I actually like this gun idea. I am a little confuse that I do, but I do. Not going to go mow down the Nether with it, just a little long distance one shot that is not cheap. I like
It's only meant to be used for shot range emergency attacks, until a point where you've gotten good at quickly reloading and firing precisely on the mark, but even then the range is as short as a Musket would be in real life. It would be strange to see a Musket take out a Ghast from 200 feet away, but if it gets in your face you should be able to take it out then. But I like the support, thanks
Thank you for your comments, everyone, I have taken them into consideration. I reworked the way damage is done and took distance into account. I addressed the issue with bosses, and I think you'll agree, if you do not, please let me know why so I can look it over again, and see what works. I added a little thing about shooting underwater, it makes the gun more realistic. And, thanks for all the support you guys, I think this could work as a real feature of vanilla Minecraft
This makes sense, and in truth I hadn't thought of this, so seriously, thanks for the suggestion. I don't think it's something I would go with here for 2 reasons,
1. Those guns would've needed to be crafted (pun intended) by a professional gunsmith with the utmost care and precision, for weeks on end. Our Musket is crafted in two seconds, by the player, using a Workbench and materials they found lying around, or mined themselves. I want it to have a very makeshift feel to it, as if it was made by someone who only had a working knowledge on the subject.
2. I like the feeling this brings with it. As if somebody made it in their garage. Only one ammo, so you know they didn't know how to make an automatic reloading chamber. It has a chance of explosion the more you use it. I like it.
But seriously, that's something I hadn't thought of, thank you
Quote from AMPPL50»
Consider that the player can craft pistons, hoppers, arrows (Which is actually rather difficult)..., so it is a bit difficult to assume that he/she/it cannot make something similar to those guns.
This is a good point, and I see the logic, but I'm going to need a little help. Do you suggest that we have two kinds of Musket, one with a Hopper in it's crafting recipe, and one without? Actually, that isn't a bad idea... hmmm...
If we did this, what would the maximum amount of ammo be? it can't be more than 5, but I don't like it being more than three.
I've got it! The amount of ammo can be the maximum number of item spaces in a Hopper's GUI: 5! Thanks
Added descriptions and recipes for the Automatic Musket, also called the "Hopper Musket". I've also taken into account the exploding mechanic, and it works differently for the Automatic Musket.
Your balancing is still odd. It's only really effective within five blocks of the player, at which point it would make far more sense to just whip out a sword and stab your target repeatedly rather than try to fiddle around with a musket. It might be useful if you take a hopper-musket and charge up into a diamond-armored player's face and shoot them a lot in said face, but it's still odd that a ranged weapon is only useful in melee range.
Also, it explodes, which isn't really practical.
Although I like that you're trying to balance these so that they're comparable to bows, remember not to make them so impractical that they're extremely use-impaired. These are basically a replacement for swords, not bows, since their damage is abysmal only a few blocks beyond the range of a sword. And even then they're not a good replacement for swords since swords tend not to explode; muskets would be useful for killing a diamond-armored player, and only that.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Quote from Kholdstare»Your balancing is still odd. It's only really effective within five blocks of the player, at which point it would make far more sense to just whip out a sword and stab your target repeatedly rather than try to fiddle around with a musket. It might be useful if you take a hopper-musket and charge up into a diamond-armored player's face and shoot them a lot in said face, but it's still odd that a ranged weapon is only useful in melee range.
Also, it explodes, which isn't really practical.
Although I like that you're trying to balance these so that they're comparable to bows, remember not to make them so impractical that they're extremely use-impaired. These are basically a replacement for swords, not bows, since their damage is abysmal only a few blocks beyond the range of a sword. And even then they're not a good replacement for swords since swords tend not to explode; muskets would be useful for killing a diamond-armored player, and only that.
Your balancing is still odd. It's only really effective within five blocks of the player, at which point it would make far more sense to just whip out a sword and stab your target repeatedly rather than try to fiddle around with a musket. It might be useful if you take a hopper-musket and charge up into a diamond-armored player's face and shoot them a lot in said face, but it's still odd that a ranged weapon is only useful in melee range.
Also, it explodes, which isn't really practical.
