I personally DO want bosses based on the normal mobs that can only spawn around spawners and have 1% chance of spawning but that is for another thread if any...and normal animal bosses on grass for the lulz. ANYWAY i love all the ideas in here but saddened by how slow bosses come out.
Shadow Pheonix
Large heath (40)?
Shoots explosive shadows at you, doing no environment damage, just damage to mobs and such.
looks on fire, but fire is black
takes minor damage from direct sunlight
heals in total shadow
size: about the size of the average chunk error, maybe a bit more
is very fast and flies
only spawns at night, at top of sky, will NOT attack player first.
at dawn will vanish in a puff of smoke
when killed allows you to craft Shadow Arrows ]" title="-<->" />
more damage, like 4, only gives you one, and turns darkness on that block and all blocks in a 5x5 to 0 for a minute.
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Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
Bosses represent an outdated style of game design, one where players were restricted to linear paths through levels that climaxed with a "boss fight."
Large mobs, sure.
Bosses?
God no.
sigh. Now actually read the post.
Oh look, nothing's changed.
we dont like your kind here.
read the post but this time without being stupid, YOUU DONT HAVE TO FIGHT THE BOSSES, you must activate them, therefore if you dont want to fight it or just dont like bosses... guess what you dont have to do?
Basiclly, I have idea for two bosses.
Also, if these bosses will be accepted, I think it would be a good idea to change some other bosses to field bosses.
Okay, first:
Nether boss Hades
Spawn: Deep inside caves of the nether.
Area: A big castle made of obsidian, inside the castle there are light stone hanging from the roof. When Hades dies the lightstone stays on, but the obsidian will start breaking in the speed of mining (With diamond pickaxe) which gives you time to escape. The castle has also a chest deep inside it, you will have to be very quick to get it.
Drop: Mind-confuzer scythe. (5% to get demonic ruby)
Appearence: 4 blocks high person, white-pale skin, dark outfit with demonic signs on it. Also has in one hand the mind-confuzer scythe and on the other hand has a demonic ruby. (A ruby ore that shines in black)
Special: Can summon demons and field bosses (50% weaker, has to be a nether boss) to fight with him, also can enter the floor and attack you from behind.
The dark color of obsidian makes the fighting really hard, you will have to try to see his pale skin.
Attacks:
O'Ruby - Hades says "O'Great ruby!", the ruby glows darker than usual and 3 monsters or 1 field boss are summoned, using it only if his life is behind 50%
Confuze - He strikes you with his scythe, if the scythe his you your keys will get inverted, like if you wanna go forward you will have to hold backward, the confuze will stay for 15 seconds. Uses very often.
When Hades has less than 5% life, there are 75% that he will mix the ruby with his scythe, this skill will give him 15% more health and everytime he uses the confuze attack it will spawn one monster. Makes the fight way more difficult.
Drop: Confuze scythe.
[]
[] [] (I think)
You can place the scythe on the ground for once, it will make all hostile monsters stay away from your house for 5 minecraft days and 5 minecraft nights.
Second boss is from the Aether Zeus
Spawn: On a very high place in the Aether, usually a large place.
Area: A big temple made of half-steps and smooth stone, has a 3% to have a diamond on top of one of the blocks.
Drop: Zeus lightning.
Appearence: A 4 high person dressed in white, has a pale skin, big beard and lots of hair, holds lightnings with his hands.
Special: Can fly and cast lightning spells on you. Also, he will not always be hostile, he can be friendly to you and help you with some other bosses (Only 2% that he will spawn netural), if you had these 2% you need to give him some 5 diamonds, after that he will help you.
Attacks:
Rise and shine: Zeus starts glowing in a light level 20 (Over the seen-able), this skill stays for 5 seconds and allows him to attack you rapidly without getting harmed. Uses this very rarely.
Lightning & bolts: starts casting lightning spells and bolts at you.
