The Meaning of Life, the Universe, and Everything.
Join Date:
5/2/2013
Posts:
212
Location:
Probably on YouTube.
Minecraft:
EmberedOne
Member Details
Just a few responses to some things you have said there:
The game actually does change when you have a higher difficulty on. For example, mobs deal extra damage the higher the difficulty is, zombies can break doors on hard, and there are a few others that I can't remember.
As for the musket you only find in dungeons, I only suggested it because I thought it would be an interesting idea, further promoting exploration. (as Minecraft does with almost every update.) And Mojang was supposedly going to make unique items you could find in dungeons anyway, so I thought this was fitting.
Just a few responses to some things you have said there:
The game actually does change when you have a higher difficulty on. For example, mobs deal extra damage the higher the difficulty is, zombies can break doors on hard, and there are a few others that I can't remember.
As for the musket you only find in dungeons, I only suggested it because I thought it would be an interesting idea, further promoting exploration. (as Minecraft does with almost every update.) And Mojang was supposedly going to make unique items you could find in dungeons anyway, so I thought this was fitting.
Sorry for any confusion, but all I meant about mobs not changing due to difficulty was that mob spawning doesn't change due to difficulty, so I didn't think it fit to have only a select few mobs do someonthing because the diffulty was different, as opposed to all mobs in an area. Maybe the 50 block radius of mob attraction could be reduced because of difficulty, but I still don't like it. I think it should stay the way it is.
I'll think about a Musket you find in Dungeons, the way you've put it here sounds good. "To encourage people to explore"... I like that, not much exploring gets done once, more of it might be nice. That does sound fitting. I'm gonna have to think about it a lot more though, if I get any solid concrete ideas about how this could be better than the normal Musket, I might add it in. (I don't know, maybe a Musket that shoots Ender Pearls more accurately, or something like that)
Anyway, thanks for the feedback and the support, I'll think about your suggestion more.
Minecraft dosen't need guns, atleast, not at the moment.
No Support
Explain why, because if you do not, your post is spam. You can't just say you don't support and not give a reason, it's against the rules. Why doesn't Minecraft need guns?
Even if you don't want to add bayonets, muskets should have a melee compedent. In real life, if you run out of ammo, you could always just swing it like a club.
That's why we have swords.
Same goes with bow. When in melee, you fight with the sword instead.
I understand what you're saying however, and I kind of both agree and disagree. Tools deal more damage than being unarmed. It would make sense if the musket dealt more melee damage.
I don't like the idea for the bayonet with this suggestion for other reasons besides this point you've made, which I've explained a few other times on this thread, as other people have suggested bayonets so far. I'm still saying no to bayonets, but maybe the bayonet would have it's own durability, you don't know. Still, no bayonets.
I actually think bayonets are a good idea, provided that they are balanced around NOT dealing the same damage as a sword or anywhere near. In addition since the musket cannot have melee enchants without commands or 3rd party programs, this would make it even more inferior to a sword. The Bayonet would really only be a last resort and I would support it dealing about the same amount of damage as a wooden pickaxe.
The game difficulty doesn't affect mobs. Hostile mobs are exactly the same no matter what difficulty you're playing on.
Actually you are completely wrong here. Mobs deal more damage on Hard and have more of a chance to spawn with armor and weapons. Spiders also have a chance of having a status effect.
Even if you don't want to add bayonets, muskets should have a melee compedent. In real life, if you run out of ammo, you could always just swing it like a club.
I agree with this statement. Melee combat was very much a part of the battlefield during this era. As stated above I would support a small buff to its melee damage.
Rollback Post to RevisionRollBack
To those of you suggesting new uses for Emeralds in the suggestions forum: Emeralds have enough uses. You can trade with villagers to get diamond armor/tools/weapons and enchants. Stop suggesting that Emeralds are useless, and learn to play Minecraft. Thanks.
For once, a legitimate suggestion, rather than "lel add dis wuld be cuul"
(So, there's no way I'm reading 25 pages of replies, so this post will just be in general, even if it's already been said)
To those of you saying "There's a mod for this, don't add to Vanilla."