Although I like that you're trying to balance these so that they're comparable to bows, remember not to make them so impractical that they're extremely use-impaired. These are basically a replacement for swords, not bows, since their damage is abysmal only a few blocks beyond the range of a sword. And even then they're not a good replacement for swords since swords tend not to explode; muskets would be useful for killing a diamond-armored player, and only that.
Also, I redid the explosion mechanic. It's very unlikely that it could explode at all, and if it does, it's unlikely you will even die at all. Think about it like the way Ender Pearls work. They give you a little bit of damage with every use. Only here it's a lot of damage, that will mostly only happen after every 32 uses. I think this is fair.
Have you looked at the Balkon's Weapons Mod? It adds a musket and other primitive type weapons too. I like your crafting recipe too but I think his makes a bit more sense to me at least. You need to first craft the stock out of wood sticks and plank, then craft the barrel with some iron ingots and a flint and steel, after you add both to the crafting table to get the fully assembled musket. I also like how they have a bayonet you can add to it for close combat. The bullets are made with paper, gunpowder and iron ingots, which seems to make sense too. Maybe one change to that would be using nuggets rather than ingots, the other recipe would yield 8 bullets, which works just as well too, but I think it would be nice to be able to craft single shots too. Just some things I've seen that could be included to yours to help round it out a bit more too.
I definitely agree that it should have only one shot like others have said too, it just makes the most sense since muskets were muzzle-loaded and could only hold one musket ball at a time and would need to be packed in and wedged in with a little of the paper if it didn't fit properly or it would fall out if the barrel was lowered. Which makes me think that, maybe instead of the hopper loader and stuff, a ramrob. Simple metal rod to pack the bullet down into the muzzle. Maybe make it so you have to add it to the crafting grid with the bullet and musket each time you need to reload. Then if you make the musket do a lot of damage it would have the downside of being really slow. The main tactic of Musketeers was a slow measured advance with pauses to fire volleys upon the enemy until they break or you're close enough for hand to hand combat.
About the gun exploding, I like that little chance so it does have another upside and downside to using it if it seems too over powered then maybe make it blow up more. Maybe instead of upgrading the musket with the hopper part, maybe the player can get better at making them over time, making it have lower chances to blow up until they become a master gunsmith and remove almost all risk from it blowing up, and maybe a slight increase to damage or something.
Have you looked at the Balkon's Weapons Mod? It adds a musket and other primitive type weapons too. I like your crafting recipe too but I think his makes a bit more sense to me at least. You need to first craft the stock out of wood sticks and plank, then craft the barrel with some iron ingots and a flint and steel, after you add both to the crafting table to get the fully assembled musket. I also like how they have a bayonet you can add to it for close combat. The bullets are made with paper, gunpowder and iron ingots, which seems to make sense too. Maybe one change to that would be using nuggets rather than ingots, the other recipe would yield 8 bullets, which works just as well too, but I think it would be nice to be able to craft single shots too. Just some things I've seen that could be included to yours to help round it out a bit more too.
I definitely agree that it should have only one shot like others have said too, it just makes the most sense since muskets were muzzle-loaded and could only hold one musket ball at a time and would need to be packed in and wedged in with a little of the paper if it didn't fit properly or it would fall out if the barrel was lowered. Which makes me think that, maybe instead of the hopper loader and stuff, a ramrob. Simple metal rod to pack the bullet down into the muzzle. Maybe make it so you have to add it to the crafting grid with the bullet and musket each time you need to reload. Then if you make the musket do a lot of damage it would have the downside of being really slow. The main tactic of Musketeers was a slow measured advance with pauses to fire volleys upon the enemy until they break or you're close enough for hand to hand combat.
Thank you for your feedback. I haven't seen Balkon's Mod until now, and that type of two-part crafting recipe is something that I would've used, too (it was one of the ideas I first had), but I wanted to keep crafting recipes consistent in Vanilla Minecraft. For instance, almost every other weapon and tool in Minecraft has it's crafting recipe put together in a single crafting window, instead of crafting two parts to something and then combining them. Bows, Swords, Pickaxes, even Compasses and clocks.