Storm: creates a lightninig storm which makes some blocks fall on you and might destroy the temple, uses this when have less that 5% health, and can kill you with it. If you will die and return there he will be alive but the temple will be ruined, you might see him cry.
Drop: Zeus lightning.
(No idea how to draw)
You can use this item for 5 times, it make things work faster (Like bonemeal), it can make furnaces smelt things without coal or bucket of lava, and can make the ground grow stuff 80% faster.
best idea ever but i think drops shouldent be craftable but they are infinite because they are bosses after all
but maybe make the arrow drops craftable only after you beat the boss but no other drop should be craftable
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Back in 1988 I was on them for six months at the end of my athletic career. Steroids turned me into an animal. They make you very aggressive too.
I really like this, but make all the drops uncraftable and last longer (to be more awesome)
That way, you get something other than fun from the boss (For example i'd only fight it once or twice if it dropped something I could make 10 of faster than killing it)
Very well thought out! I really hope someone mods this, or notch himself takes it up! And as I have been doing now, I made a mini-sig for it, for people who support alot of stuff! heres the Code
best idea ever but i think drops shouldent be craftable but they are infinite because they are bosses after all
but maybe make the arrow drops craftable only after you beat the boss but no other drop should be craftable
I appreciate your support, but please read the entire main thread.
I really like this, but make all the drops uncraftable and last longer (to be more awesome)
That way, you get something other than fun from the boss (For example i'd only fight it once or twice if it dropped something I could make 10 of faster than killing it)
Very well thought out! I really hope someone mods this, or notch himself takes it up! And as I have been doing now, I made a mini-sig for it, for people who support alot of stuff! heres the Code
I think the bosses so far sound pretty good. I also think a good addition would be to have each drop a different trophy or medal that would be placeable in a craftable trophy case or something of the sort, incouraging people even more to go out and hunt for the different bosses. A trophy room would also make a great addition into any castle or even homes.
feel free to say no to this. But I think some bosses that hold valuable things need to have doors to their lair. (Disregarding the one's that are anywhere above ground.) Just something that forces you to either dig out, defeat the boss or die. I'm going to keep reading this for more suggestions that are better stated with ease to game design.
Just thought I'd add something before I continue and forget.
+1 for support.
feel free to say no to this. But I think some bosses that hold valuable things need to have doors to their lair. (Disregarding the one's that are anywhere above ground.) Just something that forces you to either dig out, defeat the boss or die. I'm going to keep reading this for more suggestions that are better stated with ease to game design.
Just thought I'd add something before I continue and forget.
+1 for support.
I don't understand your first suggestion. Please explain.
really love the idea but they should have bases so people dont get free nice house and there need s to be a dragon boss too :biggrin.gif:
A wyvern is a type of dragon. I don't understand the first part: they already have bases, some can be made into houses (that's not a bad thing), and what exactly are you trying to say?
I think the bosses so far sound pretty good. I also think a good addition would be to have each drop a different trophy or medal that would be placeable in a craftable trophy case or something of the sort, incouraging people even more to go out and hunt for the different bosses. A trophy room would also make a great addition into any castle or even homes.
feel free to say no to this. But I think some bosses that hold valuable things need to have doors to their lair. (Disregarding the one's that are anywhere above ground.) Just something that forces you to either dig out, defeat the boss or die. I'm going to keep reading this for more suggestions that are better stated with ease to game design.
Just thought I'd add something before I continue and forget.
+1 for support.
I don't understand your first suggestion. Please explain.
I think he means that when you enter the bosses area you would be trapped in and you couldnent get out, untill the boss is defeated. Similer to like old megaman video games.
feel free to say no to this. But I think some bosses that hold valuable things need to have doors to their lair. (Disregarding the one's that are anywhere above ground.) Just something that forces you to either dig out, defeat the boss or die. I'm going to keep reading this for more suggestions that are better stated with ease to game design.
Just thought I'd add something before I continue and forget.
+1 for support.
I don't understand your first suggestion. Please explain.
