Currently powered rail behavior is binary. Fully powered accelerate minecart up to 8 blocks/second. Unpowered stop minecart (decelerate to 0).
The idea is quite simple, have powered rail tries to accelerate/decelerate minecart to a target speed based on its power level.
Redstone Signal = Target Speed (in m/s, assuming 1 block = 1 meter)
0 = Full Stop
1 = 1 m/s
2 = 1.5 m/s
3 = 2 m/s
4 = 2.5 m/s
5 = 3 m/s
6 = 3.5 m/s
7 = 4 m/s
8 = 4.5 m/s
...
15 = 8 m/s
In short, the general rule is Speed = (Signal - 1) * 0.5 + 1.
If a minecart is above the target speed while over the rail, the powered rail will try to decelerate down to the target speed. Conversely, if a minecart is below the target speed, the powered rail will try to accelerate it up to that speed.
A powered rail will power up to 8 connected power rail to the same level as itself (a powered rail with signal strength of 4 will power up to 8 connected rails to signal strength of 4).
If a powered rail can be powered by multiple signals, the stronger signal takes precedence. For example, if a power rail is connected (within 8 blocks) to a power rail at signal level 4 and another at signal level 8, the power rail in question will be powered to signal level 8.
It sounds nice and pleasing to the eyes, although it might make the tracks look hideous, having different redstone dust absolutely all over the floor and jumble up all the space
It sounds nice and pleasing to the eyes, although it might make the tracks look hideous, having different redstone dust absolutely all over the floor and jumble up all the space
It depends on whether you hide it or not, you can have it underground or surrounded by walls to hide it.
On topic, this makes sense. It could really make rollercoasters better, now if only you could make a loop-de-loop with sticky rails of some sort..
With uphill, a low signal strength would still accelerate you instead of having you go backwards, right?
With uphill, a low signal strength would still accelerate you instead of having you go backwards, right?
Anyway, Support!
Yes. The logic for this rail is quite simple. If the minecart is below the target speed of the powered rail, it will try to acccelerate it up to the target speed. Conversely, if the target speed is too high, it will slow it down (but no reverse it).
Currently powered rail behavior is binary. Fully powered accelerate minecart up to 8 blocks/second. Unpowered stop minecart (decelerate to 0).
The idea is quite simple, have powered rail tries to accelerate/decelerate minecart to a target speed based on its power level.
Redstone Signal = Target Speed (in m/s, assuming 1 block = 1 meter)
If a minecart is above the target speed while over the rail, the powered rail will try to decelerate down to the target speed. Conversely, if a minecart is below the target speed, the powered rail will try to accelerate it up to that speed.
A powered rail will power up to 8 connected power rail to the same level as itself (a powered rail with signal strength of 4 will power up to 8 connected rails to signal strength of 4).
If a powered rail can be powered by multiple signals, the stronger signal takes precedence. For example, if a power rail is connected (within 8 blocks) to a power rail at signal level 4 and another at signal level 8, the power rail in question will be powered to signal level 8.
It sounds nice and pleasing to the eyes, although it might make the tracks look hideous, having different redstone dust absolutely all over the floor and jumble up all the space
It depends on whether you hide it or not, you can have it underground or surrounded by walls to hide it.
On topic, this makes sense. It could really make rollercoasters better, now if only you could make a loop-de-loop with sticky rails of some sort..
With uphill, a low signal strength would still accelerate you instead of having you go backwards, right?
Anyway, Support!
Yes. The logic for this rail is quite simple. If the minecart is below the target speed of the powered rail, it will try to acccelerate it up to the target speed. Conversely, if the target speed is too high, it will slow it down (but no reverse it).