There's literally a mod for everything.
Biomes O' Plenty.
We got a biomes update.
Those 20-something dragon mods.
We got an Enderdragon.
The tons and tons of redstone mods.
We got a redstone update.
ALL the mods that add horses...
We got horses.
If they refused to add anything that was a mod, we would run out of content instantly. There is a mod for everything.
On-topic, though, I quite like this idea. As you said, it fits with Minecraft, and MC isn't supposed to be realistic anyways. We can literally go to Hell. And fight dragons. If they wanted to add a bloody nuke, they would. Seems to be a balanced suggestion as well. But, a charge time of 2.5 seconds? I don't know how long the Bow charge is, but I'm pretty sure it's shorter, and a bow sure as hell isn't going to be effective at the range you want the musket to be used at. You start using a bow at close range and you're dead before you can get two shots off. Maybe 1.5 seconds? Or maybe I just have a horrible sense of time, and 2.5 is actually shorter. Dunno.
I actually think bayonets are a good idea, provided that they are balanced around NOT dealing the same damage as a sword or anywhere near. In addition since the musket cannot have melee enchants without commands or 3rd party programs, this would make it even more inferior to a sword. The Bayonet would really only be a last resort and I would support it dealing about the same amount of damage as a wooden pickaxe.
Actually you are completely wrong here. Mobs deal more damage on Hard and have more of a chance to spawn with armor and weapons. Spiders also have a chance of having a status effect.
I agree with this statement. Melee combat was very much a part of the battlefield during this era. As stated above I would support a small buff to its melee damage.
I don't like the idea of an item with 2 different durability meters, which is the only way a bayonet could work with Muskets. No bayonets.
Sorry, I made a mistake, I meant mob spawning didn't change. Same number of mobs except on peaceful, and all that does is despawn mobs very quickly.
For once, a legitimate suggestion, rather than "lel add dis wuld be cuul"
(So, there's no way I'm reading 25 pages of replies, so this post will just be in general, even if it's already been said)
To those of you saying "There's a mod for this, don't add to Vanilla."
There's literally a mod for everything.
Biomes O' Plenty.
We got a biomes update.
Those 20-something dragon mods.
We got an Enderdragon.
The tons and tons of redstone mods.
We got a redstone update.
ALL the mods that add horses...
We got horses.
If they refused to add anything that was a mod, we would run out of content instantly. There is a mod for everything.
On-topic, though, I quite like this idea. As you said, it fits with Minecraft, and MC isn't supposed to be realistic anyways. We can literally go to Hell. And fight dragons. If they wanted to add a bloody nuke, they would. Seems to be a balanced suggestion as well. But, a charge time of 2.5 seconds? I don't know how long the Bow charge is, but I'm pretty sure it's shorter, and a bow sure as hell isn't going to be effective at the range you want the musket to be used at. You start using a bow at close range and you're dead before you can get two shots off. Maybe 1.5 seconds? Or maybe I just have a horrible sense of time, and 2.5 is actually shorter. Dunno.
Anyways...
Support!
2.5 seconds is more than double the charge time of the bow, but you can't put Efficiency on the bow. You can put Efficiency on the Musket, though, and that will increase the charge time of the Musket to less than that of the bow, if one wants.
Musket Balls and muskets aren´t renewable, so I guess that there could be a Wither Skeleton variant which would use Hopper Muskets and drop musket balls (0-2), along with 1-2 Iron Ingots (So it is renewable without causing it to require making an iron golem farm) and a 1/5 chance to drop Flint (So they would, except for the wood, drop all of the materials needed to craft a musket and would drop it´s ammo). It would replace the Skeletons which spawn in Nether Fortresses instead of Wither Skeletons.
Their AI would consist of them shooting 8 shots about as fast as the player can (They´ll drop more musket balls depending on how many they haven´t shot yet, so killing them from far away with a musket or a bow would be more profitable than charging them headlong) , then, they would be unable to move or attack for a short period (To simulate reloading), unless the player gets too close, which would cause them to attack like a normal Wither Skeleton.