I think he means that when you enter the bosses area you would be trapped in and you couldnent get out, untill the boss is defeated. Similer to like old megaman video games.
I think he also meant that some boss areas should need some sort of key to open or something.
this. is. brilliant! you thought of them all!! exept...
Phantom Skeleton
lair: *any biome*A large cobblestone dungeon in a deep cliff. you'll find bones scattered along with some soul sand.*not in Nether.
Appearance: a ghostly skeleton about 1.5 times larger than an average skeleton.
Revealance: some fog rolls in, arrows shoot out randomly, and the skeleton appears, floating about a half block up.
Drops: the ghostly arrow/ghostly bow.
speacial: like the giant creeper, the phantom skeleton appears, yet will dissapear after about 30 seconds of fighting. then, like a whisper, appears and attacks, between a day and 2 weeks, regardless if its in a base,lightsource, and anything else. so don't become unprepared. he's watching...
has 25 HP
Attacks: phantom arrow: shoots through any type on block. until a certain distance. 50 blocks? 1/2 HP
Ghost beam. shoots a bean that lifts you up draining your HP by 1/2 each 5 seconds. to counteract hit it like a ghast fireball, or hit the beam 10 times with anything. lasts 20 seconds.
ghost rock: places a rock that cannot be broken exept by iron+ pickaxe.
upon death it drops a ghost bow that shoots an average arrow and makes it a ghost arrow that can only shoot through 5 blocks. and the arch is 1/4 of average arrow arch.
[] []
[] =string
and 1-5 ghost arrows. shoots strait and also goes through blocks until 1000 blocks.
Notch said he might add bosses, but i dont think he will add the creeper, its quite infair if you ask me.... i mean think dude, what if that creeper destroyed your base that took you days to work on?
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You can count on me! Sometimes.. or all the time i forgot..
[url="http://www.minecraftforum.net/viewtopic.php?f=3&t=58874"][/color][/url][/center]
Large heath (40)?
Shoots explosive shadows at you, doing no environment damage, just damage to mobs and such.
looks on fire, but fire is black
takes minor damage from direct sunlight
heals in total shadow
size: about the size of the average chunk error, maybe a bit more
is very fast and flies
only spawns at night, at top of sky, will NOT attack player first.
at dawn will vanish in a puff of smoke
when killed allows you to craft Shadow Arrows
more damage, like 4, only gives you one, and turns darkness on that block and all blocks in a 5x5 to 0 for a minute.
we dont like your kind here.
read the post but this time without being stupid, YOUU DONT HAVE TO FIGHT THE BOSSES, you must activate them, therefore if you dont want to fight it or just dont like bosses... guess what you dont have to do?
Also, if these bosses will be accepted, I think it would be a good idea to change some other bosses to field bosses.
Okay, first:
Nether boss
Hades
Spawn: Deep inside caves of the nether.
Area: A big castle made of obsidian, inside the castle there are light stone hanging from the roof. When Hades dies the lightstone stays on, but the obsidian will start breaking in the speed of mining (With diamond pickaxe) which gives you time to escape. The castle has also a chest deep inside it, you will have to be very quick to get it.
Drop: Mind-confuzer scythe. (5% to get demonic ruby)
Appearence: 4 blocks high person, white-pale skin, dark outfit with demonic signs on it. Also has in one hand the mind-confuzer scythe and on the other hand has a demonic ruby. (A ruby ore that shines in black)
Special: Can summon demons and field bosses (50% weaker, has to be a nether boss) to fight with him, also can enter the floor and attack you from behind.
The dark color of obsidian makes the fighting really hard, you will have to try to see his pale skin.
Attacks:
O'Ruby - Hades says "O'Great ruby!", the ruby glows darker than usual and 3 monsters or 1 field boss are summoned, using it only if his life is behind 50%
Confuze - He strikes you with his scythe, if the scythe his you your keys will get inverted, like if you wanna go forward you will have to hold backward, the confuze will stay for 15 seconds. Uses very often.
