Russian Roulette:
Put five diamonds and one lava bucket in a dispenser, with a switch on top of the dispenser, so you have to stand in front of it for it to work. Players take turns receiving diamonds, until one gets lit on fire.
Gluttony Trap:
same idea as above, but fill it with cakes and lava and simply leave it somewhere in your server. someone's going to get greedy...
Russian Roulette:
Put five diamonds and one lava bucket in a dispenser, with a switch on top of the dispenser, so you have to stand in front of it for it to work. Players take turns receiving diamonds, until one gets lit on fire.
Gluttony Trap:
same idea as above, but fill it with cakes and lava and simply leave it somewhere in your server. someone's going to get greedy...
Anyway, I like this idea.
Thanks. Reminds me of a lottery idea, except non-lethal.
how about the dispenser actually placing blocks instead of throwing the drops
How would that work exactly? It will only be able to place one block. That is it. One. Play these things out in your head before you jump to a conclusion.
No need to be angry now. But yes, you should probably think things through more often.
I know the idea of the dispenser 'placing' blocks rather than dropping them was pretty much thrown away, but I just had a genius idea if the blocks could be retracted. Take a guess. Drawbridges? General retracting bridges? A portcullis? The possibilities are endless. And I had an idea as to how it would work. (Maybe it might be a new block, but it would be essentially a dispenser.)
So you take the dispenser ( ) and place it where I've placed it.
[] [] [] []
Now lets say you want to bridge that gap, what you do is place 4 blocks (of your choice) in the dispenser and set it to place blocks, and when activated, it will place the blocks in their positions (one by one in order of which is closest). But the deal would be that it couldn't dispense blocks to multiple sides, it would only work in one direction and for a limit (maybe 5 or something of the like). So you'd end up with an animation going like this:
I know the idea of the dispenser 'placing' blocks rather than dropping them was pretty much thrown away, but I just had a genius idea if the blocks could be retracted. Take a guess. Drawbridges? General retracting bridges? A portcullis? The possibilities are endless. And I had an idea as to how it would work. (Maybe it might be a new block, but it would be essentially a dispenser.)
So you take the dispenser ( ) and place it where I've placed it.
[] [] [] []
Now lets say you want to bridge that gap, what you do is place 4 blocks (of your choice) in the dispenser and set it to place blocks, and when activated, it will place the blocks in their positions (one by one in order of which is closest). But the deal would be that it couldn't dispense blocks to multiple sides, it would only work in one direction and for a limit (maybe 5 or something of the like). So you'd end up with an animation going like this:
[] [] []
[] []
[]
But how are people going to make their cake dispensers and such when they are going to make a bridge of the stuff instead?
New idea, which is actually related to a different idea, and handled differently in that idea, but I'll alter it to work without being part of that idea.
Wearable dispenser: =leather, =Dispenser
[]
[]
The wearable dispenser is worn in the place of the chestplate, and removing it from the armor slot will be picked up as a regular dispenser. While it is worn, items can be placed in the 2x2 crafting grid and left there. At this point, every step the player takes while walking (not jumping or sneaking, or minecart or boat riding) will place a block in the area that the player was just standing in, provided that area did not already have a block in it. If arrows/snowballs/eggs are in the 2x2 crafting grid, they will be fired directly behind the player.
The item that is used is not random, but starts at the upper left corner and cycles clockwise until there are only empty spaces to the end of the cycle, at which point it starts back at the beginning to restart the cycle.
for example: =sapling
[] [] would alternate between placing a torch and a sapling everytime the player moved a space.
[]
[] would place a torch, then leave an empty space, then place a sapling, then immediately start the cycle over again and place a torch, then an empty space, then a sapling, and continue to immediately start the cycle over again
[]
[] would leave an empty space, then place a torch, then leave an empty space, then place a sapling, then continue the cycle by leaving an empty space, placing a torch, leaving an empty space and placing a sapling.
[] []
[] would place a torch every 4 spaces
[] []
[] would place a torch every 3 spaces
[]
[] [] would place a torch every other space
[]
[] [] would place a torch every space
[>>-i>] []
[] [] would fire an arrow behind the player every step the player takes, providing cover fire as they run from an enemy, though the arrows would of course not be retrievable, and the player would not be able to aim easily (though looking down would shoot the arrow higher, but looking up would shoot the arrow into the ground)
This idea would allow the player to quickly build walls, plant trees and seeds, there could even be allowances made for if a tool like a pickaxe, shovel or hoe is used, that instead of just ejecting the item, it would use the item on the block you just walked over, allowing you to mine strips of stone with a pickaxe, dig trenches in dirt with a shovel, and till soil for planting crops.
