Poll: What do you think of these bosses?
What do you think of these bosses? - Single Choice
- I like this idea, but it should be moved to the Mapping/Modding forum 3.3%
- Despite the fact that these bosses are unobtrusive on the gameplay, I hate the idea of them. 4%
- The bosses need to stick to the mobs already in the game. Remove all the others. 1.6%
- Interesting, but only a few bosses are really that good 6.1%
- Nice Idea, but needs some work/I don't like a couple of the bosses 10.9%
- Cool. It would improve the gameplay, but it's not perfect yet. 30.3%
- Love them. Notch should add them just the way they are. 43.8%
okay, I like the idea a lot, but this forum isn't the
place for it. there are numerous dragon-centered threads.
however, on this forum, all the drops would need to be unique items that you can craft later, and drake scales should not be craftable: they should be taken from dragons.
You just gave me a good idea.
If you like the idea of dragons so much, download Minecraft Advanced. It doesn't work for 1.2_x yet, but Kingbdogz is updating it. Ghasts drop scales, and he may make a remodel and reskin.
but your the one who asked how drake scale would be used
drake scale is the dragons drop
You do realize this is almost exactly the same as the Cthulhu idea already up, right?
Also, the boss teleporter is too powerful, chaotic, and probably wouldn't work correctly. The game would have to find a safe spot near the boss area, the area would have to already be loaded, and you wouldn't necessarily know where the hell you are.
The light shield is the same as the symbol of power, the necromancer's drop.
Yes, but I thought it might be a craftable thing, which doesn't really make sense, but I was hopeful. And yes, the drake scale is the dragon's drop. So you beat the dragon and you now have one scale, with no way of getting another. You could make a dragon-scale shovel, but that's it. It only works if dragons are a normal mob.
6 horsemen wielding bows. They all have leather armor. Arrows deal 2 damage. They have 6 hearts. They try to circle around you and avoid damage.
Boss of the group.
Guy on horse with a suit of iron armor holding an iron halberd. (viewtopic.php?f=1&t=153980&p=2207834#p2207834) He tries to run around you and then race along your side and slash at you. He has 20 hearts. The armor is purely visual.
Drops. An iron halberd. It gives you the ability to make halberds.
A fenced in enclosure (50x50?) with a wooden door in the middle of every side.\
Spawns: Places with grass.
Edit: I still think that slime-based tools are a bad idea. We already have cobblestone which is very renewable. Could you use my idea for armor that is like leather armor but heavily reduces fall damage? Also, I had a very wierd idea for slime soup.
Heat a slimeball in a furnace and you get slime goo.
Wool = slime goo.
wood = bowl.
This makes slime stew. It heals 4.5 hearts.
This makes slime juice. It heals for 1.5 hearts, but can be made without a workbench. (Good for saving inventory space)
Wool = slime ball
Makes lime jello. Heals for .5 hearts. Good because it is a food that is renewable underground (once slime spawning is fixed) while not healing for very much. Healing is reduced because it does not require a workbench or a furnace.
Spawn: Any surface biome.
Lair: A small house, with a slightly larger basement and a deep mineshaft beneath. No torches but the one near Dark Steve?.
Appearance: An "evil" recolor of the default skin, or maybe just a darkened recolor of the player's own skin, so it's more obviously a mimic.
Entrance: Found in the tunnels, mining with his bare hands. Upon getting too close, he turns around, puts out the torch nearby and runs down another hallway, leaving you in the darkness.
Special: removes blocks or torches you put down while fighting him. Evasive, but definitely aggressive behavior. May or may not run outside around his house.
Attacks: Punch- standard Miner's punch, as applied to your face. Does 3 hearts of damage before armor applies. Those purple Nether-Portal particles appear when he connects.
Bow and Arrow- "switches items" to a bow andshoots a quick flurry of 3-7ish arrows in your general direction. Same damage your own arrows would deal.
Mmm, Porkchops- Stops in place, switches "equipped item" to cooked pork and uses it. Heals Dark Steve? for the same amount as your average cooked porkchop. Not used very often, and only after you've damaged him a good deal.
Drop: Power Punch
Where =Leather, and = is a block of iron.