By adding them, Musket balls and Muskets would be renewable, while also getting rid of Skeletons spawning in the Nether, which is just strange.
Alternatively, they would spawn along with standard Wither Skeletons (1/3 chance to spawn instead of a normal wither skeleton, with each group always spawning at least one of them). In that case, they would have a 1/2 chance to drop an Iron Ingot.
Everything you need to build Muskets and Musket Balls is renewable, excluding Nether Brick, which is extremely easy to get, because it pretty much extends infinitely, you can never run out.
Adding a new skeleton that uses a Musket seems awkward. Have you ever seen a zombie movie where the zombie picks up a gun? It's always awkward, and makes everyone wish they hadn't done it. (Besides Day of the Dead (1985), which was pretty cool) One example I always bring up is that scene in Land of the Dead where the gas station zombie starts using an automatic rifle, and aiming perfectly without training, even though it's been years since the zombie apocalypse started, and his fingers would most likely break off, not to mention how bad his motor skills must be by now. Sure, skeletons can use bows, but that feels fine. Muskets feel too complex for any skeletons to use. I hope this makes sense.
Thanks for the feedback, though. It really does help.
Can't say I support as is. I know the "it doesn't fit into vanilla Minecraft's theme" is an argument you've addressed (quite well actually), but Balkon's WeaponMod has shown that the musket can indeed fit the vanilla theme seamlessly. Mind you, I have not read the last 25 pages of comments, so I'm going to address the first 3 paragraphs of your suggestion with what could be arguments you've already addressed.
Quote from Rhea_M»
Everyone always suggests guns. In fact, there are gun posts all the time... and everyone always berates it because guns don't fit in with the Minecraft atmosphere or the theme. That is true, but what about Muskets? Those seem to fit in nicely; not too advanced, very simple. It wouldn't be too overpowered a weapon, because muskets aren't terribly accurate. It would be a lot different than the bow: specifically, the bow would be more for long range stealth attacks, and the Musket would be for more close-up immediate danger.
Since they would be loud, it would make sense to only use them when you were in desperate trouble, because on SMP you wouldn't want people to hear you in certain situations, and in regular SP it would attract mobs. There is currently only one projectile weapon in Minecraft, besides Snowballs of course, and that's the Bow. It wouldn't be that bad for us to have just one more.
Before I get into the crafting recipe, I'm just going to add this one argument for why they aren't too advanced: If pistons aren't too advanced, then neither are Muskets. And since I'm bringing already-implemented Minecraft tech into this, what about Lamps, and Hoppers? All of these sound like "Late 19th-Century Technologies". Pistons were invented in the 1700s, the first electric light was invented in 1835, and hoppers have been here since the Industrial Revolution. But Muskets were used as far back as the 1500s. Does this not make sense? Because it makes perfect sense to me.
"Everyone always suggests guns. In fact, there are gun posts all the time... and everyone always berates it because guns don't fit in with the Minecraft atmosphere or the theme. That is true, but what about Muskets? Those seem to fit in nicely; not too advanced, very simple."
Agreed. Guns in the sense of Kalashnikov assault rifles don't fit in, but muskets do.
"It wouldn't be too overpowered a weapon, because muskets aren't terribly accurate."
Hold up, a ranged weapon that isn't terribly accurate? For the remainder of the argument, I will assume muskets are inaccurate to the point of being less consistent and therefore less reliable than the bow. Why do I make this assumption? Next statement:
"It would be a lot different than the bow: specifically, the bow would be more for long range stealth attacks, and the Musket would be for more close-up immediate danger."
Now we run into a problem. Bows are for long-ranged stealth attacks, I would agree. But the Musket is for close-up immediate danger? If the danger is close-up, I'd be using a sword. That's what swords are for. I wouldn't want to use a ranged weapon for something close-up. The problem here is that the musket is a ranged weapon that is relatively bad at ranged combat (due to its inaccuracy) and tries to compensate by beating a melee weapon at its own game, which it cannot.