I know the idea of the dispenser 'placing' blocks rather than dropping them was pretty much thrown away, but I just had a genius idea if the blocks could be retracted. Take a guess. Drawbridges? General retracting bridges? A portcullis? The possibilities are endless. And I had an idea as to how it would work. (Maybe it might be a new block, but it would be essentially a dispenser.)
So you take the dispenser ( ) and place it where I've placed it.
[] [] [] []
Now lets say you want to bridge that gap, what you do is place 4 blocks (of your choice) in the dispenser and set it to place blocks, and when activated, it will place the blocks in their positions (one by one in order of which is closest). But the deal would be that it couldn't dispense blocks to multiple sides, it would only work in one direction and for a limit (maybe 5 or something of the like). So you'd end up with an animation going like this:
[] [] []
[] []
[]
But how are people going to make their cake dispensers and such when they are going to make a bridge of the stuff instead?
I know what you mean - maybe that's why there could be two types of dispenser - a block based one and an item based one. Or a way to determine whether it is one or the other? (Would be hard with redstone logic, but I'm not sure). Because I love my cake dispensers as well, just as long as they're linked to traps of lava and arrows and tnt :biggrin.gif:
I notice no one has suggested that Flint and steel operate the same way as arrows, where the dispenser will not eject the flint and steel, but will instead use it on the block that is in front of it. I think this is much better than the idea of it dumping lava or water from a bucket placed in it, since you can always set up a cloth block in front of a dispenser with a gravel or sand block on top of that holding back a lava/water flow, when the flint and steel is "dispensed" it will burn the cloth block, let the sand/gravel fall, and let the lava/water flow.
New idea, which is actually related to a different idea, and handled differently in that idea, but I'll alter it to work without being part of that idea.
Wearable dispenser: =leather, =Dispenser
[]
[]
The wearable dispenser is worn in the place of the chestplate, and removing it from the armor slot will be picked up as a regular dispenser. While it is worn, items can be placed in the 2x2 crafting grid and left there. At this point, every step the player takes while walking (not jumping or sneaking, or minecart or boat riding) will place a block in the area that the player was just standing in, provided that area did not already have a block in it. If arrows/snowballs/eggs are in the 2x2 crafting grid, they will be fired directly behind the player.
The item that is used is not random, but starts at the upper left corner and cycles clockwise until there are only empty spaces to the end of the cycle, at which point it starts back at the beginning to restart the cycle.
for example: =sapling
[] [] would alternate between placing a torch and a sapling everytime the player moved a space.
[]
[] would place a torch, then leave an empty space, then place a sapling, then immediately start the cycle over again and place a torch, then an empty space, then a sapling, and continue to immediately start the cycle over again
[]
[] would leave an empty space, then place a torch, then leave an empty space, then place a sapling, then continue the cycle by leaving an empty space, placing a torch, leaving an empty space and placing a sapling.
[] []
[] would place a torch every 4 spaces
[] []
[] would place a torch every 3 spaces
[]
[] [] would place a torch every other space
[]
[] [] would place a torch every space
[>>-i>] []
[] [] would fire an arrow behind the player every step the player takes, providing cover fire as they run from an enemy, though the arrows would of course not be retrievable, and the player would not be able to aim easily (though looking down would shoot the arrow higher, but looking up would shoot the arrow into the ground)
This idea would allow the player to quickly build walls, plant trees and seeds, there could even be allowances made for if a tool like a pickaxe, shovel or hoe is used, that instead of just ejecting the item, it would use the item on the block you just walked over, allowing you to mine strips of stone with a pickaxe, dig trenches in dirt with a shovel, and till soil for planting crops.
When I first saw the words wearable dispenser, I thought you had gone mad. But this is actually an awesome idea.
I notice no one has suggested that Flint and steel operate the same way as arrows, where the dispenser will not eject the flint and steel, but will instead use it on the block that is in front of it. I think this is much better than the idea of it dumping lava or water from a bucket placed in it, since you can always set up a cloth block in front of a dispenser with a gravel or sand block on top of that holding back a lava/water flow, when the flint and steel is "dispensed" it will burn the cloth block, let the sand/gravel fall, and let the lava/water flow.
That's rather hard to reset. Plus, it'd look awkward. There would just be fire without any animation or fitting sound to indicate the fire came from the dispenser and not some random bloke with a F&S.
I notice no one has suggested that Flint and steel operate the same way as arrows, where the dispenser will not eject the flint and steel, but will instead use it on the block that is in front of it. I think this is much better than the idea of it dumping lava or water from a bucket placed in it, since you can always set up a cloth block in front of a dispenser with a gravel or sand block on top of that holding back a lava/water flow, when the flint and steel is "dispensed" it will burn the cloth block, let the sand/gravel fall, and let the lava/water flow.
That's rather hard to reset. Plus, it'd look awkward. There would just be fire without any animation or fitting sound to indicate the fire came from the dispenser and not some random bloke with a F&S.