1.5 times more durable than a diamond tool, excellent for breaking any sort of block and damaging enemies. I figure that while such a tool would be a great asset, it wouldn't be a true game breaker as you're likely to use it for all the things you would split up between an axe, sword, pick and shovel. It's also what happens when tree punching is raised to an art form.
I admit this whole idea was spur-of-the-moment, but whatcha think?
How about it just makes trees and dirt based things be instant mine and functions as a stone pickaxe for everything else? Remember, obsidian isn't hard to get, it just takes a while to mine it.
I personally wouldn't want it reduced to dirt/wood, but it's not a big thing. The concept of Steve's punching power becoming all he ever needs to survive in the world is too awesome to pass up in my mind, and in execution a durable multitool seems to be a fun, not-overpowered way to go about it. Very Minecrafty, and for a tool it's still very expensive.
dragons could be a rare mini-boss
Secondly, I have an idea for a boss: the Taskmaster.
Spawn: Anywhere, possibly preferring swamp biomes.
Lair: A partly ruined surface castle without torches, but many parts (including non-flammable blocks) are burning like netherrack.
Drop: Mob Ward
Appearance: a human(oid) warrior in dark armor. His eyes glow red and his helmet had horns on it. He wields an axe of the same dark material.
Entrance: He sits on his throne surrounded by fire in his throne room. When you near, he rises, unleashes a battle cry, and attacks.
Special: all hostile mobs will attempt to move to him, and all hostile mobs (including him) are immune to fire damage as long as they are within his castle. As a further plus, spiders are always hostile while within his castle.
When he dies, all of the fire in his castle goes out, as well as any torches you placed there.
Call the Horde - summons random mob spawner. He does this whenever you destroy the one he placed before.
Fireball - like the ghast's fireball, but due to him being immune to damage, it only serves two purposes: damaging you, and breaking blocks to let called mobs in. This attack CAN light non-flammable blocks permanently on fire.
Axe Slash - he will quickly run to you, make one attack for around 2 hearts worth, and then retreat into fire.
Drop: Mob Ward
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When placed, this item will have pathing like a fence. It will prevent mobs from spawning within a 30 block radius. Should a mob come within 10 blocks, it catches fire.
Further special: should you run from him, he will NOT despawn. Instead, he will chase you, still using all of his attacks, and mobs within 30 blocks of him will have the benefit as if they were inside his castle. This makes him a dangerous foe who will besiege your castle should you give him the time.
Edit: Sorry, missed the bit about no bosses with armies of mobs. I'll try to think of something else then.
your first comment has been suggested already, and I am trying to find a way of doing it that would 1: work (kinda important), 2: be fun, and 3: let people fight a variety of bosses.
the ranger is kind of a neutral boss, but I'll keep thinking about it.
Firstly, a lot of squids should spawn around the Cthulhu temple.
Secondly, an idea
Spawn: In a deeper area of land, though not necessarily underground though
Area/Lair: A maze/labyrinth made of smooth stone with a ceiling and only one entrance/exit, his main area will be in the middle of the labyrinth. The labyrinth and his lair itself are filled with traps(example - a pressure plate that causes a dispenser to fire an arrow). Possible help to kill the Minotaur?
Drop: Great Axe(?)
Appearance: Well, a Minotaur, google image it. He would be 1-2 blocks taller than the player. Wields a battle axe.
Entrance: In his lair there will be a Minotaur statue and a lever in front of it. When the lever is pulled the statue will turn to the Minotaur and attack you.
Special: Immune to knockback and a relatively high jump. Slightly slower than player.
Basic Attack - Swings great axe with range of 2 blocks that does 1-3 hearts damage.
Horn Charge - Puts head down and charges at the player in a single direction. If it hits a wall, a small radius of the wall is destroyed. If it hits the player, it does 3-5 hearts of damage.
Hatchet Toss - Throws a hatchet at the player. 1-2 hearts of damage.
Basically a steel quality tool that has both the functions of an axe and a sword.
Durability of a diamond tool.
I like your idea.
For the damages, I think 2.5 hearts would be good for melee, 3 for charge, and 1.5 for throw.
Maybe great axe would be:
It could be a battle axe with a gold circle in the middle of the stick that goes between the blades.
love the idea, not positive about the labyrinth: maybe just a complex cave system?
I'm trying to leave the damage/health numbers up to notch.
This idea will be added presently.