95 to 120 pounds being most average. Typical red fox weights from 5 to 31 pounds. Typical cat weights 8 to 10 pounds. Basically, not make it into a mere wolf variant, at least a far as combat goes:.It should be clearly weaker and much less agressive.
The red fox Wikipedia page shows their tail as nowhere near the "nearly as wide as the body". That's only when they puff their tail. Which of course a LOT of pro photographer will try to catch on photo. So be more conservative than the tail size shown on most of the Google Images, focus more on the wiki.
So the Foxes should not hunt anything bigger than them. Chicken, ok. Baby sheep, ok. Adult sheep, probably not. Cats, probably not either (cats are good to defend themselves after all).
You give your fox damage stats then say the fox doesn't directly damage the player. That is a big contradiction. I suggest you avoid any "thorns" or "automatic retributive strikes" or "slowness" kinds of uneeded "special effects", just use plain normal attack damage. But not as big as a wolf ! 2/3/4 damage would be quite ok. And they should keep on attacking only when cornered and can't flee. i.e. they bite only once then flee if they have room to flee.
You should describe the fox Y-58-lair-searching-AI a bit more. How far does it seach around it ? How does it path ? You have to keep in mind that this can't be allowed to create tons of lag so it has to be limited in one way or another. Given that this is probably just moving around a lot and checking only a few blocks around it, this means Fox would not be very useful as a "put a Lead on a fox to find tunnels". I don't see how they would be useful for that purpose given the current vanilla game's limitations. so yeah a bit more explanations are needed here.
Also, you should detail a bit better the drops. Is the fox tail a common or a rare drop ? Since it's used for a potion, I guess the drop should be uncommon at best, no ? However, you seem to indicate that not only every fox gives one tail, but that it is farmable too (i.e. the tails regrows back after a while) . I'd drop that farming aspect entirely and make the tail obtaninable only as a normal on-kill drop.
Potion of Reflex: 40% cool down is a HUGE bonus. Would make this potion a definite must-have for PVP. Especially from a farmable mob !
Overall, I don't really like this potion. It has a dual effect and I fail to see how having better reflexes suddenly also give you super eagle vision (albeit I'd love a zoom vision power in the game, I think that should come from an eagle or maybe carrots, not from a fox).
Its main effect of boosting sword strike cooldown basically turns out to result in extra combat damage (thus duplicating and stepping on the territory of other potions) or faster mining (also stepping onto another potion's territory here), and the stacking of both effects would make the total power way too high. It just feels like a redundant effect that allows some overpowered stacking for combat and mining.
I'd rather we get a totally new -and totally independent of other potions effect- be created, something original that doesn't end up becoming just another boost to combat output or mining speed (and especially not both at the same time).
For example, an interesting power could be this one:
Potion of Acumen (because in lore, foxes are often said to be highly intelligent or wise or at least sneaky and tricky): When enchanting or repairing, strictly for enchanting purposes, each Rank add 1 to the player's level. This is only for meeting the prerequisites and determining the enchantments that the item will get. The actual level cost stays the same. Duration 3 minutes. Extendable to 8 minutes. Empowerable to Rank II for 90 seconds.
I admit that at first glance that potion doesn't seem powerful at all. But really, think about it.
On a max enchant, you will save at least 10 XPs, because you will probably empower it to Rank II as 90 seconds is generally long enough to use it well. Times 3 potions = 30 XP. Times the number of enchantment in a row you make. Times the number of players sharing the effect if you make it into a splash potion first. Meanwhile, villager clerics sell you experience at the ripoff rate of 1 Emerald per XP (average). So that Potion of Acumen here is starting to look quite sufficiently powerful enough for me.
Still, despite my little comments, I like your suggestion a lot. Good work !