The original Musket recipe I have up there and the Hopper Musket recipe are both based off of the way these things were done in real life. There are Muskets that need to be loaded one ball and black powder at a time, and there are Muskets that are loaded with a mechanism similar to Hoppers. And they both work and make sense here. I feel that there's a nice balance to trading Five Iron and a Chest for Five spaces for ammo. It's works well.
This way, you'll need to load the regular Musket each time in the crafting window, and while you still need to do so with the Hopper Musket, it will only happen every 5 shots.
I'm really happy with all the feedback I'm getting. It's really allowing me to make the Suggestion in everybody's best interest.
I changed explosions one last time, so the most they can bring your health down to now is a half-heart. So the explosion can't kill you as long as you heal up quickly afterward; with regen potions or just eating and then waiting.
The bow requires skill and accuracy. This doesn't. This is just dangerous, loud, and dumb.
Also, it does require accuracy. Maybe not as much as a bow, but it's no shot-gun. You still have to carefully aim and plan what you do. You have to take into account so much so that you don't die from carelessness. It's all about skill.
I didn't mean to sound rude, I wasn't calling you dumb.
There is a point in the Minecraft screen at the center that would make shooting with this really easy. The fact that it makes a huge noise and that it could explode doesn't make it any harder to aim with. As long as you don't spam shoot with this or shoot at close objects, you'd be fine.
Quote from trollsack»I didn't mean to sound rude, I wasn't calling you dumb.
There is a point in the Minecraft screen at the center that would make shooting with this really easy. The fact that it makes a huge noise and that it could explode doesn't make it any harder to aim with. As long as you don't spam shoot with this or shoot at close objects, you'd be fine.
Why are you bringing the crosshair into this? If the crosshair doesn't take the skill out of shooting a bow, then it wouldn't for this. It isn't like the wind can impair your ability to shoot a bow, and it isn't like the sun can get in your eyes when shooting a bow, so by this logic the crosshair also takes the skill out of the bow. Can you please explain to me what you're trying to say? Because you're confusing me. What is this you're saying about spam shooting and being fine?
There, I added a more realistic wait time between shots. This removes the ability to spam-shoot. The accuracy of the Musket is described here as well, it's been listed up there since the beginning, so it's not any more accurate than the Bow. I feel this is perfectly balanced now. Also, one thing I said at the beginning: kickback. That would make it loads more inaccurate, so it is not any easier to shoot than the bow. I feel that people keep disliking this without reading it.
That's one thing: if you don't like this because of a problem, fine. I like that, it's much needed criticism. That's necessary for the maintenance of a working forum here.
But if you're going to dislike this because of a nonexistent problem, simply because you didn't read it, then I'm going to have to ask you to read first or don't post. Please. It's important to read every single sentence up there at the top before pointing out all the problems.
It's only meant to be used for shot range emergency attacks, until a point where you've gotten good at quickly reloading and firing precisely on the mark, but even then the range is as short as a Musket would be in real life. It would be strange to see a Musket take out a Ghast from 200 feet away, but if it gets in your face you should be able to take it out then. But I like the support, thanks
This makes sense, and in truth I hadn't thought of this, so seriously, thanks for the suggestion. I don't think it's something I would go with here for 2 reasons,
1. Those guns would've needed to be crafted (pun intended) by a professional gunsmith with the utmost care and precision, for weeks on end. Our Musket is crafted in two seconds, by the player, using a Workbench and materials they found lying around, or mined themselves. I want it to have a very makeshift feel to it, as if it was made by someone who only had a working knowledge on the subject.
2. I like the feeling this brings with it. As if somebody made it in their garage. Only one ammo, so you know they didn't know how to make an automatic reloading chamber. It has a chance of explosion the more you use it. I like it.
But seriously, that's something I hadn't thought of, thank you
This is a good point, and I see the logic, but I'm going to need a little help. Do you suggest that we have two kinds of Musket, one with a Hopper in it's crafting recipe, and one without? Actually, that isn't a bad idea... hmmm...
If we did this, what would the maximum amount of ammo be?
it can't be more than 5, but I don't like it being more than three.I've got it! The amount of ammo can be the maximum number of item spaces in a Hopper's GUI: 5! Thanks
Also, it explodes, which isn't really practical.