When Hades has less than 5% life, there are 75% that he will mix the ruby with his scythe, this skill will give him 15% more health and everytime he uses the confuze attack it will spawn one monster. Makes the fight way more difficult.
Drop: Confuze scythe.
[]
[] []
You can place the scythe on the ground for once, it will make all hostile monsters stay away from your house for 5 minecraft days and 5 minecraft nights.
Second boss is from the Aether
Zeus
Spawn: On a very high place in the Aether, usually a large place.
Area: A big temple made of half-steps and smooth stone, has a 3% to have a diamond on top of one of the blocks.
Drop: Zeus lightning.
Appearence: A 4 high person dressed in white, has a pale skin, big beard and lots of hair, holds lightnings with his hands.
Special: Can fly and cast lightning spells on you. Also, he will not always be hostile, he can be friendly to you and help you with some other bosses (Only 2% that he will spawn netural), if you had these 2% you need to give him some 5 diamonds, after that he will help you.
Attacks:
Rise and shine: Zeus starts glowing in a light level 20 (Over the seen-able), this skill stays for 5 seconds and allows him to attack you rapidly without getting harmed. Uses this very rarely.
Lightning & bolts: starts casting lightning spells and bolts at you.
Storm: creates a lightninig storm which makes some blocks fall on you and might destroy the temple, uses this when have less that 5% health, and can kill you with it. If you will die and return there he will be alive but the temple will be ruined, you might see him cry.
Drop: Zeus lightning.
(No idea how to draw)
You can use this item for 5 times, it make things work faster (Like bonemeal), it can make furnaces smelt things without coal or bucket of lava, and can make the ground grow stuff 80% faster.
Check it out ^-^
but maybe make the arrow drops craftable only after you beat the boss but no other drop should be craftable
That way, you get something other than fun from the boss (For example i'd only fight it once or twice if it dropped something I could make 10 of faster than killing it)
I appreciate your support, but please read the entire main thread.
that goes for you too.
thank you, I'll put it up soon. It is a little misleading, but I've been thinking about a minibanner for a while.
Just thought I'd add something before I continue and forget.
+1 for support.
I don't understand your first suggestion. Please explain.
A wyvern is a type of dragon. I don't understand the first part: they already have bases, some can be made into houses (that's not a bad thing), and what exactly are you trying to say?
I think he means that when you enter the bosses area you would be trapped in and you couldnent get out, untill the boss is defeated. Similer to like old megaman video games.
I think he also meant that some boss areas should need some sort of key to open or something.
Phantom Skeleton
lair: *any biome*A large cobblestone dungeon in a deep cliff. you'll find bones scattered along with some soul sand.*not in Nether.
Appearance: a ghostly skeleton about 1.5 times larger than an average skeleton.
Revealance: some fog rolls in, arrows shoot out randomly, and the skeleton appears, floating about a half block up.
Drops: the ghostly arrow/ghostly bow.
speacial: like the giant creeper, the phantom skeleton appears, yet will dissapear after about 30 seconds of fighting. then, like a whisper, appears and attacks, between a day and 2 weeks, regardless if its in a base,lightsource, and anything else. so don't become unprepared. he's watching...
has 25 HP
Attacks: phantom arrow: shoots through any type on block. until a certain distance. 50 blocks? 1/2 HP
Ghost beam. shoots a bean that lifts you up draining your HP by 1/2 each 5 seconds. to counteract hit it like a ghast fireball, or hit the beam 10 times with anything. lasts 20 seconds.
ghost rock: places a rock that cannot be broken exept by iron+ pickaxe.
upon death it drops a ghost bow that shoots an average arrow and makes it a ghost arrow that can only shoot through 5 blocks. and the arch is 1/4 of average arrow arch.
[]
[]
and 1-5 ghost arrows. shoots strait and also goes through blocks until 1000 blocks.
[] [>>-i>] []
[]
thanks!
[url="http://www.minecraftforum.net/viewtopic.php?f=3&t=58874"][/color]