Now, there are two counter-arguments to this problem which I am open to. The first is that the massive damage makes up for the bad accuracy. My response is that it does not. In this case, the musket may as well be a very powerful sword with a slower firerate and slightly extended range. The next counter-argument is that the sword is short-ranged, the bow is long-ranged, and the musket is mid-ranged. I myself welcome the notion of a "mid-ranged weapon", but I don't think the musket is a good candidate. In this light, the musket is yet again a very powerful sword with a slower firerate and slightly extended range.
My responses to these anticipated counter-arguments are obviously not foolproof, and I expect them to be knocked down easily. To do so, read my conclusive paragraphs at the very end (read my entire argument though).
Why is this rendition of the musket (that being similar in function to a sword) a bad thing? I'll refer to this argument you've made first:
"I'm just going to add this one argument for why they aren't too advanced: If pistons aren't too advanced, then neither are Muskets. And since I'm bringing already-implemented Minecraft tech into this, what about Lamps, and Hoppers?"
The reason they added lamps, hoppers, and pistons has nothing to do with theme (other than keeping it as simple as possible, but this also goes under the idea of functionality), and everything to do with function. These blocks were added as they are to serve as a simple implementation of a concept.
Now, back to the question: why is this rendition of the musket a bad thing? Because it shows a case of function-redundancy. If the musket can't accomplish a unique goal that other weapons cannot do effectively, then its function is redundant, and with Minecraft being function-oriented, the musket as is should not be added in. Speaking of function:
"...it would make sense to only use them when you were in desperate trouble..."
This is a vague designation of function. What do you mean by this? If a musket was loud and attracted more trouble, it'd be the last thing I'd want to use when I'm already in trouble. Now if I were doing fine and could use some trouble (e.g. I wanted to fight mobs), the musket's noise would do me some good.
"It wouldn't be that bad for us to have just one more."
I conclude my argument by stating that the musket should not be implemented as is because it is redundant in function. Sure enough, it would not seem harmful to add redundant content, but it is in fact, harmful to Minecraft's theme of "simplicity" or "keeping content simple and not bloated". There is only one ranged weapon for a reason, and that's because the function of ranged combat is mostly satisfied by the bow.
You would have to find some aspect of ranged combat that is not at all satisfied by the bow in order to justify the musket. Once you find this unsatisfied aspect, you would need to change the musket's attributes to accommodate that lacking aspect. And on a side note, we also only have one melee weapon: the sword. There is a reason we only have one melee weapon, and just as we have one melee weapon, I'm comfortable also having only one ranged weapon.
I don't like the idea of an item with 2 different durability meters, which is the only way a bayonet could work with Muskets. No bayonets.
Why have two different durability meters? Hitting someone with a musket would also cause wear and tear on it. It would use the same durability meter. I mean, you can smack someone with a pickaxe, and even though the pickaxe isn't intended for that, it still does damage and causes durability loss. I see no problem with durability working the same way with a musket.
Also, I did not notice that you added a charge time on there. 2.5 seconds is much too long, I don't care if you can have efficiency on there. If you don't give the musket advantages over the bow, it's not worth having, as others and I have explained. If you are using "the musket can have efficiency" as your argument, then "the bow can have power on it" is a perfect counter-argument to your suggestion. In fact, a fully charged Power V Bow deals 25 half-hearts (12.5 hearts). Therefore, having the charge time AND not being able to have power on it negates one of the fundamental advantages of the musket. Either actually make the musket do more damage than the bow, or implement the partial armor piercing that I have suggested to make it not a strictly worse in most cases bow. You will not get my support until you do.
To those of you suggesting new uses for Emeralds in the suggestions forum: Emeralds have enough uses. You can trade with villagers to get diamond armor/tools/weapons and enchants. Stop suggesting that Emeralds are useless, and learn to play Minecraft. Thanks.