Although I like that you're trying to balance these so that they're comparable to bows, remember not to make them so impractical that they're extremely use-impaired. These are basically a replacement for swords, not bows, since their damage is abysmal only a few blocks beyond the range of a sword. And even then they're not a good replacement for swords since swords tend not to explode; muskets would be useful for killing a diamond-armored player, and only that.
Let me think this over for a second...
Also, I redid the explosion mechanic. It's very unlikely that it could explode at all, and if it does, it's unlikely you will even die at all. Think about it like the way Ender Pearls work. They give you a little bit of damage with every use. Only here it's a lot of damage, that will mostly only happen after every 32 uses. I think this is fair.
I definitely agree that it should have only one shot like others have said too, it just makes the most sense since muskets were muzzle-loaded and could only hold one musket ball at a time and would need to be packed in and wedged in with a little of the paper if it didn't fit properly or it would fall out if the barrel was lowered. Which makes me think that, maybe instead of the hopper loader and stuff, a ramrob. Simple metal rod to pack the bullet down into the muzzle. Maybe make it so you have to add it to the crafting grid with the bullet and musket each time you need to reload. Then if you make the musket do a lot of damage it would have the downside of being really slow. The main tactic of Musketeers was a slow measured advance with pauses to fire volleys upon the enemy until they break or you're close enough for hand to hand combat.
About the gun exploding, I like that little chance so it does have another upside and downside to using it if it seems too over powered then maybe make it blow up more. Maybe instead of upgrading the musket with the hopper part, maybe the player can get better at making them over time, making it have lower chances to blow up until they become a master gunsmith and remove almost all risk from it blowing up, and maybe a slight increase to damage or something.
Thank you for your feedback. I haven't seen Balkon's Mod until now, and that type of two-part crafting recipe is something that I would've used, too (it was one of the ideas I first had), but I wanted to keep crafting recipes consistent in Vanilla Minecraft. For instance, almost every other weapon and tool in Minecraft has it's crafting recipe put together in a single crafting window, instead of crafting two parts to something and then combining them. Bows, Swords, Pickaxes, even Compasses and clocks.
The original Musket recipe I have up there and the Hopper Musket recipe are both based off of the way these things were done in real life. There are Muskets that need to be loaded one ball and black powder at a time, and there are Muskets that are loaded with a mechanism similar to Hoppers. And they both work and make sense here. I feel that there's a nice balance to trading Five Iron and a Chest for Five spaces for ammo. It's works well.
This way, you'll need to load the regular Musket each time in the crafting window, and while you still need to do so with the Hopper Musket, it will only happen every 5 shots.
I'm really happy with all the feedback I'm getting. It's really allowing me to make the Suggestion in everybody's best interest.
The bow requires skill and accuracy. This doesn't. This is just dangerous, loud, and dumb.
If you don't like it, then tell me you don't like it. Don't call me dumb.
Also, it does require accuracy. Maybe not as much as a bow, but it's no shot-gun. You still have to carefully aim and plan what you do. You have to take into account so much so that you don't die from carelessness. It's all about skill.
There is a point in the Minecraft screen at the center that would make shooting with this really easy. The fact that it makes a huge noise and that it could explode doesn't make it any harder to aim with. As long as you don't spam shoot with this or shoot at close objects, you'd be fine.
Why are you bringing the crosshair into this? If the crosshair doesn't take the skill out of shooting a bow, then it wouldn't for this. It isn't like the wind can impair your ability to shoot a bow, and it isn't like the sun can get in your eyes when shooting a bow, so by this logic the crosshair also takes the skill out of the bow. Can you please explain to me what you're trying to say? Because you're confusing me. What is this you're saying about spam shooting and being fine?
That's one thing: if you don't like this because of a problem, fine. I like that, it's much needed criticism. That's necessary for the maintenance of a working forum here.
But if you're going to dislike this because of a nonexistent problem, simply because you didn't read it, then I'm going to have to ask you to read first or don't post. Please. It's important to read every single sentence up there at the top before pointing out all the problems.
Thank you