What, and dispensing a spring block of lava would be easily resettable? and really, if people can figure out that an arrow was fired from a dispenser, I think they'll be able to figure out that a block of fire came out of it.
*Snip*
What, and dispensing a spring block of lava would be easily resettable? and really, if people can figure out that an arrow was fired from a dispenser, I think they'll be able to figure out that a block of fire came out of it.
It removes the source block when it loses current. Or when it receives current again. Also, it's rather easy to follow the trajectory of an arrow back to it's source. A block being spontaneously set alight is hard to track, especially if there is a dispenser with an arrow in it to disguise the firing sound.
Milk isn't a liquid you can pour it in the first place, so it will just spit out the bucket =P
Russian Roulette:
Put five diamonds and one lava bucket in a dispenser, with a switch on top of the dispenser, so you have to stand in front of it for it to work. Players take turns receiving diamonds, until one gets lit on fire.
Gluttony Trap:
same idea as above, but fill it with cakes and lava and simply leave it somewhere in your server. someone's going to get greedy...
Anyway, I like this idea.
Thanks. Reminds me of a lottery idea, except non-lethal.
It could only dispense one item then. Not even worth going through the trouble to make it.
No need to be angry now. But yes, you should probably think things through more often.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Sure, why not? Might as well add other dispenser ideas here too.
Like my high powered version?
So you take the dispenser ( ) and place it where I've placed it.
[] [] [] []
Now lets say you want to bridge that gap, what you do is place 4 blocks (of your choice) in the dispenser and set it to place blocks, and when activated, it will place the blocks in their positions (one by one in order of which is closest). But the deal would be that it couldn't dispense blocks to multiple sides, it would only work in one direction and for a limit (maybe 5 or something of the like). So you'd end up with an animation going like this:
[] [] []
[] []
[]
But how are people going to make their cake dispensers and such when they are going to make a bridge of the stuff instead?
Wearable dispenser: =leather, =Dispenser
[]
[]
The wearable dispenser is worn in the place of the chestplate, and removing it from the armor slot will be picked up as a regular dispenser. While it is worn, items can be placed in the 2x2 crafting grid and left there. At this point, every step the player takes while walking (not jumping or sneaking, or minecart or boat riding) will place a block in the area that the player was just standing in, provided that area did not already have a block in it. If arrows/snowballs/eggs are in the 2x2 crafting grid, they will be fired directly behind the player.
The item that is used is not random, but starts at the upper left corner and cycles clockwise until there are only empty spaces to the end of the cycle, at which point it starts back at the beginning to restart the cycle.
for example: =sapling
[] [] would alternate between placing a torch and a sapling everytime the player moved a space.
[]
[] would place a torch, then leave an empty space, then place a sapling, then immediately start the cycle over again and place a torch, then an empty space, then a sapling, and continue to immediately start the cycle over again
[]
[] would leave an empty space, then place a torch, then leave an empty space, then place a sapling, then continue the cycle by leaving an empty space, placing a torch, leaving an empty space and placing a sapling.
[] []
[] would place a torch every 4 spaces
[] []
[] would place a torch every 3 spaces
[]
[] [] would place a torch every other space
[]
[] [] would place a torch every space
[>>-i>] []
[] [] would fire an arrow behind the player every step the player takes, providing cover fire as they run from an enemy, though the arrows would of course not be retrievable, and the player would not be able to aim easily (though looking down would shoot the arrow higher, but looking up would shoot the arrow into the ground)
This idea would allow the player to quickly build walls, plant trees and seeds, there could even be allowances made for if a tool like a pickaxe, shovel or hoe is used, that instead of just ejecting the item, it would use the item on the block you just walked over, allowing you to mine strips of stone with a pickaxe, dig trenches in dirt with a shovel, and till soil for planting crops.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I know what you mean - maybe that's why there could be two types of dispenser - a block based one and an item based one. Or a way to determine whether it is one or the other? (Would be hard with redstone logic, but I'm not sure). Because I love my cake dispensers as well, just as long as they're linked to traps of lava and arrows and tnt :biggrin.gif:
The caveman's secret weapon
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
When I first saw the words wearable dispenser, I thought you had gone mad. But this is actually an awesome idea.
That's rather hard to reset. Plus, it'd look awkward. There would just be fire without any animation or fitting sound to indicate the fire came from the dispenser and not some random bloke with a F&S.
The caveman's secret weapon
What, and dispensing a spring block of lava would be easily resettable? and really, if people can figure out that an arrow was fired from a dispenser, I think they'll be able to figure out that a block of fire came out of it.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
It removes the source block when it loses current. Or when it receives current again. Also, it's rather easy to follow the trajectory of an arrow back to it's source. A block being spontaneously set alight is hard to track, especially if there is a dispenser with an arrow in it to disguise the firing sound.
The caveman's secret weapon