Okay, good suggestion! I agree with everything except the following:
-Efficiency Enchantment: I feel the ability to reload faster with efficiency is a bit OP. I dunno maybe it's just me.
-Looting Enchantment: I dunno, I don't think it fits on a gun.
-Hopper Musket: Sacrificing 5 iron and a chest is nothing to get automatic reloading. Honestly, instead of trying to fix it, I'd just remove it.
-Breaking Glass: I think this could be really annoying in SP and maybe SMP. I can imagine myself shooting the musket and accidentaly breaking my glass. :/ And I know it's supposed to make it realistic - but - when has Minecraft ever been realistic?
HeadShots for Criticals: I feel like this is OP because on SMP if you were a noob then everyone would just headshot you and: woop! Instakill.
Range: I thought you said they were supposed to be melee-ish!!! 70 blocks!???!? I personally think it should be something more like, 50 blocks maybe.
So yeah! That's all I don't like. Great suggestion though! Overall: 85% Support!
Rollback Post to RevisionRollBack
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
I kinda get what you're saying for everything except the hopper still. I just think if it's crafting recipe maybe was a bit more expensive, or maybe if it was missing some features that the regular musket had it could be more balanced. I just think 5 iron and a chest is nothing for something as precious as automatic reloading.
Rollback Post to RevisionRollBack
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
The game actually does change when you have a higher difficulty on. For example, mobs deal extra damage the higher the difficulty is, zombies can break doors on hard, and there are a few others that I can't remember.
As for the musket you only find in dungeons, I only suggested it because I thought it would be an interesting idea, further promoting exploration. (as Minecraft does with almost every update.) And Mojang was supposedly going to make unique items you could find in dungeons anyway, so I thought this was fitting.
Sorry for any confusion, but all I meant about mobs not changing due to difficulty was that mob spawning doesn't change due to difficulty, so I didn't think it fit to have only a select few mobs do someonthing because the diffulty was different, as opposed to all mobs in an area. Maybe the 50 block radius of mob attraction could be reduced because of difficulty, but I still don't like it. I think it should stay the way it is.
I'll think about a Musket you find in Dungeons, the way you've put it here sounds good. "To encourage people to explore"... I like that, not much exploring gets done once, more of it might be nice. That does sound fitting. I'm gonna have to think about it a lot more though, if I get any solid concrete ideas about how this could be better than the normal Musket, I might add it in. (I don't know, maybe a Musket that shoots Ender Pearls more accurately, or something like that)
Anyway, thanks for the feedback and the support, I'll think about your suggestion more.
No Support
Explain why, because if you do not, your post is spam. You can't just say you don't support and not give a reason, it's against the rules. Why doesn't Minecraft need guns?
That's why we have swords.
Same goes with bow. When in melee, you fight with the sword instead.
I understand what you're saying however, and I kind of both agree and disagree. Tools deal more damage than being unarmed. It would make sense if the musket dealt more melee damage.
I actually think bayonets are a good idea, provided that they are balanced around NOT dealing the same damage as a sword or anywhere near. In addition since the musket cannot have melee enchants without commands or 3rd party programs, this would make it even more inferior to a sword. The Bayonet would really only be a last resort and I would support it dealing about the same amount of damage as a wooden pickaxe.
Actually you are completely wrong here. Mobs deal more damage on Hard and have more of a chance to spawn with armor and weapons. Spiders also have a chance of having a status effect.
I agree with this statement. Melee combat was very much a part of the battlefield during this era. As stated above I would support a small buff to its melee damage.
(So, there's no way I'm reading 25 pages of replies, so this post will just be in general, even if it's already been said)
To those of you saying "There's a mod for this, don't add to Vanilla."
There's literally a mod for everything.
Biomes O' Plenty.
We got a biomes update.
Those 20-something dragon mods.
We got an Enderdragon.
The tons and tons of redstone mods.
We got a redstone update.
ALL the mods that add horses...
We got horses.
If they refused to add anything that was a mod, we would run out of content instantly. There is a mod for everything.
On-topic, though, I quite like this idea. As you said, it fits with Minecraft, and MC isn't supposed to be realistic anyways. We can literally go to Hell. And fight dragons. If they wanted to add a bloody nuke, they would. Seems to be a balanced suggestion as well. But, a charge time of 2.5 seconds? I don't know how long the Bow charge is, but I'm pretty sure it's shorter, and a bow sure as hell isn't going to be effective at the range you want the musket to be used at. You start using a bow at close range and you're dead before you can get two shots off. Maybe 1.5 seconds? Or maybe I just have a horrible sense of time, and 2.5 is actually shorter. Dunno.
Anyways...
Support!
I don't like the idea of an item with 2 different durability meters, which is the only way a bayonet could work with Muskets. No bayonets.
Sorry, I made a mistake, I meant mob spawning didn't change. Same number of mobs except on peaceful, and all that does is despawn mobs very quickly.
2.5 seconds is more than double the charge time of the bow, but you can't put Efficiency on the bow. You can put Efficiency on the Musket, though, and that will increase the charge time of the Musket to less than that of the bow, if one wants.
Anyway, thanks for the support and the feedback.
Everything you need to build Muskets and Musket Balls is renewable, excluding Nether Brick, which is extremely easy to get, because it pretty much extends infinitely, you can never run out.
Adding a new skeleton that uses a Musket seems awkward. Have you ever seen a zombie movie where the zombie picks up a gun? It's always awkward, and makes everyone wish they hadn't done it. (Besides Day of the Dead (1985), which was pretty cool) One example I always bring up is that scene in Land of the Dead where the gas station zombie starts using an automatic rifle, and aiming perfectly without training, even though it's been years since the zombie apocalypse started, and his fingers would most likely break off, not to mention how bad his motor skills must be by now. Sure, skeletons can use bows, but that feels fine. Muskets feel too complex for any skeletons to use. I hope this makes sense.
Thanks for the feedback, though. It really does help.
Tuaam Approves!
+1 Support
I'm back
Pretty much, yeah.
Thank you for the support.
What "purposes" of the game will get ruined?
Full Support.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
"Everyone always suggests guns. In fact, there are gun posts all the time... and everyone always berates it because guns don't fit in with the Minecraft atmosphere or the theme. That is true, but what about Muskets? Those seem to fit in nicely; not too advanced, very simple."
Agreed. Guns in the sense of Kalashnikov assault rifles don't fit in, but muskets do.
"It wouldn't be too overpowered a weapon, because muskets aren't terribly accurate."
Hold up, a ranged weapon that isn't terribly accurate? For the remainder of the argument, I will assume muskets are inaccurate to the point of being less consistent and therefore less reliable than the bow. Why do I make this assumption? Next statement:
"It would be a lot different than the bow: specifically, the bow would be more for long range stealth attacks, and the Musket would be for more close-up immediate danger."
Now we run into a problem. Bows are for long-ranged stealth attacks, I would agree. But the Musket is for close-up immediate danger? If the danger is close-up, I'd be using a sword. That's what swords are for. I wouldn't want to use a ranged weapon for something close-up. The problem here is that the musket is a ranged weapon that is relatively bad at ranged combat (due to its inaccuracy) and tries to compensate by beating a melee weapon at its own game, which it cannot.
Now, there are two counter-arguments to this problem which I am open to. The first is that the massive damage makes up for the bad accuracy. My response is that it does not. In this case, the musket may as well be a very powerful sword with a slower firerate and slightly extended range. The next counter-argument is that the sword is short-ranged, the bow is long-ranged, and the musket is mid-ranged. I myself welcome the notion of a "mid-ranged weapon", but I don't think the musket is a good candidate. In this light, the musket is yet again a very powerful sword with a slower firerate and slightly extended range.
My responses to these anticipated counter-arguments are obviously not foolproof, and I expect them to be knocked down easily. To do so, read my conclusive paragraphs at the very end (read my entire argument though).
Why is this rendition of the musket (that being similar in function to a sword) a bad thing? I'll refer to this argument you've made first:
"I'm just going to add this one argument for why they aren't too advanced: If pistons aren't too advanced, then neither are Muskets. And since I'm bringing already-implemented Minecraft tech into this, what about Lamps, and Hoppers?"
The reason they added lamps, hoppers, and pistons has nothing to do with theme (other than keeping it as simple as possible, but this also goes under the idea of functionality), and everything to do with function. These blocks were added as they are to serve as a simple implementation of a concept.
Now, back to the question: why is this rendition of the musket a bad thing? Because it shows a case of function-redundancy. If the musket can't accomplish a unique goal that other weapons cannot do effectively, then its function is redundant, and with Minecraft being function-oriented, the musket as is should not be added in. Speaking of function:
"...it would make sense to only use them when you were in desperate trouble..."
This is a vague designation of function. What do you mean by this? If a musket was loud and attracted more trouble, it'd be the last thing I'd want to use when I'm already in trouble. Now if I were doing fine and could use some trouble (e.g. I wanted to fight mobs), the musket's noise would do me some good.
"It wouldn't be that bad for us to have just one more."
I conclude my argument by stating that the musket should not be implemented as is because it is redundant in function. Sure enough, it would not seem harmful to add redundant content, but it is in fact, harmful to Minecraft's theme of "simplicity" or "keeping content simple and not bloated". There is only one ranged weapon for a reason, and that's because the function of ranged combat is mostly satisfied by the bow.
You would have to find some aspect of ranged combat that is not at all satisfied by the bow in order to justify the musket. Once you find this unsatisfied aspect, you would need to change the musket's attributes to accommodate that lacking aspect. And on a side note, we also only have one melee weapon: the sword. There is a reason we only have one melee weapon, and just as we have one melee weapon, I'm comfortable also having only one ranged weapon.
Why have two different durability meters? Hitting someone with a musket would also cause wear and tear on it. It would use the same durability meter. I mean, you can smack someone with a pickaxe, and even though the pickaxe isn't intended for that, it still does damage and causes durability loss. I see no problem with durability working the same way with a musket.
Also, I did not notice that you added a charge time on there. 2.5 seconds is much too long, I don't care if you can have efficiency on there. If you don't give the musket advantages over the bow, it's not worth having, as others and I have explained. If you are using "the musket can have efficiency" as your argument, then "the bow can have power on it" is a perfect counter-argument to your suggestion. In fact, a fully charged Power V Bow deals 25 half-hearts (12.5 hearts). Therefore, having the charge time AND not being able to have power on it negates one of the fundamental advantages of the musket. Either actually make the musket do more damage than the bow, or implement the partial armor piercing that I have suggested to make it not a strictly worse in most cases bow. You will not get my support until you do.
-Efficiency Enchantment: I feel the ability to reload faster with efficiency is a bit OP. I dunno maybe it's just me.
-Looting Enchantment: I dunno, I don't think it fits on a gun.
-Hopper Musket: Sacrificing 5 iron and a chest is nothing to get automatic reloading. Honestly, instead of trying to fix it, I'd just remove it.
-Breaking Glass: I think this could be really annoying in SP and maybe SMP. I can imagine myself shooting the musket and accidentaly breaking my glass. :/ And I know it's supposed to make it realistic - but - when has Minecraft ever been realistic?
HeadShots for Criticals: I feel like this is OP because on SMP if you were a noob then everyone would just headshot you and: woop! Instakill.
Range: I thought you said they were supposed to be melee-ish!!! 70 blocks!???!? I personally think it should be something more like, 50 blocks maybe.
So yeah! That's all I don't like. Great suggestion though! Overall: 85% Support!
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
I kinda get what you're saying for everything except the hopper still. I just think if it's crafting recipe maybe was a bit more expensive, or maybe if it was missing some features that the regular musket had it could be more balanced. I just think 5 iron and a chest is nothing for something as precious as automatic reloading.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he